Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Anaxogoras on December 23, 2007, 04:44:48 PM
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I try very hard to avoid head-on shots, giving and receiving them. Between yesterday and today, I was shot down 3 times, and all by head-on shots that I tried to avoid with very similar circumstances:
1. I have more e and dive on bad guy's 6 from about 2.5-3k yards away, a great scenario.
2. He reverses in the vertical
3. Either because of monitor resolution (I use 1024), or the large units with which distance is measured, or because I'm focussed on tracking his movement, I don't see that he intends to HO me.
4. Bad guy starts firing at me while holding very high AoA, almost vertical
5. I die.
I could whine that it was a Spit16 that did this to me all 3 times, but I've seen other aircraft like Nik's, F4u's and La-7s try the same tactic.
I know that what these bad guy's are doing is lousy acm, but I need advice on how to detect their intention to HO. I'm not even sure 1280 res would help, but icon distances in smaller units would probably do the trick. Is this possible? For example, instead of 2.5k, the icon would read 2500 and could also read 2499, and so on. I already know that alt-i cycles through icon settings, but this is not what i'm looking for.
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First of if they are going to go vertical into your dive he is most likely a noob. Reason I say it's noobish on their end, is because they are putting them self into a very stupid position where it "will" be a HO pass.
Why put yourself in a situation that you only have 50% chance of living? In most cases I see guys in Nikki's trying to pull this off. The better solution on their end would be to roll out and try to reverse on you when you dive through. However if they are trying to HO you it's a good chance they lack any sort of good ACM skills. So use that to your advantage.
If you are the guy diving in, it's very simple, don't dive on someone from a position that allows them to go vertical on you. In a situation that I think the guy might try to do a vertical HO on me I tend to do one of three things.
1) get much closer to him prior to diving in so he doesn't have room to go vertical.
2) dive in from behind him (which he will likely avoid but might help you set up another move)
3) just rope the dope.. Give him a teaser and let him think he can climb to you, then dive in you you see he's hit his stall point. (likely the safest method)
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Lots of players do it - including the "good" ones....
Then you have your other tactics like cherrypicking, all very lame BUT if everyone fought low and slow on the deck I'd be the best so these guys gotta get their kills somehow buhahahaha
On a serious note, you will get used to it eventually I still even find it difficult to see when they've pulled the move you're describing.
and now time for bed gnite
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You need to pay more attention to the rate of closure. My eyesight is
not what it once was, but I know when the - starts dropping fast he has
revved or broken from the pass.
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Of course a lot of players who do it are noobs, but there are others who are definitely not. Some of them are great shots and willing to risk it if they can get their nose pointed at you. All it requires is an aircraft that can do a tail stand while firing, and the Spit16 is a great choice for that.
Crockett, #1 seems like a good suggestion. Thanks.
Btw, come to think of it, the coloring of the Spit is what makes it really hard to pick out its orientation when you're above it. I don't have the same problem with aircraft that aren't olive-green.
I'm glad to know I'm not the only one who has trouble seeing their reversal path.
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The biggest problem with a HO is a person's attitude towards the use of it. The primary objective of anyone in flight is to 1. stay alive and 2. shoot down your opponent(s). I believe we are all in agreement here.
When we try to label someones ACM as "lame", "dweeb-ish" and such, we are telling ourselves that the HO doesn't deserve to be understood or practiced. There are players that have the HO down to an art. They choose heavily protected A/C, like the P40/47, and HO with a known "lighter" plane with smaller caliber ammo. The outcome tilts in their favor greatly.
While the HO is considered a lame ACM move by most, it can be very effective. An effective ACM move is a good ACM move and needs to be respected as such. After all... you did fall victim to it 3 times already.
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Most people I know despise being B&Z'ed. It's like a gnat flying around your face. If someone is doing this to me and bleeding my E down to where I can't get a decent reversal shot then the gloves come off. I will point my nose at you and I will shoot. If I loose the 50/50 I will get a new plane and hunt you down from a higher alt. Just me though.:D Gloves come off on vulchers also.
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I can't understand how it's a "surprise." If a plane faced me and I faced it, I could see him coming and I expected him to shoot (whether I felt inclined to or not). But I had rudder pedals (I reckon a twisty stick'll suffice) and a knack for slipping one way or the other and preparing to wing up and around on his tail when he was in shock from the "best tactic in the world" failing. Of course, if he wasn't that inexperienced, it was on. Then a head-on was the least of my worries.
;)
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Some of you need to read my language more carefully.
I'm not complaining about dweebs. I'm not complaining that people try to ho me. Far from it. In fact, just today when someone tried it I saw it in time and pulled off, and as the bad guy was hanging on his tail a friendly blasted him.:aok
The point was that I actually don't see the reverse; I can't visually tell that they're reversing. This isn't about psychology and my expectation that they will or will not go for an ho shot. For instance, Arlo is simplying assuming that both pilots know they're facing each other.
WWM's point is pretty funny.:lol
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As an answer to your real concern, not seeing the reversal, that is why there is a Zoom command.
When I engaging an opponent and I am further than 1-1.5K away, I hit the Zoom key (mapped on my stick) so that I can watch what the bandit is doing. It's set to different zoom levels depending upon my aircraft as I don't want 100% full zoom, usually around 75-80%.
Anyway, upon getting close enough to see the bandit's wings without Zoom I pop back into default view mode. I often pop in and out of Zoom on the closure to do a 360 check for bandits on me, then back on my target.
I never, ever shoot from Zoom mode, as I hear some people do. Visual shake is too pronounced that way.
As for the HO situation described, you never mentioned what the planes were, which might factor in deciding to do a vertical HO or not. Also, the tactical situation is important to know such as were you alone in the countryside 1 v 1, or were you or your opponent possibly defending a base with others and outnumbered? All this can determine why someone who knows how to fly and reason tactically might decide to do a vertical HO.
For example, last night I popped Paccer in his uber Tempest as he dove on me from 5K+ above and behind. This also occured over my base while under attack from a CV for the better part of an hour, with Paccer and a couple others bringing non-naval planes occasionally from an adjacent base. When we all saw the Tempest we knew it was Paccer as he'd gotten shot down several times previously off the carrier.
At that moment I was in a HurriC at 2K or so near our base. Our guns were equal (4 Hispano's each, which also is a factor) and, knowing he would scream in and do some unbelievable turn in his Uber plane to follow my evasion (it's just about his only trade in stock), I decided to go for the 50-50 engagement. I waited and watched carefully as he closed from 5K away. At first I played like I was jus barely turning and at the same time trying tp climb slowly to get alt, but early on I went nose down in the turn, re-gaining speed and watching him all the way.
As he fully committed to the attack, I pulled down/around and up into him with plenty of E to hold for a steady shot at 800m and blasted him out of the sky. I suffered a lost landing gear in return, a nice trade in my book, being close over my base.
This is not something I do often, but is just one trick in my book that I use when the time is right.
And in actuality, I don't consider this a true HO merge. This is answering an unavoidable attack with a reversal to a front-to-front aspect shot for both planes. To me, an HO situation is defined by both planes holding front aspect on each other for 2 or 3 seconds at the opening of an engagement, with little or no initial advantage to either plane.
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Originally posted by Anaxogoras
I know that what these bad guy's are doing is lousy acm, but I need advice on how to detect their intention to HO. I'm not even sure 1280 res would help, but icon distances in smaller units would probably do the trick. Is this possible? For example, instead of 2.5k, the icon would read 2500 and could also read 2499, and so on. I already know that alt-i cycles through icon settings, but this is not what i'm looking for.
is it lousy ACM? maybe.
is it a smart move VS a high alt bogey that surely will not stick around to fight but wait high above and kill them when they are fighting something else? definitely.
i try and think of more than the simple 'we should not HO rule' when i consider what the enemy is going to do.
1) where is the fight?
if you are near the enemy base and you are fighting from advantage that you dont intend to give away at all then most people will take a head on in the vertical as you describe, simply to get rid of you. If they die they you are right by their airfield, no bother to them. if you get hit you have to RTB and take along time to get back and annoy them. whenever i am in the possition above the enemy and i intend to slaughter them without risk to myself, i always assume that they will take any shot possible. Unless they give you the shot you are looking for you must avoid any chance of being shot yourself and reset the possition.
2) what are the odds?
personaly i will not take a head on shot ever, only because i prefer to work for a shot that gives no risk to my aircraft. despite this the obvious time to take 'any shot you get' is when you are outnumbered. if your team is rolling the enemy over and whooping their butts, you must expect foul play and be extra vigilant about making proper gun solutions and avoiding head ons.
3) what are they flying?
they flying a hurricane 2c? well dont expect them not to HO you, they know they wont be able to catch you for a six shot. only sense.
4) what are you flying?
you in the C202? hmm yup those la7s and niks are going to be very afraid of hoing you...hehe..extra vigilant again.
Avoiding the head on.
dont pull away too early, pulling away at 500 yrds is infact making the head on shot a fair shot, on you. the sooner you oull away the more time the HO'er has to correct their aim and shoot you.
don't offer them a big target. the best defence for avoiding a close range HO that i can found is to 'jink' just as they open fire but motly still give them the slim front profile. most people who HO are bad shots anyhow.
Winning the head on.
you are going to ho? well you ahve to be ready and 100% certain. you hold fire wondering to ho or not and then decide to after they open fire then youre going to get burnt even if you hit them.
so make that choice every time you see a con flying at you. Will I or will i not HO this con. if the answer is no, dont even tempt them with a ho target. if the answer is yes, then balst them first and hit them good.
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Originally posted by Anaxogoras
For instance, Arlo is simplying assuming that both pilots know they're facing each other.
Range numbers ticking down pretty fast probably means the bad guy is flying toward you (just give side-slipping a try, k?). Numbers ticking lower slowish like probably means you're catching up with his tail. Numbers increasing probably means bad guy is leaving you behind. Not seeing any range numbers probably means you have that setting disabled.
Good luck.
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Someone can only take the shot u give them.... Use a differant merge or ACM tatic. If u fly infront of someones guns more that not they are going to pull the trigger. More so if they think thats all they are going to get.
Im not trying to sound personal but you have to change the way u think. Then the way u fly..
You need to visit Murdr 's website and watch some of his videos. He has the ability to help u change the way u think about acm and merges.. check out the "whymerge" videos.
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Rarely do you hear any of the honchos (hot sticks) complain about Head On shots. Thats because they know how to a) Employ them b) Defeat them
HO whiners are a miserable lot.
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I'm not even going to reply to the "ho whiners" posts... It shows a lack of reading comprehension, and a desire to interpret others as uncharitably as possible.
As it is, I really like the idea of using the zoom feature more. I use it sometimes, but I'm not in the habit of using it to detect ho reversals. Thanks for the tip.
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Ok Anax, read your post "thoroughly" :aok
"3. Either because of monitor resolution (I use 1024), or the large units with which distance is measured, or because I'm focussed on tracking his movement, I don't see that he intends to HO me."
I think this is the bulk of your observation. I'm not sure why you would not see that the con is closing towards you, if you have already identified it and engaged it.
Screen resolution is of course, very important and if your new to the game (?) you just need to develop a finer feel for the icon measurements.
Sorry I cant be of more use.
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Originally posted by A8balls
They choose heavily protected A/C, like the P40/47, and HO with a known "lighter" plane with smaller caliber ammo. The outcome tilts in their favor greatly.
I remember some pilots who used HOs very skillfully, for example Mitsu during beta and early AH years, yet Mitsu did not need HO to win fights, he was great pilot anyway.
You know, if person use HO as his only weapon, it is not a good sign. I saw people who used "reverse/HO" move over and over again. I do not remember names of any of them, because they never became skillful enough to be remembered. Good pilot tries to attack his enemy when enemy plane's guns looking somewhere else.
Yet HO in many situations can be a valid move. When you defend field against numbers, HO is ok, because enemy will need 10 min. to fighter again, while you will need 30 sec. Or 1 vs many: HO can bring their numbers to a reasonable amount, which you can beat.
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1. I have more e and dive on bad guy's 6 from about 2.5-3k yards away, a great scenario.
2. He reverses in the vertical
3. Either because of monitor resolution (I use 1024), or the large units with which distance is measured, or because I'm focussed on tracking his movement, I don't see that he intends to HO me.
4. Bad guy starts firing at me while holding very high AoA, almost vertical
5. I die.
It seems that all have not interpreted your scenario.
What you have described is the "rope" ... and dieing to the rope is not, in my book, considered an HO.
I am guessing that you are somewhat new to this game.
1) You "think" you have more E than your opponent.
2) He see you and does a zoom climb to vertical.
3) He is watching you from the rear and sees that you aren't really closing anymore. Wacks hard rudder and maybe some flaps and either loops over or stalls right or left and points nose down at you. This is the part you don't see and it is hard to see it at times.
4) You are nose up with no steam, and he is diving with guns blazing.
5) You die.
This is a valid tactic and an absolute joy when you pull it off correctly.
I think you need to be a better judge of someone elses E state and if you are going to chase someone one up in the vertical ... make sure you are D800 or closer ... or have a boatload of E.
If after going vertical, and you are not gaining or can't get a guns solution in the climb ... snap hard rudder and start going back down, while you still have reasonable control of your plane.
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Originally posted by SlapShot
It seems that all have not interpreted your scenario.
What you have described is the "rope" ... and dieing to the rope is not, in my book, considered an HO.
I am guessing that you are somewhat new to this game.
1) You "think" you have more E than your opponent.
2) He see you and does a zoom climb to vertical.
3) He is watching you from the rear and sees that you aren't really closing anymore. Wacks hard rudder and maybe some flaps and either loops over or stalls right or left and points nose down at you. This is the part you don't see and it is hard to see it at times.
4) You are nose up with no steam, and he is diving with guns blazing.
5) You die.
This is a valid tactic and an absolute joy when you pull it off correctly.
I think you need to be a better judge of someone elses E state and if you are going to chase someone one up in the vertical ... make sure you are D800 or closer ... or have a boatload of E.
If after going vertical, and you are not gaining or can't get a guns solution in the climb ... snap hard rudder and start going back down, while you still have reasonable control of your plane.
I agree with your assessment of "The rope" and I agree too that it is a valid and wonderful tactic when you get someone to fall for it.
However, I think the scenerio he is desribing not so much an e-management issue on his part as it is the enemy defensive tactic of using a vertical HO to counter an inferior position.
I could be mistaken, but I think he is trying to describe that he is in an alt. advantage position. Begins a dive on his target. The enemy then pulls up and begins a nearly straight vertical climb into him. They meet nose to nose and both open up, gunz blazing.
I must admit, that I have tried it from time to time when being overwhelmed by numbers with superior alt position. Truthfully, I have not had much success with it. It does; however, work against me. LOL Like his assessment, it seems to happen more frequently (with success) against the Spit-16. Those Hispanos are murder from any angle (HO, rear, High Deflection, doesn't matter).
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Hmmm ...
1. I have more e and dive on bad guy's 6 from about 2.5-3k yards away, a great scenario.
He says that he starts a dive on the guys "6" ... that puts him behind the bad guy.
2. He reverses in the vertical
That would lead me to believe that he is still behind the bad guy.
4. Bad guy starts firing at me while holding very high AoA, almost vertical
This is the part that confused me a little bit when first reading it. I think he is saying that the bad guy is firing at him while he (not the bad guy) is holding a very high AoA.
So that still puts him behind the bad guy (in a sense) ... hence the "rope".
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Originally posted by crockett
First of if they are going to go vertical into your dive he is most likely a noob. Reason I say it's noobish on their end, is because they are putting them self into a very stupid position where it "will" be a HO pass.
This past weekend I was shot down 3 sorties in a row by a low rank/tour winner. As much as I avoided the HO (because I ALWAYS expect it) I was HO'ed all three times.
Each time I did a rudder skid and went under them...only to give up the pumpkin-through-the-cockpit shot.
I'm begining to think one of the secrets of low rank/tour winners are to get in a typhy, pony, NiK1, LA7, (etc) and HO the livin' crap outta everything you see.
68ROX
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P-51 is a poor choice for a pure HO giving ride. Anything with machine guns, excepting the eight gunned P47, is a less than good choice going HO against any machine with 20mm (or greater) cannon, imo.
The cannon bird will typically beat the MG bird, all other things being equal.
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Originally posted by 68ROX
Each time I did a rudder skid and went under them...only to give up the pumpkin-through-the-cockpit shot.
I've had the same problem a few times lately, I just see it a little differently.
Avoiding being shot in the face so you can be shot in the chest doesn't accomplish much. The trick is to stay out of his shot solution- not present yourself at a different angle in his shot solution.
The rudder skid and going under him thing isn't working, so try something else. I like to throw in a subtle direction change right before I think he'll shoot. Often I simply roll a bit to show him my side, and then tap a bit of up or down elevator when I see him hit D800 or D600. 99.9999% of the time they miss. If I can do this while nose up, while he is nose down, so much the better.
In answer to Anaxogoras-
I run into this situation alot. I generally handle it in one of two ways. Enemy plane is 2-3K below you, you roll in for your shot, and he pulls up into an HO. It seems very likely to happen if the low guy is a Hurri, Zeke, N1K, or LA. Since I seldom fly cannon planes, I don't like a true HO shot, as I simply don't want to be hit. That said, if the enemy plane is going to try an HO, he should die as a result. Negative reinforcement is a proven method of teaching.
First step is detecting the problem. As mentioned, use the zoom feature. I like the zoom only zoomed in about 30%, and have it mapped to a button so I can easily tap it on and off w/o looking away from the screen. As you begin your dive, tap the zoom and watch him. If he's going to employ this tactic, he needs to begin pulling up right away. If he's "late", he gives you a clean shot through the canopy. If he's early, he's roped. The funny thing here is that the enemy knows in advance if he's going to try this, and can easily be duped into showing you his hand. MANY times, all you need to do is continue level, but roll inverted. He'll think you've begun your dive, and will pull up. You now know he's watching you, and you know the tactic he wants to employ. Being predictable is bad...
If he's pulling up into you, and is "on time", you have two options. One, make him be "early". Two, change your tactic.
To make him be early, you just need to alter your timing a little. He's pulling up looking for a shot, if you're not where he thinks you're going to be when he gets there, he's in big trouble. At the point where he plans to shoot, he's going to be slow and not have a lot of options. The trick is to arrive at that point a little late yourself, so he can't dodge, and can't hit you.
To do that, I simply chop my throttle, and push past verticle in my dive. Rather than a dive straight down, I'm actually coming back "under" my flightpath a bit. I WANT him to see me diving, so he continues with his plan. I keep my dive slow enough to pull back into him again as he comes up. This gives me a shot into him that he can't return. My dive is NOT verticle (as he expects), but "S" shaped. I generally need a notch or two of flaps in my F4U to pull up into him for my shot. My goal is to NOT go past / lower than him, EVER, in this manuever. If I miss, I pull back up over the top, and pounce on him as he wallows and tries to get his nose back down. I also don't want to be blacking out when I pull into him for my shot.
If he pulls past verticle himself for his shot, I abort the attempt, roll left or right 90 degrees, and go back up. Not WAY up, but just up enough to reverse back onto his six as he heads back down. Stay close to him, so he doesn't have enough room to try the HO again. I like to keep the pressure on him so he doesn't have time to think of anything special. Make him react to you.
I like this method, but it will leave you lower and slower when you're finished. It's not great if there are other red guys around.
Method #2, which is safer for the most part, starts the same.
But this time AS SOON as you see him pull up at you, you pull up too. Use this to "loiter" at the top a bit as he loses speed in his zoom climb, so you can turn back into him and shoot him as he's helpless at the top. It's basically a different approach to the "rope". Keep your speed moderate as you pull back up in the beginning, too slow or too fast will both cost you your shot.
BOTH methods require you to start as close above them as possible, and to WATCH your speed as you begin your dive. Keep your speed/alt advantage, just don't let the speed get excessive.
IMO, method #2 is safer, smarter, and will allow you to "out-fly" your opponent, giving you a warm feeling of aerial mastery, hehe. Method #1 is my way of stuffing an opponents HO attempt back in his face. Some guys will zoom into an HO just because they think they'll force you into breaking off your attack. You WOULDN'T DARE to HO them!! They'll use the same tactic over and over if it works. Show them it doesn't. I prefer to avoid the HO's, but I do get a perverse joy from beating them at their own tactic. If the guy wants to pull into an HO, he should die as a result- hopefully without being able to hit you, hehe. If he dies enough trying it, hopefully he'll learn a different tactic.
MtnMan
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You can always tell if someones gonna ho, simply aim ur plane either side on the merge rather than straight at them. If they try and correct it ie aim at you they are intent on hoing a flick of the rudder at the last minute usually works.
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Originally posted by mtnman
I've had the same problem a few times lately, I just see it a little differently.
Avoiding being shot in the face so you can be shot in the chest doesn't accomplish much. The trick is to stay out of his shot solution- not present yourself at a different angle in his shot solution.
The rudder skid and going under him thing isn't working, so try something else. I like to throw in a subtle direction change right before I think he'll shoot. Often I simply roll a bit to show him my side, and then tap a bit of up or down elevator when I see him hit D800 or D600. 99.9999% of the time they miss. If I can do this while nose up, while he is nose down, so much the better.
In answer to Anaxogoras-
I run into this situation alot. I generally handle it in one of two ways. Enemy plane is 2-3K below you, you roll in for your shot, and he pulls up into an HO. It seems very likely to happen if the low guy is a Hurri, Zeke, N1K, or LA. Since I seldom fly cannon planes, I don't like a true HO shot, as I simply don't want to be hit. That said, if the enemy plane is going to try an HO, he should die as a result. Negative reinforcement is a proven method of teaching.
First step is detecting the problem. As mentioned, use the zoom feature. I like the zoom only zoomed in about 30%, and have it mapped to a button so I can easily tap it on and off w/o looking away from the screen. As you begin your dive, tap the zoom and watch him. If he's going to employ this tactic, he needs to begin pulling up right away. If he's "late", he gives you a clean shot through the canopy. If he's early, he's roped. The funny thing here is that the enemy knows in advance if he's going to try this, and can easily be duped into showing you his hand. MANY times, all you need to do is continue level, but roll inverted. He'll think you've begun your dive, and will pull up. You now know he's watching you, and you know the tactic he wants to employ. Being predictable is bad...
If he's pulling up into you, and is "on time", you have two options. One, make him be "early". Two, change your tactic.
To make him be early, you just need to alter your timing a little. He's pulling up looking for a shot, if you're not where he thinks you're going to be when he gets there, he's in big trouble. At the point where he plans to shoot, he's going to be slow and not have a lot of options. The trick is to arrive at that point a little late yourself, so he can't dodge, and can't hit you.
To do that, I simply chop my throttle, and push past verticle in my dive. Rather than a dive straight down, I'm actually coming back "under" my flightpath a bit. I WANT him to see me diving, so he continues with his plan. I keep my dive slow enough to pull back into him again as he comes up. This gives me a shot into him that he can't return. My dive is NOT verticle (as he expects), but "S" shaped. I generally need a notch or two of flaps in my F4U to pull up into him for my shot. My goal is to NOT go past / lower than him, EVER, in this manuever. If I miss, I pull back up over the top, and pounce on him as he wallows and tries to get his nose back down. I also don't want to be blacking out when I pull into him for my shot.
If he pulls past verticle himself for his shot, I abort the attempt, roll left or right 90 degrees, and go back up. Not WAY up, but just up enough to reverse back onto his six as he heads back down. Stay close to him, so he doesn't have enough room to try the HO again. I like to keep the pressure on him so he doesn't have time to think of anything special. Make him react to you.
I like this method, but it will leave you lower and slower when you're finished. It's not great if there are other red guys around.
Method #2, which is safer for the most part, starts the same.
But this time AS SOON as you see him pull up at you, you pull up too. Use this to "loiter" at the top a bit as he loses speed in his zoom climb, so you can turn back into him and shoot him as he's helpless at the top. It's basically a different approach to the "rope". Keep your speed moderate as you pull back up in the beginning, too slow or too fast will both cost you your shot.
BOTH methods require you to start as close above them as possible, and to WATCH your speed as you begin your dive. Keep your speed/alt advantage, just don't let the speed get excessive.
IMO, method #2 is safer, smarter, and will allow you to "out-fly" your opponent, giving you a warm feeling of aerial mastery, hehe. Method #1 is my way of stuffing an opponents HO attempt back in his face. Some guys will zoom into an HO just because they think they'll force you into breaking off your attack. You WOULDN'T DARE to HO them!! They'll use the same tactic over and over if it works. Show them it doesn't. I prefer to avoid the HO's, but I do get a perverse joy from beating them at their own tactic. If the guy wants to pull into an HO, he should die as a result- hopefully without being able to hit you, hehe. If he dies enough trying it, hopefully he'll learn a different tactic.
MtnMan
This is all good stuff. I use Method #2 alot, but with a twist, literally. If I think he's got room and intent to try the reversal/vertical HO, then I fake into my dive attack, and pull up as he makes his move. I hold my angled-vertical climb for half a second or so, then rollover and into him from what is now again above and behind him. Usually catch him trying to get his nose back down as he's frantically looking for me.
By the way, want to know why so many apperent newbs try this reversal move when attacked from alt? At some point early in their learning experience on ACM someone (or some book) has said, "always turn into your opponent". Somehow they take this to also mean, "turn up" as well. It's a case of just enough knowledge gained to be dangerous to one's self.
More thorough and diverse study (and alot of dying) eventually leads them to learn the rudiments 'AND THE DIFFERENT ACM OBJECTIVES' of Positive, Negative and Neutral Merges. And some people never seem to learn this.
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if i get around on the merge faster than you...you will get shot in the face lolz
:cry
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Originally posted by jaxxo
if i get around on the merge faster than you...you will get shot in the face lolz
:cry
I hate it when that happens. :(
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Many time the guys that whine about a HO are mearly complaining that they got shot down... GOOD acm dictates that when an opponant turns in to you you MUST do the same to avoid him getting on your 6. A high speed game of chicken is the inevitable result. If you want to avoid all HO's then run... If I see a plane turn in to me I WILL do the same to avoid getting waxed. If it a skilled opponant he will see that I've detected his move and manuver to avoid a HO pass (low percentage shot), extend and try to set me up for a flanking shot or to wax my 6.
Film your engagements and SEE what the other guy does to defeat you! I was very surprised at how predictable I was flying after I watched my adversaries tool me repeatedly... Watching films gave me better SA and has hepled me to avoid some common errors that got me "killed" in the past.
I really get annoyed at players griping about a HO when in most cases the HO was avoidable, by the griper. If you don't like to get HO'd, Don't HO!!!!!
Bottom line: IT TAKES TWO TO HO!!!
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Use your zoom to watch attitude. No more than default zoom (shift-z). Beyond that a simple roll or noseing down is enough to throw most players off their shot.
BTW, going down against a climbing opponent and given an equal or better gun package you have the advantage in a HO situation. Why would you want to give away an advantage by not taking the shot?