Aces High Bulletin Board

General Forums => Wishlist => Topic started by: lutrel on January 01, 2008, 08:58:43 PM

Title: Please finish developing the AvA
Post by: lutrel on January 01, 2008, 08:58:43 PM
Us Avengers came over from another flight sim a few months ago and are getting adjusted to our new home, but after flying in all the arenas, we have a suggestion.  We enjoy flying in a realistic setting with realistic plane sets, such as the AvA offers; but are very dissapointed at all the missing game play in the arena.  

The AvA arena could be the best thing going in any sim as far as realistic rolling plane sets and maps go, but is ruined by the fact that the settings are tweeked as to keep anyone from taking fields. The reasoning as I understand it is to keep people from causing a reset, as it is the only arena that will not auto reset and requires a person to reset it.

I believe we would have a ton of people in there if development of the arena allowed field captures and auto reset. We are really liking AH but are dissapointed that none of the mains offer a realistic plane set to choose from; something about P-38's fighting P-38's that ruins the realism factor.  We are having fun in AH; we'd just like to see an Arena that offers a realistic plane set and stratigic game play with base captures. Thanks for letting me vent a while........
Title: Please finish developing the AvA
Post by: Major Biggles on January 01, 2008, 09:22:24 PM
the point in the AvA isn't to take bases, it's historical air combat.

it's fine just the way it is.
Title: Please finish developing the AvA
Post by: lutrel on January 01, 2008, 09:40:59 PM
A glorified Dueling Arena?  I'm cool with that, now how about an arena that offers both game play and realism?
Title: Please finish developing the AvA
Post by: nirvana on January 02, 2008, 12:40:30 AM
You want a realistic game experience and you want it to be easier to capture bases?  If I recall, WWII wasn't won by destroying a 100 yard by 100 yard town and dropping 10 troops on it.

It's possible to capture the bases, you just need 20 or 30 people to accomplish it.
Title: Please finish developing the AvA
Post by: Fulmar on January 02, 2008, 01:27:06 AM
Quote
Originally posted by nirvana
You want a realistic game experience and you want it to be easier to capture bases?  If I recall, WWII wasn't won by destroying a 100 yard by 100 yard town and dropping 10 troops on it.

It's possible to capture the bases, you just need 20 or 30 people to accomplish it.


Agreed, the only problem I see with the AvA is its lack of use.  It's too bad the draw of sub 1000 foot duels in La7s and spit16s is too powerful.  No I'm not saying I want MA type numbers, but the a constant population doesnt hurt.  The AvA is as close as you can get the FSO style dogfights.  Which most of the time are a real treat.
Title: Please finish developing the AvA
Post by: Panzzer on January 02, 2008, 02:00:32 AM
Quote
The Axis versus Allies arena, (AvA) is set up for historical gameplay. This is a two sided arena, a limited plane set, with reduced radar and icon ranges. Setups usually change every Friday. The AVA staff will rotate between theatres of operations and time frames. You will see setups from the Battle of Britain in 1940 to a 1945 setup in Japan. Eastern and Western Europe, Mediterranean, North Africa, and throughout the Pacific are theatres used.

Unlike the Main Arenas field capture is not the focus, but rather fair and balanced aircraft engagements. Vulching is frowned upon as is spawn camping. All players are expected to behave in a polite and chivalrous manner. Rude heckling and insulting behavior will not be tolerated by any AvA staff.
That's what it says in the arena description at ahevents.org, and that's how it currently is. There have been discussions in the AvA forum frequently (once every now and then) about what the players would like to see in the arena and based on those we (the AvA staff) have been making tweaks or changes if necessary.

Maybe, if we could have a couple of bases uncapturable and thus preventing the reset, capture could be enabled and changed to normal MA settings. Or getting the server to reload the settings used before the reset could be another option (so it wouldn't require a staff member to do that).
Title: Please finish developing the AvA
Post by: lutrel on January 02, 2008, 09:07:50 AM
Outstanding ideas Panzzer.................
Title: Please finish developing the AvA
Post by: BoostPSI on January 02, 2008, 02:41:58 PM
Agreed, that the biggest problem is participation. I don't think I've ever seen more then 20 people playing.
Title: Please finish developing the AvA
Post by: VansCrew1 on January 02, 2008, 02:56:53 PM
AvA waste of time, not a lot of people play in it.
Title: Please finish developing the AvA
Post by: moneyguy on January 02, 2008, 06:31:06 PM
Quote
Originally posted by VansCrew1
AvA waste of time, not a lot of people play in it.


you don't play in it so your opinion doesn't count.
Title: Please finish developing the AvA
Post by: Spikes on January 02, 2008, 06:36:07 PM
I had some fun the one time I went in there...Midway map.
I will def. be returning. :aok
Title: Please finish developing the AvA
Post by: SuBWaYCH on January 02, 2008, 07:28:31 PM
Quote
Originally posted by VansCrew1
AvA waste of time, not a lot of people play in it.


Hey look, another expert on the AvA.
Title: Please finish developing the AvA
Post by: VansCrew1 on January 02, 2008, 07:33:27 PM
No. I'm just stating that AvA is lame, no one hardly go's in their. After CT comes out (2 weeks) AvA will be left behind why work on something that maybe similar to CT. It will just slow down the process of CT even more screwing around with the AvA
Title: Please finish developing the AvA
Post by: Major Biggles on January 02, 2008, 08:08:40 PM
vans you obviously have no clue what you're talking about so hush.

AvA is great fun but unfortunately doesn't have a large population most of the time. for those that play this game for history rather than just kill counts and egos, you can't get better than the AvA.


all you dweebs who want base taking hordes to rule the map, please go to the MA, that's what those arenas are for.


when there's a good crowd of decent sticks (15-20) in the AvA it really is the best fun in AH, real historic matchups, fun fights, respectful players, it's what AH is meant to be.
Title: Please finish developing the AvA
Post by: Lusche on January 02, 2008, 08:15:08 PM
Quote
Originally posted by Major Biggles
for those that play this game for history rather than just kill counts and egos, you can't get better than the AvA.

[...]

respectful players, it's what AH is meant to be.


You are kidding...
Title: Please finish developing the AvA
Post by: MWL on January 02, 2008, 08:46:34 PM
NT
Title: Please finish developing the AvA
Post by: SuBWaYCH on January 02, 2008, 09:45:43 PM
AvA is where you'll get some of the best 1v1's in the entire game (besides DA). TrueKill, storch, TBarone, and KONG are some of the best sticks in there. JG54 has a strong presence in the AvA, along with The Avengers.
You'll also find some class acts in there, like Dichotomy, TC, DmdJJ and asw. All 4 are great sticks and will always give a "good fight" after a 1v1.

AvA staff does a great job in maintaining the arena. All of them are great sticks and all are very helpful.

Vans, tell me, how many times you been to the AvA? 2-3 times? You probably log on at 2-3 P.M. and hope to find a fight.

AvA only gets REALLY populated after say 8:00 P.M., you can get up to 40-50 people in there.

Also, in the AvA you play by the "Gentlemans rules". If you actually went there VC, you'd learn them.

Don't talk trash about the AvA if you don't play there.

 AvA is a great place to learn, and always will be.

Case closed.

Regards,
Subway

EDIT: Vanscrews, go play Hockey or Football or something. You spend to much time on the computer.
Title: Please finish developing the AvA
Post by: sparow on January 03, 2008, 05:26:31 PM
Quote
Originally posted by VansCrew1
AvA waste of time, not a lot of people play in it.


With all due respect Vanscrew, you are wrong.

The quality of an arena or his players is not measured exclusively in quantitity terms. Big numbers don't mean quality. Usually, it's the reverse, where you have huge numbers, quality gets lower...

I have noticed that you are one of the players that, consistently, appear in the first positions on the monthly scores published in AH homepage.

You certainly have some valour as a "sim-pilot".  You must be quite skilled and you dedicate a lot of personal time to this hobbie. You probably like a lot this game and air-to-air combat in classic prop planes.

I think that you are beeing a little prejudiced about AvA. You could try it out for a week, at least. I would be very honoured with the opportunity to cross swords with you outside the MA's. I am sure many other regular AvA players feel the same.

I would invite you for a week trial if I could fly in US time zone...Hιlas, I'm in Europe, Zulu time here, hard to find a crowded AvA most evenings...But that's where I like to fly.

I strongly believe that you would change your opinion after knowing AvA better.

Don't trash it, try it!



Sparrow
Title: Please finish developing the AvA
Post by: trigger2 on January 03, 2008, 05:46:41 PM
Quote
Originally posted by nirvana
If I recall, WWII wasn't won by destroying a 100 yard by 100 yard town and dropping 10 troops on it.



Your right, it was won by destroying 2 miles by miles towns and then flying away saying we had more of them nukes

:aok
Title: Please finish developing the AvA
Post by: VansCrew1 on January 03, 2008, 06:33:52 PM
Quote
Originally posted by sparow
With all due respect Vanscrew, you are wrong.

The quality of an arena or his players is not measured exclusively in quantitity terms. Big numbers don't mean quality. Usually, it's the reverse, where you have huge numbers, quality gets lower...

I have noticed that you are one of the players that, consistently, appear in the first positions on the monthly scores published in AH homepage.

You certainly have some valour as a "sim-pilot".  You must be quite skilled and you dedicate a lot of personal time to this hobbie. You probably like a lot this game and air-to-air combat in classic prop planes.

I think that you are beeing a little prejudiced about AvA. You could try it out for a week, at least. I would be very honoured with the opportunity to cross swords with you outside the MA's. I am sure many other regular AvA players feel the same.

I would invite you for a week trial if I could fly in US time zone...Hιlas, I'm in Europe, Zulu time here, hard to find a crowded AvA most evenings...But that's where I like to fly.

I strongly believe that you would change your opinion after knowing AvA better.

Don't trash it, try it!



Sparrow


Nope Ive never been in the AvA and never want to be. The maps are great But if you just go in their to 1v1 just go to the DA. The flights are to long and their not worth it.
Not do disrespect people that play in their. I just think it's a waste of time flying that far to 1v1 someone.  It is more realistic then the MA ill grant you that but it's not worth it if only a few people are in their at a time.

Just my .02$
Title: Please finish developing the AvA
Post by: Larry on January 03, 2008, 07:21:02 PM
Quote
Originally posted by VansCrew1
Nope Ive never been in the AvA and never want to be. The maps are great But if you just go in their to 1v1 just go to the DA.
Just my .02$



That just shows your ignorance of the AvA. If you want a same plane plane load out fight go to the DA. If you want a historical battle between an axis and allied plane then go to the AvA.



Quote
The flights are to long and their not worth it. Not do disrespect people that play in their. I just think it's a waste of time flying that far to 1v1 someone.  


Again the ignorance is showing. The flight times are at least half of the MAs.


Quote
It is more realistic then the MA ill grant you that but it's not worth it if only a few people are in their at a time.


Same with the others. Youve never been there. The fights are the best when there are less then 15 people in there.


Im agenst what sparow said you may be a leet score potato in the MAs but if you came to the AvA youd bring your MA game play with you. Youd be coming in 10k about the fight and picking instead of fighting like the other MAer that stumble in.
Title: Please finish developing the AvA
Post by: SuBWaYCH on January 04, 2008, 05:42:14 PM
Like I said, he talks trash about an arena that he doesn't play in.

Thats just Stupid and Ignorant.

My Regards,
Subway
Title: Please finish developing the AvA
Post by: Fulmar on January 04, 2008, 06:32:48 PM
Why would Vanscrew fly in the AvA?  I don't see it listed here:

January 3, 2008
Main Arena Tour 95 Completed

--------------------------------------------------------------------------------
Kudos to the top pilots of Tour 95. Early, Mid, and Late War Tour 96 has now begun.
----->Late War
Top Overall Ranking – SHawk, runner-up VansCrew
Top Fighter Ranking – VansCrew, runner-up Lazer
Top Bomber Ranking – SHawk, runner-up BPARKER
Top Attack Ranking – SHawk, runner-up Bruv119
Top Vehicle Ranking – VansCrew, runner-up AXER

----->Mid War
Top Overall Ranking – AXER, runner-up TalonX
Top Fighter Ranking – AXER, runner-up AKAK
Top Bomber Ranking – AXER, runner-up Bigamer
Top Attack Ranking – AXER, runner-up TalonX
Top Vehicle Ranking – AXER, runner-up TalonX

----->Early War
Top Overall Ranking – Eaglehrt, runner-up Spade01
Top Fighter Ranking – Sedonaa, runner-up kestrol
Top Bomber Ranking – sprkplg, runner-up Eaglehrt
Top Attack Ranking – Eaglehrt, runner-up Spade01
Top Vehicle Ranking – Spade01, runner-up ACEWNAB
Title: Thank you Avengers
Post by: sparow on January 04, 2008, 07:19:53 PM
Hi Lutrel!

First of all, my to you and all Avengers and thank you for your presence and attitude in supporting AvA.

Secondly, let me apologise for having contributed in taking this thread a bit off-topic...I commented Vanscrew statements first and, as I was replying to you, the electric power went down and I lost my post to you...I was so angry that I gave up re-doing it, until today...

I agree that AvA should not be a glorified, on-steroids, DA, no. Even if it's focus should be clearly set on air combat, it still should be home for buffs and gv'ers aswell. What I think that AvA will not become is a "normal win the war by capturing fields" arena. That would transform it in a mini-MA with an historical plane set... I would still be there because I still would prefer it over the regular Era-MAs or Titanic-MAs any day of the week!

Panzzer presented a very good idea, a fine solution for the reset problem.

But the essence of the issue is not if we capture with 10, 15 or 50 troops...It's not if we have to bomb one hangar or we have to plaster every building in the arena. The issue here has to do with the players and his expectations...That's what makes AvA a market niche, only for a small percentage of AH players...

I see it like this: MAs are fast food, instant action, instant gratification, tribal war and ego-boasting score/ranking results.

AvA is all but this, it's gourmet food, technical/tactical finesse, ACM, team tactics, deep knowledge of one's plane strenghts and weaknesses and our opponnent's plane strenghts and weaknesses, no chess-piece tribal war, no score/ranking pressure or flashing, no land grabbing!

Some take it even further, wishing fair fights - lol, in a war sim - no vulching, no ack-hugging, no ganging, no picking, no alt-monkeying, etc...

You know, if you Avengers like to do escorted bombing runs and have fun why are you so focused on field capture? Wich, by the way, does not add much to game play...

We have tried so many different things to bring more people to AvA...Special maps for gv'ers, special setups for bomber fans, killshooter on, killshooter off, short icons, no icons, weather, no weather, strong ack, weak ack, no ack - this is a lie - perked planes, no perked planes, big maps, small maps, huge maps, you name it, we tried it!

And nothing much happened...Because I feel that AvA is not a place for the average AH player of today.

And having said this, I'll shut up, sit back and hope that a miracle happens and 3 or 4 more squadrons like yours arrive to AvA...Still 11 months for Christmas, but who knows?


Sparrow
Title: Please finish developing the AvA
Post by: MjTalon on January 05, 2008, 07:22:59 AM
The AvA is awesome, best fights i've had playing in there, If only it was to see some more traffic, say 40-50 people would be more than enough.


That's the only problem with the AvA, too many people think it's a useless arena, but since they've never stepped foot into it, they don't know what there missing.  It's an awesome arena, with good folks, and good fighting for those who wish to test there skills against some skilled sticks.

:aok
Title: Please finish developing the AvA
Post by: Helm on January 05, 2008, 12:16:04 PM
I enjoy the AVA alot.  

I think AVA would be more interesting if there was more planes in the Mid early war set to fly.  

There would be more choices = more interest

just for example:

 what bomber pilot really enjoys having only two choices to fly?   Ju-88 .....Ju87 ...... do-17 he-111 opens up some options for players

Also Russian and Japanese plane sets are too thin for any Early War interest ......1 russian fighter?  YakT ....and 0 Japanese Army planes?


but of course we will never see any more early planes cause all the players want is 1944 1945 planes.....sad aint it


Helm...out
Title: Please finish developing the AvA
Post by: lutrel on January 12, 2008, 03:26:12 PM
A very big thank you, thank you, thank you goes out to the AvA/CM staff for bringing the War to the AvA; I'll be good the rest of the year now.  We are loving the new settings and objectives added to the arena.  
Title: Please finish developing the AvA
Post by: Shifty on January 12, 2008, 05:30:06 PM
The AVA has always been the best place to fly IMO. In fact until 2007 it was the only place I'd fly. It's had it's up and downs. 2002-2003 back when the arena was known as the Combat Theater, or CT. There were usually 50 or so on a night, especially Tuesdays and Thursdays. Then it went dead .

Once the name change to AVA came it picked up for a month or so but died again. I flew in there today for the first time in months. It was a blast. I'm glad The Avengers have picked up the ball and decided to run with it. Plus the AVA staff is trying some new things, maybe it will pick up again. I'd like to fly there regularly again. Keep up the effort guys.

:aok
Title: Please finish developing the AvA
Post by: BaldEagl on January 12, 2008, 07:32:15 PM
Quote
Originally posted by Larry
That just shows your ignorance of the AvA. If you want a same plane plane load out fight go to the DA. If you want a historical battle between an axis and allied plane then go to the AvA.


I just have to point out that you can have historic match-ups in the DA if you want to.



I've never been in the AvA either (Here since 2001).  I did poke my head in once and looked at the map.  Obviously I'm not the only one.  I suspect the fights are much like the EW and MW used to be.

I think a barrier to the AvA is that people don't know what to do/expect.  Much like the SEA (another arena I've only poked my head into).  People just want to log on and play, not have to review a set of rules and then hope you're not breaking any of them.

Just my $0.02 from a non-user.

[EDIT]  As an example, with the current set-up, which sounds like fun BTW (and I was almost tempted to give it a try), rather than just logging on and playing, I've got to do something (not sure what) to declare my side, then fly for that side the entire month and have to take orders from someone (not sure who) and I'm also not sure how that scoring system works so I'm not sure if I'm helping to win or lose.

It's got to work a lot easier than that to get people to play there.

Again, just my $0.02.
Title: Please finish developing the AvA
Post by: lutrel on January 12, 2008, 08:07:57 PM
So far it's worked out real well Baldeagle; there is not per say a declaired General online at all times.  We log on, report in on the country channel and ask what and where it's needed.  If there was nothing organized going on at the time, I try to get something going and everyone just seems to jump right in and help where needed.  I've usually just kind of used my squad to keep ownership of our assigned bases and the rest of the team just joins in.  We've had a load of fun so far.  
Title: Please finish developing the AvA
Post by: Larry on January 12, 2008, 08:47:13 PM
Quote
Originally posted by BaldEagl
I just have to point out that you can have historic match-ups in the DA if you want to.



The Axis versus Allies arena is set up for historical gameplay.  There is a two sided war, a limited plane set, and reduced radar.
Title: Please finish developing the AvA
Post by: BaldEagl on January 12, 2008, 10:14:55 PM
Quote
Originally posted by Larry
The Axis versus Allies arena is set up for historical gameplay.  There is a two sided war, a limited plane set, and reduced radar.


I'm aware of this.  You said; "If you want a same plane plane load out fight go to the DA."

I'm just saying that nothing forces you to play "same plane plane load out" fights in the DA as long as both parties agree.  I was DAing with someone one day, Spit vs 190.  That seems like a pretty historical match-up to me.

Don't get me wrong, I'm not trying to start anything, just pointing out that you can match up however you want in the DA.
Title: Please finish developing the AvA
Post by: Motherland on January 12, 2008, 11:03:32 PM
Quote
Originally posted by Helm

Also Russian and Japanese plane sets are too thin for any Early War interest ......1 russian fighter?  YakT ....and 0 Japanese Army planes?
 

Not to nit-pick, but the Yak9T wasnt around till mid-late 1943... the 'early war' cut off is 1942/early 1943 isnt it? So, really, we have NO early war Russian fighters.
Title: AvA ideas
Post by: Sommers on February 19, 2008, 03:52:51 AM
The reasons I don't fly in the AvA are 1) I warp like crazy in there.  For some reason there is ussually a lot more detail in there. and 2) There's just not many people in there.  

I agree that it could and should be the focal point of the online game.  I think what they need to do is make it progress like the real war.  Start in May 1940 (or something) and take us through every day of the war, changing the maps slightly as time passes.  Maybe make it so that 1 hour of game time = 1 day historical time. I think it would be enormously popular.  

As an ancillary idea, have each pilot get a new number attached to his game ID each time he dies.  So if I fly my first five missions and get 8 kills, but then die: Sommers [1] would be done with and now I would be flying as Sommers [2].  At the end of the war the winners are those who scored the best on a given #.