Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Krusty on February 12, 2008, 10:13:10 AM
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Give us another hotpad halfway down the runway. Or make the big pad on every field a hotpad zone (maybe? Maybe not).
Takes too long to taxi from the middle of a runway all the way to the end (and even worse when you find out your runway doesn't have a hotpad at that end!!!!)
We need something in the middle area to rearm.
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HT's answer will probably be the same as for the request to have the cursor disappear when unused... "just move it".
Why don't you just land near the rearm pads we already have? I either land extra short and reverse when I miss by a few feet, or land on the taxi-way when there is one leading up to the pad.
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get rid of em all together IMO.................
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Some folks like instant death-match play. I don't. I take enough fuel for a decent length sortie. I plan on being able to patrol more than just to the nearest furball (20mi away).
I'm not gaming the game by using hotpads. I just like longer sorties, even if I don't have that many kills. If I'm in a plane I like, having fun, and have no damage, I'll hotpad.
Unless I want to switch the skin I'm using :D
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What does moving or adding rearm pads do to improve gameplay?
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What does having planes spawn on the runways do Or what does having GV spawn points do? Nothing.
But it's sure a lot more helpful than spawning in the hangar, going through a 30-minute startup, warmup, taxi, park, load, get in, and fly away routine.
It's a convenience
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I'd like to see them get rid of GVs being able to sit indefinitely on the re-arm pads and have an unlimited supply of fuel, ammo, and constantly being repaired before they even THINK of adding MORE rearm pads.
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Land closer to the pad. "Problem" solved.
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get rid totally and use "supplies" which can be loaded when stationary.
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Originally posted by Saxman
I'd like to see them get rid of GVs being able to sit indefinitely on the re-arm pads and have an unlimited supply of fuel, ammo, and constantly being repaired before they even THINK of adding MORE rearm pads.
rearm pads dont give gv's more ammo or repair them do they???
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More ammo yes, repairs no.
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Wrong, Denholm. I've seen turretless and smoking Flaks and M16s roll onto the rearm pads and stopped smoking and got their turrets back.
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Originally posted by Saxman
Wrong, Denholm. I've seen turretless and smoking Flaks and M16s roll onto the rearm pads and stopped smoking and got their turrets back.
Because they had supplies nearby.
You can rearm, but not repair on a reload pad.
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GVs shouldn't get to use hotpads, IMO. But planes should (and do), and there wouldn't be much harm in doing something around mid-field. It takes a few minutes to taxi across a field slow enough that you don't damage yourself in some way. It's easy to just re-up, but again, where's the fun?
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Originally posted by Krusty
GVs shouldn't get to use hotpads, IMO. But planes should (and do), and there wouldn't be much harm in doing something around mid-field. It takes a few minutes to taxi across a field slow enough that you don't damage yourself in some way. It's easy to just re-up, but again, where's the fun?
I still dont get it - why does it take you so long to taxi to ream pad? Why do you land so far away from it???
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Because often I'm not thinking about hotpadding until I'm already down.
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Have you considered thinking more?
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Originally posted by rabbidrabbit
Have you considered thinking more?
:rofl :aok
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I've considered it, but if this game required thought we wouldn't have the la7 or spit16 :t :t :t
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Just land closer to the end of the runway, like moot said, I land on th grass then taxi on, or land 1/2 way onto the runway and I have a short taxi. I always rearm when I land, this way I can think twice if I want to land, or take back off.
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Many times you haev a 30-degree slope at the end of the runway tile, and you cannot land early or land too late for fear of crashing into it.
In a perfect terrain that's easier, but a lot of fields are far from perfect. Sometimes you don't have the luxury of stopping at the end of the runway just as you pass it, and sometimes you don't want to go in "too hot" depending on the plane you're flying or the unfriendly terrain aroud the runway tile.
Oh, and let's not forget those damned trees that like to watch all the planes come and go, right at the ends of major runways.
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Originally posted by Krusty
Many times you haev a 30-degree slope at the end of the runway tile, and you cannot land early or land too late for fear of crashing into it.
In a perfect terrain that's easier, but a lot of fields are far from perfect. Sometimes you don't have the luxury of stopping at the end of the runway just as you pass it, and sometimes you don't want to go in "too hot" depending on the plane you're flying or the unfriendly terrain aroud the runway tile.
Oh, and let's not forget those damned trees that like to watch all the planes come and go, right at the ends of major runways.
Land more carefully? :confused:
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You don't need to land at the beginning of a runway.. you can also land at the end. No trees or hills can bother you then.
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Originally posted by Saxman
Wrong, Denholm. I've seen turretless and smoking Flaks and M16s roll onto the rearm pads and stopped smoking and got their turrets back.
Last time I stopped on a rearm pad the crew wasn't kind enough to give me a bucket of engine oil, a few nuts & bolts, or a new turret.
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Originally posted by Krusty
I've considered it [thought], but if this game required thought we wouldn't have the la7 or spit16 :t :t :t
:rofl :rofl :rofl :rofl :rofl
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I would like to see a middle re-arm pad added to fields also.
Any chance of finding a way to get the bomber drones to follow for a second take off after a re-arm also.
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If you're hell bent on realism, the taxing shouldn't be a big deal. If you're just trying to rack up multikill sorties, you should be competent enough to taxi your plane in a straight line. If you can't manage either one of these, try Hello Kitty's Island Adventure - you might find that more your speed.
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Originally posted by hubsonfire
If you're hell bent on realism, the taxing shouldn't be a big deal. If you're just trying to rack up multikill sorties, you should be competent enough to taxi your plane in a straight line. If you can't manage either one of these, try Hello Kitty's Island Adventure - you might find that more your speed.
link doesnt work ...
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Originally posted by Coshy
link doesnt work ...
because it is none? ;)
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Pssst, Lusche ... that was a small attempt at humor. Allow me to explain ...
I stated that the link didnt work to indicate that I had tried clicking on the Hello Kitty's Island Adventure and had failed to be taken to the aforementioned game, which I'm sure is lots and lots of fun.
Its ok though, we all have our off days.
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In case some of you were looking ....
Hello Kitty (http://www.sanrio.com/activities/)
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Originally posted by Coshy
Pssst, Lusche ... that was a small attempt at humor. .
You should try again. Maybe some day you will get funny. ;) :p
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:lol Thank you, Coshy.
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Originally posted by Saxman
I'd like to see them get rid of GVs being able to sit indefinitely on the re-arm pads and have an unlimited supply of fuel, ammo, and constantly being repaired before they even THINK of adding MORE rearm pads.
Re-arm pads don't repair broken units.
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On the very rare occasion I land with an undamaged aircraft and cannot get a new one (FH's down) I'll go to the rearm pad. Usually out of habit I'll try to put it down on the numbers (or where they should be :lol ) and most of the time I stop well short of half way. Then using full rudder and appropriate brake I'll spin around and taxy back to the pad, all 'round a pretty quick trip. IIRC the use of rearm pads are a common feature in FSO's.
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In a worst case scenario you land and stop (which i usually don't) mid-runway. Then it takes what? 20 seconds to taxi to the pad? It already seems pretty convenient to me.
Maybe if you just tried locking your tail wheel and using a little more throttle you'de be ok with it as it is.