Aces High Bulletin Board
General Forums => Wishlist => Topic started by: dhyran on January 24, 2008, 04:50:26 PM
-
Why the scores are linked together?
I realy would like to see a scoring list which can be sorted out in each different type, like fighter , buff jabo and so on!
What about Medals or Stuff? Just for Fun!
I also like to see a streak score! Streak means simply how much kil you can do in a row without being shot down. And Publish it on each landing too.
xxx landed 4 Kills in a 109k4 Streak 32 for YYY
How about that?:)
-
Just PM Lusche.
He can tell ya what you had for breakfast yesterday.
Oh, and there are "breakouts" by type available in the score page selections.
Medals? Well some squads (like mine) do this for their members. The only ones connected to AH (loosely), are the ones planned for the current (very fun) "War" in the AvA, which would be improved even more by the pressence of the Parrots in the Axis ranks. :aok
-
Does streak mean K/D?
Fester has landed 12 victories in a 109K4, with a 219 kill streak :D
-
Originally posted by Stampf
Just PM Lusche.
He can tell ya what you had for breakfast yesterday.
:rofl
But I can read only what everybody else can read from score & stats pages...
And for the "medals & stuff" - I think this will be part of Combat Tour.
-
Text buffer is to small. Half the time the squad name gets cut off already. I would rather they raise the kills required to get your name in lights. Like 4 or 5 kills to get instant FAME!!!
-
i am an average joe pilot skill wise, and i'd rather 3, seeing that i have only gotten to land 5 twice (once b-25'n pt boats, and the other vulchin in a zeke)
-
With the streak idea I think he means something like this.
(http://i27.photobucket.com/albums/c181/Bruv119/751.jpg)
Theres 250 kills in a row, no bail, ditch, death, or bug/hacks.
Bruv
~S~
-
Originally posted by Bruv119
With the streak idea I think he means something like this.
(http://i27.photobucket.com/albums/c181/Bruv119/751.jpg)
Theres 250 kills in a row, no bail, ditch, death, or bug/hacks.
Bruv
~S~
Well Yeah,
its like fun to fly , killing and tking care not to be killed, it could go as long as you stay alive in one arena! I love that thrill, and i know, alot like to go for it too. My best in another Sim was 130 in a row, man what good pressure you feel when passing the 100. Unbeleaviable! Thats what i miss a bit here
-
Sure adds a bit of pressure and excitement I know exactly what you mean.
It has pros and cons of course.
That streak I did in 3 days worth of play so it wasn't as if I preserved them like some did. Come in get 5 kills then exit and come back with a different name etc.
Of course it requires 110% SA and a great knowledge of where every single player is, good wingmen and many targets!
-
I think the top ten longest current kill streaks on the chalkboard in the Oclub would be great, Mabey in the lobby too.
-
My squadron has had a kind of streak system (War Missions) in AH since 2002. Before that we flew it in EAW.
Each pilot fills a report after the mission. Death or MIA ends a life, ditches and bail-outs are allowed, but they deny further missions during the same day.
LLv34 Kill Board (http://www.virtualpilots.fi/LLv34/dbman/db.cgi?db=kb&uid=default&view_killboard=1&sim=AH&laivue=34&sb1=3&so1=decend)
Each pilot's log and reports can be accessed through their names.
-
I believe the lack of hilighting streaks is intentional...
Originally posted by hitech
This thought can destroy arena play. The difference is , in the Scenario you have a mission, just as in real life. It is that mission that drives the wanting to live. But the mission also drives the need to engage.
In arena play where you are mostly flying for yourself, putting to much emphasis on living deteriorates game play.
---------------------------------
What happens is that living becomes more important than getting a kill. This just tends to make everone run unless they have a great advantage. It comes down to one simple fact if living is the goal why fight.
In the end it makes for a very boring arena, and no one plays.
-
There is no point to living being the only thing that matters, one would have no kills in his streak if it was. The point in streaks is how much one is willing to gamble with his virtual life to score kills. Some gamble more some less, but everyone would still gamble.
In current MA play livings seems to mean next to nothing. All that seems to matter is a kill at any cost. IMNSHO, that pretty much deprives the immersion of WW2 air war. Most of the sensible pilots would break off a chase if an enemy got to their six. They would disengage to live and to score a bit later instead of stubbornly chasing a kill and then get killed right after that, or even before that.
-
I would have to agree with Blauk.
Everyone dies eventually. The MA is full of runners already because they don't know any different or don't want to know. This wouldn't promote running, just better SA.
I find guys who want to live more of a challenge to fight than some suicidal, turn fighting niki dweeb.
I could get BnZed to death by a 109 pilot but if he is flying his plane to his strengths and trying to take shots all credit to him. Beating down the guy and getting the kill on him would be more satisfying for me than a careless pilot.
The initial post isn't asking for much just maybe a search function in the score sheet for KD. This would allow the guys who wanted to stay alive something to look at and wouldn't need any changes in game, or gameplay.
-
hiho
any new ideas when score will be revisited?
like
PLAYERNAME landed 4 Kills in a 109k4 Streak 32 for SQUADNAME
-
hiho
any new ideas when score will be revisited?
like
PLAYERNAME landed 4 Kills in a 109k4 Streak 32 for SQUADNAME
I doubt that this will happen.
-
SYSTEM: caldera has not landed in 32 straight sorties. please be aware of scattered aircraft parts when ditching.
WOOHOOOO!
-
Streaks? Sure, why not? I wouldn't want it in the text buffer though.
-
Have you been playing for 2 years or you just joined this forum 2 years ago?
Why the scores are linked together?
I realy would like to see a scoring list which can be sorted out in each different type, like fighter , buff jabo and so on!
What about Medals or Stuff? Just for Fun!
I also like to see a streak score! Streak means simply how much kil you can do in a row without being shot down. And Publish it on each landing too.
xxx landed 4 Kills in a 109k4 Streak 32 for YYY
How about that?:)
-
I do know what will be revisited! The Bat-cave...
(http://i295.photobucket.com/albums/mm134/waystin2/NecroBumpBatman.jpg)
-
Have you been playing for 2 years or you just joined this forum 2 years ago?
i am flying AH2 for 2 years now, but i am an old propnose, playing mmo fighter games since 2000. I simply love the psyco pressure to stay alive and not loosing your life like you fly in the scenarios. for some it doesent count, well, i dont complain about the bomb and bail fraction. But i think its not that much work, just another DB table, a bit code to add and voila, a great addition for the addiction :)
-
to add:
streak means, if you land a kill each sortie, streak raised by one, land 3 kills, streak added 3, land with no result or ditch skillfully, streak stays the same. if you get shot down over enemy terretory or killed the streakscore went down to 0 again. It would be great to have the best, and highest streak result each tour inside the scorepages
-
Wasn't trying to sound like a jerk, sorry if I did...........
So in the last 2 years, how often have you not been killed 10 times an hour? I know, I know, 10 is a bit much, even for my lame death count....... Thing is, as it sits right now, we do have sep stats for each type of craft, but to add something like "streak" would seem a little senseless. K/D is always a good judge of how streaky somebody is...... Or maybe how Vulchy they are....... I'm not sure. :salute
Adding "Streak" would just make the dweeb's, dweebier........ Vulches and picks are already abundant.... It would get worse.
i am flying AH2 for 2 years now, but i am an old propnose, playing mmo fighter games since 2000. I simply love the psyco pressure to stay alive and not loosing your life like you fly in the scenarios. for some it doesent count, well, i dont complain about the bomb and bail fraction. But i think its not that much work, just another DB table, a bit code to add and voila, a great addition for the addiction :)
<S>
-
Wasn't trying to sound like a jerk, sorry if I did...........
So in the last 2 years, how often have you not been killed 10 times an hour? I know, I know, 10 is a bit much, even for my lame death count....... Thing is, as it sits right now, we do have sep stats for each type of craft, but to add something like "streak" would seem a little senseless. K/D is always a good judge of how streaky somebody is...... Or maybe how Vulchy they are....... I'm not sure. :salute
Adding "Streak" would just make the dweeb's, dweebier........ Vulches and picks are already abundant.... It would get worse.
<S>
Hi
i was never killed 10 times in an hour, once my best was killing 130 cons in a row, never been shot down. its not dweebish! dweebish is taking all times an LA7 entering the next best furball, and never bring kills back home while get killed all times. thats dweebery
vulchers may get 15 , furballers might get a streak 20 in maximum. You must fly tactical to get a high streak Factor. You must be part of a good team, to have a helping hand when getting in trouble. So all things which let people to fly tactical and not dweebish are boring up you streak.
just for example, the last three days i never was killed, all times otw in a p47d25, so no late war uber plane and got over 25 kills! And it was my wingman who saved me twice, so its also Fun for a squadron oriented player. I mean, its Fun for me to try to stay alive, and i know its great fun for other players too and i simply would have an indicator to see how long it will going good.
but please just to understand your Point, what is you KD Ratio?
-
3.00 vs your 7.11 Very nice!!! :salute You dont ever fly any others?
but please just to understand your Point, what is you KD Ratio?
-
Adding "Streak" would just make the dweeb's, dweebier........ Vulches and picks are already abundant.... It would get worse.
<S>
ahhhhh
i think i allready got your pov. you play for the overall score, you just fly 1 hour each tour as fighter, trying to get good results and than you switch and flying under attack score. right? ;)
But my point is not to have the streak inside the formulas for overall fighter ranks, it should be an addtion to see how long you survieved in your virtual combat. nothing more :)
-
3.00 vs your 7.11 Very nice!!! :salute You dont ever fly any others?
i fly all kind of figthers, but no uber rides like the LA7. I like the Pony B Version, the Jug D25, the 109G14, the seafire, the Spit8 and the 109A5
Flying the easy mode i choose a Pony D modell, when having a hard Day at work, or just need a cold Beer to cool down somedays on a Friday night.
Next Tour i will work on my skills in a corsair
<S>
-
SSSHHHHHHHHHHHH.............. . :uhoh
i think i allready got your pov. you play for the overall score, you just fly 1 hour each tour as fighter, trying to get good results and than you switch and flying under attack score. right? ;)
An accurate assessment. :)
-
Just PM Lusche.
He can tell ya what you had for breakfast yesterday.
Oh, and there are "breakouts" by type available in the score page selections.
Medals? Well some squads (like mine) do this for their members. The only ones connected to AH (loosely), are the ones planned for the current (very fun) "War" in the AvA, which would be improved even more by the pressence of the Parrots in the Axis ranks. :aok
Do you mean the Papagei?
When does your war occur? Perhaps this can be arranged. I'm but a lowly minion but I can kick it upstairs.
-
SSSHHHHHHHHHHHH............... :uhoh
An accurate assessment. :)
no problem, thats all fine for me, i mean we are over 5000 ppl flying for different reasons! to have this on our mind helps to understand somebodys pov. Mine is to stay alive and fly in wing solution. maybe just click on my signature to have a better impression for the reason i am going for.
-
Prost!!!
no problem, thats all fine for me, i mean we are over 5000 ppl flying for different reasons! to have this on our mind helps to understand somebodys pov. Mine is to stay alive and fly in wing solution. maybe just click on my signature to have a better impression for the reason i am going for.
-
Prost!!!
cheers :)
-
That would imply we wish to promote trying for kill streaks. Have you considered how promoting kill streaks would effect the game?
HiTech
-
People might sometimes disengage from their target's six when they get multiple cons to their own six? :rolleyes:
Well seriously, I don't think so many people fly for score. Each and everyone flies for their own reasons. Providing the streak-oriented players a chance to see stats they like should not be that bad? Just don't include it in the points system.
-
That would imply we wish to promote trying for kill streaks. Have you considered how promoting kill streaks would effect the game?
HiTech
i thought a lot about it hitech, but i dont see negative resons, furballers dont look at their score, overall scorers look at the perfect mix of all scores. most play 5-10 sorties on fighter, than they fly the rest of the month on attack
but there are a lot of people, you can meet them on 20k and above, they love to rtb, they love staying alive. please give them a counter "streak" where these type of fighter pilots can see how there doing.
as long as you didnt get killed your streak getting higher with each kill. its great fun, and additional, a streak player dont go HO!
so maybe if there will be the streak score you might see less complaining of HO inside the forum, blauk is right, please dont implement it into the current overall rating, just add it like the personall hit ratio, KD stuff inside the scoring page at the roster and on the web scorespages
let me close with the idea, "The AH2 World would be a better place with a streak score!"
-
i thought a lot about it hitech, but i dont see negative resons, furballers dont look at their score, overall scorers look at the perfect mix of all scores. most play 5-10 sorties on fighter, than they fly the rest of the month on attack
but there are a lot of people, you can meet them on 20k and above, they love to rtb, they love staying alive. please give them a counter "streak" where these type of fighter pilots can see how there doing.
as long as you didnt get killed your streak getting higher with each kill. its great fun, and additional, a streak player dont go HO!
so maybe if there will be the streak score you might see less complaining of HO inside the forum
let me close with the idea, "The AH2 World would be a better place with a streak score!"
I'd say the AH world would be more realistic with a streak score. For example, I think nothing of diving into a furball in which I'm likely to die. I'm playing, after all, and don't care all that much if I die. Real life, however, says that streak is all about whether you go home in one piece.
I've seen plenty of accounts where a pilot would not engage because of odds against.
-
My motivation in game. K/S 3 with K/D 4 :D
Streak is not bad. I think good place for it is AvA arena.
You be able to become the ace Axis ?
<S> Kazan
my best streak 52... :devil
-
My motivation in game. K/S 3 with K/D 4 :D
Streak is not bad. I think good place for it is AvA arena.
You be able to become the ace Axis ?
<S> Kazan
my best streak 52... :devil
hehe, why not KS 3 with KD 10?
to be honest, i think a kill streak option is a good part, gives the current system and addition and make it more attractive who take care of their virtual life. i remember when i started my streak run up to 130 kills in a row. first days i ended up at 28 kills, second day i left with 48, then 3 days off, came in and at the first sortie my plane was heavy damaged, landed safly, puhhh, left the arena with 61 kills, on a bloody friday night i logged of with 96 kills, and two days later it was 130 and i was happy it was back to 0. its such a different type of flying for yourself, because around a number of kills a psychcological instance comes up, some can handle it other not, and you can work on it. i reached often 60 - 70, looks like there is my barrier, its great Fun.
once again, it should not affect the current score system! it should just be a be number to look at
-
So far, as most normal people, you are seeing only one side of game play, that being THEY want to try live and have a long kill streak. Think 1 second what will happen if (for example only) if EVERYONE flew where not living is the primary goal, and 1 death was not worth risking 30 kills?
Now ask yourself what most people will be doing most of the time.
HiTech.
-
So far as normal people are seeing only one side of game play, that being THEY want to try live and have a long kill streak. Think 1 second what will happen if (for example only) if EVERYONE flew where not living is the primary goal, and 1 death was not worth risking 30 kills?
Now ask yourself what most people will be doing most of the time.
HiTech.
Fly over 30k and wait for easy kill........? :uhoh
-
I believe scores are observed by all in varying degrees-obviously.
My own habits are common I think. It's not uncommon to find me driving an M3 or Jeep to resupply
a bunch of vehicles or a base if I see the need. Then I might jump into a bomber and do something on my own at the next sortie. If I get killed 3 times trying to capture a field, drop base supplies or vehicle supplies, I still do it. Landing 5 kills also makes my grin but it's the reward for me. I look at perkies less than 50% of the time unless it's in a GV and even then not 75%. I also rarely fly perkie rides.
Aces High is designed and has that type thing in mind, I believe. Combat Tour will likely be a 1 kill or life event if it ever gets off ground. Then folks like me will have to take it much more seriously. <shrug> :eek:
Scenario play is much like that-limited lives, killshooter off, and we all fly a bit more ... cautious. :uhoh
-
Me and this other guy upped today at a field and found 2 ponies and an f4u flying around at 10k. since we were flying spits and 109, they refused to engage once the found out they couldnt pick us off. so they would just fly away then come back at a higher altitude where they would find us then they would fly away and come back a little higher, not once they tried to engage for the 20+ minutes, we were up in the air. and you want to encourage this behavior by advertising their streak? that's funny. I am by far not the best player in the game but I have shot down many of the people that usually are ranked in the top 100 on a 1v1 fite and a lot of them are really bad players. I have seen people land 50 or 60 kills, and even one that had more than a hundred, which in my opinion is ridiculous.
I and lots of people play the game because of the short flight time into action. I once flew in a 30 plane buff/escort mission that 45 minutes after it started we hadnt done anything except fly around trying to get to 30k alt, 1/2 the people ended up bailing out mad as hell because the 2 bases that were our objective had been capture by our low flying country men by the time we got there and we were already low on fuel to make it to the next base.
if the game was to change to where 20 to 30% of the pilots were to change tactics and play to not die, then me and lots of other people would lose interest and quit the game. after all who wants to play a game where the only objective is to be the biggest picker.
maybe an option would be to have one arena where the only objective is to see who is the last pilot standing. maybe call it king of the hill or something, :)
semp
-
if the game was to change to where 20 to 30% of the pilots were to change tactics and play to not die, then me and lots of other people would lose interest and quit the game. after all who wants to play a game where the only objective is to be the biggest picker.
This is the only place where I think you go astray. Adding streak to score wouldn't change player behavior a wit.
Oh, and another thing, it is my dream to be the biggest picker. :pray
:devil
-
So far, as most normal people, you are seeing only one side of game play, that being THEY want to try live and have a long kill streak. Think 1 second what will happen if (for example only) if EVERYONE flew where not living is the primary goal, and 1 death was not worth risking 30 kills?
Now ask yourself what most people will be doing most of the time.
HiTech.
i don't think its a big deal, because most people dont look in deatail at their score. i dont think we will see a change in gameplay. the only thing which will changed, you make soem people happy
-
i don't think its a big deal, because most people dont look in deatail at their score. i dont think we will see a change in gameplay. the only thing which will changed, you make soem people happy
it will change a lot. Many people don't look at the score in deatail, but enough do to make a difference.
But most important: broadcasting killstreaks with a landing message is not even a "detail". It's a major thing. A big determinant of gameplay.
-
it will change a lot. Many people don't look at the score in deatail, but enough do to make a difference.
But most important: broadcasting killstreaks with a landing message is not even a "detail". It's a major thing. A big determinant of gameplay.
ok, you got me here.
than please, add it only as a single listed score number, inside the fighter scores, and dont show it online when landed
think this will be a good compromise, just add a kill streak number at the score pages, dont let it have an impact on the current score system, and people who have fun about it like me, have their wished score number, all other seems just a number inside the score pages, but nothing else is affected
how about that now?
@lusche: aren't you intrested at a kill streak?
-
Yeah, putting streaks in the buffer would change behavior.
When I said streaks wouldn't change behavior, I was talking about it merely being another stat.
-
@lusche: aren't you intrested at a kill streak?
Not anymore. I once got a 140 kills streak, but when I finally was killed, I actually had a feeling of relief, not anger.
I still try to kill without being killed, and to get home, but I don't keep any killstreak count
-
Yeah, putting streaks in the buffer would change behavior.
When I said streaks wouldn't change behavior, I was talking about it merely being another stat.
cc good compromise like i wrote above:
just add a kill streak number at the score pages, dont let it have an impact on the current score system, and people who have fun about it like me, have their wished kill streak number, all other seems just a number inside the score pages, but nothing else is affected
hitech, could this be a good solution as a compromise Sir?
-
than please, add it only as a single listed score number, inside the fighter scores, and dont show it online when landed
think this will be a good compromise,
A compromise that is bad for game play is not a good compromise but a bad compromise. As far as I have seen in this thread no one has listed one reason why going for a streak is good for game play.
The score system has always been about trying to promote a balance of wanting to live and flying aggressive, and the need to get kills. Nothing in this thread really convinces me for any need for a change. Event the current landed 2 kill message is designed with both in mind, nothing lost if you have not gotten your 2nd kill by dieing. But after 2 kills more people want to try land.
HiTech
-
A compromise that is bad for game play is not a good compromise but a bad compromise. As far as I have seen in this thread no one has listed one reason why going for a streak is good for game play.
The score system has always been about trying to promote a balance of wanting to live and flying aggressive, and the need to get kills. Nothing in this thread really convinces me for any need for a change. Event the current landed 2 kill message is designed with both in mind, nothing lost if you have not gotten your 2nd kill by dieing. But after 2 kills more people want to try land.
HiTech
well, in my eyes it is a simple add on, which didn't affect the gameplay. ok, i will ask during christmas again ;)
-
Back in the day, I can say that, there was a message for every kill when it happened. The text buffer got full in a hurry. That is why landing kills is the best place to see it. Over 1 is a streak, more importantly, it gives you a bit of an atta-boy for EVERYONE to see. The current system is fine, IMHO.
-
There's no doubt in my mind that 2 kills in the text buffer influences behavior far more than K/D, K/S, K/T, etc. Dhyran seems to be suggesting that streak not even be counted toward rank like the previous 3 are. That would seem to make it a meaningless statistic except for those who care about it in the abstract.
Score is what it is. We still have people who couldn't care less if they died, and we still have people who make every effort not to die.
-
T
and we still have people who make every effort not to die.
U mean they make every effort to run unless they can get a sure kill. We already have way too many pickers in the game, that additional status would just encourage more people to pick and run. same as the 2 kill notice, lots of people turn around and land once they get that second kill. btw, if it is so important to you why not keep track of it yourself. I do, I have a piece of paper on my desk and keep track of two statistics that are important to me. one, how many pickers I kill, and second how many of those pickers I kill by ho and I lived. now that I wish it would really get added to the month end statistics. see who killed the most pickers, now that would really be fun.
btw regarding the score I wish it was a little more like AW, where the points awarded was based on the rank of the person that got killed. the lower the rank, the less points u got.
semp
-
There's no doubt in my mind that 2 kills in the text buffer influences behavior far more than K/D, K/S, K/T, etc. Dhyran seems to be suggesting that streak not even be counted toward rank like the previous 3 are. That would seem to make it a meaningless statistic except for those who care about it in the abstract.
Score is what it is. We still have people who couldn't care less if they died, and we still have people who make every effort not to die.
well, it isn't my goal to dicuss the whole scoing system, therefore i say, please add just a counter called 'kill streak' for each Vehicle type per player. Just for those like my who like to see how long it last at the End. I know there are a lot of pilots who would like to have that option seeing how many kills they made without getting killed.
Yes, add it as an abstract number please, i mean i see so many guys turn and burn at the ground, they having their kills per hour score. fine, but not intresting for me. I follow the Hartmann Rules.
- when i didnt have an advantage i never went direct into a fight, i turned away, Coffeebreak!
- i planned my sorties to have all time the Option to Escape, Altitude, Speed etc. (All time coming in above the Cons let you keep smiling!)
- everytime i show Patiance!!! Never trying to make the Fast kill! I go for 100% Energy Fight. Pure Boom and Zoom is the preffered Attack Method! (I never let myself dragged down for a Low Level Fight)
flying that way is a great fun for a lot of pilots. it has nothing to do with so called picking!
So please Hitec please rethink the request. It has no issue at the Gamplay as long as its not listed in the buffer. I just would like to see a kill streak at the score pages, thats all
P.S. additional i follow my prussians sublime vitue of never give up
-
U mean they make every effort to run unless they can get a sure kill. We already have way too many pickers in the game...
semp
Semp, you sound so bitter. I was really trying to use a neutral term instead of slanting things with an agenda. Personally I could care less if they add streak to score, I was just trying to point out that Dhyrans request, when watered down enough, wouldn't change anything.
Looking forward to picking you soon,
gavagai
:D
-
Semp, you sound so bitter.
gavagai
:D
True I am bitter. dont take it personally, It really gets old and I have quit playing ah several over the same issue. It is really frustrating when your trying to up and there's just one guy flying around picking people off then you try to confront it and he just dives and runs away. where's the skill in that. and then you guys want your name in lights for basically refusing to fite unless you are assured of a kill. that's funny.
semp
-
I hear ya, but keep in mind that "pick" only refers to attacking a plane that's already engaged with another aircraft. Simply diving down for an attack is not cherry picking.
-
True I am bitter. dont take it personally, It really gets old and I have quit playing ah several over the same issue. It is really frustrating when your trying to up and there's just one guy flying around picking people off then you try to confront it and he just dives and runs away. where's the skill in that. and then you guys want your name in lights for basically refusing to fite unless you are assured of a kill. that's funny.
semp
well, there are several ways to play semp, when i started in 2000, i starts like we all did, get a plane and turn and burn like hell. some stay on that gameplay, for me it was frustrating to get killed at the end, maybe call it picked. i never complained about it, because its me who must change. Dont cry about the bad situation, change your way to fight to win! thats what i did at the end. So over all the years i am more and more a pure Energy fighter using B&Z as preffered attack method. Additional i left my old squadron while i wanted to play taht fighter style exclusive after 7 years. Believe me, not an easy decission. The skill in it is the preccision you need on BZ attack. Caculating the speed when you are at the target, dive in with the knowledge, when and where will be the con in 3 seconds! the time frame to hit is much more shorter instead of a pure turnfight. Well, i dont complain on others gameplay, there is no way to discuss it. people go into different direction, where it should ends if everyone went into the same?
Second, noone wants to see name in lights, as i pointed out, all i would like to have is an 'kill streak score at the web', as i named it as a good compromise, no message inside the game about streak, no influence into the current scoring system.
I allways find it funny when so called lone wulfs being shoot down by a 'horde'. some call it horde, other would say teamplay, some call it oicking, other smart flying, its all a point of view
Speaking for myself, i have the biggest fun, flying in 3 Elements, climbing up to 24 k , having a nice fights between organised squadrons up there, because, up there you are not getting a complain, you get repect and a big <S> from others, because there are no easy target flying around.
maybe you should think about the games name, its called aces high, not mudcrawler low ;)
-
Its not the dying that bothers me, I do my share every night, its part of the game. its the so called experts of the game (again I am not referring to any of you) who only want easy kills and when in the slightest disadvantage just run way, to protect their score, or kill ratio. they always refuse to engage on a 1v1 ,or even when they have more numbers, unless they are sure they can get a kill.
Like hitech said earlier in the thread, what would happen if more people tried to beat or improve their kill streak in the game because now it is another statistic that gets posted on the board. we would just have a game where everybody just flies around, in other words a flight simulator, not an air combat simulator. Yes the game allows you to play the way you want, which is the cool part, but the coolest part is the one where you get to actually engage another plane in combat. Runing away away to avoid getting killed is a legitimate defense, I mean nobody wants to get killed eveytime they up and that includes me, but when you runaway as a matter of policy just to protect your streak, it changes the object of the game. and ah knows that posting that statistic will motivate more people to improve theirs.
and btw the compare the skill needed to know where the plane is gonna be during a dive attack is similar that when you turn fite. U always gotta calculate where the plane is gonna be in the next couple of seconds and get the bullets there before he does. only difference is not much skill needed to avoid getting shot down if you miss your shot and just run away.
semp
-
Like hitech said earlier in the thread, what would happen if more people tried to beat or improve their kill streak in the game because now it is another statistic that gets posted on the board. we would just have a game where everybody just flies around, in other words a flight simulator, not an air combat simulator.
I can tell you empirically that this is not what happens when "streak" is a tracked statistic. My proof is HT's own game Warbirds back in version 1.x and 2.0.
One of the biggest killer's there was -deft- who ran up huge streaks (200+) in the... P-40E!? :huh I promise you he didn't do it by running away.
-
name one here who can do a 200+ without running away. and btw in airwarrior once I did a whole month wihtout getting shot down in a buff, no gunners either and made the top 5.
semp
-
name one here who can do a 200+ without running away.
semp
I once parked a T34 on a runway and went away for almost 1 hour. When I came back, I landed 4 proxy kills.
Now if I would go afk for two or three days... :lol
-
name one here who can do a 200+ without running away.
That's quite a big fat red herring you got there.
-
...... Runing away away to avoid getting killed is a legitimate defense, I mean nobody wants to get killed eveytime they up and that includes me, but when you runaway as a matter of policy just to protect your streak, it changes the object of the game. and ah knows that posting that statistic will motivate more people to improve theirs.
...
semp
hi semp,
be sure that woulnd change ANYTHING inside the gamplay. I watched peoples scores over years, i was an official trainer over years at warbirds. I trained people in all kind of things, most focused on how get or keeping an advantage during a fight. Doesent matter which attack method you prefer. I teached a lot of new guys how to getting better. for example, if you are going into a turn fight, one makes his flat turns all the way, the opponent is doing low and hi yoyos its clear who will win the fight. afterwards i watched all time my students scores, i looked at them without telling them, just as a mirror for myself, watching if i would help improving their skills. i tracked results by stats for each student, at the end of the day i found out i was abble to give most guys the ability of better shooting, better acm, better defense manouvers and more. but i also found out, i didn't changed their gameplay at all. some stays low like before, preffering the pure TB all time, other climbed to the stars like before.
another example: yesterday evening i caped a base with my squadies, some other guys where there in gv, we began the attack inbetween 2 fields at 20 k, after 30 minutes we pushed them back, the base was under total controll by us. BUT lot of cons took of in all kind of planes, most heavy planes, i bet with 100% fuel. we killed them all. Why didn't these guys simply took 5 minutes and came in high from a field close? Why they didn't take a zero or a spit 5 instead of a full loaded jug to defent a base? the answer is, they just wants to have quick action, they wanna shoot at something just after 10 second taking off. the rest is missing knowledge. they have no intrest in spending 5 minutes climbing. they have to intrest going into the TA and spend some hours on training there. Its ok for me, as long they have their own fun! I am not responsable for the lack of knowledge, we all know it takes a long time til you have the skills to have an answer why things working or even not. thats one reason why ppl fly aso many years online, because there is allways something to learn, something new to find out. But there are also those unwilling Guys, who didn't wants to think about themself, they don't reflect their on fault, they don't learn when something went wrong. As long as they like what they do there, fine for me. But to resume that others has to change their gameplay because YOU don't like it is totaly a little too selfish, isn't it??
to come to the final Question, do you realy think they would change it because we have a streak number somewhere inside the scores?? Do you realy do?
To make it short, the answer is truly, you can be 100% sure, a simple number which is shown at the scorepages, but didn't displayed on landing kills, will not affect the gameplay!
It only will satisfy ppl like me, who like the thrill surviving as long as possible.
-
glad its a dead issue.
semp
-
glad its a dead issue.
semp
why do think it is?