Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Overlag on January 27, 2008, 09:50:24 PM

Title: New HQ.
Post by: Overlag on January 27, 2008, 09:50:24 PM
wouldnt it be nice to have some sort of new HQ strat, instead of 1 main building that takes 39000lbs to kill? something like the current city tile, size, with many larger buildings that needs to be carpet bombed... and bring back the 4 steps to HQ being down?
Title: New HQ.
Post by: Xasthur on January 27, 2008, 09:58:01 PM
I miss HQ raids. There hasn't been one 'off-peak' since I can remember.

Closest I got was one dork in 17s who lost the vertical stabiliser on his lead and let his drones roll all the way done to 5k with him.

Anything to revive this side of the game for the off-peak guys would be most welcome with me.
Title: New HQ.
Post by: KTM520guy on January 27, 2008, 11:37:56 PM
We have outgrown our current HQ. Time for a new one. In a better neighborhood, with a nicer decor. A nice yard would be good also.
Title: New HQ.
Post by: moot on January 28, 2008, 12:01:41 AM
Strat just isn't going to work in the MA.
Title: New HQ.
Post by: thndregg on January 28, 2008, 12:07:54 AM
Quote
Originally posted by KTM520guy
We have outgrown our current HQ. Time for a new one. In a better neighborhood, with a nicer decor. A nice yard would be good also.

How's this?
(http://ryanhemelaar.blogsome.com/images/whitehouse.jpg):p
Title: Re: New HQ.
Post by: Latrobe on January 28, 2008, 12:13:41 AM
Quote
Originally posted by Overlag
wouldnt it be nice to have some sort of new HQ strat, instead of 1 main building that takes 39000lbs to kill? something like the current city tile, size, with many larger buildings that needs to be carpet bombed... and bring back the 4 steps to HQ being down?


My vote says Yes.
Title: New HQ.
Post by: SD67 on January 28, 2008, 01:11:29 AM
Quote
Originally posted by moot
Strat just isn't going to work in the MA.

It's sad, but we're seeing a greater move away from the strat element in favour of the new air quake order.
The days of groups working as cohesive units carrying out orchestrated attacks and captures sometimes attacking one location to support a capture of another or working on simultaneous captures of strategically important bases are almost a long distant memory.
Too many folks are more interested in individual kills rather than the complete victory.:(
Title: New HQ.
Post by: whiteman on January 28, 2008, 02:42:07 AM
I'd like to see at town like in round 2 of the AVA event goging on now. It was flipping huge and made a fun target.
Title: New HQ.
Post by: RTHolmes on January 28, 2008, 03:21:31 AM
someone took nit's HQ down last week - first time ive seen it happen in 5 tours :eek:
its really disconcerting having no dar, hadnt realised how much I use it.
Title: New HQ.
Post by: moot on January 28, 2008, 03:33:15 AM
Quote
Originally posted by SD67
It's sad, but we're seeing a greater move away from the strat element in favour of the new air quake order.
The days of groups working as cohesive units carrying out orchestrated attacks and captures sometimes attacking one location to support a capture of another or working on simultaneous captures of strategically important bases are almost a long distant memory.
Too many folks are more interested in individual kills rather than the complete victory.:(

IMO HTC has understood this for a while now.  This is why CT has to happen, asap.
Without furballers, toolsheders are just blowing up inanimate objects under empty skies.  No need to play online to play versus inanimate objects, unless you want to do it coop.  
Toolsheders will get everything they are looking for in CT missions.  There'll be AI and humans mixed together, so that you can do all the team play you want.  I expected AI to just be boring, but with human players hiding somewhere in those escort fighters and bomber gunners, it will be akin to having to looking out for those WWII aces standing above the rest of the average pilot crowd.  

Furballers are a little less dependent on the toolsheders.  They could probably do without them altogether.  Just give them a some empty air and a bunch of other players to shoot down, and the rest is just windowdressing.
They could definitely do without toolsheders who just close FHs for no good reason, and even the base capture scheme is a bother sometimes, because it kills a furball that could have gone on.  All for a few pixels called bases to change color and icon. Pretty trite.
Historical gameplay and all out, non stop furballing just can't happen at the same time in one arena.  That's just not realistic.

All in all, both CT and the MA will complement each other very well, most likely having furballers and toolshedders and anyone in between those two extremes, or any others, interested in both of those two arenas.
Title: New HQ.
Post by: Bruv119 on January 28, 2008, 03:37:19 AM
Quote
Originally posted by RTHolmes
someone took nit's HQ down last week - first time ive seen it happen in 5 tours :eek:
its really disconcerting having no dar, hadnt realised how much I use it.


We did it against Bish about a month ago twice.

Same situation Nits were in yesterday, upped off the 169 base (i think) NOE lanc run with 5 of us.   Then went about taking the port south of it.  Stole their cv and parked it right next to it.   Upped from the port/airfield and smashed it again  :D

This is why it is essential to defend the frickin fields leading up to the HQ to prevent it from happening.  


Bruv
~S~
Title: New HQ.
Post by: Rino on January 28, 2008, 04:44:27 AM
Landgrabbers make me giggle :D
Title: New HQ.
Post by: Overlag on January 28, 2008, 06:56:05 AM
Quote
Originally posted by moot
Strat just isn't going to work in the MA.


you come to that conclusion because?
Title: New HQ.
Post by: moot on January 28, 2008, 07:07:28 AM
By principle and empirical evidence.
Title: New HQ.
Post by: Overlag on January 28, 2008, 07:30:43 AM
Quote
Originally posted by moot
By principle and empirical evidence.


so when you bomb the AAA factory you believe it doesnt do anything? I guess the bases with 2hour rebuild time on ack will disagree...
Title: New HQ.
Post by: moot on January 28, 2008, 07:38:45 AM
Overlag, that's just a token strat system.
Title: New HQ.
Post by: Yossarian on January 28, 2008, 10:33:11 AM
Strategy works perfectly well in the MA, its just that unless you're in a squad (and even then only sometimes), people usually won't be bothered to use it.

I'm sure that this is linked to all these furballs that people flock to, rather than doing something productive (e.g. trying to win the war :rolleyes: )
Title: New HQ.
Post by: rabbidrabbit on January 28, 2008, 03:04:19 PM
Quote
Originally posted by SD67
It's sad, but we're seeing a greater move away from the strat element in favour of the new air quake order.
The days of groups working as cohesive units carrying out orchestrated attacks and captures sometimes attacking one location to support a capture of another or working on simultaneous captures of strategically important bases are almost a long distant memory.
Too many folks are more interested in individual kills rather than the complete victory.:(


Maybe I'm just a unfrozen caveman but isn't the point of a good strat system to promote the above?  A more robust and cohesive strat system is what gets the teamwork going.
Title: New HQ.
Post by: Overlag on January 28, 2008, 03:33:30 PM
Quote
Originally posted by moot
Overlag, that's just a token strat system.


i agree, id rather it was better than this, but to be honest, very few missions are set up to destroy strat, so why should HTC add to it?



currently strat is only seen as for milk runners by everyone... maybe because they dont understand the system?

Quote
Originally posted by rabbidrabbit
Maybe I'm just a unfrozen caveman but isn't the point of a good strat system to promote the above?  A more robust and cohesive strat system is what gets the teamwork going.


exactly... i prefer a more realistic airwar. more about defending strat targets as well as airfields.

if a bomber mission is spotted, anti buff missions should be set up, instead we up in single planes more often than not.

 It may seem to the untrainned eye, that MA is moving away from a strat type WWII flight sim, to a quake style game, while CT will become the strat game.  This is why CT is needed, but realistically i wish it was in MA... not a seperate game/arena.
Title: New HQ.
Post by: SuBWaYCH on January 28, 2008, 05:23:12 PM
These strat runs havn't been happening because i've been gone a month!

I'll be running strat runs again very soon, hopefully, when I get Aces High returned to me.
Title: New HQ.
Post by: thndregg on January 28, 2008, 05:25:28 PM
I've always thought the strat setup needed to represent something more immediately tangible than barracks (troops), radar, ack, and ord.
Title: New HQ.
Post by: SD67 on January 28, 2008, 05:46:09 PM
It does actually, but few see the benefit apart from score padding.
Properly planned strat targeting help base captures. Hitting the city reduces overall resupply time, the factories affect the down time of the respective feature. It used to be common to see folks taking down the ammo and radar factories in a specific zone to aid the quick capture of bases to get a zone.
Strat targeting can also slow the advance of the enemy. Once again overall supply time is affected by the zone city, by taking out the troop training and ammo factories you can keep their ords and troops down for longer at front line bases making porking runs more effective.
In order for this to be effective it needs to be even loosely coordinated on country channel and targeted to specific zones. It's no point taking out the Rook strats if you want a Knight zone for instance.
Unfortunately I fear the air quake mentality is going to prevail and we'll see the death of the organised strat play that squads like GIAP thrive upon. All we can do is hang in there and hope CT comes out in a couple of weeks ;)
Title: New HQ.
Post by: angelsandair on January 28, 2008, 06:27:51 PM
idk, its kind of funny, a whole bunch of u guys are saying that ur team doesnt work together, well, alot of ppl on my side work together
Title: New HQ.
Post by: VansCrew1 on January 28, 2008, 06:43:29 PM
Quote
Originally posted by thndregg
How's this?
(http://ryanhemelaar.blogsome.com/images/whitehouse.jpg):p




if Clinton becomes president....you never know.


:D :D :noid :O :O
Title: New HQ.
Post by: Spikes on January 28, 2008, 06:45:33 PM
Quote
Originally posted by thndregg
How's this?
(http://ryanhemelaar.blogsome.com/images/whitehouse.jpg):p


Perfect, especially if Clinton becomes pres.
Title: New HQ.
Post by: Overlag on January 28, 2008, 10:08:22 PM
Quote
Originally posted by SD67
It does actually, but few see the benefit apart from score padding.
Properly planned strat targeting help base captures. Hitting the city reduces overall resupply time, the factories affect the down time of the respective feature. It used to be common to see folks taking down the ammo and radar factories in a specific zone to aid the quick capture of bases to get a zone.
Strat targeting can also slow the advance of the enemy. Once again overall supply time is affected by the zone city, by taking out the troop training and ammo factories you can keep their ords and troops down for longer at front line bases making porking runs more effective.
In order for this to be effective it needs to be even loosely coordinated on country channel and targeted to specific zones. It's no point taking out the Rook strats if you want a Knight zone for instance.
Unfortunately I fear the air quake mentality is going to prevail and we'll see the death of the organised strat play that squads like GIAP thrive upon. All we can do is hang in there and hope CT comes out in a couple of weeks ;)


exactly. i just wish people realised we pretty much already got  CT with MA... but its mostly ignored and everyone plays airquake instead
Title: New HQ.
Post by: moot on January 28, 2008, 10:57:34 PM
Overlag, players don't even respect odds of fighting.. Vulching and hording and useless porking are all symptoms of a player base that won't play "responsibly" on its own.  That's why fuel porking was changed, ack guns were increased, ENY and can-fly side-balancing mechanisms were added, etc.
It's also why missions seldom happen, and when they do it is just an organized 1-action raid.  There's no real organized strategy to it, nothing beyond goons delayed arrival.

There's neither the targets nor mechanisms in place, nor enough will among the players to use real strat.  This is why events exist, and to a larger degree why CT needs to happen.  The players need to be funneled through the steps and constrained by rules to start acting historicaly.

We certainly don't have CT in the MA.
Title: New HQ.
Post by: Overlag on January 29, 2008, 05:14:00 AM
Quote
Originally posted by moot
Overlag, players don't even respect odds of fighting.. Vulching and hording and useless porking are all symptoms of a player base that won't play "responsibly" on its own.  That's why fuel porking was changed, ack guns were increased, ENY and can-fly side-balancing mechanisms were added, etc.
It's also why missions seldom happen, and when they do it is just an organized 1-action raid.  There's no real organized strategy to it, nothing beyond goons delayed arrival.

There's neither the targets nor mechanisms in place, nor enough will among the players to use real strat.  This is why events exist, and to a larger degree why CT needs to happen.  The players need to be funneled through the steps and constrained by rules to start acting historicaly.

We certainly don't have CT in the MA.


we could though... and i wish we did...

the old days of groups working together to capture an area, not just 1 base was rather cool. Like some epic battles i remember trying to take zone bases on trinity, you would have 3 groups flying near the other fields, while 1 main group would try and attack field.

now we just have 40 people going to that 1 field and dying....

problem is, people whined about team work when they was on the recieving end.
Title: New HQ.
Post by: SD67 on January 29, 2008, 05:21:27 AM
I think it's a reflection on the values of todays' generation. Everyone is looking after no.1 and not giving a thought to the team.
We could do away with sides completely and have an MA where it's every man for himself and 70% of the population will not blink an eye.
Title: New HQ.
Post by: Overlag on January 29, 2008, 05:26:12 AM
Quote
Originally posted by SD67
I think it's a reflection on the values of todays' generation. Everyone is looking after no.1 and not giving a thought to the team.
We could do away with sides completely and have an MA where it's every man for himself and 70% of the population will not blink an eye.


yup, and thats why MA is turned into air quake and CT is needed fast.
Title: New HQ.
Post by: moot on January 29, 2008, 07:02:29 AM
I don't buy the decadence argument... It's been repeated by every single generation as far back as the middle ages.
Title: New HQ.
Post by: SD67 on January 29, 2008, 07:06:26 AM
LOL I'm not arguing decadence, I'm as decadent as they come. I'm arguing selfishness.
Title: New HQ.
Post by: RTHolmes on January 29, 2008, 07:29:45 AM
btw i've completely given up on strat targets - why? because every time ive dropped more than 4 bombs on a strat target I get discod. and I mean every time. coupla booms from the first ords, then a couple of ords which dont detonate, then disco. it wouldnt matter so much if the arena cap wasnt there, but i know if I hit a strat i got to wait 20mins to rejoin my squaddies again :mad:
Title: New HQ.
Post by: Overlag on January 29, 2008, 07:33:11 AM
thats wierd!
Title: New HQ.
Post by: moot on January 29, 2008, 08:47:19 AM
RTHolmes film and send it in.
Title: New HQ.
Post by: Overlag on January 29, 2008, 02:54:21 PM
moot, what sort of ideas would you have for a "strat system"? id be interested to know your views.
Title: New HQ.
Post by: moot on January 29, 2008, 07:48:32 PM
One that's not in the MA..  Seriously, coming up with such a system would be work.. I do enough of that already :p
Title: New HQ.
Post by: Overlag on January 29, 2008, 08:45:33 PM
lol ok ;)

id rather there was 2-3 big Cities per zone, each with seperate areas for each of the current strat. that way all the bombers (and anti bombers) will be in the same sort of area.
Title: New HQ.
Post by: uberslet on January 29, 2008, 09:03:10 PM
Quote
Originally posted by Xasthur
I miss HQ raids. There hasn't been one 'off-peak' since I can remember.

Closest I got was one dork in 17s who lost the vertical stabiliser on his lead and let his drones roll all the way done to 5k with him.

Anything to revive this side of the game for the off-peak guys would be most welcome with me.
off peak meaning?
Title: New HQ.
Post by: Overlag on January 30, 2008, 05:33:15 AM
Quote
Originally posted by uberslet
off peak meaning?


when america is in bed, and 100 players are spread out between 4 arenas
Title: New HQ.
Post by: Xasthur on January 30, 2008, 06:48:02 AM
Quote
Originally posted by Overlag
when america is in bed, and 100 players are spread out between 4 arenas


When I usually play there are 80 - 170 people as the time goes by.

Australian 10pm to 12pm usually sees no more than 120 players.
Title: New HQ.
Post by: LilMak on January 30, 2008, 07:20:06 PM
Quote
Originally posted by Overlag
moot, what sort of ideas would you have for a "strat system"? id be interested to know your views.


How bout an aircraft factory (like the old AW spit factory) that takes all low eny planes (anything 10 or less) out of play for a given amount of time? Then you would see a whole lot of raids and organized defenders. That might even get me into a bomber.
Title: New HQ.
Post by: SD67 on January 30, 2008, 08:58:39 PM
oh yeah I like that!:aok
Title: New HQ.
Post by: RTHolmes on January 31, 2008, 03:57:24 AM
Quote
Originally posted by LilMak
How bout an aircraft factory (like the old AW spit factory) that takes all low eny planes (anything 10 or less) out of play for a given amount of time? Then you would see a whole lot of raids and organized defenders. That might even get me into a bomber.

outstanding idea! :aok
Title: New HQ.
Post by: Overlag on January 31, 2008, 05:12:55 AM
Quote
Originally posted by LilMak
How bout an aircraft factory (like the old AW spit factory) that takes all low eny planes (anything 10 or less) out of play for a given amount of time? Then you would see a whole lot of raids and organized defenders. That might even get me into a bomber.


i would sort of like that idea, but the problem is it would take a while for people (the defenders at least) to relise that that factory is so important.

personally i think that idea could be linked to ENY. the more it goes down, the higher ENY goes...?
Title: New HQ.
Post by: SD67 on January 31, 2008, 05:47:24 AM
Nope, I reckon leave the idea as it is.
It would only take once or twice for the horde to realise they can no longer get their uber rides once the factory goes down. Then the action begins. :t
Title: New HQ.
Post by: moot on January 31, 2008, 07:00:45 AM
Plane factories would get abused, and then it's HTC's customer service that'd get abused...  Face it guys, strat play is too much for the yank n bank, spray n pray crappy players.  Anytime they are present in an arena, you can kiss fair play goodbye.
Title: New HQ.
Post by: zilla on January 31, 2008, 07:42:52 AM
Quote
Originally posted by moot
Plane factories would get abused, and then it's HTC's customer service that'd get abused...  Face it guys, strat play is too much for the yank n bank, spray n pray crappy players.  Anytime they are present in an arena, you can kiss fair play goodbye.


Hey!! I resemble that remark!!!
Title: New HQ.
Post by: moot on January 31, 2008, 08:01:31 AM
I mean the really crappy ones that get their dive bombing lancasters as soon as they lose a GV fight, or the ones that'll suicide your field or CV because they can't get just 1 kill out of the furball or even "just because" - nevermind killing others' fun, or the dweebs that'll gang you 10:1 (no exageration) because you beat them in 1:2 odds (in their favor) or (gasp) 1:1.

The only definite positive I'd see from a plane factory strat is if the anti-gameplay toolsheders can get their planes shut down too.  That's reaching for positives, though.

In any case, abusable strat has been tried before.  No matter what happens, it gets abused.  The only good strat is one that can't be abused enough to ruin gameplay for others.  As limited as the one we have now is, it's the best compromise.
Title: New HQ.
Post by: Noir on January 31, 2008, 09:01:35 AM
put 5inches on that factories and we'll see who gets abused :D
Title: New HQ.
Post by: LilMak on January 31, 2008, 09:48:26 AM
Maybe we could call it a ball bearing plant or something. So it would affect ALL rides with low eny (bombers, and GVs too). Make it so uncapturable bases are not affected. That way, if your side is getting creamed by the win the war folks, you can still get those uber planes out of the stable. The crybabies can still have their temps, mustangs and LA-7s as long as they're willing to fly 20 sectors to get to a fight.

OR

You could have the ball bearing factory not eliminate the low eny planes but assign a severe perk value to planes (based on eny) that normally wouldn't have a perk. You could have several plants (say 3) and each plant going down could add a perk value. Level the first and perks are added to 5 eny or less planes. Lose two factories @ the same time and perk values are added to 10 eny or less planes...and so on. You could have huge organized raids that try and destroy three factories at once. Defenders may be able to fend off one or two raids but the third may get through. It would add a lot of high alt bombing and some players would learn why certain planes, considered great in the WWII @ high altitudes, got their reputation. Plus it would give those dudes with 5 bazillion (and never used) perks something to spend their perks on.
Title: New HQ.
Post by: moot on January 31, 2008, 10:58:39 AM
Quote
Originally posted by Noir
put 5inches on that factories and we'll see who gets abused :D

Yeah, but that hasn't helped CVs much.. Those factories wouldn't even be able to dodge the bombs, nevermind rockets.

LilMak the problem is that you're trying to tell other players what they can or can't fly.  The arena caps are already bad enough.. And so is ENY.
The perk cost from losing strat (ball bearing in your example) is a good idea but still very easily abused.

The very best single way to beat the hordes and win-the-war zombies still is simply good team tactics.  Fly in pairs, keep a good SA.  Don't waste ammo saddling up 10 on a single con.  Don't dive in when 10 of those guys are on that con.  
&c.
Title: New HQ.
Post by: LilMak on January 31, 2008, 01:11:59 PM
Quote
Originally posted by moot
LilMak the problem is that you're trying to tell other players what they can or can't fly.  The arena caps are already bad enough.. And so is ENY.
The perk cost from losing strat (ball bearing in your example) is a good idea but still very easily abused.

The very best single way to beat the hordes and win-the-war zombies still is simply good team tactics.  Fly in pairs, keep a good SA.  Don't waste ammo saddling up 10 on a single con.  Don't dive in when 10 of those guys are on that con.  
&c.


Maybe I missing the point of the thread. I thought the whole point was to encourage teamwork by adding strats that people will actually defend and attack. The furballers and hordes could care less about radar or how long it takes thier base to resupply as long as they can up their Panzer/LA-7/Lancsuka. As I see it, neither of my ideas prevent anyone from flying whatever they want whenever they want. All they do is change where or how much it costs to pick that plane out of the hangar.  

It also gives a side an option that slows down the horde in two ways.

First, you up a large mission and pull some of the poeple away from the hordes and give them something to shoot at.
Second, if you're succesful in your mission there is a penalty to the opposing side for not defending thier strat.

As wonderful a game as AH is, I see many complaints from (what I believe) is a significant part of the population. 1, The guys who really love flying bombers want thier efforts to mean something and really don't desire the milk run. They would prefer to fight to an objective and make their eggs count for something. And 2, fighter jocks like me want something else to do besides try and defend a base from a horde or pick people off a runway. If there are strats that have greater meaning to the game play, will this not encourage better game play?

I could be completely off base here and these are just my opinions.
Title: New HQ.
Post by: Overlag on January 31, 2008, 04:18:46 PM
totally agree. right now, the effects of strat is so small that no one really notices. kinda makes the bombers job worthless, hence they are called milkrunners.

i attack strats, as well as defend them. so much more than just furballin on the deck. and thats one of the reasons the game appeals so much to so many people. theres lots of things you can do. if you bored with fighters, up a tank, bomber, etc etc.

those mass b17 raids to hq's are great, as are the mass defence sweeps these days. but its a shame that other strats dont pull in that much interest.

it does work, but requires alot of work, with very little results. fester done it when the b24 was released. knocked cities to below 10%, troops to below 10%, then we bombed hq and near by supplies at the bases... the HQ was down for hours. but instead of learning to defend it the country logged of and posted on the bbs....
Title: New HQ.
Post by: angelsandair on January 31, 2008, 05:23:09 PM
Quote
Originally posted by VansCrew1
if Clinton becomes president....you never know.


:D :D :noid :O :O


well if she does vanscrew, im going to canada.....

:noid :O :furious :(
Title: New HQ.
Post by: moot on January 31, 2008, 11:04:28 PM
"the HQ was down for hours. but instead of learning to defend it the country logged of and posted on the bbs...."

And that's the bottom line...  You guys want strat, CT will do it.
Title: New HQ.
Post by: SD67 on February 01, 2008, 12:40:07 AM
Yep, and that's the sad part. These days people would rather whine and cry about it rather than do something constructive to help or prevent it.
Title: New HQ.
Post by: Overlag on February 01, 2008, 06:30:41 AM
Quote
Originally posted by moot
"the HQ was down for hours. but instead of learning to defend it the country logged of and posted on the bbs...."

And that's the bottom line...  You guys want strat, CT will do it.


it wont though will it? CT wont really be a "war" the outcome will always be the same with the allies trashing the germans (i think?)
Title: New HQ.
Post by: LilMak on February 01, 2008, 06:54:10 AM
Quote
Originally posted by moot
And that's the bottom line...  You guys want strat, CT will do it.


We don't have CT and might never get CT. I also don't buy into the fact that CT is a fix for many of the gripes that frequent these boards. There are clearly not enough strats (or strats the mean something) in game and just saying that "CT will fix it" is ignoring a large part of the customer base that's paying for its develpoment. If they continue to be ignored, all this effort HTC has put into CT is completely wasted because the core player that CT is geared toward will have canceled thier fifteen dollar payment by the time it ever gets released.

Besides, where will all the 262 dweebs get all thier kills if the bomber pilots are all playing CT? :D
Title: New HQ.
Post by: moot on February 01, 2008, 08:37:07 AM
So... Like I already said, there were more sensible strats already, and they were abused.  Players don't want to be told or limited in what they can fly, or when or where.  That's what the MA's about, furballing with consequences if you lose the furball.
I'm not going to re-tell the last years of massively multiplayer online dogfighting games that lead up to where we are now, and anyway HTC has done it from both the player and developer side of it all..  Warbirds was theirs, and they were in AW, maybe further.

Now, if you think CT will never come, that's your assertion, and an assertion with no facts to back it up.  You can say CT won't ever come, and I'll say it'll come, and you're the one that's wrong.  On the matter of "when" is what I won't speculate, but obviously it's been a while, and that's the only thing anyone can complain about for now, because:

Everything that could sensibly be tried without disrupting customers' playing already has been tried, so you can't, in fact, say that HTC are ignoring the customers.  
And the "customers are paying and have a right to say what HTC should or shouldn't do" is a dead horse.  Beat it if you want, but you'll be the only guy who thinks he's getting anything out of it.

And the 262 dweeb will be getting their kills in CT.  I don't see what the point of saying that is, either in jest or seriously.  

The MA just isn't where you should play if you want historical gameplay.  The players have been let loose on all the attempts HTC has made to make the MA have strat, as well as on their attempts to disfavoring mass vulching, porking, hording, offmap-ing and every other dweeby exploit that an arena as unhistorical in purpose as the MA is, and today's MA is the result.

I'm not saying CT will fix everything, I'm saying it will counterbalance the MA, and from there things will improve.  You guys insisting on trying solutions already tried in the past are just not on the right track.

I've also never seen a gripe be sentient to the point of frequenting forums on its own.



Overlag, I don't know.  I do know HTC aren't blind and know their stuff.  How long have they been at this?

p.s. I am drunk, so while I know there's some rhetorical funk in the above, I'm not going to proof read it..  But the points are there for you to plainly see.
Title: New HQ.
Post by: LilMak on February 01, 2008, 11:27:34 AM
First off, the 262 thing was purely in jest. I was just trying to lighten the mood a little and it backfired. Sorry.

As to some of your comments...

"Players don't want to be told or limited in what they can fly, or when or where. "

We already are or the arena would be full of nothing but 163s.

"That's what the MA's about, furballing with consequences if you lose the furball."

Then why are there tanks and bombers?

"I'm not going to re-tell the last years of massively multiplayer online dogfighting games..."

No need to. I played AW and loved it almost as much as AH.

"You can say CT won't ever come, and I'll say it'll come, and you're the one that's wrong."

I believe CT will come.

"Everything that could sensibly be tried without disrupting customers' playing already has been tried,"

You could be right. I haven't been playing in the AH mains long enough to know.

"And the "customers are paying and have a right to say what HTC should or shouldn't do" "

If this was the case, then why have a wishlist thread? HTC makes a colossal effort to understand thier customers as far as I can tell. I'm not telling HTC what to do with (what I think is) a fabulous product and my comments here might make them roll thier eyes and say "Here we go again!". I'm just offering my opinions and ideas which, as we know, everyone has.

'The MA just isn't where you should play if you want historical gameplay."

I often think that as I'm putting rounds into a P-51 with my P-47.



I respect your opinions moot. Thanks for getting involved in the discussion.
Title: New HQ.
Post by: moot on February 01, 2008, 11:49:30 AM
163s aren't representative of anything... Cmon, that's reaching.  Look at the point I'm making:  You don't log onto the MA to be told what to fly.. That's why we don't have a rolling planeset, why we have three segments of WWII chronology instead, why we only have limited ENY & other mechanisms to limit abuse of the better planes as opposed to more stringent measures.
The 163 isn't representative of the AH planeset in a furball/historical/strat perspective.  It's proportionaly restricted as the rest of the perk planes are, but you can fly it.  It's the same as only CV planes being allowed on CVs.  You can only push the gaminess so far - 47s shooting down 51s is ok, but not flying Lancasters or 163s off CVs or VBases.

Tanks and bombers:  Because that's furballing too.  Furballing as I said it up there means combat action in WWII vehicles.  Furballing for fighters, blowing up toolsheds and other GVs for GVs, and moving mud and shooting down fighters and blowing up GVs for bombers.  All this is about combat action in WWII vehicles, about flying or driving those contraptions for all they're worth in an arena that favors just that.  Not an arena constrained to historical conditions like taxiing, formation flying, surviving missions, accomplishing specific objectives, no GPS map and radar, etc.

Playing AW:  The point isn't whether you or I or anyone liked AW and other past games, but what those games have proven, in terms of what works and what doesn't.  Some things are proven for good, others didn't and/or won't work only because of temporary conditions, e.g. 2 player limit on bombers in AH now because of the internet's limitations.
I just see the habits of the majority of players in AH, and too many of them just want to pick up the game and go fight to allow the MA to go too realistic.  Yet another example is night...


"Everything that could sensibly be tried without disrupting customers' playing already has been tried,"
I'm not completely sure I'm right, but I've been playing since 2000.  So I've seen a fair share of MMO dogfighting's evolution, that's what I'm basing all this on.

Understanding customers:  My bad then, I read that part of your post as one of those gripes where you're saying you pay 15 bucks a month and ought to be on the design commitee.
We do have a wishlist forum, and it probably is a good pool of ideas they may not have thought of, but it's definitely not something they could do without, in terms of getting the game design right in the ballpark.

I didn't mean to come off as agressive as I might have, booze got the best of my communicating skills :)


And Overlag, I do hope CT is like that.  I flew a few of the recent scenarios, and the MA after flying those just gets really cheap. I suppose they'll do it if it's possible.. Flying the same missions over and over with no continuity from one to the next will hurt immersion.
Title: New HQ.
Post by: Overlag on February 01, 2008, 02:57:29 PM
Quote
Originally posted by moot
And Overlag, I do hope CT is like that.  I flew a few of the recent scenarios, and the MA after flying those just gets really cheap. I suppose they'll do it if it's possible.. Flying the same missions over and over with no continuity from one to the next will hurt immersion.


if you can change the outcome of the "war" then great, if not it seems rather pointless (to a point)....

i dont agree with aircraft factories. just think that if a say a troop factory is 90% down, field supplys run out for 15minutes, when the convoy will bring in a fresh load etc.

right now u can pork single bases and have there rebuild time effected by destroying factories, but the effect isnt really seen by the players so they say the strat doesnt work.

it would be good if ord/troops was attrition based maybe.. factory down, less troops per base....etc?
Title: New HQ.
Post by: Dux on February 05, 2008, 06:36:36 PM
In case any of you ever wondered what our HQ was based on... I know I did... it's based on a German Flaktower in Hamburg.

(http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Flakbunker-Heiligengeistfeld-Hamburg.jpg/800px-Flakbunker-Heiligengeistfeld-Hamburg.jpg)

It's a residential building now... you could live there. :)
Title: New HQ.
Post by: goober69 on February 05, 2008, 07:20:49 PM
Quote
Originally posted by LilMak
How bout an aircraft factory (like the old AW spit factory) that takes all low eny planes (anything 10 or less) out of play for a given amount of time? Then you would see a whole lot of raids and organized defenders. That might even get me into a bomber.



hells yea that would rock especialy for the players who regularly fly the lower eny planes.