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General Forums => Aces High General Discussion => Topic started by: FiLtH on November 30, 2007, 08:39:59 AM

Title: Capture Missions
Post by: FiLtH on November 30, 2007, 08:39:59 AM
Heres an idea. How about we get away from the NOE 110 base grabs and switch to high alt bomber missions. This gives the enemy a chance to defend, plus it would be more fun for both sides. Just boycott those low level missions and maybe they will start changing them.
Title: Re: Capture Missions
Post by: Lusche on November 30, 2007, 08:51:17 AM
Quote
Originally posted by FiLtH
Just boycott those low level missions and maybe they will start changing them.


Don't do that!

I absolutely love defending bases vs. enemy NOE's.

Never assume that just because you do not like it, everbody doesn't like it.
Title: Capture Missions
Post by: crockett on November 30, 2007, 08:51:18 AM
Personally I don't see what is wrong with NOE missions. Once you run one or two the other team is going to be expecting them.

With bomber missions, half the time no one ups to defend against them anyway. You can alert about a big DAR 20 mins before it hits the base and 9 times out of 10 only a handful of guys will up and defend.

Reason is mostly because no one wants to get gang-banged from high alt fighters that are surely to come with the bombers. At least defending against a NOE 110 mission you have a chance because the mission comes in at low alt, so it's a level playing field.

JMHO.
Title: Capture Missions
Post by: Ghastly on November 30, 2007, 09:10:18 AM
They can be fun - once, for a quick change of pace.  However, I don't participate often.

Flying NOE without breaking 200 ft AGL is fun, as it takes concentration and a certain amount of skill.

But being one of a swarm of 20+ planes popping NOE to take a base in under 3 minutes by virtue of overwhelming and unstoppable force is .... just not what I generally want to be much of a part of.  

Title: Re: Capture Missions
Post by: sunfan1121 on November 30, 2007, 09:11:55 AM
Quote
Originally posted by FiLtH
This gives the enemy a chance to defend



why would you want to give them a chance?
Title: Capture Missions
Post by: hubsonfire on November 30, 2007, 09:14:48 AM
If you want to run more high alt missions, it's your dime, but to say it's easier to defend against, or more fun for us, is whack.
Title: Re: Capture Missions
Post by: BaldEagl on November 30, 2007, 09:47:39 AM
Quote
Originally posted by FiLtH
Just boycott those low level missions and maybe they will start changing them.


Hehe.  Defended a VB against one of these last night in an Osti.  4 kills (3 110's and an LA), all squaddies :lol
Title: Capture Missions
Post by: Spazzter on November 30, 2007, 11:16:26 AM
The problem here is that most people don't want to climb to 20K to defend against high alt bombers.  By the time you get up there they have dropped their ordinance anyway.  I very rarely am above 10K anyway so for me it wouldn't realy matter.  NOE missions are fun to bust though.


Spazz
Title: Capture Missions
Post by: goober69 on November 30, 2007, 11:37:59 AM
im usualy in the 15-20k range after climbout and im praying to see some bombers at 15-10k if i do ill get one or two of them then continue on my merry way. usualy one if the guy sees me or can gun.
odds are 4 out of ten the guy cant gun or dont see me.
worth it most of the time.
Title: Capture Missions
Post by: sunfan1121 on November 30, 2007, 11:40:22 AM
Quote
Originally posted by goober69
im usualy in the 15-20k range after climbout and im praying to see some bombers at 15-10k if i do ill get one or two of them then continue on my merry way. usualy one if the guy sees me or can gun.
odds are 4 out of ten the guy cant gun or dont see me.
worth it most of the time.


let me guess ur a rook
Title: Capture Missions
Post by: Gulp on November 30, 2007, 11:55:31 AM
NOE missions are fast, surprising, and cause map changes.  I like them from an offensive and defensive standpoint.   The fact they are popular forces map situational awarness for those wanting to keep bases.  Base takers & savers are into the strategy part of the game so I think NOE raids make it more interesting for all.

Most NOE mission have guys that pop above 200 occasionally.  It's fun to catch these little dar bars and find a bunch of heavy planes on the deck ripe for the killing.
Title: Re: Re: Capture Missions
Post by: SuperDud on November 30, 2007, 12:22:06 PM
Quote
Originally posted by sunfan1121
why would you want to give them a chance?
Yeah why give them a chance? WE HAVE TO WIN THE WAR!@!#!@two@#@# ZoMG!#@EEDE@EEWFDW QUAH!oneW!#!#EE!
Title: Capture Missions
Post by: Stang on November 30, 2007, 12:23:49 PM
NOE's are the only way mouse wielding toolsheddies can take a base.  They will always be.
Title: Capture Missions
Post by: Spazzter on November 30, 2007, 01:33:33 PM
Quote
Originally posted by sunfan1121
let me guess ur a rook



My thoughts exactly.  :lol


Spazz
Title: Capture Missions
Post by: thndregg on November 30, 2007, 01:42:36 PM
Quote
Originally posted by Stang
NOE's are the only way mouse wielding toolsheddies can take a base.  They will always be.


My high alt Jug missions work alright. Not NOE, definitely advertised to those enemies that are patient and observant enough to track and intercept our darbar, usually provoking a fight at any point, win or lose.
Title: Capture Missions
Post by: EagleEyes on November 30, 2007, 01:47:45 PM
I love taking out NOE missions.  Nothing gets my blood going quicker then someone saying NOE mission at XXX.  I up either my Hellcat, Pony D, or a Spit XVI and go crazy!!  Love shooting down 110s.  Plus i love doing NOE raids, weather its 110s, Hellcat/Corsairs, B-26, whatever!! Takes a lot of skill to fly low like that and not hit trees!!
Title: Capture Missions
Post by: Jappa52 on November 30, 2007, 02:03:41 PM
Quote
Originally posted by Stang
NOE's are the only way mouse wielding toolsheddies can take a base.  They will always be.


The 367th captures bases by using several flights of 10-15k bombers followed by jabos (with altitude also) and a goon/m-3 all the time.
Title: Capture Missions
Post by: Scca on November 30, 2007, 03:32:17 PM
Quote
Originally posted by EagleEyes
I love taking out NOE missions....[snip]


I was on a CV one night watching a red dot, I thought was a buff, and see goons low in the water.  I think, "now why would goons be on the water like that 4 sectors away from any nme base?".  Of course I figured out the answer.  So I up an F4U-4 from the CV and give chase, NOE myself all the while sending an alert out about the raid.

Before there 51's could reverse to help, I off all the goons (3 as it turns out), and extend drawing 5 cons with me.  One stays to fight, and I get him running.  By the time I get to the port they were trying to take, there was nothing left but green icons on the ground.

I have to agree with you EagleEyes, busting NOE raids rocks!
Title: Capture Missions
Post by: BaldEagl on November 30, 2007, 04:17:18 PM
This wasn't an NOE mission but it was fun as h***.

I was cruising in a Yak-9U at 17K one night on SmPizza and saw a huge red dar-bar coming from a couple of bases back on the Knight side of the map.  I headed toward it thinking they were going after the nearby Bish VB.  As it turns out I was wrong and they were actually headed to an airfield about 3-4 sectors away.

Pretty soon I was alone in the same sector as the dar-bar but still didn't see anything.  I tipped a wing down and there below me were at least 20 cons of every type.  Spits, 109's, Hogs, Jugs, 110's, you name it.  

I passed by slightly then began a high speed dive through, hoping for a few surprise picks but as I dove in, right in the middle of all of them was a C-47 that grabbed my attention.

Fighters were breaking in every direction trying to turn onto my six and someone must have warned the goon because as I approached, he tried a break turn but I caught just enough of him to take him down.

There were still fighters trying to break on me but I had so much speed I just kept going in a slight zoom-climb, finally towing all of them.

Then I noticed there were still more in front of me.  At least another ten or so.  I nosed back down and kept on going getting another one (I think it was an LA).

And there in front of him (them) were even more!  I focused in on what appeared to be the leader and blasted his 110 out of the sky.

My ammo spent I just kept zooming away alerting my countrymen (who eventually squelched the attack) and flew home to land my 3 kills.

There had to have been at least 40 guys on this mission and they stretched over a sector to a sector and a half.

Thanks to the speed of that Yak-9U I was able to fly right through all of them and never even took a ping.
Title: Capture Missions
Post by: DREDger on December 03, 2007, 10:16:37 PM
Everyone loves to catch those NOE missions flat footed.    Trick is to run your goons first, which bish and knits havn't quite caught onto yet (dohhh, yes, thats the secret).  If you run your goons 3-4 mins ahead, they arrive right as last buidling falls.  

Newb mission planners run everyone at same time, goons are 5 mins late, and by that time the word has gone out and everyone and their brother shows up, barrels past the 110's and kill the hapless goons...tisk tisk.

High Alt bomber missions...love em.  Put 3 players in formation with lancs   (with drones) side by side, take a town east-west or north-south, and each one takes a third.  One lanc pass with 8 bombs of 1000k will drop a town completely.  Then leave it 20 minutes and sneak the goon in.  Problem is, most are too impatient for this type of mission, so not many joiners.

Taking down a base completely is a fun one too, with heavy jugs or hellcats, but then you have to count on player capability.  In any given mission I find about 3/4 will hit thier assignment, but that last 1/4 causes alot of frustration, cause close don't count.

Problem with missions is getting enough joiners.  I run them all the time and probably average 8-10 players.  With that many the smash and grab is best option.

Wishlist:  A second way to capture a field besides killing town.  Ie, all hangers and ack down on base, then tower is considered like a maproom, and base can be captured like that...just a thought.
Title: Re: Re: Re: Capture Missions
Post by: KTM520guy on December 03, 2007, 10:27:30 PM
Quote
Originally posted by SuperDud
Yeah why give them a chance? WE HAVE TO WIN THE WAR!@!#!@two@#@# ZoMG!#@EEDE@EEWFDW QUAH!oneW!#!#EE!


If you want to WIN THE WAR that's fine by me. Makes no difference any way. Why, however, should a fair chance be given?
Title: Re: Capture Missions
Post by: Citabria on December 03, 2007, 10:46:43 PM
Quote
Originally posted by FiLtH
Heres an idea. How about we get away from the NOE 110 base grabs and switch to high alt bomber missions. This gives the enemy a chance to defend, plus it would be more fun for both sides. Just boycott those low level missions and maybe they will start changing them.


only way to do that that has ever worked reliably in the past is make hq unresuppliable so it is a high value target worth defending.

when hq became resuppliable it was essentially removed from the game as a target to spend an hour forming up a large raid and climbing to altitude. the enemy could resupply the hq in 5 minutes while the bombers still had to rtb for 20 min back to friendly territory.

indeed the hq raids are missed. sure it sucked havign no dar but thats why defending the hq was fun.

there was somthing to lose. somthing you wanted to keep safe at stake and somthing the enemy was willing to do a coordinated high altitude bomber raid to hit.

there is currently no target of much importance or relevance for bombers to hit. at least none of the magnitude the HQ used to be.
Title: Capture Missions
Post by: SkyRock on December 04, 2007, 02:23:04 AM
Quote
Originally posted by DREDger
 Trick is to run your goons first, which bish and knits havn't quite caught onto yet (dohhh,
Everyone loves a moron!
:aok
Title: Capture Missions
Post by: soupcan on December 04, 2007, 04:05:03 AM
Quote
Originally posted by Stang
NOE's are the only way mouse wielding toolsheddies can take a base.  They will always be.


that's some strong bait lol.
Title: Re: Re: Capture Missions
Post by: Overlag on December 04, 2007, 05:37:27 AM
Quote
Originally posted by Citabria
only way to do that that has ever worked reliably in the past is make hq unresuppliable so it is a high value target worth defending.

when hq became resuppliable it was essentially removed from the game as a target to spend an hour forming up a large raid and climbing to altitude. the enemy could resupply the hq in 5 minutes while the bombers still had to rtb for 20 min back to friendly territory.

indeed the hq raids are missed. sure it sucked havign no dar but thats why defending the hq was fun.

there was somthing to lose. somthing you wanted to keep safe at stake and somthing the enemy was willing to do a coordinated high altitude bomber raid to hit.

there is currently no target of much importance or relevance for bombers to hit. at least none of the magnitude the HQ used to be.


im really hoping that one day this will change back... If large maps start making a come back then the HQ needs to be redone.
Title: Capture Missions
Post by: Bruv119 on December 04, 2007, 05:38:30 AM
agree   ^^^^^^^^


Bruv
~S~
Title: Capture Missions
Post by: goober69 on December 04, 2007, 06:19:07 AM
Quote
Originally posted by sunfan1121
let me guess ur a rook


darn right lol