Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Getback on January 09, 2008, 07:42:51 AM

Title: Flag Double Accounts
Post by: Getback on January 09, 2008, 07:42:51 AM
I'd like to see those with double accounts flagged with a hypenated 1 or 2.

Of course you have tunes with Tunes1, Tunes2, and Tunes3. LOL. Hey I admire the guy's honesty.
Title: Double Accounts
Post by: Denholm on January 09, 2008, 09:54:27 AM
Although this is helpful in some respect, CT is being launched with the idea that you can make multiple accounts. I think making this would be unfair to HTC because they would have to re-write part of the CT code to make it work in all arenas.
Title: Double Accounts
Post by: hubsonfire on January 09, 2008, 10:09:46 AM
In what way could this possibly be helpful?
Title: Re: Flag Double Accounts
Post by: Latrobe on January 09, 2008, 11:13:51 AM
Quote
Originally posted by Getback
I'd like to see those with double accounts flagged with a hypenated 1 or 2.

Of course you have tunes with Tunes1, Tunes2, and Tunes3. LOL. Hey I admire the guy's honesty.


I've seen a tunes4 on sometimes :O .
Title: Double Accounts
Post by: Getback on January 09, 2008, 11:35:53 AM
Tunes4 LOL.

The only thing it would help is if you knew the player had multiple accounts you could look at them as a potential spy. However, they may not be spying at all.

As far as helping Hitech, I don't believe it would. As far as I am concerned, being business minded, have all the accounts you can afford.

As the category is Wish List. Hey why not throw it out there.
Title: Double Accounts
Post by: Denholm on January 09, 2008, 12:39:17 PM
Quote
Originally posted by hubsonfire
In what way could this possibly be helpful?

It would cut down on some degree of shades.
Title: Double Accounts
Post by: SlapShot on January 09, 2008, 12:46:21 PM
Quote
Originally posted by Denholm
It would cut down on some degree of shades.


And what would that accomplish ?

If you were HT and I was paying each month for 5 accounts ... why would you care ?
Title: Re: Flag Double Accounts
Post by: SlapShot on January 09, 2008, 12:50:37 PM
Quote
Originally posted by Getback
I'd like to see those with double accounts flagged with a hypenated 1 or 2.

Of course you have tunes with Tunes1, Tunes2, and Tunes3. LOL. Hey I admire the guy's honesty.


And that would ONLY work if I tried to create each account with the SAME name.

In theory I could create ... SlapShot ... HckyStik ... Puck ... Skates ... so how would the "create account" software know to start assigning hyphenated suffixes ?
Title: Double Accounts
Post by: Denholm on January 09, 2008, 12:56:42 PM
Quote
Originally posted by SlapShot
And what would that accomplish ?

If you were HT and I was paying each month for 5 accounts ... why would you care ?

Very true, that's why I figured it would be the only advantage, and to players only.
Title: Double Accounts
Post by: BaldEagl on January 09, 2008, 01:08:43 PM
Quote
Originally posted by SlapShot
In theory I could create ... SlapShot ... HckyStik ... Puck ... Skates ... so how would the "create account" software know to start assigning hyphenated suffixes ?


I think Puck's already in use  ;)

But that raises the question; what stops any player from duplicating another player's name?  I could create Getback2 and Getback3.  How does that help anything... especially you?
Title: Double Accounts
Post by: hubsonfire on January 09, 2008, 01:09:41 PM
There is still email, the bbs, PMs, in game chat, cell phones, text messaging, land lines, etc etc etc. You cannot limit or eliminate spying within the game, and even pretending that you can is absurd. Preventing people from maintaining multiple accounts only costs HTC income and customers.

And of course, there is no way for you guys to prove anyone is using these second accounts to spy in the first place, which means HTC would be changing their business practices solely because of the paranoid tendencies of a few customers. Not a good idea.

It doesn't help the players at all. All it would do is create a false sense of  security among a group that has more than enough delusions already.
Title: Double Accounts
Post by: SlapShot on January 09, 2008, 01:36:20 PM
Quote
Originally posted by hubsonfire
It doesn't help the players at all. All it would do is create a false sense of  security among a group that has more than enough delusions already.


Ain't that the truth.

I got accused of cheating the other night buy Lykiss.

He said that I glided my dead stick F6F for 20 minutes to land safely ... he timed it ...  :rofl
Title: Double Accounts
Post by: Scca on January 11, 2008, 11:23:33 AM
Though indirectly related, I would add that sometimes 2 accounts are to blame for the bull that was going on in LWB last night.  

The nits had an air base near an mne port (bish I think).  The nits were putting on a herculean effort to defend the base against a CV attack, I was there helping.  At one point, I realized the CV must be in range of one of the 8” base guns as it was within tank shot range of the town.  Since there was no shots coming from the gun, I tried to get into the gun, and noticed it was occupied.  Until we sank the CV via other means the gun was occupied and silent.   Strangely enough, at about the time the CV respawned at the port, the gun was available.  

This could have been a second account with a weak minded player holding up our defense of the base by gaming the game.  

I am thinking about getting a second account just so I could have sat in that gun until the CV returned, ruining the cheap tactics of a individual/squad/chess peice that can’t win any other way.    

Btw it did happen again. Just about the time the CV was near the base, I couldn’t get into the gun, and it wasn't firing.  I logged in frustration.

If that map comes back (it changed sometime overnight).  I will lead a mission to take the base, and sit in that gun all night if I have to.

There are lots of ways to game the game, but only those who are childish use them.  Winning with those tactics proves you are only smarter than the game, not the better player.  Imagine if you will, just how good this game could be if the designers could focus their time on improvements, instead of closing gaps because people can't play within the spirit of the rules.

Yes, I am bitter.  It's unaddressed issues like this that will cause people to leave the game, then there will be no game.

Title: Double Accounts
Post by: Lusche on January 11, 2008, 11:33:10 AM
Quote
Originally posted by Scca
Though indirectly related, I would add that sometimes 2 accounts are to blame for the bull that was going on in LWB last night.  

The nits had an air base near an mne port (bish I think).  The nits were putting on a herculean effort to defend the base against a CV attack, I was there helping.  At one point, I realized the CV must be in range of one of the 8” base guns as it was within tank shot range of the town.  Since there was no shots coming from the gun, I tried to get into the gun, and noticed it was occupied.  Until we sank the CV via other means the gun was occupied and silent.   Strangely enough, at about the time the CV respawned at the port, the gun was available.  
 


But it also could have been that the second 8" simply did not have enemy CV in it's gun arc. And the player was just waiting for being able to shoot at the enemy?

There was a similar event yesterday. Bish were attacking our port. One 8" was firing at CV, one was dead silent but manned - by me! I couldn't shoot at CV, but I didn't leave the gun as long as there were any enemies around. I had the gun pointing at maproom all the time... :t
Title: Double Accounts
Post by: BaldEagl on January 11, 2008, 11:48:14 AM
Quote
Originally posted by Scca
...ruining the cheap tactics of a individual/squad/chess peice that can’t win any other way.


I can see pointing at an individual, and maybe even a squad, but I think that implicating 1/3 of the player base is taking your frustration a bit too far.

I find it offensive that you imply, with your broad-brush, that I and other respected members (I'm not one of them) of the Bish nation can't win any other way than by the tactics you decribed.
Title: Double Accounts
Post by: SlapShot on January 11, 2008, 12:30:09 PM
Quote
Originally posted by Scca
It's unaddressed issues like this that will cause people to leave the game, then there will be no game.


Please explain, progamatically, how HT could coad against something like this ... I doubt you could come up with a precise and eloquent solution.

Also, I fail to believe that "unaddressed" issues, such as this one and others like this, will cause enough people to leave the game.

If they leave the game over something such as this ... then they are taking this game way to seriously.
Title: Double Accounts
Post by: Ack-Ack on January 11, 2008, 12:33:25 PM
Quote
Originally posted by SlapShot
Ain't that the truth.

I got accused of cheating the other night buy Lykiss.

He said that I glided my dead stick F6F for 20 minutes to land safely ... he timed it ...  :rofl



Hehe that was funny, I remember that night.  


ack-ack
Title: Double Accounts
Post by: The Fugitive on January 11, 2008, 12:43:02 PM
Quote
Originally posted by SlapShot
Please explain, progamatically, how HT could coad against something like this ... I doubt you could come up with a precise and eloquent solution.

Also, I fail to believe that "unaddressed" issues, such as this one and others like this, will cause enough people to leave the game.

If they leave the game over something such as this ... then they are taking this game way to seriously.


A simple thing would be to post "who" was manning guns. This way you can talk to who is in the gun, and should they not bother to answer, you could keep an eye on them. See if they are in a squad on the attacking team and so on.

Taking away someone ability to hide in a gun might be enough to curb this kind of activity.
Title: Double Accounts
Post by: texasmom on January 11, 2008, 01:35:51 PM
I've got a few accounts at my house. One for me, one for txdad & also used to have one for one of our kids. We each have our own computer, and sometimes play at the same time. I think txdad is listed as the nameholder on all... or at least the payment location is listed as all his.  So that would present another aspect of it. How (or why?) much time would be spent determining the reason for multiple accounts from one household.

I think the answer would probably not be in their company policing that up.
Title: Double Accounts
Post by: zoozoo on January 11, 2008, 01:45:57 PM
i have two acounts but i dont use them to spy or anything.
Title: Double Accounts
Post by: Scca on January 11, 2008, 03:16:12 PM
Quote
Originally posted by BaldEagl
I can see pointing at an individual, and maybe even a squad, but I think that implicating 1/3 of the player base is taking your frustration a bit too far.

I find it offensive that you imply, with your broad-brush, that I and other respected members (I'm not one of them) of the Bish nation can't win any other way than by the tactics you decribed.

You are correct, very sorry for painting with such a broad brush.  I let my frustration get the best of me.  

I would edit it, but that time has passed.. sir.. by gones?

Quote
Originally posted by Lusche
But it also could have been that the second 8" simply did not have enemy CV in it's gun arc. And the player was just waiting for being able to shoot at the enemy?

There was a similar event yesterday. Bish were attacking our port. One 8" was firing at CV, one was dead silent but manned - by me! I couldn't shoot at CV, but I didn't leave the gun as long as there were any enemies around. I had the gun pointing at maproom all the time... :t


I wish that was the case Lusche.  The only manned gun was the one that could have hit the CV.  About the time I thought the CV would be returning, I got into the gun to scan the area.  That was when I realized the guns arc was clearly in a position to take it out.  I could line up the town with the exact position of the CV.

As I mentioned, the CV was within tank shot range of the shore next to the town as I hit the CV with a tank round :)



Quote
Originally posted by SlapShot
Please explain, progamatically, how HT could coad against something like this ... I doubt you could come up with a precise and eloquent solution.

Also, I fail to believe that "unaddressed" issues, such as this one and others like this, will cause enough people to leave the game.

If they leave the game over something such as this ... then they are taking this game way to seriously.


There are solutions, but all have a down side.  Using rank to be able to boot someone out of a ground gun is one of them.  But again, it has it's down side.  I am sure there are other smart people who have been around for longer that may have better ideas.  I will think some more on it.

I have seen many frustrated posts on an inability for any player to remove what boils down to a spy.  This in general is what I consider unaddressed.  The game should put up some sort of road blocks to control this at least a little bit.  Spying takes away from the game, and adds frustration.

I wish I had all the answers.
Title: Double Accounts
Post by: BaldEagl on January 11, 2008, 03:29:01 PM
Quote
Originally posted by Scca
sir.. by gones?


np SCCA.  I just get tired of seeing these broad-brush statements on the BBs all the time.

There is a relatively simple way to find out who was in that gun.  Open the text buffer and the list of people on local vox comes up.  If you don't see them on the ground or in the air they might be the ones in the gun.

Which leads to the question, why aren't player ID's shown when in ship/field gun positions just like they are in anything else?
Title: Double Accounts
Post by: Spikes on January 11, 2008, 03:55:26 PM
Quote
Originally posted by Getback
Tunes4 LOL.


it is:

tunes
tunes2
tunes3
tunes4
Title: Double Accounts
Post by: SlapShot on January 11, 2008, 04:03:17 PM
Quote
Originally posted by Scca
The game should put up some sort of road blocks to control this at least a little bit.


And that is the crux of it.

If HT could devise some way to programmatically, thru coding, make the perfect decision as to who is "gaming"/"cheating", then he would have himself one piece of code that would make him millions.

Even you, as a human, with all the complex decision making that the human brain is capable of, could not prove with 100% certainty that someone was actually "gaming"/"cheating" in this instance ... you could be 99.9999% sure, but you couldn't claim 100% certainty, with the data that was available to you.
Title: Double Accounts
Post by: SlapShot on January 11, 2008, 04:04:35 PM
Quote
Originally posted by BaldEagl
np SCCA.  I just get tired of seeing these broad-brush statements on the BBs all the time.

There is a relatively simple way to find out who was in that gun.  Open the text buffer and the list of people on local vox comes up.  If you don't see them on the ground or in the air they might be the ones in the gun.

Which leads to the question, why aren't player ID's shown when in ship/field gun positions just like they are in anything else?


Does recording show who is in a "gun" ?
Title: Double Accounts
Post by: Scca on January 11, 2008, 04:19:27 PM
Quote
Originally posted by SlapShot
Does recording show who is in a "gun" ?
Nope, I tried..
Title: Double Accounts
Post by: SD67 on January 11, 2008, 06:42:07 PM
Surely the recording will show all who are active in range, that does include the gun position? I know I can chat on range when I am in the gun positions.
I'm going to give that a try next time I see/hear the gun firing at something when I'm attacking a base.
This could well be a very interesting experiment.
It's not that I don't believe you tried, I just think you may have missed something... If you filmed this episode maybe you can post the film for review maybe we can figure it out?
Title: Double Accounts
Post by: fuzeman on January 12, 2008, 06:38:04 AM
Quote
Originally posted by SlapShot
Does recording show who is in a "gun" ?


That's what I was going to suggest, run a very short clip of film. You should be able to isolate the culprit.
When found out I suggest bamboo under the toe nails. Maybe stuff them in a steel garbage can and then take a baseball bat to the can resulting in a rather loud sound similar to the 5" gunsound. This adverse therapy will result in bad memories of Shore Batteries sound causing the culprit to avoid shore batteries and 8" naval guns in the future.
Title: Double Accounts
Post by: croduh on January 12, 2008, 07:50:02 AM
Quote
Originally posted by hubsonfire
There is still email, the bbs, PMs, in game chat, cell phones, text messaging, land lines, etc etc etc. You cannot limit or eliminate spying


Funny how you know it all...:noid



hehe jk:lol




Or am i?
Title: Double Accounts
Post by: Blammo on January 12, 2008, 06:11:00 PM
Look, it has been said, but what would ultimately be the point/benefit of this?  It is a game at at the end of the day...it is just a game.  Someone wants to take the time to run a second account and that is how they "have fun" then live and let live.  Why should we force a change in someone else's perception of fun to me your perception of fun?  You don't like it because they have a shades account.  Does any really believe it is happening to such a degree in AH2 that it warrants to time, effort and $$$ to create a code solution?

Let the other guy have fun...be smarter and figure a way to beat him at his own game. :aok