Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: badhorse on December 16, 2007, 10:23:51 AM

Title: Arena numbers
Post by: badhorse on December 16, 2007, 10:23:51 AM
Would someone please explain this.  
I wanted to get into the LW orange arena. (big map)  It was full. I would go into a different arena for a bit, then check back to see if I could get in.
Orange was at 201/200.  I went into the EW arena for less than 30 seconds; came out to check organge again and it was 206/200.  

I wish they would have a larger numbers cap on the big maps.
Title: Re: Arena numbers
Post by: Lusche on December 16, 2007, 10:34:35 AM
Quote
Originally posted by badhorse
Would someone please explain this.  
I wanted to get into the LW orange arena. (big map)  It was full. I would go into a different arena for a bit, then check back to see if I could get in.
Orange was at 201/200.  I went into the EW arena for less than 30 seconds; came out to check organge again and it was 206/200.  
 


Easy to explain: While you were gone, 2 people logged out of LWO. A moment later, 7 other players contact HTC server and see 199/200. Each of them joins. Result: 206/200.
Title: Re: Arena numbers
Post by: Max on December 16, 2007, 11:06:09 AM
Quote
Originally posted by badhorse

I wish they would have a larger numbers cap on the big maps.


The LW arena limits increase over the course of the day (US time).
Titanic Tuesday LW arena limits increase to 850 Tuesday 10:00am - Wed 10:00 CST
Title: Arena numbers
Post by: Wingnutt on December 16, 2007, 05:05:52 PM
I tried 5 times thoughout the day saturday to get into LW orange, finally just went to midwar.. (blue was a joke as usual, 2 massive furballs going on and nothing else)

wanted to get in orange to fly with squaddies and all like planned, but no big deal, not like I paying per month to play or anything.:p
Title: Arena numbers
Post by: AWwrgwy on December 17, 2007, 01:29:34 AM
What you need to do is go to the other  LW arena to try to get the cap on the arena you can't get into to bump up.  

It's dynamic that way.  Increase the number in the low arena and the full arena goes up.

And, check back often.  Like someone already said, there only needs to be one open spot and good timing to get two or three more in.

I had no trouble getting into orange today when it was full.  Just takes patience and persistence.


wrngway
Title: Arena numbers
Post by: 68Wooley on December 17, 2007, 10:20:30 AM
I actually got annoyed with the whole arena cap thing on Friday night for the fisrt time. Blue was consistantly full whilst the Knights had an ENY of ~20 in Orange and clearly the last thing needed was the whole 68th turning up after FSO.

I suppose we could have gone early or mid, but again, 15 or so Lancers all turning up at once would have totally unbalanced the sides.

I know there are a number of options available in this situation but none of them are particularly suitable to squads with more than a couple of members.

The problem on Friday night in Orange was a small number of Bish players -Knights and Rooks were pretty even, so I can only assume there was a huge number of Bish in Blue. Maybe the arena caps should be per-side and set to keep numbers roughly in step.

Probably flogging a dead horse here.
Title: Arena numbers
Post by: Lusche on December 17, 2007, 10:36:26 AM
Quote
Originally posted by 68Wooley
I actually got annoyed with the whole arena cap thing on Friday night for the fisrt time. Blue was consistantly full whilst the Knights had an ENY of ~20 in Orange and clearly the last thing needed was the whole 68th turning up after FSO.


Wouldn't have it been easy to log in as Rook or Bish for a night? You would have done a good deed for all players by evening out the sides & reducing ENY limits for your Knight friends. And it's quite fun to shoot down (or to be shot down by) players you are knowing well.
Title: Arena numbers
Post by: Rebel on December 17, 2007, 10:53:02 AM
Areana caps generally don't piss me off, but a few nights ago I saw something like this

LW Orange- 236/200
Blue 175/200

EW- 63/350  :furious  :huh

WTF?  Dynamic loading that much of a problem?  Load balance much?  Yeeeeesh!
Title: Arena numbers
Post by: The Fugitive on December 17, 2007, 09:58:28 PM
Quote
Originally posted by Rebel
Areana caps generally don't piss me off, but a few nights ago I saw something like this

LW Orange- 236/200
Blue 175/200

EW- 63/350  :furious  :huh

WTF?  Dynamic loading that much of a problem?  Load balance much?  Yeeeeesh!


Dynamic caps are ONLY in late war ! All the other arenas have static caps and NEVER change.
Title: Arena numbers
Post by: Wingnutt on December 18, 2007, 12:02:51 AM
its dumb, it only annoys people, it doesent work as intended ( can only imagine what the intention was)

you can go a day or 2 without seeing a new arena cap related gripe thread started   CLEVER AS IT MAY HAVE LOOKED ON PAPER, THE CURRENT SYSTEM DOES NOT WORK UNLESS ITS GOAL IS TO CONSISTENTLY DENY PAYING USERS WHAT THEY WANT AND OR TO PISS THEM OFF, IN THAT CASE IT IS A ROARING SUCCESS

there, I feel better now

but in all seriousness, for the past 3 days in a row I have been denied, what I feel is what im paying for.. maybe im selfish.. wanting to fly in whatever arena I want at whim..

perhaps the arena crap debacle was livable/acceptable back when there were 2 SIMILAR arenas..  now there are 2 totally different ones, one obviousley more popular than the other..

my squad seldom ventures out of orange (except when forced by the effing cap, which is frequent ) because its a big squad and its a big map, works out well.

being more or less FORCED to fly in another arena exiled from friends etce tc is pretty much a denial of paid service imo.
Title: Arena numbers
Post by: Rebel on December 18, 2007, 08:31:09 AM
Quote
Originally posted by The Fugitive
Dynamic caps are ONLY in late war ! All the other arenas have static caps and NEVER change.


Well THAT explains a lot.  

Why the hell would you set a static cap so high for an arena who's population has a hard time going over 100?  

Titanic Tuesday tonight.  Can't wait! :D
Title: Arena numbers
Post by: Shuffler on December 18, 2007, 08:50:24 AM
Quote
Originally posted by Rebel
Why the hell would you set a static cap so high for an arena who's population has a hard time going over 100?  


Obviously you do not understand what Dynamic Caps are designed to do.
Title: Arena numbers
Post by: Rebel on December 18, 2007, 08:53:28 AM
Quote
Originally posted by Shuffler
Obviously you do not understand what Dynamic Caps are designed to do.


Excuse me, Sally, but try reading the posts above before knockin some stupid comment like this around.  

Here ya go.  I'll help.

Quote
Dynamic caps are ONLY in late war ! All the other arenas have static caps and NEVER change.


Have a nice day.
Title: Arena numbers
Post by: Donzo on December 18, 2007, 09:12:36 AM
Quote
Originally posted by Wingnutt
its dumb, it only annoys people, it doesent work as intended ( can only imagine what the intention was)

you can go a day or 2 without seeing a new arena cap related gripe thread started   CLEVER AS IT MAY HAVE LOOKED ON PAPER, THE CURRENT SYSTEM DOES NOT WORK UNLESS ITS GOAL IS TO CONSISTENTLY DENY PAYING USERS WHAT THEY WANT AND OR TO PISS THEM OFF, IN THAT CASE IT IS A ROARING SUCCESS

there, I feel better now

but in all seriousness, for the past 3 days in a row I have been denied, what I feel is what im paying for.. maybe im selfish.. wanting to fly in whatever arena I want at whim..

perhaps the arena crap debacle was livable/acceptable back when there were 2 SIMILAR arenas..  now there are 2 totally different ones, one obviousley more popular than the other..

my squad seldom ventures out of orange (except when forced by the effing cap, which is frequent ) because its a big squad and its a big map, works out well.

being more or less FORCED to fly in another arena exiled from friends etce tc is pretty much a denial of paid service imo.


HTC offers you 2  LW arena's.  

What are you being denied?

If there was only 1 LW arena and the numbers were 350/350, then I would agree that you were being deined.  The fact that there are 2 LW arenas means that you are not being denied the ability to fly in a LW arena.

If you cannot get your big squad into one LW arena, tell them all to go to the other LW arena.
Title: Arena numbers
Post by: The Fugitive on December 18, 2007, 09:55:30 AM
The dynamic caps work exactly as they are suppose to. They were designed and setup to make the population in each of the LW arena to grow evenly, which it does.


Quote
Originally posted by Rebel
Why the hell would you set a static cap so high for an arena who's population has a hard time going over 100?


Back when there was only one LW arena with one MW and one EW arena ALL caps were static, and set at 350. The hope was people would move out and enjoy ALL of the arenas. However, after the first few weeks most figured out "how" to choose the LW arena and it was always full.... and the crying began. HTC split the arenas, and most STILL chose only one of the LW arenas hitting the cap, and the "overflow" landed in the second LW arena with low numbers..... and the crying began. So the dynamic cap system was made..... and the crying continues.
Title: Arena numbers
Post by: hitech on December 18, 2007, 09:57:13 AM
Quote
Originally posted by Rebel
Well THAT explains a lot.  

Why the hell would you set a static cap so high for an arena who's population has a hard time going over 100?  

Titanic Tuesday tonight.  Can't wait! :D


So If I set the static cap was lower would it change anything? Same amount of people would play there. Other arenas would still have the caps the same.

I really am having a hard time understanding why you are complaining about static arena caps in an Arena you do not wish to play in.

HiTech
Title: Arena numbers
Post by: kilz on December 18, 2007, 10:12:14 AM
here is what we do. there is always a way around the caps. i normally have 5-9 squadies on. we all go into the Blue Arena and jump the numbers up there. then we all exit at the same time giving LWO arena a higher cap for the moment and we all get in at the same time.

we had to do this on our squad night a few times. you throw 20 people in LWB and the cap on LWO sky rokets then you all log out of LWB at one time you will be able to get into the LWO.

If your squad is as big as you say it is this will work for you as well. :aok

sorry hitech but i think the maps in blue sux so we do this to have fun.
Title: Arena numbers
Post by: 2fly on December 18, 2007, 10:18:02 AM
Just keep logging in and out and you will get into the arena you want. The logest it ever took me to get into my arena of choice was 5 miniutes.  And usually even on bad nights 5-6 loggin attempts will get it.
Title: Arena numbers
Post by: Rebel on December 18, 2007, 10:31:32 AM
Quote
Originally posted by hitech
So If I set the static cap was lower would it change anything? Same amount of people would play there. Other arenas would still have the caps the same.

I really am having a hard time understanding why you are complaining about static arena caps in an Arena you do not wish to play in.

HiTech


I see your point, Dale, but I was thinking if the static cap was at 350, with only 60 people in it, meanwhile the arena some friends are in is overflowing at 200 (to the tune of 40-50+ over).... well that just seems wrong.  

It's not about the static cap being higher then the dynamic cap of the LW arena- it's about the LW arena cap being significantly lower then an arena that has (normally) less then half the amount of traffic.

I don't know how your load management software works, so I'm not going to presume to tell you how to do your job.

I will say, however, that when someone sees an arena with siginificantly less traffic having a higher maximum player count  while they can't get into the arena they want...well....that's just gonna give off the wrong impression.  

What's the purpose of the dynamic cap?  To spread the load across the farm equally?  Or is it simply a gameplay decision and not in any way hardware related?

One final question- when you do Titanic Tuesdays, is it one server with a huge cap, or something else?
Title: Arena numbers
Post by: ghi on December 18, 2007, 10:40:03 AM
Quote
Originally posted by Wingnutt
its dumb, it only annoys people, it doesent work as intended ( can only imagine what the intention was)

you can go a day or 2 without seeing a new arena cap related gripe thread started   CLEVER AS IT MAY HAVE LOOKED ON PAPER, THE CURRENT SYSTEM DOES NOT WORK UNLESS ITS GOAL IS TO CONSISTENTLY DENY PAYING USERS WHAT THEY WANT AND OR TO PISS THEM OFF, IN THAT CASE IT IS A ROARING SUCCESS

there, I feel better now

 is pretty much a denial of paid service imo.


i agree with you 100%, i 'm still paying but didn't play for 3 months for this reason, i still hope for a change ; great entertaining game but mutilated by arena caps
Title: Arena numbers
Post by: doc1kelley on December 18, 2007, 10:47:22 AM
Quote
Originally posted by kilz
here is what we do. there is always a way around the caps. i normally have 5-9 squadies on. we all go into the Blue Arena and jump the numbers up there. then we all exit at the same time giving LWO arena a higher cap for the moment and we all get in at the same time.

we had to do this on our squad night a few times. you throw 20 people in LWB and the cap on LWO sky rokets then you all log out of LWB at one time you will be able to get into the LWO.

If your squad is as big as you say it is this will work for you as well. :aok

sorry hitech but i think the maps in blue sux so we do this to have fun.


I love it Kilz!  Gaming the cap.  Man I gotta admire the solution you guys came up with.  The only thing the fluid cap does is chap my arse.

All the Best...
Jay
awDoc1
Title: Arena numbers
Post by: hitech on December 18, 2007, 12:07:37 PM
Rebel: The arena caps have nothing to do with load management on servers.  

All we do on Tuesdays is change the Title of the Orange Arena.

Big numbers are fun once a week, but community issues start hurting when one big arena became the norm.

So you must begin with the assumption that about 300 to 350 makes the best game play in an arena. If you do not believe that, then never mind on the rest of why the balancer is as it is.

What would happen if I just set both arena caps on the Late Wars at 350?
One arena would fill up like now, and a greater imbalance between arenas would exist.

HiTech
Title: Arena numbers
Post by: kilz on December 18, 2007, 12:26:29 PM
Quote
Originally posted by hitech
Rebel: What would happen if I just set both arena caps on the Late Wars at 350?
One arena would fill up like now, and a greater imbalance between arenas would exist.

HiTech


that would suck, most nights arena reaches 300-400 players
Title: Arena numbers
Post by: Rebel on December 18, 2007, 12:57:25 PM
Quote
Originally posted by hitech
Rebel: The arena caps have nothing to do with load management on servers.  

All we do on Tuesdays is change the Title of the Orange Arena.

Big numbers are fun once a week, but community issues start hurting when one big arena became the norm.

So you must begin with the assumption that about 300 to 350 makes the best game play in an arena. If you do not believe that, then never mind on the rest of why the balancer is as it is.

What would happen if I just set both arena caps on the Late Wars at 350?
One arena would fill up like now, and a greater imbalance between arenas would exist.

HiTech


So it is a gameplay (i.e. community) issue, and you need to keep the population as moderate as possible between 2 late war arenas in order to prevent the community issues that come with an 800+ player arena.  

I'm getting your point now, and you're right- we'd wind up with 350-400 players in 1 arena, and the remaining arena would be a ghost town, because nobody wants to be "the first" in the "other" arena.  

*sigh*  sucks, though.  800+ people in one arena consistently would be pretty farkin' sweet.  

What about just increasing a map size?  Make it absolutley Ginormous, forcing a spread-out of fights.

I guess this is what you call a "Good Problem".  You've got more players then you know what to do with.  Congrats! :aok
Title: Arena numbers
Post by: kilz on December 18, 2007, 01:00:09 PM
Quote
Originally posted by Rebel
So it is a gameplay (i.e. community) issue, and you need to keep the population as moderate as possible between 2 late war arenas in order to prevent the community issues that come with an 800+ player arena.  

I'm getting your point now, and you're right- we'd wind up with 350-400 players in 1 arena, and the remaining arena would be a ghost town, because nobody wants to be "the first" in the "other" arena.  

*sigh*  sucks, though.  800+ people in one arena consistently would be pretty farkin' sweet.  

What about just increasing a map size?  Make it absolutley Ginormous, forcing a spread-out of fights.

I guess this is what you call a "Good Problem".  You've got more players then you know what to do with.  Congrats! :aok


I vote Trinity :D
Title: Arena numbers
Post by: Rebel on December 18, 2007, 01:22:01 PM
Quote
Originally posted by kilz
I vote Trinity :D


Yeah!  How long would it take an F4u-4 on WEP take to go 14 light years? hehehe
Title: Arena numbers
Post by: MajIssue on December 18, 2007, 02:14:37 PM
Quote
Originally posted by 68Wooley
I actually got annoyed with the whole arena cap thing on Friday night for the fisrt time. Blue was consistantly full whilst the Knights had an ENY of ~20 in Orange and clearly the last thing needed was the whole 68th turning up after FSO.

I suppose we could have gone early or mid, but again, 15 or so Lancers all turning up at once would have totally unbalanced the sides.

I know there are a number of options available in this situation but none of them are particularly suitable to squads with more than a couple of members.

The problem on Friday night in Orange was a small number of Bish players -Knights and Rooks were pretty even, so I can only assume there was a huge number of Bish in Blue. Maybe the arena caps should be per-side and set to keep numbers roughly in step.

Probably flogging a dead horse here.


Good point Wolley... I agree that the caps should be a country cap rather than an arena cap. This would balance ENY as well.

My 2 cents
Title: Arena numbers
Post by: MajIssue on December 18, 2007, 02:18:03 PM
Quote
Originally posted by Shuffler
Obviously you do not understand what Dynamic Caps are designed to do.


[with a thick German accent] Then perhaps Herr Einstein you vould explain it to uz!:lol
Title: Arena numbers
Post by: 68Wooley on December 18, 2007, 04:26:32 PM
Quote
Originally posted by Lusche
Wouldn't have it been easy to log in as Rook or Bish for a night? You would have done a good deed for all players by evening out the sides & reducing ENY limits for your Knight friends. And it's quite fun to shoot down (or to be shot down by) players you are knowing well.


Problem is Lusche, the 68th is well known as a Knight squad. Whenever anyone flies for Rook or Bish, the whole squad is subjected to a torrent of squeals about cheating / spying etc. For the sake of everyone's sanity, squad rules say everyone flies Knight exclusively.

I know that doesn't help this situation. For what its worth, I'd never had a problem with arena caps until Friday and that was just a weird set of circumstances.
Title: Arena numbers
Post by: Lusche on December 18, 2007, 04:38:46 PM
Quote
Originally posted by 68Wooley
Problem is Lusche, the 68th is well known as a Knight squad. Whenever anyone flies for Rook or Bish, the whole squad is subjected to a torrent of squeals about cheating / spying etc.


Frankly : The moment someone starts to cry that way about spying/defecting/treason you know he is one of the biggest tools in game. You should have the grandeur to laugh about it and ignore that poor creature.

(When I migrated to Rookland at the beginning of current tour I had a few nasty PM's accusing me of being a "quitter" myself :D)
Title: Arena numbers
Post by: Wingnutt on December 18, 2007, 05:46:39 PM
Quote
Originally posted by Donzo
HTC offers you 2  LW arena's.  

What are you being denied?



it offers 1 Lw arena with the big maps everyone has been begging for, where my squad usually flies, and where I want to fly..

BEFORE when both arenas had small maps, it wasnt a big deal.. the were all stuck on uterus anyway..  so getting denied one wasnt too bad because there was another SIMILAR arena to go to.

now there is not.. Lw blue is as different from LW orange as midwar and early was IMO.
Title: Arena numbers
Post by: The Fugitive on December 19, 2007, 09:14:19 AM
Quote
Originally posted by MajIssue
Good point Wolley... I agree that the caps should be a country cap rather than an arena cap. This would balance ENY as well.

My 2 cents


So then on the off chance that the knights had numbers in both LW arenas the "country cap" setting would deny any "Knight" entry to EITHER LW arena. I'm sure there wouldn't be any complaining about that !

The problem with the big arenas isn't with the map size. We had "trinity" and all those other huge maps, but all you got was 3 hordes trying there utmost to avoid each other and capture the most fields the fastest.

Limiting your self to one country, and one arena, is what is going to cause you to  be unhappy with this game. Move around and have fun, thats why you here ain't it?