Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Ghastly on January 30, 2008, 03:53:47 PM

Title: Rotating airfields
Post by: Ghastly on January 30, 2008, 03:53:47 PM
I'm 99.9997% sure I already know the answer, but I'm asking anyway.  

Rotating an airfield breaks it, huh?  

Title: Rotating airfields
Post by: Dux on January 30, 2008, 04:27:07 PM
Shouldn't... I've done it often and I've not heard of any bad side effects.
Title: Rotating airfields
Post by: Ghastly on January 30, 2008, 04:40:51 PM
Hmmm.... then I'll have to look closer at it.  I ctd'ed after launching from an airfield, and I had *thought* that it was one of those I'd rotated.  

Title: Rotating airfields
Post by: Denholm on January 30, 2008, 08:01:23 PM
The only time it should break is if you assembled parts of it in the TE, and you selected multiple parts to rotate.
Title: Rotating airfields
Post by: Dux on January 31, 2008, 09:06:44 AM
Naaa... if you got as far as launching from it, the airfield was not the problem.

Sounds like you flew into the visual range of something that IS buggy, though. Try to retrace your steps, see if anything is just coming into visual distance at the time of the CTD.
Title: Rotating airfields
Post by: croduh on January 31, 2008, 10:39:42 AM
Many things cause CTDs, often it's caused because of corrupted sound effects, i'd check that maybe.
Title: Rotating airfields
Post by: Ghastly on January 31, 2008, 11:03:51 AM
Doh!

I just realized that I had an older version of it on the system I was using at that time - the current compilation is fine from that and all the other rotated airfields I've tried.  (and No, I just placed it as a single object in the TE, and rotated the entire object, making sure that it doesn't overlap a cell border.)

Sometimes a few minutes more time up front checking things out before asking is well worth it. :)

And maybe someday, I'll get it finished, and can move on to the next  - probably just after some major change to the game and I'll need to redo it anyway.

I kind of got sidetracked, and have been building tools to do what I want to do, rather than repetitively doing things by hand.