Hi
After some testing, I wasn't too happy with 1.1 version.
Version 1.2
http://www.warezhouze.1g.fi/Here/Blender3d/AH_scripts/AH2Tiler_e12.py
New & fixis in ver 1.2:
- The OE object Over-Ride-Type added.
- The object(empty) within tile boundary check + error reporting added.
- More user friendly parenting to the tile added.
- External 'ah_path.txt' file for the default folder data added.
- Smoother multi tile bacth exporting added.
- Export error due 'no texture' fixed.
The object Over-Ride-Type data is added after the ac object(empty)name with '+' mark, like :
[ac name]+[OTR]
or
<[index numder]-[ac name]+[OTR]
List of the object over-ride-type(case sensitive):
OTR: Explanation:
'DEF - all/default'
'CLU - Clutter'
'AAF - AAA Factory.'
'AMB - Ammo bunker.'
'AMF - Ammo Factory.'
'ARM - Rearm Pads.'
'BAA - Armored Gun Battery.'
'BAB - Barracks.':'BAB',
'BAF - Grunt Training Facility.'
'BAH - Hard Gun Battery.'
'BAR - River Barge.'
'BAS - Soft Gun Battery.'
'BAT - Gun Battery.'
'BMB - Bombable.'
'BME - Bomber Entry Point.'
'BMH - Bomber Hangar.'
'BRI - Brief room.'
'BRR - Barrier.'
'BTE - Boat Entry Point.'
'CIT - City.'
'CNV - Road Convoy.'
'DBR - Debrief room.'
'FTE - Fighter Entry Point.'
'FTH - Fighter Hangar.'
'FUB - Fuel Bunker.'
'FUF - Fuel Factory.'
'GMS - Group Master.'
'GNA - Armored Auto Gun.'
'GNG - Auto Gun.'
'GNH - Hard Auto Gun.'
'HGR - Hangar.'
'HQT - Headquarters.'
'MPR - Map Room.'
'OFC - Officer Club.'
'RDF - Radar Factory.'
'RDR - Radar.'
'RWY - Runways.'
'SHP - Ship.'
'STA - Station.'
'STR - Structure.'
'TRN - Train.´'
'TWN - Town.'
'TWR - Tower.'
'VHE - Vehicle Entry Point.'
'VHH - Vehicle Hangar.'
'VOD - Static object.'