Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Dastrdly on November 16, 2007, 08:30:34 AM

Title: idea's wanted
Post by: Dastrdly on November 16, 2007, 08:30:34 AM
i recently perchased an old dentist chair & have installed all my controlls on it....its awsome !  :)

now what im thinking is how to make it tilt & pitch as im flying. of course the chair itself would need modifacation but thats the easy/last part.

is there a way i could use the 'force feedback' feature by maybe tapping into a stick with the same feature to control switches or actuators?

or am i just reaching for the moon?
Title: idea's wanted
Post by: Dichotomy on November 16, 2007, 08:35:43 AM
talk to homeboy he's probably the resident expert
Title: idea's wanted
Post by: Whisky58 on November 16, 2007, 08:59:28 AM
If I call in could you sort out a root canal for me please?
Title: idea's wanted
Post by: McDeath on November 16, 2007, 09:00:48 AM
Old Dentists chairs are for sex not flying :aok
Title: Re: idea's wanted
Post by: NCLawman on November 16, 2007, 09:02:49 AM
Quote
Originally posted by Dastrdly
i recently perchased an old dentist chair & have installed all my controlls on it....its awsome !  :)

now what im thinking is how to make it tilt & pitch as im flying. of course the chair itself would need modifacation but thats the easy/last part.

is there a way i could use the 'force feedback' feature by maybe tapping into a stick with the same feature to control switches or actuators?

or am i just reaching for the moon?



:O

Do you ever wonder if people just get a little too involved in this game?
:D

Title: idea's wanted
Post by: HomeBoy on November 16, 2007, 10:01:40 AM
I think the easiest way to achieve axial movement of your chair (cockpit, etc) is to take advantage of the forcefeedback API.  Take, for example, the Logitech Force 3D stick.  It has two small motors that pull the stick in the X and Y direction based on output from the Aces High game.  If you were to reroute that logic to larger motors that moved your chair rather than your stick then you would accomplish what you are describing.  Obviously, you're dealing with some serious current with large enough motors to actually move a chair with a couple hundred pounds (in my case) of weight in it.  That would involve some electronic design work but not as difficult as it may seem.

I've been thinking about this with respect to a squadmate that has a P51 cockpit he built but I haven't started experimenting yet.  It is something I want to do at some point.  I'm thinking a couple of automobile starters would work well for motors as they are 12V DC and have plenty of torque.  Those motors are easy to find too.

Let us know if you make any progress on this.  I'll do the same.

-mark
Title: idea's wanted
Post by: Seafit on November 16, 2007, 10:38:10 AM
Not sure if this will be of any help or if it has been posted before.

This guy built his own and has instructions on how he did it.

 http://ptyxiouxos.net//greekbotics/user_projects/Flight_Simulator/thanos_home_motion_flight_simulator.htm

Youtube of it in action

http://www.youtube.com/watch?v=dYOmygb5XtQ

I don't know that it would be suitable for a dentists chair though

S
Title: idea's wanted
Post by: HomeBoy on November 16, 2007, 12:57:18 PM
Very intriguing Seafit.  Thanks for this link.  It certainly bears some study.

What bothers me about this project and others I've seen is it depends on the game having an API that you can get flight status from (pitch, roll, yaw data).  MS Flight Sim has such an API but as far as I know, AH does not.  That is the reason I was thinking of using the Forcefeedback API.  The big drawback with it however is it is not going to give you any real motion sensing.

In the end, it's probably not really worth all the effort.  I still like to think about it though.
Title: idea's wanted
Post by: SirLoin on November 16, 2007, 04:07:45 PM
i would imagine the electric motors would wear out rather quickly Dastardly.. being the stik-stirrer that u are.



 :D
Title: idea's wanted
Post by: crockett on November 16, 2007, 04:46:09 PM
Quote
Originally posted by Seafit
Not sure if this will be of any help or if it has been posted before.

This guy built his own and has instructions on how he did it.

 http://ptyxiouxos.net//greekbotics/user_projects/Flight_Simulator/thanos_home_motion_flight_simulator.htm

Youtube of it in action

http://www.youtube.com/watch?v=dYOmygb5XtQ

I don't know that it would be suitable for a dentists chair though

S


There was another guy whom but something like that on this forum. His was made with aluminum tubes if I remember right and was not so complicated looking.

I can't remember what the post was but it is on this board.
Title: idea's wanted
Post by: Coshy on November 16, 2007, 06:42:32 PM
Quote
Originally posted by HomeBoy
Very intriguing Seafit.  Thanks for this link.  It certainly bears some study.

What bothers me about this project and others I've seen is it depends on the game having an API that you can get flight status from (pitch, roll, yaw data).  MS Flight Sim has such an API but as far as I know, AH does not.  That is the reason I was thinking of using the Forcefeedback API.  The big drawback with it however is it is not going to give you any real motion sensing.

In the end, it's probably not really worth all the effort.  I still like to think about it though.


Couldnt you have the joystick controls run to both the computer and chair? i.e. push the stick left the chair leans left

I'm looking at my X52, I see a cable going from the stick to the throttle, if that cable went to the chair controls, then to the throttle ...

Dunno, just a thought.