Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Skull-1 on January 05, 2008, 01:21:36 PM
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Why is it we award prox kills for ack? I think that's a little odd.
There is already enough of a propensity for people to ack drag just to survive. Couple that with the idea they can score a bonus if ack kills you in their vicinity and it exacerbates the problem.
If I drag someone through ack and live, that is reward enough. I don't deserve a kill if anti-aircraft shoots down an airplane near or behind me.
Give the ack kills to the ack.
A maneuver kill in proximity is fine, but if ack blasts someone ack should score.
Just my opinion.
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I have not thought about this before and am in agreement with you on this
why should someone get a proxie for something they did not do ! Also about how many proxies are given out in a month . Plus its too bad vulches don't have a separate score , even in WW2 they scored air to air and air to ground separately and this was done with out computers . It would be easy to do , if a guy in a plane was killed on an asphalt runway / airfield its an air to ground kill . just a thought .
As Always A Nutte
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Originally posted by Skull-1
Give the ack kills to the ack.
I agree, give it to the ack-ack!
Ack-Ack
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You don't get any perk points for a proxie kill. The only way you get points is if you have put rounds into the other guy. Other wise it's just a kill that isn't counted for score.
So the guy gets a "extra" kill to land, but it still means nothing other than he landed the kill.
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I seem to recall the Ack Weenies used to get kills, long long ago.
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Originally posted by Ack-Ack
I agree, give it to the ack-ack!
Ack-Ack
ya give him a few kills.Not much at 30K
j/k
:aok :aok :noid :rofl
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Your flying along at 20k.....you pass over a nmy refinery....puffy ack starts going off. By the time you pass through the sector, literally hundreds of ack puffs have gone off near you. Nothing...not even a ping.
You fly your mission and pass back through that sector heading home. The ack starts going off and you think "no problem"......hundreds more burst near you and nothing...not even a ping from a lucky burst.
Your almost through the sector and BANG!
Your in the tower.
Ack in AH is really laughable. I should be getting pinged all over, with varying damage equivalent to the density and duration of passage through active ack space. Certainly with the occasional damage, less often.....heavy damage....and even less often than that, the loss of a wing or a control surface causing catastrophic loss and the opportunity to bail out.......and rarely, very rarely, you should get a direct hit and instant death. In AH thats all you get. Instant death or nothing. its ridiculous. Turn the stuff off or get it right HT.
Agreed, if ack makes the kill ack should get credit. not the schlop who happens to be lurking nearby. Also, if you kill a guy in a manned ack gun you should get credit. He gets credit if he kills you. Seems simply fair.
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I was flying in a group of 3 stukas ib for a CV, and we flew near an ammo factory... We were trying to get formation pics, and then all the sudden....
BOOOM, Flight lead explodes. Then boom #2 goes. I just ejected, it was hilarious... Damn puffy ack
Mathis
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Originally posted by bnasty
I was flying in a group of 3 stukas ib for a CV, and we flew near an ammo factory... We were trying to get formation pics, and then all the sudden....
BOOOM, Flight lead explodes. Then boom #2 goes. I just ejected, it was hilarious... Damn puffy ack
Mathis
LMFAO
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Originally posted by bnasty
I was flying in a group of 3 stukas ib for a CV, and we flew near an ammo factory... We were trying to get formation pics, and then all the sudden....
BOOOM, Flight lead explodes. Then boom #2 goes. I just ejected, it was hilarious... Damn puffy ack
Mathis
did you film it?...if so id love to see that...lmfao...i can see it now %$^&$% it theyre dead im outta here...LOL
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Originally posted by Krusty
I seem to recall the Ack Weenies used to get kills, long long ago.
I don't think it was in AH
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Originally posted by BiPoLaR
did you film it?...if so id love to see that...lmfao...i can see it now %$^&$% it theyre dead im outta here...LOL
I didn't. kermit was saying his film viewer was messed up, so i didn't think to film. I did get screenies, but I was laughing too hard to get the explosions of the other two...
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Originally posted by straffo
I don't think it was in AH
"ACK WEENIES" is what Warbirds calls it.
Honestly, there are few things Warbirds does better than AHII, but ack and kills to ack are two...
Previous poster made a great point. If you destroy a manned ack and someone is in it then you should get a kill. They get one if they nail you.
I hope HTC will fix this one. It is beyond annoying at this point IMHO.
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Originally posted by Skull-1
"ACK WEENIES" is what Warbirds calls it.
Honestly, there are few things Warbirds does better than AHII, but ack and kills to ack are two...
Previous poster made a great point. If you destroy a manned ack and someone is in it then you should get a kill. They get one if they nail you.
I hope HTC will fix this one. It is beyond annoying at this point IMHO.
Actually that's interesting-getting a kill if you kill a manned manned ack.
donkey
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Originally posted by DoNKeY
Actually that's interesting-getting a kill if you kill a manned manned ack.
donkey
The kill system seems to be based around killing the player, not killing a plane. We get kills for killing GVs. We get kills for vulches. We get kills for air-to-air shoot downs and proximity CFITs.
So if a player is manning a weapon and you destroy that weapon you deserve the kill. If computer-controlled ack kills you then nobody should get it but the computer.
***If a human isn't pulling the trigger then a human shouldn't get the credit.***
JMHO.
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Originally posted by Yeager
Ack in AH is really laughable.
I agree, sorry but I don't think it was as accurate in RL as it is an AHII, going over a base at 300 MPH at 7k and it still finds a way to hit my with overwhelming accuracy...
But back on subject...
I agree, and once ack gets 2 kills, it can choose to land it
Soft Gun Auto landed 2 victories in C17's Soft Gun Battery of "AckAck pwns U nubs" :aok
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Originally posted by Skull-1
Honestly, there are few things Warbirds does better than AHII, but ack and kills to ack are two...
Hmm, same guy created both systems. Apparently, he would disagree with you. :)
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If all you have to worry about is whether the ack gives some other guy a proxy, then you've got it pretty good I'd say :)
Much ado about nothing
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Remember the ack-weenies?:lol
When ack got kills people would suicide in it to prevent someone else from scoring their legitimate kill. The current system prevents that kind of abuse and is an even stronger deterent against suicidal attacks: no one wants to give someone else a free kill.
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Originally posted by straffo
I don't think it was in AH
SSSHHHH!!!!
I didn't say "how" long ago!
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Originally posted by Anaxogoras
Remember the ack-weenies?:lol
When ack got kills people would suicide in it to prevent someone else from scoring their legitimate kill. The current system prevents that kind of abuse and is an even stronger deterent against suicidal attacks: no one wants to give someone else a free kill.
What he said. Ppl already jump from undamaged planes (buffs mostly) just to dont give you kills, is it not enough? I played in Warbirds, and i say it was one of most annoying feature in game.
Better extend proxy range to something like 20 miles lol
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Originally posted by Oleg
You have got a great quote in your sig my friend.
Mathis
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Originally posted by Krusty
SSSHHHH!!!!
I didn't say "how" long ago!
at least it was not in another galaxy ... well I think :p
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So how would you solve the problem with the enemy plane taking one ack hit, then you drag him away from the field, far away, maneuver kill him and then acks get the kill because those are the only things that did dammage to the plane?
Nha leave it as it is, if you are stupid enough to follow someone in the ack they desirve the kill message. They are still the primary reason your plane is missing parts.
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Originally posted by Yeager
Agreed, if ack makes the kill ack should get credit. not the schlop who happens to be lurking nearby. Also, if you kill a guy in a manned ack gun you should get credit. He gets credit if he kills you. Seems simply fair.
actually i was thinking about this earlier and think the person in the ack gun should get a death counted towards gv/gunner position instead being able to "land" there kills..
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Mathis,
What sound pack do u use for the Cannons in the Spit 9 in your film?
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Originally posted by NoBaddy
Hmm, same guy created both systems. Apparently, he would disagree with you. :)
Better check the logic of your statement for a small hole. He created them both, but apparently they have diverged since. Warbirds' ack and scoring regarding same is not only different but better than what we see in AHII.
I also like that an NOE raid in WBs can result in a delayed reaciton by the ack. I tried that in here at 20 feet off the deck and the ack was shooting at me before I even crested the hill overlooking the enemy base. I find that bogus.
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Originally posted by Wilbus
So how would you solve the problem with the enemy plane taking one ack hit, then you drag him away from the field, far away, maneuver kill him and then acks get the kill because those are the only things that did dammage to the plane?
A timer, damage, or proximity setting. Once beyond X distance from ack or beyond X minutes from an ack hit, assuming the ack hit was minor, the kill goes to the maneuvering pilot.
Nha leave it as it is, if you are stupid enough to follow someone in the ack they desirve the kill message. They are still the primary reason your plane is missing parts.
[/b]
Hardly.
The plane is missing parts because the computer shot you.
It takes no skill to run.
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Originally posted by Anaxogoras
Remember the ack-weenies?:lol
When ack got kills people would suicide in it to prevent someone else from scoring their legitimate kill. The current system prevents that kind of abuse and is an even stronger deterent against suicidal attacks: no one wants to give someone else a free kill.
The current system allows weenies to run away because a pursuing pilot isn't wanting to give away a freebie kill. For my money it encourages the prey to run and discourages the predator to pursue.
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Originally posted by Skull-1
Warbirds' ack and scoring regaring same is not only different but better than what we see in AHII.
You forgot to add "imho" or something like that.
Originally posted by Skull-1
I also like that an NOE raid in WBs can result in a delayed reaciton by the ack.
AFAIR, your alt wasnt matter, if there no enemies for some time, acks will have a delay for new one, NOE or not.
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Originally posted by Oleg
You forgot to add "imho" or something like that.
No, I didn't actually.
It is better in WBs, even if it still sucks there... Ack in here is lame in almost every way.
AFAIR, your alt wasnt matter, if there no enemies for some time, acks will have a delay for new one, NOE or not.
You must be mistaken.
I was the only airplane anywhere near the base and it started shooting at me when I still had a hill between it and me. I was no higher than 50' off the deck at any point and radar never flashed or saw me.
I crested the hill and was dead immediately by the ack barrage torrent aimed squarely at me.
Totally bogus.
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Originally posted by Skull-1
Better check the logic of your statement for a small hole. He created them both, but apparently they have diverged since. Warbirds' ack and scoring regarding same is not only different but better than what we see in AHII.
In point of fact, the small logic hole is yours. In YOUR opinion, the things you mention are better in WB. Well, if HT thought they were better in WB, he would have written them that way here. Logically speaking...of course. :D
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Originally posted by trigger2
I agree, and once ack gets 2 kills, it can choose to land it:
Soft Gun Auto landed 2 victories in C17's Soft Gun Battery of "AckAck pwns U nubs" :aok
:rofl XD now thats funny
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Originally posted by NoBaddy
In point of fact, the small logic hole is yours. In YOUR opinion, the things you mention are better in WB. Well, if HT thought they were better in WB, he would have written them that way here. Logically speaking...of course. :D
Sorry, it's a FACT--AH's ack logic bites. WBs does it better--albeit marginally so. That's also a FACT.
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The current system allows weenies to run away because a pursuing pilot isn't wanting to give away a freebie kill. For my money it encourages the prey to run and discourages the predator to pursue.
Yes, you're right. Virtual death was not enough of a deterent to stop people from chasing into field ack (even though it should be), so something stronger had to be found. What's a stronger deterent than virtual death in a game like AH? Pride and a wounded ego.;)
Remember, air combat is about killing the other guy but not getting killed yourself.
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Originally posted by Anaxogoras
Yes, you're right. Virtual death was not enough of a deterent to stop people from chasing into field ack (even though it should be), so something stronger had to be found. What's a stronger deterent than virtual death in a game like AH? Pride and a wounded ego.;)
Remember, air combat is about killing the other guy but not getting killed yourself.
You can't kill the guy if he won't fight.
Ack runners are the lowest form of life on Earth... Again, an ack runner should not be rewarded for his cowardice. He should be glad the Ack Weenies saved his bacon and that's it.
Regardless, it defies logic. The mechanism pulling the trigger doesn't score the victory? That's just dumb.
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Originally posted by Skull-1
"ACK WEENIES" is what Warbirds calls it.
Honestly, there are few things Warbirds does better than AHII, but ack and kills to ack are two...
Say what you will, but personally I still prefer Otto to the deathstar buff-gunner system we have. Both in attacking it (you can actually slpit the fire realistically, not the all-or-nothing we have) and in defense (it calls out contacts on the buffer).
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Originally posted by Treize69
Say what you will, but personally I still prefer Otto to the deathstar buff-gunner system we have. Both in attacking it (you can actually slpit the fire realistically, not the all-or-nothing we have) and in defense (it calls out contacts on the buffer).
I totally agree.
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Originally posted by Skull-1
You can't kill the guy if he won't fight.
Ack runners are the lowest form of life on Earth... Again, an ack runner should not be rewarded for his cowardice. He should be glad the Ack Weenies saved his bacon and that's it.
Regardless, it defies logic. The mechanism pulling the trigger doesn't score the victory? That's just dumb.
The system doesn't reward people for running to ack, however if your good enough to entice some clown to follow you in, you deserve the kill. Controlling another persons plane is very difficult !
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Ya' know, there is quite an easy method/solution for dealing with ack runners.
It's remarkably simple actually.
Let's see who all knows it.
My ONLY complaint w/ AH ack is the puffy that can shoot you when you are behind mountains out of line of sight from it. I was once noe near an nme base with a couple of huge mountains between me and the nme field. I was over 3k up (but otd so noe) and the puffy ack was shooting at me.
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Originally posted by WMLute
My ONLY complaint w/ AH ack is the puffy that can shoot you when you are behind mountains out of line of sight from it.
I'll add to that 1-hit pilot kills at 15K, trains shooting at you from under ground or inside buildings (or warping up and down hillsides without missing a shot), CV ack that zeroes in on the first shot and from beyond visual range...
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Originally posted by WMLute
Ya' know, there is quite an easy method/solution for dealing with ack runners.
It's remarkably simple actually.
Let's see who all knows it.
Yeah, don't fly into the ack... :aok
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Yeah, don't fly into the ack...
...and don't rely on having a huge e advantage over the other guy's base to get all your kills!:aok
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Originally posted by Skull-1
Sorry, it's a FACT--AH's ack logic bites. WBs does it better--albeit marginally so. That's also a FACT.
Pardon me, I had to go back and re-read your posts. My bad, had I done so earlier, I would have realized that this was just another score monkey whine and would would have ignored it. :)
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Originally posted by Skull-1
No, I didn't actually.
It is better in WBs, even if it still sucks there... Ack in here is lame in almost every way.
Yeah, i notice already, you like to claim your private opinions as incontestable facts.
Originally posted by Skull-1
You must be mistaken.
I was the only airplane anywhere near the base and it started shooting at me when I still had a hill between it and me. I was no higher than 50' off the deck at any point and radar never flashed or saw me.
I crested the hill and was dead immediately by the ack barrage torrent aimed squarely at me.
I mean "in WB", not here.
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Ack is a tool to be used both for and against. Again, its like the HO whiners. I swear some of you guys are poster children for extra absorbent tampons... you whine like bloody Mary.
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While a timer could be a solution to what you consider a problem and still think "someone" has been pwned by the acks a few too many times.
I never get killed by the acks, and I rarely ever lose a kill because someone runs to them, not because they don't run but because I kill them before. Sure it happens, but it's rare (and anoying but it should remain as it is).
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Originally posted by NoBaddy
Pardon me, I had to go back and re-read your posts. My bad, had I done so earlier, I would have realized that this was just another score monkey whine and would would have ignored it. :)
Thats HILLARIOUS!!!:lol :lol
Yesterday i lifted from the CV in a Zeke as several pt boats were trying to kill the cv with torps, i was getting kill after kill from the cv ack. When all was done i had 7 kills showing that i landed. Now when i look at my score they dont show that i actually had killed those 7 people which leads me to believe that proxie kills do nothing for the other person when it comes to scoring.
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I must respectably disagree with the statement that WB's Otto was "better" than the system in AH.
In AH, if you die to a bombers guns, then you were shot down by a person. It's extremely difficult for a computer system to replicate the actions of a thinking human, and as a result, WB's Otto was constantly being tinkered with, because it's just about impossible to get it "right". (Especially given the array of armament on the various bombers and fighters - what works perfectly for a particular match up is usually either too much or too little for another - sometimes WAY too much or too little. )
So one day, he was Robocop, the Terminator and Judge Dread all rolled up in one, wiping out whole armies with a blink of his beady eyes. Bombers would roam the terrain free to wreak havoc, pretty much untouchable, unless you happened to chance upon them in another bomber. The wailing and gnashing of teeth would reach such a volume that the man in the moon would wake. Then someone would dial it down ever so slightly, and the average pilot would figure out how to not be hit by it, and then the only bomber that survived his run would be the guy at 37,999 feet. The wailing and gnashing of teeth would reach such a volume that the man in the moon would wake. Then someone would dial it up ever so slightly, and the whole thing would repeat.
I'll take the current system. When I die, I'm happy knowing that someone killed me, and not a computer program.
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Coming back on topic to the thread title, I'd like for kill credits to go to the ackweenies too if they did the damage, mostly so that when I'm manning a gun I can tell whether I or his own stupidity actually killed the guy.
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You have got to be kidding me ... I can't believe the gnashing of teeth over whether the "auto" ack should get the kill or the guy who is in proximity of the kill.
If I up a field and have not gotten up to fighting speed and alt, and you decide to make a run at me ... I will drag your arse through the field ack.
If you are STUPID (brave) enough to follow, and die to the ack, then Darwinism is working as intended.
As pointed out, yeah, I will get the kill, but it does not count towards any scoring ... if that worries anyone. The only consolation is you get to know who the tool was that decided to roll the dice ... and lost. Mind you ... I am that guilty of being that "tool" at times, but it was my choice to tempt fate and only my fault for dieing such a stupid death and I would never get upset if the guy that I was making the run at got the proxy ... I would be more upset with me for being so STUPID !!!
Also, when approaching a base NOE, it doesn't matter what your alt is, whether the radar at the base is up or down, once you break the 12 mile radar circle, the base is on ALERT.
Think of it as forward ground spotters seeing you and radioing in your location and direction to the base. Sooooo ... when you crest that hill ... they ("auto" and his pals) are ready to light you up.
Also, as mentioned in this thread, if anything needs to be fixed, it's the puffy ack that does continue to fire at your from behind mountains and also when "out of sight". Not that I die to it that often ... it's just bloody annoying.
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A simple solution is "don't fly into ack" if you do and don't like it why do it ?
Why worry about who get's points/score for a kill your still dead, just up another plane and go back stay out of ack and kill him.
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Originally posted by xbrit
A simple solution is "don't fly into ack" if you do and don't like it why do it ?
Why worry about who get's points/score for a kill your still dead, just up another plane and go back stay out of ack and kill him.
OH COME ON XBRIT !!! ... geeeeesh ... that makes way too much sense. That type of thinking is not allowed when playing this game.
GET WITH THE PROGRAM FOOL !!!
Your supposed to do something stupid ... piss and moan about it ... and blame it on someone or something other than yourself.
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Don't be a fool slapshot. It isn't about doing something stupid... That being said...death is punishment enough. That doesn't negate the fact that kills should be earned!!!!!!!
The other day I was gonna' roll off a CV to attack enemy ships that were running into my fleet. As my engine was starting I scored two kills.
I looked around and saw PT boats spawning and dying under the CV's guns. By the time I had my gear up there were 8 kills credited to me in the buffer.
Sorry but I didn't fire a single shot. Those kills shouldn't have been mine.
Likewise if ack shoots me on a JABO run some clown in proximity at the spawn point shouldn't get a kill.
Sheesh some of you people are *dense*.
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Originally posted by Skull-1
The other day I was gonna' roll off a CV to attack enemy ships that were running into my fleet. As my engine was starting I scored two kills.
I looked around and saw PT boats spawning and dying under the CV's guns. By the time I had my gear up there 8 kills credited to me in the buffer.
Sorry but I didn't fire a single shot. Those kills shouldn't have been mine.
Likewise if ack shoots me on a JABO run some clown in proximity at the spawn point shouldn't get a kill.
Sheesh some of you people are *dense*.
As some are wound way too tight ... yes it shows you got the "kill" ... but it wasn't scored as a "kill" ... so what's the big deal ?
It's not that we are dense ... we fully understand what is going on ... we just don't give a crap ... cause it means absolutely nothing in the grand scheme of things ... in RL or in the game.
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Originally posted by SlapShot
... we fully understand what is going on ... we just don't give a crap ... cause it means absolutely nothing in the grand scheme of things ... in RL or in the game.
Does this mean we don't get to spend those perk points in WalMart anymore ?
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Originally posted by xbrit
Does this mean we don't get to spend those perk points in WalMart anymore ?
Discontinued ... :cry
I am still waiting for the voucher for my all expenses paid trip to Fiji for "winning the warz" in Mid-War last month.
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If we carry on doing this do you think the scoremonger will keep quiet ?
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speaking of high scoring types........how does shawk constantly stay in the top 5 every tour? I never see him in bombers and rarely in GVs and always in Spit16 or Chogs......
Ive never really paid alot of attention to the details of scoring........but I do wonder if there is a certain trick to it?
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Originally posted by Yeager
speaking of high scoring types........how does shawk constantly stay in the top 5 every tour? I never see him in bombers and rarely in GVs and always in Spit16 or Chogs......
Ive never really paid alot of attention to the details of scoring........but I do wonder if there is a certain trick to it?
There is a trick to it ... and you will never see them in bombers or GVs.
Bombers
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The best way is to bomb strats that are now behind friendly lines un-accosted ... and late at night. 1 or 2 trips in a Stuka will suffice.
GVs
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If a strat has a GV spawn to it ... that is paydirt ... else you roll to some obscure town (late at night) in an Ostie ... and/or up a Tiger/Sherman to defend a VBase ... and/or camp a spawn.
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I'll take the current system. When I die, I'm happy knowing that someone killed me, and not a computer program.
Err, to clarify before someone does it for me... given a choice between the two systems discussed, I infinitely prefer AH's. However, the best solution from a realism point of view is to have bombers manned by multiple human gunners.
The first issue of course is that it's not coded in the current version of AH. The second issue is that it probably isn't worth coding given how frequently you can get a single gunner - let alone 6 to 8.
Maybe that's a good use for the XBOX 360... a "mini Aces High" for XBox that allows players to connect to a bomber pilot as a gunner. (J/k!!!)
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Originally posted by SlapShot
As some are wound way too tight ... yes it shows you got the "kill" ... but it wasn't scored as a "kill" ... so what's the big deal ?
If that is the official answer then it mitigates my heartburn some.
It's not that we are dense ... we fully understand what is going on ... we just don't give a crap ... cause it means absolutely nothing in the grand scheme of things ... in RL or in the game. [/B]
*shrug*
Makes zero sense to me but whatever.
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Originally posted by Ghastly
I must respectably disagree with the statement that WB's Otto was "better" than the system in AH.
In AH, if you die to a bombers guns, then you were shot down by a person. It's extremely difficult for a computer system to replicate the actions of a thinking human, and as a result, WB's Otto was constantly being tinkered with, because it's just about impossible to get it "right". (Especially given the array of armament on the various bombers and fighters - what works perfectly for a particular match up is usually either too much or too little for another - sometimes WAY too much or too little. )
[/b]
Yes but that is how it should be. If you are unwilling to use the guns yourself then you have no choice but to suffer the consequences of a less-than-perfect automated gun system. It's no different than using the stall limiter. There's a tradeoff.
I think WBs otto was dialed up too high at times, but at other times was reasonable. The point is to find what reasonable is. If a plane plants itself in your six o'clock and fires away otto should absolutely kill him. If he's maneuvering OTOH then the lack of a sure thing is the price you pay for not manning the gun yourself.
JMHO.
Coming back on topic to the thread title, I'd like for kill credits to go to the ackweenies too if they did the damage, mostly so that when I'm manning a gun I can tell whether I or his own stupidity actually killed the guy.
+1
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Originally posted by crockett
You don't get any perk points for a proxie kill. The only way you get points is if you have put rounds into the other guy. Other wise it's just a kill that isn't counted for score.
So the guy gets a "extra" kill to land, but it still means nothing other than he landed the kill.
Sorry, I didn't have time to read every post to see if someone already corrected this but a proxie kill DOES affect your score/rank. It's added to your kills and improves your K/D, K/S and K/H just like any other kill, however, you DO NOT get perks for it.
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I think WBs otto was dialed up too high at times, but at other times was reasonable
The problem is (or was, it's been a while) that the very exact same settings that were reasonable for one bomber/fighter engagement would be a nearly impossible for the fighter in another matchup, but then be like playing Candyland with yet another matchup. And what was worse, it was constantly being tinkered with so you never knew what the heck the story was. One day, you'd have bombers chasing fighters down because if they got within D8 the fighter was toast - and the next day you'd have fighters ignoring enemy fighters on them in order to crawl up the bombers dead six for the "sure thing" kill.
I like this quote much better....
Yes but that is how it should be. If you are unwilling to use the guns yourself then you have no choice but to suffer the consequences of being bshot down rather than expecting a computer program to do it for you.
I just got tired of it being dinked with and it never really working right is all - to the point where I just wouldn't get near bombers. If I just wanted to fight against a computer program, I have a whole bunch of other games I can play.
I like it much better here, where it's up to a player to kill me.
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Originally posted by BaldEagl
Sorry, I didn't have time to read every post to see if someone already corrected this but a proxie kill DOES affect your score/rank. It's added to your kills and improves your K/D, K/S and K/H just like any other kill, however, you DO NOT get perks for it.
Then for the record I still have heartburn with it. Nobody should see their score improved thanks to the computer's actions with an auto gun.
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If the guy who died hadn't gone into the ack to try for that easy kill then the auto ack wouldn't have killed him , so really he deserved to die and who cares who gets the kill your still just as dead.
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Originally posted by xbrit
If the guy who died hadn't gone into the ack to try for that easy kill then the auto ack wouldn't have killed him , so really he deserved to die and who cares who gets the kill your still just as dead.
*sigh*
I don't think you're reading what I'm saying so let's try it again...
The point is........................... ... A kill is awarded to someone who doesn't deserve it.
It may not be a matter as simple as running after someone INTO ack. It may be a JABO mission where some clod sitting at the spawn gets a kill just for being close by.
That is stupid. It truly defies logic.
Come on....
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No your missing the point NOBODY CARES.
Just play, have fun and be the best cartoon pilot you can be.
Don't worry about the small stuff there are much bigger problems in life than worrying about auto ack.
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Originally posted by xbrit
No your missing the point NOBODY CARES.
Just play, have fun and be the best cartoon pilot you can be.
Don't worry about the small stuff there are much bigger problems in life than worrying about auto ack.
to add...
The player that flew into ack used his surroundings to kill an opponent.
I see nothing diff. between this, and dropping into a valley and getting the b/z weenies to THWAK into the mountain side compressed. Or if I fly into a gap in some trees and get the nme to smack into one.
Are you saying that you feel the mountain or trees should get credit for the kill?
Keep y'er alt on the ack weenies. De-ack the field, and kill 'em at your leisure.
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Originally posted by Skull-1
Then for the record I still have heartburn with it. Nobody should see their score improved thanks to the computer's actions with an auto gun.
First and for most...it takes a human player dumb enough to fly into the ack for the computer to do what you're talking about.
BTW Baldy, are you sure about that? I know that proxies show on your stats, but last time I asked, HT told me they weren't use in the scoring (which is why the number of kills won't match on the score and stat pages). I will admit it was years ago and I could be having a senior moment. :D
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Originally posted by NoBaddy
BTW Baldy, are you sure about that? I know that proxies show on your stats, but last time I asked, HT told me they weren't use in the scoring (which is why the number of kills won't match on the score and stat pages). I will admit it was years ago and I could be having a senior moment. :D
Baldy has it right. You don't get points or perks, but the kill is still a kill, so your K/D, K/S,K/H improves.
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Originally posted by Lusche
Baldy has it right. You don't get points or perks, but the kill is still a kill, so your K/D, K/S,K/H improves.
Thx Lusche....
I guess I will laff a little longer the next time I drag some weiner to the ack. :)
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Originally posted by NoBaddy
First and for most...it takes a human player dumb enough to fly into the ack for the computer to do what you're talking about.
Okay, so how do *YOU* de-ack a field in a fighter without flying through ack????????? Sorry, but try as I may, I've yet to de-ack a field without flying through *SOME* ack.
And some dweeb rolling should get credit for the computer's shootdown of you? That makes sense to you???
Sorry I ain't buying it.
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Originally posted by WMLute
to add...
The player that flew into ack used his surroundings to kill an opponent.
I see nothing diff. between this, and dropping into a valley and getting the b/z weenies to THWAK into the mountain side compressed. Or if I fly into a gap in some trees and get the nme to smack into one.
Are you saying that you feel the mountain or trees should get credit for the kill?
Keep y'er alt on the ack weenies. De-ack the field, and kill 'em at your leisure.
There is a *CLEAR* distinction between maneuvering a guy into the ground and some clown at a spawn point getting credit for a kill clear on the other side of the base when all he did was sit there.
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Originally posted by xbrit
No your missing the point NOBODY CARES.
Just play, have fun and be the best cartoon pilot you can be.
Don't worry about the small stuff there are much bigger problems in life than worrying about auto ack.
Apparently some of us care.
Just because you don't doesn't make it an invalid point.
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In the overall scheme of things......what the heck does it really matter? You don't like giving up cheap ack kills.......don't fly into the ack!!!! The ack won't bother you if you don't bother it. 'Sides....it's funny when some uber monk chases you into the ack and gives up a coup kill. :lol
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Originally posted by Skull-1
There is a *CLEAR* distinction between maneuvering a guy into the ground and some clown at a spawn point getting credit for a kill clear on the other side of the base when all he did was sit there.
Ok which is it.
1) Are you complaining about people flying to the ack and you dying after follwing them into it like an idiot and giving them a proxy?
or...
2) Diving into the ack at a field (to pork, de-ack, vulch, whatever) and dying and somebody getting a proxy kill?
The first example is no diff. than maneuvering someone into a tree. You positioned the bad guy to die doing something dumb.
The second isn't as it's just a free "kill" someone gets.
I'm confused which one you are complaining about. Your original post stated If I drag someone through ack and live, that is reward enough. I don't deserve a kill if anti-aircraft shoots down an airplane near or behind me.
Give the ack kills to the ack.
A maneuver kill in proximity is fine, but if ack blasts someone ack should score.
In the above example, you maneuvered the bad guy into doing something dumb and dying. Like I have already stated, that is no diff. than maneuvering them into a tree.
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Originally posted by Skull-1
There is a *CLEAR* distinction between maneuvering a guy into the ground and some clown at a spawn point getting credit for a kill clear on the other side of the base when all he did was sit there.
Absolutely ... but I (and maybe HT) would love to see how one or maybe you would actually write the coad and logic to make that type of *CLEAR* distinction.
The coad/logic would be extremely complex and still have all sorts of "holes" in the logic ... so it would never be *CLEAR*.
Such an effort would boil down to ROI (for me and maybe HT too) ... what is the "return on investment" for writing this logic/code in the grander scheme of things that need to be done and/or fixed in Aces High world.
I can actually answer that (for me) ... the ROI would somewhere near 0 ... it might actually make a handful of people happy compared to the 1000s that could actually give a crap.
The other 1000s would like to see new airplanes and/or improved existing airplanes ... 1000s are still waiting for CT ... so HT is gonna stop all "real" development to write a complex piece of coad that would still be a "best guess" and still have people pissin' and moanin' about such minushce.
I am sure, if HT has read this thread, he chuckles, along with saying ... "You have got to be chitting me !!!".
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Originally posted by NoBaddy
BTW Baldy, are you sure about that? I know that proxies show on your stats, but last time I asked, HT told me they weren't use in the scoring (which is why the number of kills won't match on the score and stat pages). I will admit it was years ago and I could be having a senior moment. :D
Yes. I'm positive. I'm not having a very good camp this one or last in fighters. Last night I flew a mission starting out at 1 K/S. I attacked some B-24's pinging them up but didn't get a kill and got my engine smoked. I glided onto the runway and a P-38 came in attacking the field. I just sat there until the ack got him. I was awarded the proxie and ended the sortie still at 1 K/S.
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Originally posted by SlapShot
Absolutely ... but I (and maybe HT) would love to see how one or maybe you would actually write the coad and logic to make that type of *CLEAR* distinction.
The coad/logic would be extremely complex and still have all sorts of "holes" in the logic ... so it would never be *CLEAR*.
Such an effort would boil down to ROI (for me and maybe HT too) ... what is the "return on investment" for writing this logic/code in the grander scheme of things that need to be done and/or fixed in Aces High world.
I can actually answer that (for me) ... the ROI would somewhere near 0 ... it might actually make a handful of people happy compared to the 1000s that could actually give a crap.
The other 1000s would like to see new airplanes and/or improved existing airplanes ... 1000s are still waiting for CT ... so HT is gonna stop all "real" development to write a complex piece of coad that would still be a "best guess" and still have people pissin' and moanin' about such minushce.
I am sure, if HT has read this thread, he chuckles, along with saying ... "You have got to be chitting me !!!".
Well if all of that is just too much for you code it so the ACK gets the credit.
The ack did the work not the runner or spawner.
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Well I really gotta admit you whine well.
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Originally posted by xbrit
Well I really gotta admit you whine well.
I don't consider it whining. I consider it a legitimate complaint from a paying customer. It's only "whining" in your eyes because you disagree. Well, with all due respect, you are more than free to move along any time you wish. Certainly nobody here is twisting your arm demanding you participate in this thread.