Aces High Bulletin Board
Special Events Forums => Friday Squad Operations => Topic started by: Kurt on January 18, 2008, 11:28:57 PM
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I want to start out and say I really apprciate the team trying to incorporate GVs, and I understand that there are going to be growing pains.
for giving this a shot.
Here are the issues...
One really...
The GV spawns are too close... This was like a MA spawn camp, we were under fire as soon as we spawned... Thats NOT fun.
Give another few klicks so that we can get organized and work out a defence/offence... Being thrown into canon fire at minute 0 second 1 is NOT FUN.
Everyone in FSO is used to spending 15 minutes getting into position and fighting a good fight...
If its going to be an Unreal Tournament Frag-a-thon, we don't need FSO for that. We could do something like... well, I dunno... Perhaps Unreal Tounament?
FSO is about strategy AND tactics. Lets do that.
Tonites FSO was basically like this...
Spawn a GV... Die... Go talk to Girlfrind for 40 minutes, then spawn a plane and start doing FSO for real.
I like what you guys are trying to do, but this initial version should never be repeated. This was the pilot episode that got the series cancelled :D
Lets move forward, and make it better next week... Because I'm not going to play three weeks of this, and I suspect I'm not alone.
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GV type FSO's are notoriously difficult to plan for many reasons. Like you stated all credit is due for the planner's involved. Very few CM's are willing to dip into the GV's but we do get some from time to time.
I personaly would like to see more GV's in the FSO event so press the issue and let's learn from it.
It's seem's we try it then we leave it for a long time. Maybe a limited GV role in every FSO is the ticket to get everyone into the roll they are most happy playing in an FSO.
MGD
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Originally posted by Kurt
The GV spawns are too close... This was like a MA spawn camp, we were under fire as soon as we spawned... Thats NOT fun.
...And therefore, will not happen again. I'll look at the spawn positions offline. If I can't set something up to support what my original intent was, I'll make an adjustment.
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Yeah, I know you will stoney. Trust me, I have ultimate faith in you as a designer, and I know you know your stuff. I'd love to see a CM team with 5 stoney's on it!
I have no fears about what you're trying to present.
Hopefully next week will be more smooth. The intent is excellent, the implementation had problems... It will get better.
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Compared to the first event, we used GV's in, some 2+ years ago. This one went pretty good. Yes we need to make some adjustments, and we will.
I think by Frame 3 this will be a very enjoyable event.
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See Rule #5
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I won't stop you. :D
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See Rule #5
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Sorry, guess I was day dreaming. ;)
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See Rule #4
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Originally posted by SLED
Compared to the first event, we used GV's in, some 2+ years ago. This one went pretty good.
Oh how I remember that one. The German tanks were invisible to the Russian tanks. Spawn points were good but then we were shelled by an invisible enemy. Wish I could repeat what was being said on the radio while this was going on.:lol
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Well, after frame 1, our squadron learned from our CiC's mistakes and were very dissapointed in the actual plan. (just the small portion of the plan that affected a small amount of squadrons)
We still had fun flying together, working on a plan together and doing our best together. We can't wait to do it again.
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Gangbanged and slautered.
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Originally posted by Stampf
Gangbanged and slautered.
Same thing happened to us. We were flying along screwing around on squad vox the next thing we know there are 30+ lalas everywhere vs the 10 or so of us. Next thing I knew pop I was back in the tower.:lol
We still had fun though.:)
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I had (11) plus (3) AK's (imagine that) with me.
Easily 30+ La's and then to top it off, 20K Yaks came in to clean up the scraps.
Panzer duty was not much better. First round of the fight found me...:rolleyes:
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Yep was just one of those nights. hehe
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Yeah I don't know what happen there at the end with the fighter portion, my squad showed up to the EA over A47 and the sky was just full of Lala's & Yak's, we were outnumbered atleast 15 to 1, I have no idea how they had so many fighters compared to us.
As for the GV part I have to agree with Kurt about us needing to have the spawn points further apart, not even 1min after I spawned in I was taking shells.
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Disco'ed at about 10 mins into frame. Respawned in a panzer and everything seemed fine, frame rates and net status.
The first disco was due to my side of the house. About ten mins or so after respawning, looked up and saw about 25 or so nm aircraft, mostly IL-2's. Frame rate dipped massively with all those planes and tanks in one small area. Things on the game side of the house started stuttering and finally locked up before boot to desktop.
LOL, with that many nmy aircraft and IL-2's, being kicked out was probably the best thing to happen seeing the situation.
As far as this GV versus the past GV incorporation, everything about the same. The only real difference was that this time around at least the panzers could kill the T-34's. Last time the M-8's couldn't make a dent into the LVT's.
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Originally posted by Stampf
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Easily 30+ La's and then to top it off, 20K Yaks came in to clean up the scraps.
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They cleverly (and properly!) exploited their tactical advantage of superior numbers: the La-5's were in two gaggles, one at about 10-12K and the other at about 15-17K. After we'd dived to engage the Lavochkins, a swarm of Yak's slammed into us from 20K. I had been covering Vortex as he dove to engage the La-5's, but as I was still a bit higher than most of JG11 the Yak's selected me for early termination.
I hit the silk. Since it was fairly early in the frame I had time enough to walk back to one of our bases.
PS:
I did OK in the GV part of the frame, managing in my M-16 to get oil hits on three IL-2s plus a fuel and/or coolant hit on a fourth. One of those did not make it home, and I was granted the kill.