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General Forums => Aces High General Discussion => Topic started by: AquaShrimp on January 31, 2008, 07:28:36 PM

Title: Framerate has a huge effect on gunnery
Post by: AquaShrimp on January 31, 2008, 07:28:36 PM
Some nights I can't seem to miss, others it feels like I'm shooting everywhere but my target.  I've done some testing, and found that framerate has a huge effect on whether or not I hit another aircraft with my guns.
Title: Framerate has a huge effect on gunnery
Post by: Denholm on January 31, 2008, 07:33:58 PM
Obviously, if you have a low frame rate (1 - 7 FPS) it's harder to move your gun sight precisely to the point you want to aim. When it's a higher frame rate everything moves right into place.
Title: Framerate has a huge effect on gunnery
Post by: Major Biggles on January 31, 2008, 07:39:11 PM
Quote
Originally posted by Denholm
Obviously, if you have a low frame rate (1 - 7 FPS) it's harder to move your gun sight precisely to the point you want to aim. When it's a higher frame rate everything moves right into place.



1-7?!?!?!?!

god, does your game actually get THAT slow? i consider anything under 35 to be really choppy.
Title: Framerate has a huge effect on gunnery
Post by: Denholm on January 31, 2008, 07:47:51 PM
My frame rates are always in the dump. And I managed to be considered one of the best spit pilots in H2H. Now a newbie to the MA could chop me in half.
Title: Framerate has a huge effect on gunnery
Post by: Spikes on January 31, 2008, 07:50:29 PM
I get about 10 in a furball.
Title: Framerate has a huge effect on gunnery
Post by: AquaShrimp on January 31, 2008, 09:45:30 PM
I am talking 30fps compared with 59fps.  It will still produce an effect.  I know the human eye can only see 30fps, but my gunnery always get much poorer as fps goes down.
Title: Framerate has a huge effect on gunnery
Post by: Dragon on January 31, 2008, 09:55:39 PM
In a furball I still run 59 or 60 FR, the same as in tower, can I be shooting in front of the target if they are running 20 or so?  I can be in possition with any plane and nothing.  What's up with that?
Title: Framerate has a huge effect on gunnery
Post by: goober69 on January 31, 2008, 10:00:13 PM
the oponents fr should have no effect on your rounds hitting or not that is on his machine.
now lag, lol that's another issue all together.
once had a plane dead six would only warp when i held the trigger lol
Title: Framerate has a huge effect on gunnery
Post by: Dragon on January 31, 2008, 10:04:36 PM
Quote

once had a plane dead six would only warp when i held the trigger lol [/B]

But not noticing warping, just unloading guns with no hits.  Doesn't happen all the time, just weird.
Title: Framerate has a huge effect on gunnery
Post by: CAP1 on February 01, 2008, 12:33:31 AM
Quote
Originally posted by Major Biggles
1-7?!?!?!?!

god, does your game actually get THAT slow? i consider anything under 35 to be really choppy.


u lucky bastage..in a furball, i'd KILL for that....i average 20-22 in a furball.....up high attacking buffs, i do however get into the 30's....
Title: Framerate has a huge effect on gunnery
Post by: CAP1 on February 01, 2008, 12:39:04 AM
Quote
Originally posted by Major Biggles
1-7?!?!?!?!

god, does your game actually get THAT slow? i consider anything under 35 to be really choppy.


u lucky bastage..in a furball, i'd KILL for that....i average 20-22 in a furball.....up high attacking buffs, i do however get into the 30's....
Title: Framerate has a huge effect on gunnery
Post by: Major Biggles on February 01, 2008, 01:55:44 AM
well your problem may be onboard graphics. something like the intel extreme integrated crud. if it's possible, replace it, even with a cheapprettythanged card you'll get far better framerates.

also, if it's possible for your PC add another stick of 512mb RAM. that'll bump up your FPS massively.

big increase in fps for a very minimal cost. in the region of 40-50 dollars depending on what you buy.
Title: Framerate has a huge effect on gunnery
Post by: WWhiskey on February 01, 2008, 10:14:02 AM
Quote
Originally posted by goober69
the oponents fr should have no effect on your rounds hitting or not that is on his machine.
now lag, lol that's another issue all together.
once had a plane dead six would only warp when i held the trigger lol

had a tank warping the other night around my rounds!
i had never seen that one before,i would fire at the tank coming strait at me and just before the round would hit he would go around the impact point to the left then back on track as before! this happened multiple times that day,  same player every time, i still killed him, after a few more shots, it was just very odd!
Title: Framerate has a huge effect on gunnery
Post by: BaldEagl on February 01, 2008, 10:58:03 AM
My FR's are in the 15-40 range most of the time.  15-25 in most combat situations.  I still hit around 9%.
Title: Framerate has a huge effect on gunnery
Post by: 5PointOh on February 01, 2008, 11:10:34 AM
When I first started playing last year on an out of date lap top (yeah it was a year old) I'd average about 30fps what ever I was doing.  Then I upgrade to a new desk top and I have seen 105, then I went to max graphic detail and high res pack and now typically see 75 no matter what.  Then my fiance started playing on our second PC and now it drops a little in furballs but only down to like 60.  I have notice a big improvement in my game play from the days of 30fps to 75fps.
Title: Framerate has a huge effect on gunnery
Post by: Denholm on February 01, 2008, 12:22:19 PM
Quote
Originally posted by AquaShrimp
I am talking 30fps compared with 59fps.  It will still produce an effect.  I know the human eye can only see 30fps, but my gunnery always get much poorer as fps goes down.

If you notice a difference between the drop from 59 to 30 FPS, your eye sees much faster than 30 FPS.

Believe me, the eye can see much faster than 30 FPS. It's thought for some reason though that the average human's eye sees at approximately 30 FPS. Why I don't know.
Title: Framerate has a huge effect on gunnery
Post by: Gryffin on February 01, 2008, 01:11:52 PM
Quote
Originally posted by AquaShrimp
I know the human eye can only see 30fps


If you believe that you need glasses. I can easily tell the difference between 30 and 60 fps.
Title: Framerate has a huge effect on gunnery
Post by: Ghastly on February 01, 2008, 02:51:25 PM
The 24/30 FPS myth persists because:

Films are shown at 24 fps (films are filmed with aperture and timing settings that  allow for each frame to include motion blurring so your mind "sees" the movement as if it were a smooth transition, even though in reality the frames that contain much movement are really a blurred mess when not viewed in sequence and at the right timing).

Television was originally designed to show 30 full frames per second (using interlacing to help disguise the stuttering so it's really 60 frames showing every-other-line - and which the persistence characteristics of phosphor also helped disguise.)

And heck, if grandma could go to the movies or watch Gomer Pyle and it didn't look all stuttery, then what the heck would anyone ever need more than that for?

The reality is that the human vision system can generally detect differences of up to between 60 to 72 when viewed directly, more (and some people much more) than that when viewed peripherally, and it varies from person to person and even with the brightness and coloration of what's being viewed.

(One of my sore spots, as the primary developer of another sim I beta tested was CONVINCED that you only needed 30 FPS, and wanted to cripple everyone to 30 to even the playing field, since it presumably made the physics loop easier to deal with.)

Title: Framerate has a huge effect on gunnery
Post by: AquaShrimp on February 01, 2008, 03:07:02 PM
I only posted that the human eye could see 30 frames per second because I heard a biologist say that.  Perhaps its not true, as my gunnery ability increases proportionally with frame rate.
Title: Framerate has a huge effect on gunnery
Post by: WWhiskey on February 01, 2008, 03:14:12 PM
i have 75 fps now most of the time!
when i first started ,about 30 average and down to 7  in a furball.
i can tell the diff. from 75 down to about 50 now.
it is hard to remember what 7 was like and i am amazed i ever hit anything then, since i dont hit much now! :cry
Title: Framerate has a huge effect on gunnery
Post by: Denholm on February 01, 2008, 03:25:39 PM
In the past my landings in offline mode on FS2004 got down to 1 FPS. For some reason I always landed hard on the sides of the runway.
Title: Framerate has a huge effect on gunnery
Post by: BaDkaRmA158Th on February 01, 2008, 03:41:16 PM
Remember back in the days of pentium 166's and dialup? (and further back)

Weapon rate of fire, and frames per second go hand in hand.
Also packet loss and ping are also effected by frames per second.


If your computer is struggeling to pull over 15fps in a fire fight, you can bet you will start seeing thing like warping and "rubber" bullets.


They all go hand and hand, and often times a person who gets USE to playing at 30 fps and lower, will forget to mention how "in that dog fight" where they saw someone 'cheating" or had rubber bullets, was due to a piss poor frame rate, the cpu over loading and thus less packets able to be sent "priority" and thus you get a game that go's haywire, the person hits a "jump" in theyre fps and the game resyncs, planes warp, "lag" sets in..you take dmg you didnt see coming so on and so forth.

Bottom line, if you wish to have less problems in all areas of online game play, make sure your ram cpu and video card are acceptable to run aces high to its fullest. "and no putt putting around in off line doesnt count as a stress test" runing into a mob of 250+ planes with gv's under..smoke fire sounds effects..lighting..over a air field, with "guessing" 300,000+ poly gones or more, sprites..and then wounder why your pre 01' computer is having problems.

Aces high is VERY* funky when your computer drops in fps, i have had it happen, and people..it rocketed my f4u to 25k+ in under 3 seconds going 200mph+. "ever play a '93 game on a newer computer, the clock speed is sometimes like 8x faster..thus you get a game that all of a sudden runs at 8x the speed..fun? ...not"
Unspeakable evil is caused by low fps.

Remember that, always.
Title: Framerate has a huge effect on gunnery
Post by: CAP1 on February 01, 2008, 03:45:29 PM
Quote
Originally posted by 5PointOh
When I first started playing last year on an out of date lap top (yeah it was a year old) I'd average about 30fps what ever I was doing.  Then I upgrade to a new desk top and I have seen 105, then I went to max graphic detail and high res pack and now typically see 75 no matter what.  Then my fiance started playing on our second PC and now it drops a little in furballs but only down to like 60.  I have notice a big improvement in my game play from the days of 30fps to 75fps.


sheesh.......i'm running 2.1ghz amd athalon procesor, on an asus a8...something  motherboard, 1.5gig ddr ram, and a geforce 6800gt with 256mb of it's own ram.......and i top out i think in the 40's or 50's..tht's at hi alt in buffs with no bogies or action near me..in furballs, i'm in the lower 20's......with 26 processes running............:cry
Title: Framerate has a huge effect on gunnery
Post by: Ghastly on February 01, 2008, 03:49:06 PM
That was likely the difference between the physics loop and the graphic display - your 1 FPS may have been showing you where you were as much as almost 2 seconds ago, while the computer was still calculating your movement.

Display issues CAN have an impact on the the physics loop - above and beyond the obvious of what you can't see well you have a harder time hitting. Sometimes, a sim will have issues even DETECTING bullet strikes at low frame rates.  When I and Patches were flying another sim, he had a low-end machine, and was forever complaining about dumping half his ammo load into an enemy aircraft and "nothing happening".  I flew straight and level in front of him, and he hammered away at me for half an ammo load before I went down.  We then moved to the offline "wall test" and found that when he faced a hanger wall and there was "no possibility of missing", something like less than 20% of his bullets (IIRC) counted as "striking".  

(There, you could see some rudimentary scoring for each offline play session).  

Another instance that used to at times be the case was the "what you see is what you don't get", when you'd have Vsync off and the physics loop could run ahead (sometimes way ahead) of the displayed frame.  You'd take a deflection shot that you "couldn't possibly miss" and yet your bullets would have no impact - the reality was that they'd pass behind the target because it was several frames ahead of where it appeared to be graphically when you fired.

Title: Framerate has a huge effect on gunnery
Post by: Denholm on February 01, 2008, 03:55:34 PM
Quote
Originally posted by Ghastly
That was likely the difference between the physics loop and the graphic display - your 1 FPS may have been showing you where you were as much as almost 2 seconds ago, while the computer was still calculating your movement...

I suspected that, I had AI on 100% with the AI add on package. There were... let's see... about 350 planes on the ground getting clearances, taxiing, and departing.
Title: Framerate has a huge effect on gunnery
Post by: Connery on February 01, 2008, 04:04:21 PM
With Vertical SYnc off I get 200+ Framerate
With Vertical Sync on I get stable 85 Framerate
Title: Framerate has a huge effect on gunnery
Post by: Wes14 on February 01, 2008, 04:19:00 PM
30-40 on this machine with details to the left.

22-35 with full details.

(Pentium 4 Northwood 2.40GHz , 1GB ram, Nividia GeForce 4 AGP)

My old comp saw on average 10fps, and easily dropped to 2-3 when a flaming buff came into view. With details all the way to the left.

(Celeron-D 351 3.20 GHz , 512MB ram, ATI 'Xpress' 200 PCI-E)
Title: Framerate has a huge effect on gunnery
Post by: Shuffler on February 01, 2008, 04:27:35 PM
Yall need to try the HD patch and play on a 61" LCD DLP 1080p...... now that's what I'm talkin' 'bout....... Samsung comes to mind....


The weak link in my gaming now is Comcast.
Title: Framerate has a huge effect on gunnery
Post by: bobtom on February 01, 2008, 04:42:36 PM
I have broadband and i have around 30 for just level flight and in a furrball or attacking a field with my squad im in the 1-7 range....it really stinks
Title: Framerate has a huge effect on gunnery
Post by: Lusche on February 01, 2008, 04:44:45 PM
Quote
Originally posted by bobtom
I have broadband and i have around 30 for just level flight and in a furrball or attacking a field with my squad im in the 1-7 range....it really stinks


I wonder why you mention your connection bandwith in this context? More bandwith doesnt speed up your FR after all.
Title: Framerate has a huge effect on gunnery
Post by: Denholm on February 01, 2008, 04:56:52 PM
A fast Internet connection simply means less possibilities of lag on your end. Others will still lag if they have slow computers or slow Internet, but your chances of warping are reduced.

Frame rates are usually boosted by better processors running with a minimal amount of processes, more RAM, and a good Video card.
Title: Framerate has a huge effect on gunnery
Post by: JB73 on February 01, 2008, 05:03:51 PM
Quote
Originally posted by Connery
With Vertical SYnc off I get 200+ Framerate
With Vertical Sync on I get stable 85 Framerate
if you didn't know or see, as stated hundreds of times on the board, vsync off you can and probably will get rubber bullets.
Title: Framerate has a huge effect on gunnery
Post by: Lusche on February 01, 2008, 05:04:02 PM
Quote
Originally posted by Denholm
A fast Internet connection simply means less possibilities of lag on your end.


Ehm, yes, but more bandwith is not necessarily a faster / less laggy connection.

A broadband connection can actually be much more laggy than a clean & stable dial-up connection, despite being advertised as being "faster"
Title: Framerate has a huge effect on gunnery
Post by: CAP1 on February 01, 2008, 05:22:04 PM
Quote
Originally posted by JB73
if you didn't know or see, as stated hundreds of times on the board, vsync off you can and probably will get rubber bullets.


as in you're shooting them,. or they're hitting you:D
Title: Framerate has a huge effect on gunnery
Post by: Denholm on February 01, 2008, 05:40:03 PM
Quote
Originally posted by Lusche
Ehm, yes, but more bandwith is not necessarily a faster / less laggy connection.

A broadband connection can actually be much more laggy than a clean & stable dial-up connection, despite being advertised as being "faster"


I never said, "Get broadband" or, "More broadband"

I said a, "faster Internet connection." By that I implied a no-lag Direct Service Line.  My Internet speed is only at 76 KBPS, but I have no lag and when I played AH people rarely saw me warping or experienced lag on my H2H servers. So I do know the difference between bandwidth and lag.
Title: Framerate has a huge effect on gunnery
Post by: Lusche on February 01, 2008, 05:43:13 PM
Quote
Originally posted by Denholm
I never said, "Get broadband" or, "More broadband"
(...)
 So I do know the difference between bandwidth and lag.


But many people do not, hence it was easy to read your post that way for them, especially in context with the 2 precding posts. It called for a clarification.