Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: DEAR98 on January 18, 2008, 07:59:01 PM
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well what plane makes you you heres myn the ME329
i dont care that it never got past flight test but it looks damn good
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234.
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Toss up between the 109 and the P-51. 109 because its my favortie plane to fight in, P-51 for personal reasons. :aok
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Any and all Spitfires!
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Easy, the P-38.
donkey
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190A-8 & C.205:cool:
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In soviet russia, plane is you!
Sorry couldnt resist
I like the IL-2
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The Bf 109, for sure.
Though if I actually had to fight in one (in the war) I'd be wanting a Fw 190 D9.
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not that I EVER fly them in here, but i've always had a love for FW's.
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Fw190. All variants.
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Always thought there was something very sinister about the 190s and 109s. Something about the designs just says, "warbirds".
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190D9
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Ta152H.
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Ta152H.
Bugatti P100.
The Mig9 is very sexy too.
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the one that I am blowing up...I am equal oppourtunity.
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Yak
...-Gixer
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Me ? I think you mean Ar234.
Mine's the Spitfire... I like the earlier variants like the Vc or even IX sometimes. Too bad we don't have a +16 lb. boost Vc anymore.
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I'm sort of fond of the F4-E myself.
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spitfire, but then, i'm biased :D
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probably the quad of speeders p47,p51,mossie,190(sometimes)
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P38 (all versions)
P-51 (all versions)
F4U (all versions)
In that order
#S# Banshee7
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In game the P38. I started out a Spit dweeb due to a long fascination with the history of the Spitfire. Got to know some good 38 sticks and learned a lot. Scenarios and squad stuff kept it to the 38 and with the arrival of the 38G it wasn't going to change :)
My fascination with P38 pilots and units was due to AW and AH. Not prior to.
(http://i152.photobucket.com/albums/s199/guppy35/CorkyJr.jpg)
Outside the game it's been Spitfire XIIs and the pilots of 41 and 91 Squadrons since 1980
Some of the Spit XII pilots of 41 Squadron debriefing in the summer of 43 at Friston
(http://i152.photobucket.com/albums/s199/guppy35/FristonDebrief.jpg)
The 90s brought the B24 and the 454th BG and the Richard Fry crew. They went down over Vienna February 14, 1945. I got to research the crew for the brothers of both the co-pilot and pilot who were killed.
(http://i152.photobucket.com/albums/s199/guppy35/FryCrew.jpg)
And a buddy in AW put me on to the Guynn crew after a guy found an ID bracelet on a French beach and wanted to know the story. I got lucky and found the story of that crew that went down April 27, 1944 so the B17 and the 447th BG mean a lot to me. It's always about the people more then the machines in the end.
(http://i152.photobucket.com/albums/s199/guppy35/GuynnCrew2.jpg)
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1
0
9
:aok
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A6M (All models)
Great looking plane, never would of dared to fly it in the war. :aok
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Guess.
ack-ack
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190d9 and spit16 woooooooooot:aok
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Bf 109G series.
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The mighty Hellcat, it does everything.........just not very good! That's me.
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109.
<-- Luftwabble nut :p .
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Originally posted by Ack-Ack
Guess.
ack-ack
Wit that name.... Field Gun? :rolleyes:
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F6F / FM2
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Bf 109 G-2,
More precisely... Werkenummer 14718, in FAF as MT-201, original code RF+UN, :cool:
That's me.
I know it did not have wing cannons, but mine often does :rolleyes:
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Originally posted by SlapShot
F6F / FM2
And some F4U Sprinkled in for good measure. Man I miss my old AHI FM2...
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The SBD-2C helldiver or "son of a ***** 2nd class"
(http://i201.photobucket.com/albums/aa211/crzwhiteboy1121/NAUL02019.jpg)
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Ki-100 y FW190-A5
Although overall the ki100 had no real benefit over the 61 due to drag etc it was still a damn cool aircraft. And I've just always loved the a5 in AH :)
:noid :noid :noid
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Originally posted by GooseAW
And some F4U Sprinkled in for good measure. Man I miss my old AHI FM2...
I am confused ... what do you miss about it ?
I remember when Pyro disabled WEP until Bodhi produced documentation that the FM2 truely did have WEP ... outside of that I don't remember anything different about it from then, until now.
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Mosquito FB.Mk VI
Spitfire LF.Mk VIII
Secondaries:
A6M5
Bf109F/G
Fw190A
Ki-84
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(http://www.angelfire.com/fm/compass/K61.jpg)
or
(http://www.nasm.si.edu/research/aero/aircraft/images/lockheed_p-38.jpg)
Those two describe me after almost 6 years of playing AH.
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Chicks dig gullwings.
HONK!
Gooss
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(http://www.century-of-flight.net/Aviation%20history/photo_albums/images15/6.jpg)
LaGGs/Las
(http://aviationartstore.com/images/photo_yak9_inflight.jpg)
Yaks/Migs (Mig not pictured)
Air war over Eastern Europe in general. Grossly neglected when in fact more Luftwaffe fought and died agains the Soviet Union and the VVS in the dirty, low, and gritty war over this front then against the more glamorous and (more american) war against the British and Americans in the west high up above the clouds. And until numbers, technology, and training caught up there was a long period where Soviet fliers were clear underdogs against their foes. I'd like to see more planes of this period, LaGGs, Yak 1s, etc.
And when it comes to being just beautiful aircraft it is pretty difficult to compete with the later Yakovlevs in my opinion.
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That's what we need most.
Italian fighters, and Axis transport and more VVS aircraft. With only the 4 Soviet fighters to represent one of the 'Big Three', the game's going to need a few more planes.
I'd like to see a Mig-3 fly around every now and then.
Karnak,
I've been wanting to go back to the Spitfire VIII but I haven't found the time to pay then play yet.
Is there anything in particular you find handy about the Spitfire VIII over the IX in terms of handling? I know the VIII we have performs better due to the Merlin 66, but most prefer the IX's near-flawless handling. How do you find the handling in combat with the wing tanks drained? At 25% it's just a few pounds less but in offline testing, the VIII seems to handle just like the IX once that extra fuel in the wings and main bottom tanks is used up.
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F4U speaks for it self no more needed
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Yak9T and the business end of the 37mm hub cannon.
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P-51 (Merlin Powered)
(http://www.daveswarbirds.com/usplanes/photos/p51group.jpg)
P-61 (How could you not like this plane)
(http://www.warbirdsresourcegroup.org/URG/images/p61-1.jpg)
and the A-20 Havoc
(http://americanhistory.si.edu/militaryhistory/img/graphics/279_l.jpg)
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C-47
im big slow and things just drop out my rear.
:aok :rofl :rofl :rofl
seriously ive always loved the p47 (flying tank er armory)
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(http://www.kilroywashere.org/09-Images/Woody/me109.jpg)
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Originally posted by thndregg
Yak9T and the business end of the 37mm hub cannon.
After reading Soda's for a bit I took out a -9T and found some bombers.
He was dead on about destroying those heavies from 800 out with one or two rounds, much to my delight.
Slow though, so not really suited to a chase.
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I always had a thing for the Dora and the Pony Bravo, but what I realy like the most other than it saw no combat was the Do-335.
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F6F and any P-47
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Originally posted by SlapShot
I am confused ... what do you miss about it ?
I remember when Pyro disabled WEP until Bodhi produced documentation that the FM2 truely did have WEP ... outside of that I don't remember anything different about it from then, until now.
You must not have flown it much then. Historically accurate or not, the guns were much more deadly back then. The day it changed over to AHII it was instantly different as were many other planes. That's all....
edit: Just for grins I looked back at the stats I went from average monthly kills in the FM2 of about 380 with a high monthly kills of 535, to an average in the low 100s in the FM2. Of course I had begun to favor the F6F (among others) at this point for furballing simply because of the better leathality. IIRC this was probably due to whatever change they made in the .50 cal.
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Im a P-47 :D
im 6 foot 1, and am bout 185lbs, and in fights, im one of those guys that can take alot then deck you in the face and u just drop :D
-BigBOBCH
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Goos:
I remember this being discussed a lot at the time of the AH2 transition -- but as I recall, the programmers swore that the gun modelling had not changed with the version switch. The big change that LOOKED like a drop in guns effectiveness came from the introduction of smaller (and much more realistic) "hit boxes." And there was not, to my knowledge, targeted changes to single planes' gun effectiveness. The complaints came from everybody!
From my understanding, what happened to give that impression of decreased killing power was this:
In AH1 planes' structures were broken down into fewer and thus larger "boxes" for damage assessment purposes. The boxes were not only larger because they covered bigger portions of the surface, but HTC gave credit for near misses. In essence, there were larger bubbles both on the planes' surfaces and extending from the surfaces into what looked like air
In AH2, planes were broken down into more damagable areas. That meant each one was smaller, so the same spread of hits would now be divided between several damage columns without any one of the columns surpassing the threshold for critical damage. That made it look like the hits did less damage, when what really happened was that the same damage was just spread out.
On top of that, in AH2 your rounds had to be much closer to actually hitting the target get credit.
That combination of effects meant that EVERYONE'S hit percent dropped; that it was much, much harder to get kills at long range (800 yards was pretty routine from good shots); and that people felt the guns were weaker. After all, things didnt blow up as easily as they used to! However, the reason was not weaker guns, or changes in plane performance. It was increased sophistication of the damage model.
And in any case, it's way more realistic. In real life, most shots were inside 200 yards. In real life, even "stable" gun platforms had noise and vibration issues we can't even imagine..just watch some of those gun camera films, and see how everythign jumps around....can you imagine keeping the pipper rock solid in those conditions?
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Agreed, I vaguely remember all the discussion back then. Wasn't it a hoot takin a wing off of runner at d1200 :D
My point was the FM2 suffered greatly imo due to the changes. And that I was more than qualified to make the observation to reply to slapshot's post. Again......man I miss my AHI FM2!:p
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Originally posted by GooseAW
You must not have flown it much then.
:D
I tried the FM2 in ...
Tour 31 ... 197 kills
Tour 32 ... 247 kills
Tour 33 ... Put the FM2 back in the hanger, but dabbled around with it here and there.
Dusted off the FM2 at Tour 72 and it's pretty much been my main ride since then.
Considering the amount of hours I put into this game now, compared to what I was putting in back the the Tour 30 time frame ... I have no problem wacking planes out of the sky, with reasonable numbers, in my good 'ol gray/white FM2.
When we did switch over to AH II, yes, the gunnery aspect changed, and scoring kills did become more difficult than in AH I due to the finer granularity of the "hit" surface of the AH II planes ... but as far as I am concerned, the only change that the FM2 suffered was the removal of WEP as I pointed out in my previous post ... and thankfully it got it's WEP back.
Oh ... and I don't have much time in the HellCat either ... ;)
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In AH1 thin targets, such as wings from behind level, had a hit box significantly larger than the actual visual in the game. In AH2 the damage detection now matches the polygons of each aircraft exactly. This has made long range dewinging a lot harder than it was in AH1.
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Originally posted by Karnak
In AH1 thin targets, such as wings from behind level, had a hit box significantly larger than the actual visual in the game. In AH2 the damage detection now matches the polygons of each aircraft exactly. This has made long range dewinging a lot harder than it was in AH1.
Karnak ... I'm not trying to be difficult here but HT has emphatically stated in the past that AH has NEVER had a "hit bubble"/"hit box".
It has always been what you described ... the damage detection matched the polygons of each aircraft.
The amount of polygons or detectable "hit surface" became more granular with AH II.
For simplicity sake ...
A wing contained 4 polygons in AH I ... hits registered more quickly within those 4 polygons and a failure would come more quickly.
A wing now contains 16 polygons in AH II ... now the "failure" area has quadrupled ... and it takes more specific hits to more specific polygons to create a "failure".
At least that is my understanding when this subject was heatedly discussed back when AH II was released.
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Originally posted by SlapShot
:D
I tried the FM2 in ...
Tour 31 ... 197 kills
Tour 32 ... 247 kills
Tour 33 ... Put the FM2 back in the hanger, but dabbled around with it here and there.
Dusted off the FM2 at Tour 72 and it's pretty much been my main ride since then.
Considering the amount of hours I put into this game now, compared to what I was putting in back the the Tour 30 time frame ... I have no problem wacking planes out of the sky, with reasonable numbers, in my good 'ol gray/white FM2.
When we did switch over to AH II, yes, the gunnery aspect changed, and scoring kills did become more difficult than in AH I due to the finer granularity of the "hit" surface of the AH II planes ... but as far as I am concerned, the only change that the FM2 suffered was the removal of WEP as I pointed out in my previous post ... and thankfully it got it's WEP back.
Oh ... and I don't have much time in the HellCat either ... ;)
I know you have some time in it thus the reason for me looking back at my stats. I had more back in AHI than possibly anybody. I miss it because it was a brute for whatever reason and that fact changed with AHII. I am not saying it isn't a great bird now, for those of us that know what it's capable of and how to reach those capapbilities. I am simply stating that I miss it because it was much better against the competition then, than it is now. So, hopefully you are no longer confused. :noid
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Anything with spinners and curb finders are cool with me :D
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Originally posted by SlapShot
HT has emphatically stated in the past that AH has NEVER had a "hit bubble"/"hit box".
Yep, Pyro said it too.
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In AH1 the hit detection model was not fine enough to exactly trace the 3d contours plane shape. If you'd like a 2d example, try tracing over a high resolution image with a 4x4 pixel paint brush...Some times, you'd paint outside or inside the lines, especially on a curve or diaganal. Same kind of thing with AH1. What was a near miss sometimes counted as a hit. Not because there was a "bubble" or "shell", but because the hit detection model could not perfectly follow the plane shape 100% over all its contours.
AH2 they fixed the limitations of the model, and what were always were technically near misses, actually started to be scored as a miss.
IE. It was not a finer damage model, but a finer hit detection model that was added.
Edit: I think they get miffed about the use of the terms shell and bubble because...A hit bubble in the 'stone age' :) was actually a circle, or later sphere around the plane. Later a hit shell was basically a larger outline of the plane. AH1 was neither.