Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: wrag on January 11, 2008, 05:07:05 PM
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OK
Been watching this for years now and thinkin it's REALLY BOGUS!
Someone shoots a plane and that plane catches fire, then flys around for several minutes shooting at people.
The pilot feels NOTHING from the HEAT!
Have any of you ever been NEAR an Avgas or JP fire?
That stuff burns HOT!
Why you think the crash crew people wear those suites?
Don't believe me?
If there is a military airbase near you go see someone there (Provost Marshall) perhaps.
Get permission to be NEAR a crash crew practice.
Ask them to let you approach the fire.
IF they let you you will see what i'm talkin about!
I have a suggestion to make to HiTech and company regarding plane fires.
I'm pretty sure that there is a subroutine used for planes on fire, or for even selecting a plane that will catch fire after it is shot.
How about adding in a subroutine that is connected to the your plane is on fire subroutine!
This subroutine would do the following.
If the fire is on the left wing it would MAKE the pilot and the view move right.
If the fire is on the right wing it would make the pilot and the view move left.
ETC.
This would start within 5 seconds of the aircarft on fire?
The LONGER the flyer remains in the cockpit the more often and frantic the pilot, and view, would move around in the cockpit!
This would make flying and firing from a burning plane more difficult!
And IMHO make AHII even more realistic.
And remove this bogus suicide pilot feels no pain from the fire effect.
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hmmm....this could be good. might make an end to flaming zekes.
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Originally posted by wrag
OK
Don't believe me?
If there is a military airbase near you go see someone there (Provost Marshall) perhaps.
Get permission to be NEAR a crash crew practice.
Ask them to let you approach the fire.
IF they let you you will see what i'm talkin about!
think I'll just take your word for it.
But good idea doing something about the no consequences flaming birds
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Why not just make it so they can not use there guns. This way they can at least atempt to ditch. And if the guy that put em on fire wants the full kill, then he needs to go after him and finish him off.
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When your flying and the plane catches fire are you sure that a pilot would feel it? I mean your going on average over 200mph so the fires is being blown back. I can see when the planes not moving that yes the pilot would feel it.
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Either way works for me.
IMHO the current setup, plane on fire and person flys plane around and shoots people with no problems till it explodes, is just WRONG!
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Originally posted by trax1
When your flying and the plane catches fire are you sure that a pilot would feel it? I mean your going on average over 200mph so the fires is being blown back. I can see when the planes not moving that yes the pilot would feel it.
That 200 mph wind will increase the HEAT and rate of burn, it will FEED the flames.
If your going fast enough the flames MIGHT trail after the plane but 200 mph is probably not fast enough.
Things are getting consumed in that fire.
MAYBE if the fire is far enough away from the cockpit the pilot wouldn't feel it but if it's in close like the wing root it's gonna get REAL hot in that cockpit fast!
Also the heat involved literally causes aluminum and aluminum alloys to BURN!
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Yeah but still, I'd rather see HT working on something else like getting CT up.
Plus remember, in real life if that plane was on fire that pilot wouldn't just move over, he'd jump.
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no they should get about 30 secounds to bail and then they expload
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That's a little unrealistic though. An aircraft will certainly burn for a while before it explodes, it will however get more uncomfortable and lose increasing amounts of aerodynamic capability as the flames progress.
Fire just doesn't support an aircraft the same way as clean air does.
I'd like to see at least a decrease in controllability, something to encourage the pilot to bail or ditch his crippled bird for sure
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Originally posted by wrag
That 200 mph wind will increase the HEAT and rate of burn, it will FEED the flames.
If your going fast enough the flames MIGHT trail after the plane but 200 mph is probably not fast enough.
Things are getting consumed in that fire.
MAYBE if the fire is far enough away from the cockpit the pilot wouldn't feel it but if it's in close like the wing root it's gonna get REAL hot in that cockpit fast!
Also the heat involved literally causes aluminum and aluminum alloys to BURN!
this is somewhat true, more air with enough fuel will make a bigger fire, but starve a fire from either and it will extinguish, as in ww2 some bomber pilots would dive at rediculous angles to "lean" out the fire and extinguish it. it did work, but can cause compression of aircraft, or fatal blackouts, or the pilot just isnt strong enough to pull out, but it did work, and some pilots made it home using this method
i think it would be a good idea also, as being shot down by a zero you lit on fire 2 minutes ago can cause blood pressure to rise lol
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i think zekes catch fire tOO easy
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Originally posted by SFCHONDO
Why not just make it so they can not use there guns. This way they can at least atempt to ditch. And if the guy that put em on fire wants the full kill, then he needs to go after him and finish him off.
The answer quoted is the right answer...
1. It allows the "coolness" of a flying and burning plane...excellent visual.
2. It takes the plane out of the fight... This would be reality.
3. It does allow the pilot time (albeit short) to land or bail or whatever, short of exploding in mid air.
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When Pappy Boyington's F4U caught fire, he said it was like being inside of a furnace, and he had to bail out due to the pain and intensity of it.
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I think the best gameplay compromise could be achieved if the cockpit quickly filled with smoke that got more and more opaque till you couldn't see at all.
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What about in the case of buffs? Sure, the people near the flames would be affected, but others (those not near the fire) would not. That means that in a buff (and maybe some other planes) that the gunners could keep flying, pilots could keep flying.
Far this reason I like the 30 (or 20 or 15, etc) seconds and boom rule. That way everyone knows that a flaming bird is going to go away fairly quickly. You could even do it this way: 30 seconds to boom once fire starts; after 10 seconds, guns go inop; after 20 seconds the engines fail; 28, 29, BOOM!!!
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Originally posted by Citabria
I think the best gameplay compromise could be achieved if the cockpit quickly filled with smoke that got more and more opaque till you couldn't see at all.
This is the best idea ... maybe HT could reuse some of the black-out/red-out code to achieve this.
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Another good reason to fly the 38. It keeps the fire away from the cockpit :)
(http://i152.photobucket.com/albums/s199/guppy35/Burner.jpg)
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I shot a P47 near the wingroot with the maingun on a Firefly. The Jug burst into flames, and flew around for 6 minutes.
Yeah, the damage model where fire is concerned is a little lacking.
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why not just have the cockpit fill with smoke and flames .thereby obstructing the view
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Ya fill up the cockpit with flames, and turn off controls except bail out.
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Originally posted by Guppy35
Another good reason to fly the 38. It keeps the fire away from the cockpit :)
(http://i152.photobucket.com/albums/s199/guppy35/Burner.jpg)
new rocket propelled p38 :aok
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Originally posted by hubsonfire
I shot a P47 near the wingroot with the maingun on a Firefly. The Jug burst into flames, and flew around for 6 minutes.
Yeah, the damage model where fire is concerned is a little lacking.
Dang, Jug survived a 76mm hit? Awesome.
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seems as the pilot would be in the process of being cooked in a furnace if they stayed in the cockpit their ability to manipulate the controls would be diminished.
combining the "do not move your controls so rapidly" code with the fire damage would be a logical step towards more realistic behavior from aircraft on fire.
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The planes you people see flying around for minutes on fire are bugs. Planes that actually are on fire explode after about 30 seconds.
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I've been in a flaming zeke. I can tell you you get way longer than 30 seconds.
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AH zekes have a thick layer of asbestos over their rice paper and bamboo.