Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: Anaxogoras on January 13, 2008, 01:27:41 AM

Title: FLAK gv's
Post by: Anaxogoras on January 13, 2008, 01:27:41 AM
I find it easy enough to kill FLAK gv's with bombs and rockets, but strafing is almost out of the question unless the driver is distracted by someone else.  Some of these FLAK drivers are such good shots they kill me before I'm even in guns range.

If you have any tips on how to kill FLAK gv's without bombs or rockets, I'd love to hear them.  If I just have to stay the f* away from FLAK gv's, that's cool too.:cool:
Title: FLAK gv's
Post by: AirFlyer on January 13, 2008, 01:46:00 AM
If you have two people it can be a lot easier. Since tracers are forcibly on for Ostwinds you always know when there shooting. If you can get one person to distract him you can dive down and load him up with bullets. Although your not likely to kill him this way, you can knock out his turret. Tanks are probably the best way to kill Ostwinds. You can easily blow one up with the turret before the Ostwind is anywhere close to in range.
Title: FLAK gv's
Post by: DoNKeY on January 13, 2008, 01:54:17 AM
Why kill them?  I land, and see how close I can taxi to them while they're shooting other friendlies.  If I can, I like to try to circle them, and if I have rockets...:D

donkey
Title: FLAK gv's
Post by: Latrobe on January 13, 2008, 02:20:36 AM
Fire a short burst just inside 1.0K and pull away if they're shooting at you. If they ain't then keep shooting :D .
Title: FLAK gv's
Post by: KgB on January 13, 2008, 02:46:37 AM
ten 20mm rounds is enough to disable the flack,just dont be a hero.
Attack them when they shoot at someone else.
Title: FLAK gv's
Post by: Sketch on January 13, 2008, 09:08:56 AM
Use a Yak-9T or an IL2... Climb up and dive straight down on them, doa quick burst and break off at about 800 to 1k out.  A few rounds form the IL2 will take out the gun quick, or just one round from the Yak9T will do it.  Just takes some practice is all...
:aok
Title: FLAK gv's
Post by: Anaxogoras on January 13, 2008, 09:15:43 AM
I took up a HurriIID yesterday with the plan to fire from 1k yards out and then pull off.  I was dead before I pulled the trigger!:cry :lol
Title: FLAK gv's
Post by: moot on January 13, 2008, 09:30:22 AM
If you can reach 1.5K in a B25H, you can blind Ostwinds with the 50s.   If their turret survives, you can just put one howitzer shell into them from point blank.

Long range shots with the Howitzer only work with enough negative angle so that the shell doesn't lose too much speed.  A shot into the turret will almost always disable it regardless of the angle (in my experience), but that's a pretty tough shot to make from beyond 2K.
Title: FLAK gv's
Post by: SlapShot on January 13, 2008, 10:41:01 AM
If you not flying a plane that is specifically designed to kill vehicles ... well your just batting crap against the tide.

What I do to Ostis, when flying a .50 cal plane, is to drop directly on top of them ... a 90 degree dive ... and lay a boatload of .50 cals into the turret ... works almost everytime to smoke the gun. Notice, I said "drop" ... not "dive" ... you must watch your speed in this 90 drop, cause you still have to pull out safely. It takes some practice.

Why the 90 degree drop ? ... cause it is harder for an Osti to fire up at 90 degrees.
Title: FLAK gv's
Post by: Lusche on January 13, 2008, 10:46:14 AM
Quote
Originally posted by Anaxogoras
I took up a HurriIID yesterday with the plan to fire from 1k yards out and then pull off.  I was dead before I pulled the trigger!:cry :lol


Hurri D is just the wrong plane to do that. It lacks the required volume of fire, which is much more important than the killing power of the individual round.
The Il-2 is maybe best suited to gun down Ostwinds. While it's 23mm's are not much better that  a barrage of 6 or 8 .50 cal's for that particular role, it is capable of surviving a 37mm hit.
Title: FLAK gv's
Post by: hubsonfire on January 13, 2008, 01:37:36 PM
If you know you're going after Ostwinds or M16s, take a minute to set your convergence out as well. All of the above are effective tactics, in my experience. I personally prefer Il-2 and B-25, with the Il being, IMO, the most effective of the bunch.
Title: FLAK gv's
Post by: llama on January 13, 2008, 06:32:17 PM
Quote
Originally posted by moot
If you can reach 1.5K in a B25H, you can blind Ostwinds with the 50s.   If their turret survives, you can just put one howitzer shell into them from point blank.
 


You know, that's a pretty good idea.

I've never put two and two together, but I can't remember the last time an Osti got my B25 when I use using the Machine Guns instead of the cannon. Now that I picture it from the Osti's point of view, all my tracers would surely make visibility tough for the Osti gunner...

Hmmmmm.

-Llama
Title: FLAK gv's
Post by: stodd on January 13, 2008, 07:56:48 PM
if the flak isnt shooting at you then fly over him at 2 or 3 k then cut ur engine and dive on him as vertically as possible. I find that by doing this they wont hear you coming until ur bullets are hitting him which should hopefully give you enough time to disable his turret.
Title: FLAK gv's
Post by: splitatom on January 13, 2008, 08:51:10 PM
i go in on the deck shoot the 37 into the tank
Title: FLAK gv's
Post by: Wolfala on January 13, 2008, 11:13:16 PM
Quote
Originally posted by moot
If you can reach 1.5K in a B25H, you can blind Ostwinds with the 50s.   If their turret survives, you can just put one howitzer shell into them from point blank.

Long range shots with the Howitzer only work with enough negative angle so that the shell doesn't lose too much speed.  A shot into the turret will almost always disable it regardless of the angle (in my experience), but that's a pretty tough shot to make from beyond 2K.


Not to bring up an obvious point - but doesn't blinding them work both ways? I do it with no-tracers so they have to think where its coming from. With the 25H, if I'm more then 20 feet off the deck then i'm too high. By all means aim for the turret - but do it in such a way that they cannot see your icon until you are on the egress.
Title: FLAK gv's
Post by: Bruv119 on January 14, 2008, 04:03:13 AM
In my humble opinion the IL2  is the best for strafing flaks.  However the same rules apply in any plane.  Get some height from above.  Any plane that comes low straight at a flak will most likely be killed.   I would say spend some time in a ostwind and observe how people go about it.

Technique and practice  weighs far more than "which" plane.
 


The hurri2d is my favourite for busting tanks.  Panzers are easy meat.  The others will die with enough rounds in the right place.
Title: FLAK gv's
Post by: moot on January 14, 2008, 04:14:44 AM
Wolfala, that definitely improves your chances, but I was assuming the ostwind knows what it's doing: It has its engine off and is scanning the skies for attackers by sight and sound.

Coming in with the engine off on the deck is the stealthiest way, but the 25H is slow enough that you are betting on not being seen during the 3.5K visible icon range during approach and not having to make any evasives during or after the pass.  That's pretty risky :D
Title: FLAK gv's
Post by: stroker71 on January 14, 2008, 07:19:24 PM
The best way to deside is get in a flak and see first person what works and what doesn't.  Thats how I figured out how to shoot down bombers by flying bombers.  I generally kill planes with flaks when they have no ords without much sweat.  

The attack that gets my turret more offen is the multi-attacker and the straight down attack.   Both are hard to defend against.
Title: FLAK gv's
Post by: Wolfala on January 15, 2008, 10:37:47 PM
Quote
Originally posted by moot
Wolfala, that definitely improves your chances, but I was assuming the ostwind knows what it's doing: It has its engine off and is scanning the skies for attackers by sight and sound.

Coming in with the engine off on the deck is the stealthiest way, but the 25H is slow enough that you are betting on not being seen during the 3.5K visible icon range during approach and not having to make any evasives during or after the pass.  That's pretty risky :D
[/QUOTE


Risk is part of the game if you wanna sit in that chair my friend. We've both been defending against GV's at the same time - so we know how effective a can-opener the 25H can be.
Title: FLAK gv's
Post by: nirvana on January 16, 2008, 06:33:20 PM
90 degree, straight, vertical dive.  Just don't forget to pull back;)
Title: FLAK gv's
Post by: Spikes on January 16, 2008, 06:39:21 PM
When I'm in my 234 over a spawn, I kill the flak, go into a climb with RATOs, shut engines off. When you shut the engines off the flak doesn't hear you, meaning you can dive down with ease.
Title: FLAK gv's
Post by: moot on January 16, 2008, 06:41:03 PM
Yep Wolfala, that's right :)  I aimed that post at the average player.