Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: crockett on January 29, 2008, 12:03:00 PM

Title: Base capture point system (idea)
Post by: crockett on January 29, 2008, 12:03:00 PM
I will say first off the battle over A57 on Sunday night was great fun and gave me high hope for AvA format. Then last night it was like the worst of the MA so I just logged and went to the MA.

I know this arena is somewhat still evolving into a system that works the best, so I wanted to toss this idea out.

I'm not 100% sure how the base capture system works in regards to giving out points or what they can be used for. However I've gathered that Axis or Allies can earn points by capturing bases that originally belonged to the other team.

There are also special objective bases that can be taken to gain even more points or aircraft ect.. ect. This system IMO just rewards Milkrunners, because once they take the base, who cares if they lose it 15 mins later they only have to prove they took it but don't have to defend it.

So in essence this just allows a team to avoid a fight or avoid defending a base because they can get more points by moving to the next base capture. Leaving no team resources to defend.

I propose that in order to earn the point for a base capture the team should also have to hold on to that base for a minimum of one hour to be awarded the capture point.

This would do do two things.

1) It would make the team whom captured the base use team resources to defend it.  If they lost the base then they lost the point, so this way they "have" to defend the base at all costs to keep their gained point.

2) It gives the other team an added reason to push everything they have to recapture that base before the hour is up.  This means both teams have a reason to keep fighting for that base.

A system like this would require both teams to fight rather than reward for milkrunning.


Additional idea..

You could take this a step further and have a set number of points on the map. Then only reward a point by taking it from the other team.  So you can earn points by capturing a base but can lose them if you lose the base.

This second idea would have flaws though as IMO it would encurage team hoarding. However I thought I'd toss it out there aswell as maybe someone can add to the idea.
Title: Base capture point system (idea)
Post by: FrodeMk3 on January 29, 2008, 12:23:20 PM
I especially like the one hour for capture awarding rule-The team with bigger numbers' is usually on the offensive. If they have to defend the fields' they take in turn, then that kind of acts like an equalizer. Good Idea:aok
Title: Re: Base capture point system (idea)
Post by: republic on January 29, 2008, 01:02:07 PM
Quote
Originally posted by crockett

I propose that in order to earn the point for a base capture the team should also have to hold on to that base for a minimum of one hour to be awarded the capture point.


I like this idea.  But, with the caveat that the admins would need to be a little more liberal with the deployment points awarded.

Occasionally we see a sustained fight, but seems like more often right now we see a fight here, then halfway across the map, then back again...  Be neat to actually see a push down the boot (or up...if you allies dare :) )
Title: Base capture point system (idea)
Post by: heythere on January 29, 2008, 01:30:08 PM
good idea strafing.  perhaps all the high altitude cartoon flying is responsible for lofty ideas after all.
Title: Base capture point system (idea)
Post by: captain1ma on January 29, 2008, 01:36:57 PM
either that or delirium from lack of oxygen......
Title: Base capture point system (idea)
Post by: 4440 on January 29, 2008, 02:29:12 PM
Here is another possibility that could compliment strafings' idea.

When the map/round begins use the 3rd country that is currently not being used as a buffer/nuetral/DMZ zone.

Since it is possible to manipulate country ownership you create a vary obvious initial territory ownership.

What this could possibly at least reduce,

HO's/ditches: if someone has to fly 15 mins every time they die, I would think they would be more likely to try and stay alive. Of course once that country establishes a foothold across the line those tactics very well may begin again. as for bombers ditching after dropping/dive bombing and augering just so as they can quickly reup and grab another set, this concept wouldn't stop that, but, you could set that as a penalized action, IF the defending country can provide footage to the staff. This penalty would encourage Country CO's to police their forces not to engage in that type of activity. You would never stop all of it but it would be reduced.

Also be creating a foothold in a distant territory, it would also encourage the capturing force to remain on station to hold it as long as possible. the country that just lost it would be encouraged to consolidate forces to take it back and drive the enemy back across the line.

Give a spot in a far off corner of the map a few bases so that they may have their battleground. surround it deeply with Country #3 bases and turn the gun lethality for those to max. In addition, create a penalty that automatically throws out a lg point penalty to any country that even dares try and capture it.

Just some viable ideas to a divided community
Title: Base capture point system (idea)
Post by: Chapel on January 29, 2008, 02:43:17 PM
Good show of intrest in creativity!

The problem I see about holding onto a base for an hour or so, is that there's already "issues" and "loopholes" in the proof stage in claiming territory captures.

If the axis for example, capture a base, or even notice a huge push for a spicific base, what's to prevent the allied forces from logging off during either that attack, or the hour long hold period? This would nullify the conditions for capture and be a real pain in the butt.

(Not saying allied pilots or axis pilots would do this, just using it as an example in theory holes)

It's complex enough right now, in that the arena creators are having to keep tabs on the ebb and flow of the event. Not to mention, if someone spent a great deal of time helping to capture a base, he/she might have to log off, having spent a great deal of time capturing in the first place.

It does present some intresting questions though on where this thing is going long term. I love the way things are evolving and players are offering up some great positive suggestions!

It's great to see the community so involved in a common goal and accomplishment.

Title: Base capture point system (idea)
Post by: FrodeMk3 on January 29, 2008, 03:03:45 PM
Quote
Originally posted by Chapel
Good show of intrest in creativity!

The problem I see about holding onto a base for an hour or so, is that there's already "issues" and "loopholes" in the proof stage in claiming territory captures.

If the axis for example, capture a base, or even notice a huge push for a spicific base, what's to prevent the allied forces from logging off during either that attack, or the hour long hold period? This would nullify the conditions for capture and be a real pain in the butt.

(Not saying allied pilots or axis pilots would do this, just using it as an example in theory holes)

It's complex enough right now, in that the arena creators are having to keep tabs on the ebb and flow of the event. Not to mention, if someone spent a great deal of time helping to capture a base, he/she might have to log off, having spent a great deal of time capturing in the first place.

It does present some intresting questions though on where this thing is going long term. I love the way things are evolving and players are offering up some great positive suggestions!

It's great to see the community so involved in a common goal and accomplishment.



You could have a forfeiture penalty to prevent this from happening. The team that tries to 'game' this by logging, would not only lose the base, but say, some of their deployment points, as well...
Title: Base capture point system (idea)
Post by: E25280 on January 29, 2008, 03:11:21 PM
Since holding a base for an hour is a hard thing to verify (was that 60 minutes or only 59:48?) how about making the objectives groups of two or three bases in close proximity?  Both or all three of the bases must be held simultaneously.

This is easily verified through a screen shot.

This will usually mean objectives can't be captured "by surprise" as the first base to fall tips off the opposition a push is being made somewhere.

It will force the attacker to defend what they just captured as they push for the second or third part of the objective.  They can't act as a plague of locusts heading in one direction devouring everything in their path if the opposition can easily come behind them and re-capture the first part of their objective.  They will have to leave a rear guard to prevent it.

Since objectives should be harder to achieve, you might need to bump up the points or whatever rewards you are using for each objective met.
Title: Base capture point system (idea)
Post by: Oldman731 on January 29, 2008, 03:19:55 PM
Quote
Originally posted by E25280
Since holding a base for an hour is a hard thing to verify (was that 60 minutes or only 59:48?) how about making the objectives groups of two or three bases in close proximity?  Both or all three of the bases must be held simultaneously.

This is easily verified through a screen shot.

This will usually mean objectives can't be captured "by surprise" as the first base to fall tips off the opposition a push is being made somewhere.

It will force the attacker to defend what they just captured as they push for the second or third part of the objective.  They can't act as a plague of locusts heading in one direction devouring everything in their path if the opposition can easily come behind them and re-capture the first part of their objective.  They will have to leave a rear guard to prevent it.

Since objectives should be harder to achieve, you might need to bump up the points or whatever rewards you are using for each objective met.

Was thinking about this, too.  Capture and maintain control of a geographic area, or a certain percentage of bases within a geographic area, so that at the Moment of Truth someone can take a screen shot for all to view.  Really, it's just a variation of what we had the first two weeks, but harder to swarm right at the end.

This would cut down on some of the maps we could use.  Tunisia, for example, probably wouldn't work because it doesn't have enough bases in any one area.  Italy, Finland, the two Rhine maps would be good, possibly even the Battle of Britain map.  

Keeping track under the current system puts a lot of pressure on the commanders and Soda.

- oldman
Title: Base capture point system (idea)
Post by: crockett on January 29, 2008, 04:11:30 PM
Quote
Originally posted by Chapel
Good show of intrest in creativity!

The problem I see about holding onto a base for an hour or so, is that there's already "issues" and "loopholes" in the proof stage in claiming territory captures.

If the axis for example, capture a base, or even notice a huge push for a spicific base, what's to prevent the allied forces from logging off during either that attack, or the hour long hold period? This would nullify the conditions for capture and be a real pain in the butt.

(Not saying allied pilots or axis pilots would do this, just using it as an example in theory holes)

It's complex enough right now, in that the arena creators are having to keep tabs on the ebb and flow of the event. Not to mention, if someone spent a great deal of time helping to capture a base, he/she might have to log off, having spent a great deal of time capturing in the first place.

It does present some intresting questions though on where this thing is going long term. I love the way things are evolving and players are offering up some great positive suggestions!

It's great to see the community so involved in a common goal and accomplishment.



Well it's why I suggested only 1 hour hold time.. Call it the golden hour if you will.  If one team logs off, it's their problem and they shouldn't take the base if they won't be around to defend it. If the base is in the "golden hour" ratios should not matter for the recapture.

We already have a clock in the tower and I'm pretty sure it works doesn't it?. A simple screen shot showing the clock time at capture then a SS one hour later could suffice.

Something needs to be done to force the fight otherwise you will end up with nothing but milk runners whom won't fight. If that keeps up Im' sure you will see people start losing intrest in the AvA.

I looked forward to playing last night because of the good fights we had Sunday night. Milkruns pretty much ruled the day last night to the point I just logged and went to the MA for some real fights.
Title: Base capture point system (idea)
Post by: crockett on January 29, 2008, 04:29:28 PM
Quote
Originally posted by E25280
Since holding a base for an hour is a hard thing to verify (was that 60 minutes or only 59:48?) how about making the objectives groups of two or three bases in close proximity?  Both or all three of the bases must be held simultaneously.

This is easily verified through a screen shot.

This will usually mean objectives can't be captured "by surprise" as the first base to fall tips off the opposition a push is being made somewhere.

It will force the attacker to defend what they just captured as they push for the second or third part of the objective.  They can't act as a plague of locusts heading in one direction devouring everything in their path if the opposition can easily come behind them and re-capture the first part of their objective.  They will have to leave a rear guard to prevent it.

Since objectives should be harder to achieve, you might need to bump up the points or whatever rewards you are using for each objective met.


I just double checked the clock in the tower does work. You can also simply open up the mission planner and it gives you the current server time.

So it's not that hard to verify it just requires 2 screen shots rather than one.

The reason behind this topic stems from last night. One group of Axis players rolled 3 easy to capture Vbases using Ju88s and a bunch of goons. They then left the bases undefended so they could move to the next base.

They managed to get 3 vbases and almost a 4th before we could get enough guys there to defend and start recapturing the bases.  Allies went right back in and recaptured each of the bases with zero resistance within 20 mins of their captures.

The milk runners didn't care about defending they were only after lame capture points. To get the points they only had to "capture" not "hold" the base, hence the reason behind my idea of being required to hold for 1 hour.

I have no issues with a good sneak attack, but the fact they only held the bases for 20 mins at tops .. well to put it short that's just lame gaming the game.

If you tell them they need a group of bases I think it will stop any sort of tactics for surprise attacks and will likely push more of the rolling horde MA mentality.
Title: Base capture point system (idea)
Post by: E25280 on January 29, 2008, 07:54:59 PM
I perfectly understand your reasoning which is why I offered a suggestion of my own.

Again, though, there is a problem with verification with the one hour method.  Were those two screen shots you propose interrupted by a (very) temporary re-take?  Can't tell that from screen shots.  You are also necessitating the claimer and two verifiers stay on during that entire time.  That could cause all sorts of trouble as not everyone always has that amount of uninterrupted time, especially if the capture comes late in their gaming day.

Not to say the challenges are insurmountable, but there is a lot more room for interpretation and bending of rules attempting to incorporate stretches of time than there is with an instantaneous snapshot.
Title: Base capture point system (idea)
Post by: FiLtH on January 29, 2008, 10:25:09 PM
Why not set objective time between 8-12 pm et, all other times the map capture is turned off. If people dont want to just dogfight, they can go MA, and come back in when the AvA is active.
Title: Base capture point system (idea)
Post by: Chapel on January 29, 2008, 10:44:07 PM
I don't really like the idea that I have to fly at a certain time. Kinda punish's people who can't fly at the specified times.
Title: Base capture point system (idea)
Post by: TequilaChaser on January 29, 2008, 10:45:59 PM
Quote
Originally posted by FiLtH
Why not set objective time between 8-12 pm et, all other times the map capture is turned off. If people dont want to just dogfight, they can go MA, and come back in when the AvA is active.


I understand your reasoning , because of US Prime Time, but this would be putting out all other players around the world.

I like crockett's and Target's ideas...just not the
Quote
If you tell them they need a group of bases I think it will stop any sort of tactics for surprise attacks and will likely push more of the rolling horde MA mentality.


we  ( I ) do not want to see a push toward  MA Horde like rolling.......

wish there was a way to make it where, if a bomber drops bombs, if he does not stay in his plane for at least 15 minutes(unless shot down) he is rewarded with a loss of points & perks.......15 minutes is a proper time I think in giving enough time to nearly return to a friendly base.....if he bailed after 15 minutes so what.least he isn't instantly re -upping.......

crockett, before I had connection issues last night, I encountered a few who would come in, hit a target and haul tail it out making bee line for their home base, never thinking once of fighting unles they was  jumped or ran down....

I feel your frustration, for I saw it 4 times  in 1 to 2 flights last night.....

I'll try to stick around and see if I can offer and possible ideas after spending more time in there and getting up to speed on the current happenings....
Title: Re: Base capture point system (idea)
Post by: soda72 on January 29, 2008, 11:41:14 PM
Quote
Originally posted by crockett
I propose that in order to earn the point for a base capture the team should also have to hold on to that base for a minimum of one hour to be awarded the capture point.


I think this makes sense, the only problem I see is how do you verify the amount of time that has taken place from when the field was captured to the time it was lost?


One other thing I've been dispointed with is that a captured vehicle field is worth the same as a capturing a large airfield.  If I could turn back the clock I would not do this again...  VH fields are way to easy to capture...
Title: Base capture point system (idea)
Post by: heythere on January 30, 2008, 06:18:10 AM
supporting testimonial from someone other than a squad member or from the opponents themselves.

I agree about the relative point value assigned to bases.
Title: Re: Re: Base capture point system (idea)
Post by: crockett on January 30, 2008, 02:33:44 PM
Quote
Originally posted by soda72
I think this makes sense, the only problem I see is how do you verify the amount of time that has taken place from when the field was captured to the time it was lost?


One other thing I've been dispointed with is that a captured vehicle field is worth the same as a capturing a large airfield.  If I could turn back the clock I would not do this again...  VH fields are way to easy to capture...


Well each tower has a working clock in it. You can also open up the mission window on your clip board and it will show you the exact current server time. (so it's the same time for everyone no regional time differences)

Someone else (think it was E25280) brought up the issue that, players might not be able to stay on for the whole hour. Which is a valid problem.

The only real solution I could see to that problem, is the teams would have to communicate with each other so everyone on the command channel knows what time a base was captured. So any member of the team whom captured the base could take the screen shot of the capture and the hold time SS, wouldn't have to be the same person.

This method dose require a little more communication between the members of each team and the need to take a second SS. So it's a little more work involved. However I think it might help end any sort of milking for points and not defending.

Another issue was brought up, as what if the other team recaptured the base temporally. Then it was recaptured by the other team whom lets say only had 15 mins left of hold time left from their 1st capture. (that would make 3 capture in less than 1 hour of the same base)

I think it's unlikely that that would happen, but I'm sure it has happened in the past. I'm not sure what to say if it did happen, the simplelist thing would require 1 hour hold time from any capture.  However that could be agervating in a case like this specific one.
Title: Base capture point system (idea)
Post by: Chapel on January 30, 2008, 02:52:03 PM
I kind of like the idea of taking a "Set" of strategic bases. Requiring the team to capture an "Area" instead of just 1 base, kind of demands that they defend the bases they took by default.

It also gives another issue serious credibility...Porking bases for capture.
Because the resources stay down, if you need to capture an "area", you can't just bomb down all the ords and resorces. Otherwise that base you just captured won't be fully effective. So either the capturing side needs to plan to bring in supplies immediately after capture, OR it needs to plan more effectively in how to capture each spicific base.

By default you'll get counter-attacked and HAVE to spend some of your pilot resources to defend what you just took.

My vote is for "regional capture" instead of pinpoint.