Aces High Bulletin Board
Special Events Forums => Friday Squad Operations => Topic started by: Nefarious on December 02, 2007, 03:07:00 PM
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After reviewing the logs, and careful consideration by the CM Team the scoring has been modified. During the review, it was determined that the scoring for Allied Ships was too low. What I have done to modify it is to return it to my normal scoring method.
Carriers will now be worth 200. Cruisers will be 100, and Destroyers will now be 50. The original scoring method saw each ship reduced significantly in points, this made it nearly impossible for the Axis to Achieve victory. The ordinance carrying differential between the two sides leaves the Allies with better shot at destroying there targets, especially against stationary hangars. While the Japanese Aircraft carrying much lighter payloads were attacking hard surface ships. To counter the Ships the Axis launched 25 formations of KI67s, of the 75 Peggy Bombers, 45 were shot down.
When 45 Twin Engine bombers are shot down it really shows in the scores. The number of destroyed Peggy's is a big concern to me, The increase in the points of the ships should help make things a bit more even, with the "Available" Points in the setup itself.
ALLIES: 1210
72 - Single Engine Aircraft x 5 = 360
45 - Twin Engine Aircraft x 10 = 450
A10 Hangars - 1 Destroyed = 40
A13 Hangars - 5 Destroyed = 200
A18 Hangars - 4 Destroyed = 160
AXIS: 925
105 - Single Engine Aircraft x 5 = 525
CV 2 Sunk = 200
CV 4 Sunk = 200
As far as the setup, all the rules and settings are to remain the same.
I hope everyone had a great time, it seems like from the talk here at the forums it did, and there are some incredible screenshots, which I always like to see.
I'm putting the final touches, on the orders and maps for Frame 2, and they will be emailed shortly to 56th Fighter Group - Bearkats, and Isle of Misfit Toys - DaWop. DaWop has already contacted me and his XO will be leading the Axis this Frame.
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Thanks Nef...
I was concerned about the points in the orders last week but I felt I'd rather work with it than come in here and complain about it (I was already on a crusade about the minimums:D ). The way I figured, at Okinawa, the Axis was backed into a corner, and thus I figured it was your intent to make it very hard for axis in this frame and I was just the poor sucker who got the job :cool:
So with that in mind, I largely put the carriers out of my mind and tryed to focus my force on defense, since the only serious chance of winning would be to try to deny the Allies their targets.
Had the carriers had the higher values I would have put more energy into sinking them. So I'm glad to see you've decided to change it. The next Axis CiC should have a little easier task on his plate.
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Well done on both sides.
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Allied Frame 2 Objectives received.
Nefarious I noticed in your scoring that at A18 you listed 3 hangers destroyed, my group took out 4 hangers all 3 FH and 1 BH at A18 just an FYI thing for you.
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Your right, thanks for the heads up. The score was correct, just had you down for three. Its been fixed.
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can cv be turned in the fso by the americans
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Yes.
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Originally posted by splitatom
can cv be turned in the fso by the americans
CLARIFICATION: The TG's are controlled by the side CiC. If the Side CiC gives you permission to drive a boat, by all means, drive the boat. If you do not have specific permission from your CiC to drive the boat, stay out of the captain's chair.
:aok
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Wouldn't it be nice to have this feature in the Mains? ;)
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Wouldn't it be nice to have this feature in the Mains?
Mains are for the masses, SEA is for the Pro's. Yet another example :)
We might not always get it right, but when you are working with players who get the whole SEA concept, we do have some good times.
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Originally posted by splitatom
can cv be turned in the fso by the americans
What Rep0man said:aok
Also, their is a TG command count in the settings.
0= nobody drives my boat
1= only 1 at a time? or is it 1 per TG?
4XTCH
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i think its 1 per TG
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Thats what I thought.
It's something to remember when you have multiple TG's in the same area that compose 1 fleet. Similar to what we had in Frame 3 of Operation Cerberus.
I set the Command count to 3 so that the CiC would be able to control them all.
4XTCH