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General Forums => Aces High General Discussion => Topic started by: rpm on February 11, 2008, 11:19:10 PM

Title: Arena Limits
Post by: rpm on February 11, 2008, 11:19:10 PM
I know this has been hashed over 1000 times, but I'm gonna biatch about it again.
(http://img232.imageshack.us/img232/5655/ahss18rw6.png)
Bish are getting stomped in Blue and ENY is in effect. OK, I'll switch arenas and see if there is a better fight. Arena cap has me locked out with a crazy set of numbers. :furious

Dale, you ain't gonna win a J.D. Power award.
Title: Re: Arena Limits
Post by: Latrobe on February 11, 2008, 11:30:03 PM
Quote
Originally posted by rpm
I'll switch arenas and see if there is a better fight.


And if that fails then just go back after 30 minutes or so. That's what I do.
Title: Arena Limits
Post by: rpm on February 11, 2008, 11:34:22 PM
I ain't paying $15 a month to get a busy signal.
Title: Arena Limits
Post by: DoNKeY on February 11, 2008, 11:53:52 PM
Hmm, pretty good numbers for mid war.  Not great, but not bad.  Try that.:aok

donkey
Title: Arena Limits
Post by: Rino on February 12, 2008, 12:15:20 AM
Quote
Originally posted by rpm
I ain't paying $15 a month to get a busy signal.


Man that's hilarious, how far we've come from pay per hour.
Title: Arena Limits
Post by: chrish483 on February 12, 2008, 12:19:30 AM
I bet that was SAT night too.  when i got on early in the evening it was 418/420 and after i played for an hour i got disco'd and found the cap 480's/120 cap on the next refresh it went to 480's/220 like you show there.

then after 30 min or so it went up to 360/320 and the cap never went higher and it was an hour or so befere i could get back in there.  so i know what you mean by having the saturday night fun cut short like that.
Title: Arena Limits
Post by: Ghastly on February 12, 2008, 05:57:10 AM
If it was Saturday evening then it's probably not long after the arena reset - that always whacks things up...

Title: Arena Limits
Post by: RTHolmes on February 12, 2008, 06:47:52 AM
is there anyone at all who thinks the caps dont suck?
Title: Arena Limits
Post by: scot12b on February 12, 2008, 06:53:05 AM
I agree nothing against the cap. I just wish it would not read 300/220 makes no sense to me :huh.
Title: Arena Limits
Post by: Bruv119 on February 12, 2008, 07:08:39 AM
I think the caps are there for a reason and the way it is now is the best solution.

Obviously when they get out of sync it is because the second arena has had a drop in numbers and the arena that is nearly full needs to come down again so both arenas can have a fair share of the action.

If HTC has said NO to 1 main arena then 2 arenas need to be balanced fairly.  Forcing people by having no other choice except EW/MW is the only way to keep balance.

Obviously if you were getting into "the war" and you get kicked, booted or disconnected and can no longer fly with your squad, you need to go sit in the corner and cry until you can get back in.  Grow up fly elsewhere until you can.

Personally I would like to see one main arena midweek and put wider cap margins on the weekend when more people are online.  Say 100 odd at a time.


Bruv
~S~
Title: Re: Arena Limits
Post by: The Fugitive on February 12, 2008, 07:25:08 AM
Quote
Originally posted by rpm
I know this has been hashed over 1000 times, but I'm gonna biatch about it again.

Bish are getting stomped in Blue and ENY is in effect. OK, I'll switch arenas and see if there is a better fight. Arena cap has me locked out with a crazy set of numbers. :furious

Dale, you ain't gonna win a J.D. Power award.



What I don't understand is this..... If bish are getting stomped and EMY is in effect, and you are Bish I'm guessing (other wise why complain) Whats the problem????

 That means Bish have numbers, and if they organize a bit even with out the "uber" planes should still be able to push back the other countries. There should any number of battles going unless you were down to your 3 uncapturable bases. I don't see what the problem is, why would you want to leave the arena?

This dynamic cap system is here to stay. The community has already proven that it can't handle it on its own, so we have to have a baby sitter in the form of a cap system.
Title: Arena Limits
Post by: thndregg on February 12, 2008, 07:26:11 AM
Quote
Originally posted by DoNKeY
Hmm, pretty good numbers for mid war.  Not great, but not bad.  Try that.:aok

donkey


In this situation, I'd go for Mid-war, that is of course because I don't fly a lot of the uber-rides late war has. I have no trouble doing without them.
Title: Arena Limits
Post by: Latrobe on February 12, 2008, 08:52:29 AM
Quote
Originally posted by RTHolmes
is there anyone at all who thinks the caps dont suck?


I don't think they suck. If one LW is full, I go to the other. If they both are full (somehow) I'll go to the TA and have some fun for a bit.
Title: Arena Limits
Post by: Donzo on February 12, 2008, 09:38:15 AM
Quote
Originally posted by scot12b
I agree nothing against the cap. I just wish it would not read 300/220 makes no sense to me :huh.


I think when you see something like 300/220 what happened was the cap was higher (at or higher than 300) but the number of people in each arena changed enough to cause the cap logic to calculate a new cap of 220.  While it may not look right, it looked just fine moments before when the cap was at or above 300.
Title: Arena Limits
Post by: 1Boner on February 12, 2008, 10:21:01 AM
Quote
Originally posted by RTHolmes
is there anyone at all who thinks the caps dont suck?




I never have a problem getting into the LW arenas.

Might have to wait 10 or 15 minutes sometimes, but no big deal.

I can always putz around in the other arena till there's room in my arena of choice.




Patiently Yours,

Boner
Title: Re: Arena Limits
Post by: MORAY37 on February 12, 2008, 10:27:29 AM
Quote
Originally posted by rpm
I know this has been hashed over 1000 times, but I'm gonna biatch about it again.
(http://img232.imageshack.us/img232/5655/ahss18rw6.png)
Bish are getting stomped in Blue and ENY is in effect. OK, I'll switch arenas and see if there is a better fight. Arena cap has me locked out with a crazy set of numbers. :furious

Dale, you ain't gonna win a J.D. Power award.


You see, here is where stupidity on your part is in effect.  Bish were hording the crap outta blue, at that time.  There was no sustained fight anywhere, because all of you little bishbuttbuddies were falling all over each other to vulch every field they came to.  I logged off after 15 minutes, cuz it wasn't worth trying to defend, nor was it fun in any case.  I would be willing to bet that Orange was probably EXACTLY the same event....it seems around that time Bish usually get alot of numbers in both arenas, in my experience.

Solution:
Simply switch from "Bish" to another side of your choice, (there are Two others, FYI) and find some good fights.


Second solution...
Fly high eny rides with your bishbuttbuddies.

Third solution...
Go do something else.  It's a game...


Title: Arena Limits
Post by: waystin2 on February 12, 2008, 10:45:22 AM
Quote
Originally posted by 1Boner
I never have a problem getting into the LW arenas.

Might have to wait 10 or 15 minutes sometimes, but no big deal.

I can always putz around in the other arena till there's room in my arena of choice.




Patiently Yours,

Boner


Yep!:aok
Title: Re: Re: Arena Limits
Post by: 1Boner on February 12, 2008, 11:39:08 AM
Quote
Originally posted by MORAY37
You see, here is where stupidity on your part is in effect.  Bish were hording the crap outta blue, at that time.  There was no sustained fight anywhere, because all of you little bishbuttbuddies were falling all over each other to vulch every field they came to.  I logged off after 15 minutes, cuz it wasn't worth trying to defend, nor was it fun in any case.  I would be willing to bet that Orange was probably EXACTLY the same event....it seems around that time Bish usually get alot of numbers in both arenas, in my experience.

Solution:
Simply switch from "Bish" to another side of your choice, (there are Two others, FYI) and find some good fights.


Second solution...
Fly high eny rides with your bishbuttbuddies.

Third solution...
Go do something else.  It's a game...






What a ray of sunshine!;)




Your Favorite Little Bishbuttbuddy,

Boner
Title: Arena Limits
Post by: MORAY37 on February 12, 2008, 11:48:50 AM
LOL.

Title: Re: Re: Arena Limits
Post by: rpm on February 12, 2008, 01:00:10 PM
Quote
Originally posted by MORAY37
You see, here is where stupidity on your part is in effect.  Bish were hording the crap outta blue, at that time.  There was no sustained fight anywhere, because all of you little bishbuttbuddies were falling all over each other to vulch every field they came to.  I logged off after 15 minutes, cuz it wasn't worth trying to defend, nor was it fun in any case.  I would be willing to bet that Orange was probably EXACTLY the same event....it seems around that time Bish usually get alot of numbers in both arenas, in my experience.

Solution:
Simply switch from "Bish" to another side of your choice, (there are Two others, FYI) and find some good fights.


Second solution...
Fly high eny rides with your bishbuttbuddies.

Third solution...
Go do something else.  It's a game...


That was not the scenario. This was from last night around 9pm. While Bish had the numbers, they were fighting a 2 front war while the Knights and Rooks were not attacking each other and the Rooks were running with the horde. So effectively we did not have the numbers. While Bish were trying to take 1 base we lost 4 to the Rooks. You can't defend against 10 to 1 odds.I am not going to jump countries. I've been a Bish since day one and I'm going to stay a Bish.

The dynamic cap formula needs to be tweaked or just plain done away with. Does ENY count all players or players in the air? You always see a bunch sitting in the tower lurking. Kind of unfair to be punished for pilots that are not playing.

One thing you did have correct is your third solution, go do something else. That made me question why I just paid $15 to be turned away.
Title: Arena Limits
Post by: hubsonfire on February 12, 2008, 01:08:58 PM
If people are complaining about ENY and caps, they are working correctly.
Title: Arena Limits
Post by: rabbidrabbit on February 12, 2008, 03:10:05 PM
Quote
Originally posted by hubsonfire
If people are complaining about ENY and caps, they are working correctly.


They may be working as designed and you may agree with that but it does not mean the current design works best.  Personally, I would like to see the perk modifier extend further down the planeset instead of eny.
Title: Arena Limits
Post by: SFCHONDO on February 12, 2008, 03:11:12 PM
Anyone that gets upset about ENY and is UNWILLING to switch sides has no reason to complain about it. You have an easy option if you need your 5 ENY ride to fly.

As for the Cap issue, i agree it can be frustrating, but it hasn't effected me that bad yet, I have come to deal with it.

The Bish being horded by the other 2 countries thing has happened to all countries at times. No one country is always picked on. You stated you lost 4 bases while trying to get one. How about upping your own horde to combat the horde that is capturing your bases, instead of your horde going to an empty base while there horde goes to an empty base. Kill 2 birds with one stone this way. You get to keep your base and get a good fight which you stated you wanted.

I understand your frustations, we have all been there. The key is to try and keep a positive attitude or just go do something else if it's getting to you. Nights I get to frustrated about one thing or another, I just go do other things. Life unfortunately isn't perfect for everyone all the time.
Title: Arena Limits
Post by: VansCrew1 on February 12, 2008, 03:14:55 PM
Quote
Originally posted by rpm
I ain't paying $15 a month to get a busy signal.


everyone puts up with it why would it be any different for you?
Title: Arena Limits
Post by: hubsonfire on February 12, 2008, 03:17:04 PM
Quote
Originally posted by rabbidrabbit
They may be working as designed and you may agree with that but it does not mean the current design works best.  Personally, I would like to see the perk modifier extend further down the planeset instead of eny.


Do you mean making planes available for a perk cost instead of being restricted by ENY?
Title: Arena Limits
Post by: Bronk on February 12, 2008, 03:40:41 PM
Quote
Originally posted by hubsonfire
If people are complaining about ENY and caps, they are working correctly.

What hub said.
Title: Arena Limits
Post by: rabbidrabbit on February 12, 2008, 03:42:58 PM
Correct.  Freedom of choice but at a cost.
Title: Arena Limits
Post by: hubsonfire on February 12, 2008, 03:56:54 PM
Perk costs to the long term players mean nothing. ENY keeps the side with numbers from having the best planes. Perk costs for the side with numbers only keep the worst pilots from having the better planes, while allowing everyone else to fly them. It would do nothing to level the playing field.
Title: Arena Limits
Post by: rabbidrabbit on February 12, 2008, 04:48:35 PM
Sounds like you are making the case that the perk system itself is broken.

To offset your problem you could simply give anyone with less than X amount of perks in each category Y  perks per tour.  For example, if you have less than 500 perks in fighters you get 500 added to your fighter perks each tour.  Combine this with moving the perk curve down will make it a working economy instead of the relatively ineffective system as you described.

You are also overlooking increasing the perk rewards for lesser planes to offset the relative cost increase of the better birds.
Title: Arena Limits
Post by: rpm on February 12, 2008, 04:50:26 PM
The ENY really was'nt the problem. It was the lack of choice in arenas. All I wanted was to fly in a fair fight.
Title: Arena Limits
Post by: rabbidrabbit on February 12, 2008, 05:07:43 PM
Are you trying to stop us from hijacking your thread?  Thats crazy talk right there!  

And yes, I do agree with you on the funky arena caps.
Title: Arena Limits
Post by: Castedo on February 12, 2008, 06:56:58 PM
Quote
Originally posted by hubsonfire
Perk costs to the long term players mean nothing. ENY keeps the side with numbers from having the best planes. Perk costs for the side with numbers only keep the worst pilots from having the better planes, while allowing everyone else to fly them. It would do nothing to level the playing field.


Perk cost could be rank related.  Not overal rank but fighter-attack rank, bomber rank and gv rank.
Except for the 262 and 163 otherwise it would be a jet and rocket convention.
Title: Arena Limits
Post by: rabbidrabbit on February 12, 2008, 07:15:11 PM
Don't really think rank has much to do with .. well ...anything really...  Its just a exploitable mechanism if you choose to game the game.
Title: Arena Limits
Post by: hubsonfire on February 12, 2008, 08:16:34 PM
Absolutely. If you tie perk costs to rank, it's a simple matter to wreck your stats and drive them down. Rank isn't worth **** as a means to do anything but list people by numbers. Oh, and you get to be the skipper of the USS Minnow.
Title: Arena Limits
Post by: SFCHONDO on February 12, 2008, 08:19:30 PM
Quote
Originally posted by hubsonfire
Absolutely. If you tie perk costs to rank, it's a simple matter to wreck your stats and drive them down. Rank isn't worth **** as a means to do anything but list people by numbers.


And don't forget you get to be the Skipper of the USS Minnow  :D
Title: Arena Limits
Post by: Overlag on February 13, 2008, 06:20:19 AM
im not sure there is a better way for HTC to "spread" the load other than these arena limits.

we've mentioned countless times about maybe having it so the country with lowest numbers can join the arena regardless of total numbers in the arena, but i not sure if thats possible and i aint seen HTC coment on that idea either.


BUT.... the lobby is down now. maybe they are upto something now? :noid
Title: Arena Limits
Post by: smokey23 on February 13, 2008, 08:23:12 AM
All over these boards i read about "bishtards" " Bishhorde" "bishdweebs" and on and on the bish are masters at getting the country behind a cause and we have alot of great mission planners FALCON23- joker2 and many others. Once the fire gets lit the bish cant be stopped, so all the name calling and dirogatory cracks about the bishops is just  missplaced anger because nits and rooks dont have the same tight bond that the bishops share.In short BISH GOT GAME!!!!!!

BISHLAND:aok :aok
Title: Arena Limits
Post by: 1Boner on February 13, 2008, 09:10:13 AM
Quote
Originally posted by smokey23
All over these boards i read about "bishtards" " Bishhorde" "bishdweebs" and on and on the bish are masters at getting the country behind a cause and we have alot of great mission planners FALCON23- joker2 and many others. Once the fire gets lit the bish cant be stopped, so all the name calling and dirogatory cracks about the bishops is just  missplaced anger because nits and rooks dont have the same tight bond that the bishops share.In short BISH GOT GAME!!!!!!

BISHLAND:aok :aok




I got game??

Is there a cure ?

Can I get a shot for it or something?





Feeling Infected,

Boner
Title: Arena Limits
Post by: DoNKeY on February 13, 2008, 09:16:48 AM
It absolutely, no joke, makes my day every time I hear on VOX someone say, "Oh c**p guys, ENY just went to 6!!"


:rofl :rofl :rofl :rofl

donkey
Title: Re: Arena Limits
Post by: Saurdaukar on February 13, 2008, 09:26:06 AM
Quote
Originally posted by rpm

Dale, you ain't gonna win a J.D. Power award.


I also dislike arena caps.  However, Im slowly coming to the conclusion that I dislike Super Tuesday even more.  Reminds me why multiple arenas were implemented in the first place.
Title: Re: Re: Arena Limits
Post by: Oldman731 on February 13, 2008, 09:32:24 AM
Quote
Originally posted by Saurdaukar
I also dislike arena caps.  However, Im slowly coming to the conclusion that I dislike Super Tuesday even more.  Reminds me why multiple arenas were implemented in the first place.

Heh.

- oldman
Title: Re: Re: Arena Limits
Post by: rabbidrabbit on February 13, 2008, 10:07:06 AM
Quote
Originally posted by Saurdaukar
I also dislike arena caps.  However, Im slowly coming to the conclusion that I dislike Super Tuesday even more.  Reminds me why multiple arenas were implemented in the first place.


What do you think it will be like if overall numbers increase?  Its all the same...  The only thing you are saying is you don't like substantial numbers in an arena.


Now, if you wanted to address gameplay issues.....>
Title: Re: Re: Arena Limits
Post by: MajIssue on February 13, 2008, 10:07:57 AM
Quote
Originally posted by MORAY37
You see, here is where stupidity on your part is in effect.  Bish were hording the crap outta blue, at that time.  There was no sustained fight anywhere, because all of you little bishbuttbuddies were falling all over each other to vulch every field they came to.  I logged off after 15 minutes, cuz it wasn't worth trying to defend, nor was it fun in any case.  I would be willing to bet that Orange was probably EXACTLY the same event....it seems around that time Bish usually get alot of numbers in both arenas, in my experience.

Solution:
Simply switch from "Bish" to another side of your choice, (there are Two others, FYI) and find some good fights.


Second solution...
Fly high eny rides with your bishbuttbuddies.

Third solution...
Go do something else.  It's a game...




Jeeze Moray, You REALLY need to come up for air sometime...

I fly Bish (mostly), My squad is a Bishop squad, and more often than not we Bish are fighting outnumbered. Furthermore, Vulching and flying in a huge hoard is not the sole domain of the Bishops... I've been vulched by Knights and Rooks more than once in the past WEEK! Your thinly veiled insult does you no credut sir!:p