Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Kurt on November 25, 2007, 01:15:52 AM
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Yeah, its been posted before, perhaps even by me...
Hard manuvering aircraft leave wingtip contrails even in moderate humidity. Not jet contrails... Wingtip contrails.
The game already has the wingtip 'air show' smoke capability, this is just white smoke beyond a specified G-load.
Would add a ton to the game as far as realism, and yet it remains only a wishlist item...
Back me up, Homies!
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Put me down as an 'Aye'.
Maybe should be configurable by the arena though - if its dependent on moisture in the air, then we shouldn't see them induced by hard manuevering in a desert-based North Africa map.
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Have you noticed how little evolution the liquid leaks have seen since the start of AH?
We don't even have realistic tracer colors... Ain't going to happen unless there's a good reason only this one atmospheric effect should be picked against the rest of them.
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umm..... because its cool?
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Bring them in at around 4 g's at say below 6,000 ft. Simple critera... it doesn't have to be perfect and would add tremendously to emersion. Wanted to see wingtip streamers ever since Falcon 5.0 used to have them.
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Well there is a good reason to have them. You instantly know the other guy is pulling back on the stick HARD.
Plus, it really looks cool, and since those contrails dont last long, I dont see how they would affect frame rate in a serious way.
Plus, it just looks cool!
AYE!
Matt
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even better everytime some one pulls hard g their wing tanks start leaking
lol:rofl :O :O
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It won't look cool if it's as well done as the liquid leaks we have now.
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Well it certainly can't hurt frame rates any worse than being behind a flight of busted up bombers leaking and smoking, and I've never noticed an unusual frame rate in that situation.
The reason I keep suggesting it was noted in one of the posts above - Its a visual cue regarding the opponent's control inputs... Its a cue that real pilots had available to them that we do not. And I feel it would increase the immersion AND over-all quality of the sim.
The thing that I don't understand is why with all the other smoke, and vapor things already in the game, this one remains untouched.
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Originally posted by Kurt
Well it certainly can't hurt frame rates any worse than being behind a flight of busted up bombers leaking and smoking, and I've never noticed an unusual frame rate in that situation.
The reason I keep suggesting it was noted in one of the posts above - Its a visual cue regarding the opponent's control inputs... Its a cue that real pilots had available to them that we do not. And I feel it would increase the immersion AND over-all quality of the sim.
The thing that I don't understand is why with all the other smoke, and vapor things already in the game, this one remains untouched.
How about a big furball with allot of guys pulling hard?? then u should get a big frame drop.
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Originally posted by Mus51
How about a big furball with allot of guys pulling hard?? then u should get a big frame drop.
Just as much as everyone there who's leaking fuel, oil, fire... Besides, how many furballs are usually above 6k?
I'll give a yes vote for this, doesn't seem like it could hurt.
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Same here, I'd love to see it. I've supported such a request in the past and would still like to see it come to fruition in AH.
Aye!
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I dont know if it would be hard work to create this, it deffinatly should look different then the fuel leakings.
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Seems like a lot of people like the idea... Now if only they would do it for us...
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i though white clouds behind the palanes was from heat from the engines
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"Condensation" (http://dictionary.cambridge.org/define.asp?key=15977&dict=CALD)
http://youtube.com/watch?v=L0pIa0AlGR4
http://youtube.com/watch?v=HQjt5vpUkcI
http://youtube.com/watch?v=sO7MNY36VE0
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Originally posted by Mus51
How about a big furball with allot of guys pulling hard?? then u should get a big frame drop.
I really don't get how folks argue against improvements based on possible frame rate drops. Why not just argue that everything should be wire frame? That way you can play with a 386! Have any of you ever played any other game? Have you noticed the ability to adjust detail levels? Its already here.. so why not argue that its a option instead of saying its not needed because you might see a couple FPS drop in a theoretical condition?
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It'd be a shame to get condensation trails just for wingtips, but not for high altitude bombers and any other time it happens.
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Originally posted by Kurt
Its a visual cue regarding the opponent's control inputs... Its a cue that real pilots had available to them that we do not.
Here's another one--visible exhaust when on WEP. I've read a number of anecdotes from U.S. pilots about being able to tell when German planes were using the methanol injection. I would assume it would be the same for any water/methanol injected engine.
You got my vote Kurt...
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That'd be really cool, yep. :)
Didn't the jet and rocket engines' exhaust visibly vary with the throttle settings too?
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http://es.youtube.com/watch?v=fQTfXVqNo9A&feature=related
-C+
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I've got no beef with adding it to the exhaust at high altitudes also... But I figured that exhast contrail is more of an eyecandy thing, bombers aren't hard to find in AH, so I don't know that it adds much..
Fighter wingtips though... I think thats a juicy tomato.
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Originally posted by Kurt
I've got no beef with adding it to the exhaust at high altitudes also...
I wasn't talking about contrails--I agree, that's eye-candy. I was talking about being able to actually see visible exhaust coming out of the stacks when the aircraft that were equipped used water or methanol. If you watch some Reno Air Race footage from the Unlimited Class you can see what I'm talking about. Reno may be an extreme case, but again, there are many anecdotes from U.S. pilots about being able to tell when a German pilot was "pouring on the coals". I'll see if I can't find a link to some footage.
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2 nights ago I upped a mission of 51 B24s, looked AWSOME, I can only imagine how much cooler it would have looked with con trails..
P.S. nobody *****ed about FR when there were 50 bombers all firing guns at 10 attacking cons at the same time..
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As far as FPS issues. All HTC needs to do is have a switch (setting) to turn them on or off in the graphics settings.
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Or just make the minimum setting something cheap like a single wireframe frame string for each trail.
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Originally posted by AKDogg
As far as FPS issues. All HTC needs to do is have a switch (setting) to turn them on or off in the graphics settings.
This would be the optimum idea if it were implemented.
As far as framerates ... I would think that the framerates wouldn't suffer at all if wingloading vapor trails were displayed. They only happen under certain conditions and they don't last very long.
The framerate load for these vapor trails would be no more different that what we have now when displaying ... the damaged engine smoke, fuel leak vapor trail, and the flying roman candles.
I think the tricky part is the coding of the conditions of when to display the trail.
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Eye candy's not so bad, as long as there is an option to turn it down/off.
As far as when the effect triggers- if it's clientside, we have the position, speed, and direction of the enemy planes- surely that's enough to figure out when they're heavily loading up? Doesn't seem like it would be all that different from whatever little formula handles the current blackout/redout effect.
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Better not be laggin :lol
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Thanks for the vid, Stoney. The wing trails would be fantastic in game!
An option to turn them off would easy to impliment so FR shouldn't be a hassle.
That video also opens another can of worms, I think.
Anyone watching those 190s get the feeling that our 190s in-game couldn't do any of those tight turns?
Their stalls seems to be less snap-rollish than they are tailslides to me...
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Ok, sounds like the design phase is complete - Lets turn this over to the development team.... Hitech, specs are above, see if you can have this ready in time for Christmas :D
:aok