Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SirLoin on January 13, 2008, 06:29:22 PM

Title: Troop Captures
Post by: SirLoin on January 13, 2008, 06:29:22 PM
How about the person who's transport(and is still alive in c47/m3/jeep/lvt2) & has the most troops enter the maproom gets credit for the capture?
Title: Troop Captures
Post by: BiGBMAW on January 13, 2008, 06:49:34 PM
no...its the last one in the door!!!!!


Stop worrying about your "rank"......whaaaaaaaaaaaaaambulanc e

You want them to spend time on coding that?..Lord save us
Title: Troop Captures
Post by: crims on January 13, 2008, 06:58:15 PM
Not a bad Idea......Well he will the most damage gets the Kill :noid :noid

Crims

479th Raiders FG
Title: Troop Captures
Post by: E25280 on January 13, 2008, 07:29:37 PM
Quote
Originally posted by crims
Not a bad Idea......Well he will the most damage gets the Kill :noid :noid

Crims

479th Raiders FG
You do have to admit that there is a lack of consistency in the logic of killing aircraft vs. killing objects (maproom included).

I never really thought / cared too much about it, but the inconsistency is there nonetheless.
Title: Troop Captures
Post by: FiLtH on January 13, 2008, 11:23:46 PM
LOL I thought it worked that way already!!! Learn somethin new everyday
Title: Troop Captures
Post by: john9001 on January 14, 2008, 08:08:41 AM
i think all attacking players in the immediate area should get capture credit, they all helped, or tried to help.
Title: Troop Captures
Post by: RELIC on January 14, 2008, 08:52:08 AM
Sounds like a good idea to me SirLoin - but would (or should) this apply if the first goon got 6 troops in, then died or landed, and someone else got four more in?
Title: Troop Captures
Post by: Bucky73 on January 14, 2008, 08:55:11 AM
Quote
Originally posted by BiGBMAW
no...its the last one in the door!!!!!


Stop worrying about your "rank"......whaaaaaaaaaaaaaambulanc e

You want them to spend time on coding that?..Lord save us


Agreed

sheeeeesh:rofl
Title: Troop Captures
Post by: AWwrgwy on January 14, 2008, 10:24:56 AM
But, you have to admit, it's not really the first nine that matter.  It's the last one that counts.



wrngway
Title: Troop Captures
Post by: Shuffler on January 14, 2008, 10:33:15 AM
If I up troops it is generally to go to the base of capture and watch... I supply popcorn and a movie if the capture takes long.
Title: Troop Captures
Post by: Ghastly on January 14, 2008, 11:07:35 AM
Don't all ground targets work this way?  I'm virtually positive that the other day when I dropped on a VH, but missed by just enough to leave it up, and the guy behind me strafed it the rest of the way down with his 50s and he must have gotten the credit for taking it out (I didn't, I'm pretty sure).

Not complaining, just stating that as far as I know that the way it is for all non player target objects, so it's really not that inconsistent.

Title: Troop Captures
Post by: 5PointOh on January 14, 2008, 11:20:05 AM
Quote
Originally posted by RELIC
Sounds like a good idea to me SirLoin - but would (or should) this apply if the first goon got 6 troops in, then died or landed, and someone else got four more in?


What if:

Goon A-->5 troops in 5 troops die.
Goon B-->5 troops in 5 troops die.

Both Goon A and B survive.  Do the both Gooners get the the perks or do they split the capture.  Call it a half cap
Title: Troop Captures
Post by: BaldEagl on January 14, 2008, 11:45:03 AM
Quote
Originally posted by Ghastly
Don't all ground targets work this way?  I'm virtually positive that the other day when I dropped on a VH, but missed by just enough to leave it up, and the guy behind me strafed it the rest of the way down with his 50s and he must have gotten the credit for taking it out (I didn't, I'm pretty sure).

Not complaining, just stating that as far as I know that the way it is for all non player target objects, so it's really not that inconsistent.



They get the xxx destroyed message for finally taking it out but you each get credit for the amount of damage you did to the object.
Title: Troop Captures
Post by: RELIC on January 14, 2008, 11:48:18 AM
Quote
Originally posted by BaldEagl
They get the xxx destroyed message for finally taking it out but you each get credit for the amount of damage you did to the object.


Really?  I thought you didn't get any damage credit unless the object was destroyed.
Title: Troop Captures
Post by: BaldEagl on January 14, 2008, 11:53:47 AM
Quote
Originally posted by RELIC
Really?  I thought you didn't get any damage credit unless the object was destroyed.


Nope, you get damage points for every round you put into an object as long as you're in attack, bomber or GV mode.
Title: Troop Captures
Post by: Shuffler on January 14, 2008, 11:57:22 AM
Quote
Originally posted by 5PointOh
What if:

Goon A-->5 troops in 5 troops die.
Goon B-->5 troops in 5 troops die.

Both Goon A and B survive.  Do the both Gooners get the the perks or do they split the capture.  Call it a half cap


Goon B gets the cigar.....
Title: Troop Captures
Post by: Fulmar on January 14, 2008, 12:35:49 PM
Quote
Originally posted by john9001
i think all attacking players in the immediate area should get capture credit, they all helped, or tried to help.


Field vulchers don't need any more points :lol
Title: Troop Captures
Post by: Castedo on January 14, 2008, 01:27:29 PM
Title: Troop Captures
Post by: Shuffler on January 14, 2008, 02:07:19 PM
Quote
Originally posted by Castedo







Nice post Cast... however I think most can see right through your meaning.
Title: Troop Captures
Post by: zoozoo on January 14, 2008, 03:51:53 PM
move to wishlist
Title: Troop Captures
Post by: Banshee7 on January 14, 2008, 04:01:21 PM
Quote
Originally posted by Shuffler
Nice post Cast... however I think most can see right through your meaning.


:rofl :lol :rofl :lol
Title: Troop Captures
Post by: CAP1 on January 14, 2008, 07:07:46 PM
Quote
Originally posted by john9001
i think all attacking players in the immediate area should get capture credit, they all helped, or tried to help.


:aok :aok