Aces High Bulletin Board
General Forums => Wishlist => Topic started by: TalonTSG on November 26, 2007, 01:35:53 PM
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Heres my "Wish List"
(1.) C-47 "Gooney Bird". Is it made out of balsa wood? Not! The C-47 DWARFS a Spit in size, and it is not going to be as easy to take down as any regular aircraft for the simple reason it has larger engines, and it is all metal clad construction. A short burst of rounds just is NOT going to take a large aircraft like that down. B-17's and C-47's regularly landed in WW2 full of holes, some of them quite large, and bits of wing and fuselage hanging off. I'd like to see the kill box made smaller, or require a lot more hits. It has become so impractical to fly a C-47 that many players opt for an M3 automatically. As a former flight crewmember (Aeromedevac) aboard a C130-H I enjoy flying the C-47 because it is somewhat similar to the aircraft I flew on for 12 years, so it is a shame to get killed off in 2 seconds, time after time, and not want to fly it again, in addition to the fact of it not being historically realistic.
(1.B) More Perks for C-47 missions: Since the C-47 mission is boring, and has such a low success rate, due to "Gooney hunters" scanning far out into the perimeter for an easy kill, and the usual eager base defenders who, quite rightly, leave a good fight to kill the aircraft coming to take their base... I'd like to see more points, perks and otherwise, for a successful mission. You can't shoot back, you can't out maneuvre, so a successful drop should have more reward to compensate for the usual low odds. More points for an airdrop to supply a base would be good for the game, because it really is a "fliers" game by nature (thus "Aces High") and would encourage more supply by air.
(1.C) The C-47 could carry 28 troops.
(2.) Perks. No matter how much time I devote to a current campaign, if it ends in victory for my side but I'm not on, I get nothing?
I think if you get a certain number of kills and/or damage points, you should qualify for the perks even if the war ends at midnight.
(2.A) Monthly Perks. I want Perk Points every time my checking account has a deduction for HTC. Thats just a good way to say "thanks for all the money, we appreciate your business." :aok
(3.) Spawn Camping. Camping a spawn does not result in realistic gameplay. Spawning both sides right next to each other, with one sides guns aimed broadside at the other does not result in realistic gameplay. Lets fix that.
Several possible solutions I can think of off-the-cuff:
(a) Rework the maps so the spawns are forced into areas giving some kind of terrain cover for the spawner.
For an "ambitious coder"... how about removing spawns altogether, and replacing them with Forward Fire Bases :noid , complete with indestructable Hangars, manned and auto ground guns, a Tower to allow scouting the immediate area before entering your tank and cranking the engine? Not easily done, for sure, but a great solution that would add realism to tank warfare.
(b) Mobile Spawns. One of your competitors in the 3D WW2 simulation field has a different approach: Mobile spawns. A player has to get a Jeep, run it forward to a spot within a certain distance of objective, park it in trees or some kind of cover, and then exit by selecting "spawn exit" or something like that. When he does that, all other players may now spawn at that spot. That game is a foot-soldier game, though, so it may not be realistic here.
The advantage is that the enemy has to track down your spawn to find it, it isn't marked like a Pirates map. :D If they do find it, they can destroy it by shooting the Jeep, or camp it, but if they camp it you have the option to end it, and set up a new one. One advantage is that it might be easier to code that than setting up Forward Fire Bases (which is an idea I like) and also it adds a mission for the Jeeps.
(c) No Score Zones. If the enemy wants to get cheap kills, then lets cheap them on the score.
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Hit submit instead of preview, so here's the rest....
Continuing with 3. Spawn Camping, (c) No Score Zone.
An invisible perimeter around spawn point would disable all scoring (for both sides) This would remove a lot of incentive for spawn camping. (Just watch the tank kills drop!) Combined with eliminating spawns sitting on top of each other, this would make a big difference in game play.
(d) An enemy base is going to be crawling with troops. It isn't realistic for one, or even two tanks, to roll right in and set up camp right behind (or inside) the defenders Vehicle Hangar (or Aircraft Hangar) for 50 easy kills. If they want to take the base, let them destroy the Hangars from a distance, then roll in. As long as the Hangars are up, guns should be firing with accuracy on any enemy on the field.
Building some indestructible guns placed in several places around and inside Hangars, positioned to protect them, would prevent this stupidity. The guns would shut down if the Hangars are destroyed.
On an Airbase, as long as any Hangars are up, the guns would be operational. This allows base defenders to get into the fight to protect the base, but otherwise does not give any advantage as they are short range.
(4) Spawning on top of a mountain?
There are a few maps that have spawn points and you're sitting there on top of a stupid mountain. I'd like to see that fixed.
Well, "thats all" for now. Thanks for reading. I hope some of these questions and suggestions help. Thanks for working to make AH better.
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Why do you care so much about perks? They're not very hard to get, if you step out of the La7 and Spixteen. Fly the 109G6 or 190A8 for a tour and you'll soon be thinking, 'Geez, what am I supposed to do with all this?'
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(1.) C-47 "Gooney Bird".
Yes the C-47s are a little fragile in the game, but there isn't a fighter in the hanger that should not be able to shoot down a C-47 with ease.
"I'd like to see the kill box made smaller" ... there is no "kill box" in Aces High.
(1.B) (1.B) More Perks for C-47 missions:
Capture perks are usually the largest amount of perks that one can get in an airplane ... maybe the perks given should not be figured into the ENY when awarding capture perks.
(2.) Perks.
Nothing to say ... that's always been the way it is ... gotta be on to get the perks.
(2.A) (2.A) Monthly Perks.
Nothing to say again ... I get more perks in one night than 3 or 4 resets or "token" perks that HTC may give you for paying your bill. If you buy gas from a local gas station all the time, does he give you some free gas at the end of the month ?
(3.) Spawn Camping. Camping a spawn does not result in realistic gameplay ... Forward Fire Bases, complete with indestructable Hangars ... but a great solution that would add realism to tank warfare.
So on one hand you want things to be realistic and in the other you want indestructable hangers ... I'm confused.
Where is the realism in that ?
(b) Mobile Spawns
Sounds like a cool idea, but there are many fish to fry in the HTC kitchen, I believe, that come before something like this.
(c) No Score Zones. An invisible perimeter around spawn point would disable all scoring (for both sides)
A total detachment from someone who is looking for "realism" ... this would be way to hokey to implement.
(d) It isn't realistic for one, or even two tanks, to roll right in and set up camp right behind (or inside) the defenders Vehicle Hangar (or Aircraft Hangar) for 50 easy kills
You need to talk to the 50 idiots that spawned while the hanger was camped. If they are stupid enough to spawn ... then they deserve to die.
"Building some indestructible guns placed in several places around and inside Hangars, positioned to protect them, would prevent this stupidity."
Again you argue for realism and yet request something that is indestructable ... can't have both ... and the "stupidity" is displayed by those who spawn ... not those you have setup "camp".
(4) Spawning on top of a mountain? There are a few maps that have spawn points and you're sitting there on top of a stupid mountain. I'd like to see that fixed.
Make note of the ... map ... the base you spawned from ... the spawn direction ... then send that info, with a nicely worded request to Skuzzy and he may change the spawn position(s).
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Originally posted by Motherland
Why do you care so much about perks? They're not very hard to get, if you step out of the La7 and Spixteen. Fly the 109G6 or 190A8 for a tour and you'll soon be thinking, 'Geez, what am I supposed to do with all this?'
you forgot the aluminum firecracker (A6M's):D at 20eny, and its furballing capapbilities, its awxsome, and they can launch off cv's
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Originally posted by Gowan
you forgot the aluminum firecracker (A6M's):D at 20eny, and its furballing capapbilities, its awxsome, and they can launch off cv's
Haha, I get more perks from my Zero then I know what to do with. Actually... I don't even use them. Maybe I should up some 262's for a few kicks.
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Capture perks are usually the largest amount of perks that one can get in an airplane ... maybe the perks given should not be figured into the ENY when awarding capture perks.
not true ever shoot down a plane with a m3
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"in an airplane"
:aok
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Originally posted by TalonTSG
(1.B) More Perks for C-47 missions
(2.) Perks. No matter how much time I devote to a current campaign, if it ends in victory for my side but I'm not on, I get nothing?
You want perks?
Go fly a 109E and IL2 (In bomber mode).
And as for the 28 troops, I see what you mean. If 1 troop gets killed at least there is a backup. Maybe we should have 12 troops? I mean 28 per goon is pretty much overkill. If you get 5 goons with 28 troops each, that is 140 troops, a huge FR dropper.
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Field Capture most perks you can get in a plane? HA! Go fly a spit 1. Field Capture is 12 perks (or near that), and 2-3 kills (depending on perk bonus) gets 15. I once landed 7 kills in my spit 1 and got 33 perks.
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Originally posted by Latrobe
I once landed 7 kills in my spit 1 and got 33 perks.
Landed 11 in a C.205 and got 47 perks.
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Originally posted by TalonTSG
(2.) Perks. No matter how much time I devote to a current campaign, if it ends in victory for my side but I'm not on, I get nothing?
Originally posted by SlapShot
((2.) Perks.
Nothing to say ... that's always been the way it is ... gotta be on to get the perks.
I think it was Lusche that pointed out you do not need to be on line to get the perks for a reset. It came up as a possible reason why people sit in the tower rather than log for the evening, and it was pointed out that they don't really need to. The only requirement is that you have been part of the winning side for at least 12 hours.
From the help files (bold mine):
Winning the War
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The parameters for winning the war can vary, depending on the configuration of the terrain. Typically, a country must get the other two countries down to less than 4 fields in each to win the war.
At that time, the arena is reset, a different terrain is rotated in with the country territories randomly set, and a perk point bonus is awarded to players that have been in the winning country for a minimum of 12 hours prior to the end of the war.
It does not say you have to be on line at the time.
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How bout a German Gigant? huge!
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Originally posted by TalonTSG
(1.C) The C-47 could carry 28 troops.
HiTech said he wouldn't mind upping the troop capacity to 28, as long as it took 28 troops to capture a field. You wanna wait that long with your troops hanging in the air or running on the ground?
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Originally posted by TalonTSG
On an Airbase, as long as any Hangars are up, the guns would be operational.
So, If I were to hit your 30mm gun with a 100lb bomb or a rocket, because hangers are up, the gun would be okay?
Somehow that just doesn't seem so realistic...:noid
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that whould be cool
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1. Kill box... I can't say "all" but I think I can say "most" 3D games operate by having "something to register a hit" or "kill box" "hit box" or whatever. Thats how you are aiming at engine #3 on a bomber and it catches fire, but not the others. Each engine would have one invisible box object. Any round passing thru the object registers a hit. So the code controlling each round is checking for an object collision. So, yes, there is something like that. I have done a bit of 3D coding myself, for fun (DarkBasic) and I can say thats how it works at least at that level.
2. "Indestructible being unrealistic" what we are talking about here is a different kind of spawn. Are current spawns destructible? No. Thus, the new one would also be indestructible.
A Spawn is an invention for the convenience of players that complained about the long time it took to reach combat on the ground. Its purpose is to provide a starting point for launching into battle, and its purpose only ends when the next base is captured.
Thus, an FFB (Forward Fire Base) would just be another kind of spawn, and ownership would change with base capture. Such a thing would simply prevent the mindless existance of spawn camping, overlapping spawns, etc.
It would mean reworking all the maps, though, so thats a MAJOR sort of project.
3. C47's having 28 troops as long as it takes 28 troops to capture. Well, historically C-47's carried that many, but increasing the capture to 28 would probably make it more difficult than it is now. A whole cloud of 28 floating down would be seen by anybody on the field whether they were trying or not. I hope HiTech will consider it, but raising capture to much less, like 15, which would be a good ratio.
4. Monthly Perks. Well its great some of you guys are getting lots of perks but for some of us who are either mainly Air or Ground, but still want to crank up something 1st class in one of the other categories once in a while, it would help. I work mostly with tanks and M16's, Bombers and C-47's. As costly as a Tiger I is, and if you are an aggressive player even on defense, those points disappear mighty quick.
Some of you hot shot gunners might not need them, but guys like me that have a knack for landing rounds in the trees (much like my golf game) sure need them alot.
5. Auto perks for 12 hours. Well, shoot, many maps are won or automatically end in 12 hours or 24 hours. Who, among working people, are going to get that many hours in, in such a short time? I think a combo of a few hours + participation qualification via # kills or #bomber points etc, would be more practical. Its a game, I don't plan to live here, even though I sometimes do log alot of time on weekends. I guess I'll have to wait until I retire until I can get points that way.
Thanks for your replies. I'll try to hit some of the other points that were made later.
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Originally posted by SpikesX
Landed 11 in a C.205 and got 47 perks.
Go land 9 in a 190A-8!
ENY multiplier was at 1.45 or somethin
45 perks (no vulches).
Regards,
Subway
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Another thing about perks is transferring. Even if there was a % cost for doing so, the points you aren't using in one category could be transferred into another category.
So I'm running a B-17 and racking up a ton of bomber points. I might want to use them for a 262 once in a while, but mainly as a ground pounder I'd rather put them into a Tiger I, etc. They are my points, so why not? A 25% or 30% cost of transfer would still make it worth while.
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SubwayCH.
Points can be much harder to get on the ground. Maproom duty or guarding a recently captured town, or running around dropping supplies, for example, don't rack up much points but must be done by somebody. For those few of us who take the game in a practical sense, doing that kind of stuff is natural but the rewards and recognition is pretty much non-existent.
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Originally posted by TalonTSG
1. Kill box... I can't say "all" but I think I can say "most" 3D games operate by having "something to register a hit" or "kill box" "hit box" or whatever. Thats how you are aiming at engine #3 on a bomber and it catches fire, but not the others. Each engine would have one invisible box object. Any round passing thru the object registers a hit. So the code controlling each round is checking for an object collision. So, yes, there is something like that. I have done a bit of 3D coding myself, for fun (DarkBasic) and I can say thats how it works at least at that level.
You said specifically, "I'd like to see the kill box made smaller." The "kill box" as you described it is the size and shape of the airplane. This is true of all aircraft in AH. There is no "hit bubble" where close rounds count or any such thing as there may be in other games. The C-47 is a big, slow target, which makes landing rounds easy. I think this has more to do with its apparent fragility than anything else.
Originally posted by TalonTSG
4. Monthly Perks. Well its great some of you guys are getting lots of perks but for some of us who are either mainly Air or Ground, but still want to crank up something 1st class in one of the other categories once in a while, it would help. I work mostly with tanks and M16's, Bombers and C-47's. As costly as a Tiger I is, and if you are an aggressive player even on defense, those points disappear mighty quick.
Some of you hot shot gunners might not need them, but guys like me that have a knack for landing rounds in the trees (much like my golf game) sure need them alot.
Perk rides are meant to be rare, and you are supposed to earn them. I don't see how giving them away is a good idea.
Originally posted by TalonTSG
5. Auto perks for 12 hours. Well, shoot, many maps are won or automatically end in 12 hours or 24 hours. Who, among working people, are going to get that many hours in, in such a short time? I think a combo of a few hours + participation qualification via # kills or #bomber points etc, would be more practical. Its a game, I don't plan to live here, even though I sometimes do log alot of time on weekends. I guess I'll have to wait until I retire until I can get points that way.
I think you are still misunderstanding. I see from your kill stats that you are a knight and don't jump around to other countries. So, every time the knights get a reset, you should be getting the perks for it. You do not have to have played for 12 hours on that map first.
If, on the other hand, you were constantly changing countries, chances are you will not have belonged to a particular country long enough to earn the reset perks. But this is not a problem for you.
I wouldn't worry too much about reset perks anyway. Resets are relatively rare, and if they happen there is approximately a 66.7% chance it will not be your side that does it. Its much better and more efficient to acquire them the old fashioned way.
I would suggest you look up one of the trainers in the training arena (if you haven't already). They will help you to learn how to shoot things down and blow stuff up. The better you are at doing that, the faster the perks will come.
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Originally posted by SpikesX
Landed 11 in a C.205 and got 47 perks.
Crashed after a kill and got no perks. An I felt bad.
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Originally posted by alskahawk
Crashed after a kill and got no perks. An I felt bad.
Proximity kills never get you perks.
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You said specifically, "I'd like to see the kill box made smaller." The "kill box" as you described it is the size and shape of the airplane. This is true of all aircraft in AH. There is no "hit bubble" where close rounds count or any such thing as there may be in other games. The C-47 is a big, slow target, which makes landing rounds easy. I think this has more to do with its apparent fragility than anything else.
Well, I'm sticking to my guns on this one. I have seen targeting on a specific engine and watch it light up. Thats no accident. If you have knowledge of the actual game code, then say so. The program has no other way to count where the hits have landed.
As for C-47 fragility, that should be changed as stated above. All metal clad construction and HUGE compared with a Spit, for example. 10 rounds ain't supposed to take an aircraft that size down. The C-47, like B-17 has sturdy frame to support its heavy engines and cargo. 10 rounds should have hardly any effect.
Perk rides are meant to be rare, and you are supposed to earn them. I don't see how giving them away is a good idea.
Are you kidding? Once a month start out with a few extra perk pts..... thats asking too much? (ROFLMAO) Just 50 points per category would be nice.
The newbs aren't going to earn many points, unlike a hotshot pilot like yourself. You probably have points you don't use Mr. Hotshot..... send 'em over here, I can use them.
I think you are still misunderstanding. I see from your kill stats that you are a knight and don't jump around to other countries. So, every time the knights get a reset, you should be getting the perks for it. You do not have to have played for 12 hours on that map first.
You are quite right. I am a dedicated Knight. I don't jump around. I have not got any perks for any reset in about 2 weeks. And wouldn't you know, just when we might be winning, the player cap kicks in and the arena automatically locks everybody out. Brilliant!
I would suggest you look up one of the trainers in the training arena (if you haven't already). They will help you to learn how to shoot things down and blow stuff up. The better you are at doing that, the faster the perks will come.
Well, I see that you are an LTAR, and that says everything. Having been on the other side of LTAR's guns, I can tell you that training arena or not, I am not going to match your aiming ability anytime in the next few months, maybe never. Natch, you guys don't want newb Knights to get any Tiger I's, or high level fighters, that just holds up your facist advance on Knight territory! :lol
So let a newb drive a Tiger once in a while. Is that going to ruin your day?
Honestly, I do appreciate the spirit in which you replied, but I see no harm, and only good for the game in this suggestion. I'm paying my bill on time, give me a few points to play with.
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Originally posted by TalonTSG
Well, I'm sticking to my guns on this one. I have seen targeting on a specific engine and watch it light up. Thats no accident. If you have knowledge of the actual game code, then say so. The program has no other way to count where the hits have landed.
You can stick to your guns all you want, you're still misunderstanding the veterans of the game who've kept technical tabs on it for years. You don't have to know the code when you know and trust the coder. There aren't "boxes" so there's no need to make them smaller. Yes, there are individual locations that can be hit. The individual locations are the size and shape of the individual systems being targeted/hit. Nothing larger. Nothing smaller. One of the elements of detail HTC takes pride in.
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Originally posted by TalonTSG
4. Monthly Perks. Well its great some of you guys are getting lots of perks but for some of us who are either mainly Air or Ground, but still want to crank up something 1st class in one of the other categories once in a while, it would help. I work mostly with tanks and M16's, Bombers and C-47's. As costly as a Tiger I is, and if you are an aggressive player even on defense, those points disappear mighty quick.
You need to learn how to manage your perks instead of asking for free ones.
First of all, getting perks in bombers is extremely easy. Hitting a strat usually scores me 5-10 perks, and a LOT more if I shoot down any fighters attacking my bombers. I dont have many vehicle perks (like 150), but I never use vehicles. But, basically, with bombers, theres nothing to spend perks on in the first place, beside the Ar-234, which never really gets shot anyway (Ive only ever lost 234's on landing). For vehicles, its only really the Tiger (the FireFly too, but the cost is pretty small). The Tiger is not for base defence. Your problem seems to be that your using your perks while your outnumbered (which will always lead to death) instead of when your in a favorable position. No one here would have any perks if they decided to use Tigers for last-ditch V-Base defence. Its just not smart. Same goes for 262's. Ive been playing for like.... 6-8 months now, and I have over 950 fighter perks. Ive died in 2-3 262's and a 163. Its not that hard to amass huge amounts of perks if you use perk rides intellegently.
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Originally posted by TalonTSG
Are you kidding? Once a month start out with a few extra perk pts..... thats asking too much? (ROFLMAO) Just 50 points per category would be nice.
The newbs aren't going to earn many points, unlike a hotshot pilot like yourself. You probably have points you don't use Mr. Hotshot..... send 'em over here, I can use them.
:rofl That's comedy gold right there. If my flying is ever noticed by anyone, it is for the general sucky nature of it. One day I hope to be barely average. No hotshotting here.
But that being said, I have earned enough perks to fly a perk ride once in a while. The only "tangible" rewards in this game are rank and perks. Why should either be diluted?
Let's try a different perspective. Lets say HTC did as you suggest, and give 50 pts. per category at the start of the month. What do you think the result would be?
It would be something like this . . . I come in as a brand new player, and so I instantly have my 50 perks. I up a 30 cost Tiger. Since I have no idea what I am doing (I am new after all) I promptly drive straight into an ack pit, flip my Tiger, and tower out. Perks gone. Now, hey, I can't up my Tiger anymore! That's not fair! WAAAAAH!!! Why don't I have more perks! I need more perks! I can't have my Tiger! This game sucks, I quit!
As a new player starting with NO perks, though, there is a different attitude. Man, If I could just kill a couple more tanks, I will have enough perks for that Tiger! That is going to be sooo sweeeet!!!
In other words, charity is rarely appreciated, but what you earn is.
By making you earn the perks, whether you realize it or not, HTC is forcing you to learn the basics before you go gallivanting off in some monster ride. There is not a whole lot of difference between a Tiger and an Panzer, but there are huge differences between a 262 and a 109. Rather than give you something you will instantly lose by crashing on take-off, getting frustrated with it, and leaving, the system makes you attain a basic skill level so that you will hopefully at least know how to get wheels up.
Originally posted by TalonTSG
As for C-47 fragility, that should be changed as stated above. All metal clad construction and HUGE compared with a Spit, for example. 10 rounds ain't supposed to take an aircraft that size down. The C-47, like B-17 has sturdy frame to support its heavy engines and cargo. 10 rounds should have hardly any effect.
I think you vastly overestimate how sturdy the C-47 was compared to the B-17. Be that as it may, you are also ignoring that the two planes are usually approached and attacked differently. C-47s are unarmed, and their only hope is to try to turn out of the guns of the attacker, which usually give the attacker a nice top shot. This hits structure, not control surfaces making critical things break (like the wing). The attacker can also come in much closer before squeezing off any fire, making a hit quite certain. Since the fire is not coming from dead 6, they hit much harder. I am sure there is a lot I have not mentioned, but hopefully you see my point that even if you were in the same plane, the circumstances of the attack itself will give you different outcomes in terms of damage sustained.
And, BTW, the attacker makes a huge difference too. I doubt any bomber would withstand 10 cannon hits if any of those hits were at all concentrated. 10 .50 cals could be shrugged off, and a C-47 could too.
Originally posted by TalonTSG
You are quite right. I am a dedicated Knight. I don't jump around. I have not got any perks for any reset in about 2 weeks. And wouldn't you know, just when we might be winning, the player cap kicks in and the arena automatically locks everybody out. Brilliant!
I would hazard a guess and say it because there have been very few if any resets in the last two weeks with the big maps being up.
Originally posted by TalonTSG
Well, I see that you are an LTAR, and that says everything. Having been on the other side of LTAR's guns, I can tell you that training arena or not, I am not going to match your aiming ability anytime in the next few months, maybe never. Natch, you guys don't want newb Knights to get any Tiger I's, or high level fighters, that just holds up your facist advance on Knight territory! :lol
So let a newb drive a Tiger once in a while. Is that going to ruin your day?
We don't care what you drive. We already own you . . . you just don't know it yet. :aok
Just kidding.
Never forget, we were ALL new at this game once, and most of us got some help from someone. So I reiterate that I think a little training, either from a squad or by the trainers in the TA, will help immensely.
Originally posted by TalonTSG
Honestly, I do appreciate the spirit in which you replied, but I see no harm, and only good for the game in this suggestion. I'm paying my bill on time, give me a few points to play with.
We'll agree to disagree, then. Good luck and :aok
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I fly Bish and haven't seen a reset in 7-8 months. I get my perks from flying 15 eny planes and higher.