Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: Bosch232 on February 03, 2008, 04:57:15 PM

Title: So I guess this was a pointless mission..
Post by: Bosch232 on February 03, 2008, 04:57:15 PM
This isn't meant to be a thinly-veiled complaint, my question is genuine.

I want to get into the "chessboard" aspect of the game, probably more so than just dogfighting.  But I'm struggling to learn what's effective and what's not.

What I really want to do is play in the 'supporting cast' role:  Fly in troops in C-47's, and bomb things into dust now and then.  :)

However, I seem to not grasp what situations warrant bombing missions,  troops, supplies, etc.  Besides just tagging along with other's missions, I myself would write missions as well.  The problem is, I'm not sure what I'm doing is effective or useful.  

It's a rather open-ended question, I realize.  And it's kind of covered in the training website, but I still don't see direct results.  Is it possible for someone to just give some general advice on what to bomb, and when?  Or do I just need more time?
Title: So I guess this was a pointless mission..
Post by: Karnak on February 03, 2008, 05:04:27 PM
Bombing is to destroy structures on the ground.  Bombs are the most effective way of doing so.  Destroying all the fighter hangars prevents fighters from taking off, destroying all of the buildings in the town allows troops to take it and bombing strategic targets lengthens the time it takes for destroyed items on the base to respawn, e.g. destroying the AA factories causes AA guns on bases to take longer than the normal 15 minutes to respawn.

Once all the buildings in a town have been destroyed, troops can be dropped and if 10 of them make it into the maproom then the base is captured.

Supplies can be dropped in near where tanks and such are fighting.  The tanks can use the supplies to rearm and repair.
Title: So I guess this was a pointless mission..
Post by: Murdr on February 03, 2008, 05:08:44 PM
This discussion might help...
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=204059&highlight=capture
Title: So I guess this was a pointless mission..
Post by: Xasthur on February 03, 2008, 07:06:18 PM
Bombing troops and supplies can be a very effective mission if your objective is to stop the advance of a side that is starting to steamroll you.

Rather than try and take out all of the fighter hangars and piss everyone off, just make a surgical hit and go for the troops. Check your vehicle spawns on the map and take out troops that spawn into you frontline fields.

No troops = no field capture

This way the furballers are still happy but the base-taking stops for a while so you can regroup and start to push back.
Title: Re: So I guess this was a pointless mission..
Post by: Hap on February 04, 2008, 02:56:10 PM
Quote
Originally posted by Bosch232
I want to get into the "chessboard" aspect of the game, probably more so than just dogfighting.  But I'm struggling to learn what's effective and what's not.

What I really want to do is play in the 'supporting cast' role:  Fly in troops in C-47's, and bomb things into dust now and then.  :)

However, I seem to not grasp what situations warrant bombing missions,  troops, supplies, etc.  Besides just tagging along with other's missions, I myself would write missions as well.  The problem is, I'm not sure what I'm doing is effective or useful.  


GREAT question Bosch, and welcome to AH!  

Airfields have ammo bunkers, fuel tanks, barracks, and anti-aircraft batteries.

Ammo bunkers look like concrete pillbox affairs.  Try zooming in and about one of your own airfields.  Also, if you look at the in-game airfield maps (small, medium, and large airfields) you can get an idea where they are along with all the other stuff (barracks, fuel tanks, and AA batteries) is too.

Barracks sport a camouflage paint job and look like Quonset Huts.

Fuel tanks are silver and have a truck or two parked near them.

Why's that important?

All those resources are vulnerable targets at airfields (with the exception of fuel -- sort of).

Let's say your field is just getting bombed into oblivion.  You've no ordinance available because the ammo bunkers have been destroyed, neither have you troops available because the barracks are destroyed, you've no defensive anti-aircraft guns because they are knocked out, and the max fuel you can take is 75% because the fuel tanks are porked (A non-issue since 75% gas gets folks all over the place.  There was a day when we could pork fuel down to 25%, but no more).

So what to do?

If you take out your foe's ammo bunkers, then they cannot loadout bombs from that airfield.  They will probably do so from an airfield situated rearward.  But the time it takes them to arrive may buy your guys some breathing space.  Time to enough to get yourself and 3 or 4 buddies in a mission to resupply your ailing airfield with M3's or C-47s hauling Airfield Cargo which would bring your airfield back to normal.

Regarding barracks and the function they play in AH.  No barracks means no captures and no resupplying.  For example, A1 has no troops because you and your buds destroyed them all by bombing them and/or strafing them.  That means no resupply nor captures can originate out of A1 until its barracks have come back up (2 hours -- unless the guys at A1 are a canny bunch an manually resupply via M3/C47 runs.)

I last played about 6 months ago.  So unless something has changed that's how things worked.  I love the strategic aspect of the game.  

Sadly, for me and my ilk, and very happily for those who favor fighter action, fuel can no longer be taken out to 25%.  

Focus on Ammo and Barracks.  They're the plumb targets.  Have to nail them all though.  Leaving one up does not diminish an airfields capacities.  Gets you some points, but does nothing to your foe.

Hope that helps.

P.S.  Hangars (Fighter, Bomber, Vehicle) are also vulnerable.  Knock one out, stays down for 15 mins.  Many regard them as prime targets.  Problem is 15 mins is a blink of an eye in AH.  And you must nail them all.  Leave one FH up, and fighters can still pour out of that base.
Title: Re: So I guess this was a pointless mission..
Post by: Oldman731 on February 04, 2008, 04:11:29 PM
Quote
Originally posted by Bosch232
I want to get into the "chessboard" aspect of the game, probably more so than just dogfighting.  But I'm struggling to learn what's effective and what's not.

Your question coincides with the new setup in Axis v Allies.  I suggest you stop in, join one side or the other (can't recall which is Axis and which is Allies, but one is Bishop and the other is Rook), and ask this same question.  The people there are getting Very Good at strategerising.

- oldman
Title: So I guess this was a pointless mission..
Post by: whiteman on February 04, 2008, 04:38:53 PM
What oldman said, AVA is the place for strategery and trickeration. I didn't play over the weekend but it sound like the allied(rooks) guys could use a hand. MA is just a death match to see how many kills you can get next to your name.
Title: So I guess this was a pointless mission..
Post by: Bosch232 on February 05, 2008, 01:11:09 PM
Thank you Hap and Oldman.  That does help me understand it more.
Title: So I guess this was a pointless mission..
Post by: Scca on February 05, 2008, 03:22:49 PM
I second all the above. I also suggest you get real up close and personal with the info on this link http://www.hitechcreations.com/ahhelp/map.html (http://www.hitechcreations.com/ahhelp/map.html)

It explains all the details, and also talks about ack down time etc..
Title: So I guess this was a pointless mission..
Post by: Spikes on February 05, 2008, 03:59:01 PM
Porking a base makes the guys mad, but it is always vital to taking a base.
Title: So I guess this was a pointless mission..
Post by: Murdr on February 05, 2008, 04:27:42 PM
Quote
Originally posted by Scca
I second all the above. I also suggest you get real up close and personal with the info on this link http://www.hitechcreations.com/ahhelp/map.html (http://www.hitechcreations.com/ahhelp/map.html)

It explains all the details, and also talks about ack down time etc..

Actually the version on the Trainers site is more up to date...
http://trainers.hitechcreations.com/strategy/stratguide.htm
Title: So I guess this was a pointless mission..
Post by: Scca on February 05, 2008, 10:26:31 PM
Quote
Originally posted by Murdr
Actually the version on the Trainers site is more up to date...
http://trainers.hitechcreations.com/strategy/stratguide.htm
Show off!
:D
Title: So I guess this was a pointless mission..
Post by: Reapr on February 05, 2008, 10:48:50 PM
Also it takes alot of trial and error with making missions succesful. I am not sure if your in a squad or have some guys to fly with you to figure out what works and what doesnt.