Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Larry on February 13, 2008, 12:46:53 PM
-
Wooot wtfg HTC!
Nice work waffle and fester. Someone might want to call 911 for moil.:D
-
Just when you thought diving on LTARs in Flaks wasn't suicidal enough...
(http://www1.hitechcreations.com/news/images/vehicles/wrblwnd2.jpg)
-
Wirbelwind... I have to switch back to bombs again, seems by strafing-down-GV days are over.
-
I just hope they dont do something silly and perk it.
-
Sweet! :aok :aok TY HTC!!!!
-
schweet!
-
Originally posted by Larry
I just hope they dont do something silly and perk it.
Just need to perk the LTAR's
-
Man this is gonna be one hellava update
-
Originally posted by stickpig
Man this is gonna be one hellava update
I wonder if HTC knows xmas was 2 months ago... We getting all this gifts a bit late:aok
Wirblewind + LTAR = CBass not flying B25's anymore:(
-
zOh noes!!1!
-
It is believed that either 87 or 105 Wirbelwinds were produced during the war... hmmm it was found to be pretty ineffective against aircraft with its smaller shells.
-
Originally posted by Shuffler
It is believed that either 87 or 105 Wirbelwinds were produced during the war... hmmm it was found to be pretty ineffective against aircraft with its smaller shells.
But they were not dancing that close, low & slow to the flak as planes in AH do ;)
-
Originally posted by C(Sea)Bass
I wonder if HTC knows xmas was 2 months ago... We getting all this gifts a bit late:aok
let's take it as Valentine's day gift, "Guns N' Roses" ,lol
-
From what Iv read around 45 ostwinds and around 140 wirbelwinds were made.
-
Originally posted by Shuffler
It is believed that either 87 or 105 Wirbelwinds were produced during the war... hmmm it was found to be pretty ineffective against aircraft with its smaller shells.
Ya they were not doing immelmans is bombers either... So Ill take the flak
-
Originally posted by C(Sea)Bass
I wonder if HTC knows xmas was 2 months ago... We getting all this gifts a bit late:aok
Super! Don't look a gift horse in the mouth there cbass :)
-
Given the right driver/gunner any weapon is deadly. I've been shot down by the pintle on a panzer multiple times. I for sure will be less likely to straff one of these with a low slow B25H. Better pop the turrent on your first pass or it might be your last!
-
This should make things a little more interesting when defending fields. :aok
-
Originally posted by Shuffler
It is believed that either 87 or 105 Wirbelwinds were produced during the war... hmmm it was found to be pretty ineffective against aircraft with its smaller shells.
but with the high rate of fire should be eficient against low alt vulchers, i think was over 1000 rpm
-
WOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOT! :aok :O :O :O
-
Nice! Can't wait for this update. WTG HTC and the others who did the work on all these new/updated vehicles!
-
Man I thought you guys were joking around again like the me410. Well, I was wrong, thankfully. Well this is going to be a kickprettythang update.
:aok :aok Wtg HTC
-
Looks great, and I am very excited for the next update, now I wonder if all of the updates to graphics are going to hurt the guys with lesser PCs.
-
Originally posted by ghi
but with the high rate of fire should be eficient against low alt vulchers, i think was over 1000 rpm
Shell 20 x 138B
Caliber 20 mm
Elevation - 10° - +100°
Traverse 360°
Rate of fire 1,800 RPM (Cyclic)
800 RPM (Practical)
Muzzle velocity 900 m/s
Effective range 2,200 m
Feed system 4x 20 round box magazines
Each of the four mounted guns fired from a 20-round magazine at a maximum combined rate of fire of 1,400 rounds per minute (reduced to 800 rounds per minute for combat use).
Primary
armament 1x 2 cm Flakvierling 38 L/112.5
3200 rounds
All info from wikipedia...
--------------------------------------
Just thinking, do we have to reload after every 20 rounds? Or say 20 seconds delay between them etc...
-
Originally posted by 5PointOh
Looks great, and I am very excited for the next update, now I wonder if all of the updates to graphics are going to hurt the guys with lesser PCs.
They can all come over to my house and watch me play LOL:rofl :rofl
Wife aack might get them tho...
-
This looks like the mother of all updates (to paraphrase a dead despot), Has anybody got (hehehehe) any information about WHEN we will see it?
-
Two things: First, thank god for this vehicle.
Second, I'm glad I just spent $1,200+ on my new PC.
Way to Go HTC!
-
Originally posted by FireDrgn
They can all come over to my house and watch me play LOL:rofl :rofl
Wife aack might get them tho...
No wife ack at my house, my sweetie (aka MsBHaven) plays right beside me. Ah life is good!:aok
-
Originally posted by MajIssue
This looks like the mother of all updates (to paraphrase a dead despot), Has anybody got (hehehehe) any information about WHEN we will see it?
Why two weeks of course!
-
Wow!Gonna be a nice update thanks to HTC!I noticed that the Wirbeliwind has a muzzle velocity of 900 fps.That is way slow.Forty five pistol has muzzle velocity of 812-850,depending on load.I've been away from WB's to long to recall how well the Wirbelwind worked.They sure didn't make very many Osti's or Wirbelwinds,but I'm thanklful for everything we get.
IronDog
-
But, but, but .... this is Aces HIGH, not GVs LOW!!
-
SHWEET
-
Originally posted by 5PointOh
No wife ack at my house, my sweetie (aka MsBHaven) plays right beside me. Ah life is good!:aok
I really have no complaints my wife bought all my computer goodies she is real good to me.....
One time I cant even remember what i did....but..... she logged on when i was at work and spent my perkies..... She got a good laugh out of that.....
-
Originally posted by Coshy
But, but, but .... this is Aces HIGH, not GVs LOW!!
It was Aces Low, when you consider the tendency for everyone in the MA to furball under 5 or 10K. This should force the fight higher. And put a damper on vulching too, that's for sure.
Btw...Someone call on Moil...If he hasn't posted yet, he might be lying on the floor next to his comp. desk in shock!!!!:lol
-
I never was a big advocate of the WW, but it's cool that we are getting it.
I'd be very doubtful if it had 2.2k ranges. I wouldn't get your hopes up THAT high.
Also, that's a good point about the ammo drums. It'd be sweet to have to TIME your attacks (and not waste rounds in between bursts) for when a target is dead to rights.
Without ammo reload delays (short ones) I can imagine this might get a perk. Spitting out a solid wall of 3200 20mm shells without pause isn't very balanced.
With a short pause built in (can HTC even do that??) it would add a bit of balance. 2 working in tandem could cover each other during reloads, etc.
Yeah, I know, not going to happen, but it would have added a bit of depth to their use.
-
Depending on firing mode, you had no delays but could soill out continous fire in a Wirbelwind.
The gunner had two options: Either firing all 4 guns at a time for higher rate of fire, or shooting with two barrels at a time while the two reloaders reloading the other ones.
BTW, it didn't use ammo drums.
-
Well... Those two modes of fire can serve very well in different situations. If HTC is reading this, please consider allowing these two, somehow :)
-
OH man that new werbelwind is SICK!!! i can see B-25's goin down in flames all around me :rofl Thanx HTC now the odds are a little better for us GV'ers against the dreaded spawn bombers:aok
-
The Wirble MUST be perked..
considering the way it WILL be used, people are going to be using it like a tank, to kill other tanks, and take down town and such.. im guessing it could kill or damage any tank aside from maybe the tiger in pretty short order..
-
Very nice. Is the wirbelwind going to be a small perk item? it was not produced in mass numbers.
-
Originally posted by Wingnutt
The Wirble MUST be perked..
considering the way it WILL be used, people are going to be using it like a tank, to kill other tanks, and take down town and such.. im guessing it could kill or damage any tank aside from maybe the tiger in pretty short order..
It's got enough firepower to track a tiger easily, I bet.
-
Originally posted by Krusty
It's got enough firepower to track a tiger easily, I bet.
there is enough fishy gamey crap going on with the GV aspect of this game already, without people rolling around in armored blenders that can kill anything on the land or in the air if it gets within 2.0K
-
That's about 265 rounds per 10 second burst. Easy 12 kills before having to reload. :) :) :)
-
Originally posted by IronDog
I noticed that the Wirbeliwind has a muzzle velocity of 900 fps.
That is 900 meters a second, not feet.
-
:noid
-
Originally posted by VansCrew1
Very nice. Is the wirbelwind going to be a small perk item? it was not produced in mass numbers.
Don't see why it should be perked.
The Osti was produced in really low numbers too.
And I think the Osti was actually an upgrade from the WW.
Why perk the old one when the new and improved model isn't?
Just sayin,
Boner
-
Originally posted by FireDrgn
Ya they were not doing immelmans is bombers either... So Ill take the flak
:rofl :aok
-
Why perk it? Because it'll be about 8x easier to get kills at any given range (in the air or on the ground) than the 37mm variant, it fires probably a dozen rounds a second where the 37mm does about 1 per seccond (maybe 2 for every 3 seconds?). It will be able to lead targets far more easily than the 37mm because of this volume of fire, and any hit could still do critical damage to the average fighter plane in this game.
About equal power (any hit is gonna hurt, bad!)
Multiple guns
Much faster rate of fire
Solid wall of lead, any one of which gets the job done
vs single shots that targets fly THROUGH rather than IN to, as on the 37mm.
It'll be like flying a 109k4 (osty) then switching to a C-Hog (Wirble)
THAT's the general thinking on why it might be perked.
-
Originally posted by 1Boner
Don't see why it should be perked.
The Osti was produced in really low numbers too.
And I think the Osti was actually an upgrade from the WW.
In AH2 the tactical situation is a much different one from real world. Planes flying much lower here and closer to the flack. While the Ostwind has a bigger hitting power at very long range, this advantage is more than compensated by the Wirbelwind's much higher rate of fire. 4x 20mm cannons (the same armament A Tempest, Typhoon or F4U-C has!) closely grouped on a stable mount should tear anything apart at ranges up to 1k. and few Ostwind gunners can get hits at ranges much longer than that, especially on crossing targets
-
Originally posted by Lusche
In AH2 the tactical situation is a much different one from real world. Planes flying much lower here and closer to the flack. While the Ostwind has a bigger hitting power at very long range, this advantage is more than compensated by the Wirbelwind's much higher rate of fire. 4x 20mm cannons (the same armament A Tempest, Typhoon or F4U-C has!) closely grouped on a stable mount should tear anything apart at ranges up to 1k. and few Ostwind gunners can get hits at ranges much longer than that, especially on crossing targets
But that makes too much sense!!
I hate it when you cloud the issue with facts!!
Seeing the light:cool:
Boner
-
Perk the Wirblewind? Nah. Airwarrior had a flakpanzer with 4 20mm cannons. It wasn't that great. It had an effective range of around 1k or so. It also didn't deter vulchers. People just brought bombs to kill the flakpanzies and then vulched anyways.
I suspect it will be much the same here. ;)
-
Originally posted by 1Boner
But that makes too much sense!!
I hate it when you cloud the issue with facts!!
Only partly facts... A lot of assumptions too. We will have to wait until it's released to see actual impact on gameplay. ;)
-
Originally posted by Elfie
Perk the Wirblewind? Nah. Airwarrior had a flakpanzer with 4 20mm cannons. It wasn't that great. It had an effective range of around 1k or so. It also didn't deter vulchers. People just brought bombs to kill the flakpanzies and then vulched anyways.
I suspect it will be much the same here. ;)
With all due respect, this game is nothing like AW.
The only similarity is that they have airplanes and guns set in a WW2 theme.
-
Originally posted by Krusty
With all due respect, this game is nothing like AW.
The only similarity is that they have airplanes and guns set in a WW2 theme.
In some ways AH is very similar to AW, other ways not so much. Somehow I doubt that there will be much difference in how a 4/20mm flak wagon effects either game.
-
Kind of like how HOs are the same in both games?
Or gun ballistics?
-
There are things that are very similar Krusty. Hording for one. The stall limiter is very similar to flying in the old RR arenas. I could go on but you get the picture.
I'm not going to argue with you Krusty, I certainly don't want to get you started on another one of your rampages. ;)
-
:rolleyes: :rolleyes: :rolleyes:
-
Ahhh..............
Never mind.:noid
-
Thank you HTC and others from a dedicated Ostwinder!
-
I don't see why the FPs would have to stop and reload. The field guns do not have to load individual clips, and tanks instantly switch between ammo types. Why would we have to impose a "realistic" limitation to facilitate completely unrealistic vulching?
-
wow, i guess this is going to shut alot of people up big time.
Now we are going to get a p39 redone la's and another GV!
Big time <<>> to ht and staff.
wow.
-
Originally posted by hubsonfire
I don't see why the FPs would have to stop and reload. The field guns do not have to load individual clips, and tanks instantly switch between ammo types. Why would we have to impose a "realistic" limitation to facilitate completely unrealistic vulching?
Pure speculation/debate, but given the choice of "no delays, perked" and "delays, unperked" I'd rather have the latter.
-
I think it will be one of those situations similar to the M4. It will be free at first but if it performs too well it will receive a perk
-
Originally posted by Raptor
I think it will be one of those situations similar to the M4. It will be free at first but if it performs too well it will receive a perk
ZOMG teh sensibility.
-
SWEET, i can hardly wait now:D
-
Oh gawd.
Wirbelwind + LTAR = Oh noes!
Guess I have to dive bomb from 5K now. :cry
-
WOOOOOOOOOOOOOOOOOOOOOOOOOOOO OTTTTTTTTTTTTTTTTTTTTT:O :O :O :O :O YOUR ALL GOING TO DIE
-
Originally posted by SpikesX
Oh gawd.
Wirbelwind + LTAR = Oh noes!
Guess I have to dive bomb from 5K now. :cry
This may be the solution to dive bombing lancs.
-
can HTC please give us a rough ETA on this super-patch? i need to book a week of work.
2 weeks anyone?
-
Yep, I'll bid two weeks
-
Give it 2 or 4 two weeks.
-
Originally posted by Larry
This may be the solution to dive bombing lancs.
Nope. Dive bombing lancs never cared about survival. As long as they are capable of pushing the release button before going "boom", they will do it.
-
Anybody got any ideas on how fast she'll roll? I figured it would be like an Osty but the wheels are slightly different it seems.
-
24mph
-
I thought it was supposed to be the exact same frame?
-
PanzerIV Ostwind and Wirbelwind all had the same chassis.
-
Hrm.......
does that mean we'll see a panzer update on the main page soon?
-
Originally posted by Krusty
Hrm.......
does that mean we'll see a panzer update on the main page soon?
:noid
-
Bet we might get different versions of the sherman too.
-
alittle smaller Cal to the Osty but a rate of fire like the M16,
wont need to switch back and forth between the M-16 and Osty now defending a VB.
-
If any of you have ever played janes WWII fighters, you will know being hit by one of these if even for a second will end your day, every time.
I know the thought might be making your smile right now, just remind yourself the reality of sometime, some day..it will be you on the bad end of this weapon platform. Lets hope you have the courage to smile then.
:aok
-
Originally posted by Raptor
I think it will be one of those situations similar to the M4. It will be free at first but if it performs too well it will receive a perk
Whoopdedoo on the perk. One kill in an M16, landed or not gets that perk back.
-
Originally posted by thndregg
Whoopdedoo on the perk. One kill in an M16, landed or not gets that perk back.
It's something at least...
-
I think perking something that can be disabled with less then ten .50cals is kinda stupid.
-
The vulchtards are already sweating and clammoring for a perk cost, and the ****ing thing's not even in the game yet. :rolleyes: Tards.
-
Don't see why there's a need for a perk before we've even gotten it. One bomb and bye bye wirbelwind! It's also dead meat for any tank.
-
Originally posted by Wingnutt
there is enough fishy gamey crap going on with the GV aspect of this game already, without people rolling around in armored blenders that can kill anything on the land or in the air if it gets within 2.0K
It's not even out and already people are complaining.
-
Is there a written rule stating HT is going to please everyone?
-
It wasn't the small shells, the reason it was discontinued was they found you didn't need to mount it on an expensive Mark IV chassis. It was just as effective on the back of a HT or Truck. It didnt go up against tanks, so the Mk IV chassis just made it slow, expensive, and more maintenance.
The Mk IV chassis was better put to use with anti-tank guns and turrets.
-
Just Remember its all in the Hips! Beware all vulchers! Anti-Vulch Machine deployed an bring on those eggs. You may get me but I WILL get you hehe!
-
Seems this will add some firepower to the field defenders.
-
Originally posted by Larry
This may be the solution to dive bombing lancs.
The WW guns' won't be able to do any more about that than the Ostie does now.
But with the sudden suprises' lately, Maybe we'll finally see something like the CV guns' at the Airfields. THAT would be the solution to DB Lancs'. Heck, maybe thats' why the patch isn't released yet, so they can finish the details' on the airfield 88's...:noid
-
Originally posted by Larry
I think perking something that can be disabled with less then ten .50cals is kinda stupid.
In that case all planes must be unperked :rolleyes:
I think, WW must be perked just because nobody will use M16 or Ostwind otherwise.
BTW, every time HTC announce new plane/vehicle somebody ask to perk it. Guys even ask to perk T-34 :huh
-
It's not going to be worth more than 5-10 perks max. The M16 is still more useful to get somewhere in a hurry, e.g. giving M3s or M8s cover.
-
It shouldn't be perked.
Ostwind = long range, reach out and touch (kill) somebody with one hit.
Wirbelwind = short ranged shredder
M-16 = fast traveling AA defense with a higher ENY value that will always be available despite ENY limitations on the Ostwind and Wirbelwind.
No perks.
-
Originally posted by Karnak
It shouldn't be perked.
Ostwind = long range, reach out and touch (kill) somebody with one hit.
Wirbelwind = short ranged shredder
M-16 = fast traveling AA defense with a higher ENY value that will always be available despite ENY limitations on the Ostwind and Wirbelwind.
No perks.
the Wirbel will probably have have about the same EFFECTIVE range as the osti
so its a better armored, FAR more lethal albeit slightly slower M16..
add to that the fact that it will be and Effective anti-tank weapon, and will be equally useful for taking down town..
you have relatively well protected GV that is lethal to anything ground or air based near it.. it can drive on to a V base, kill the tanks at it, de-ack it, then kill any aircraft that come try and stop it.
-
No.. One hit with an ostie is a kill. A hit with the WW will be damaging but not lethal. The Ostie can land hits out to 3K, and even with little kinetic energy as it usualy has out that far, the explosive energy is still enough to toast anything smaller than a TBM pretty much everytime.
It's also more than slightly slower than the M16. It won't be that good at killing tanks either. One 75-88mm shot in the right spot will kill it easily before it gets in range to return fire effectively.
One thing I have seen in Il2 (the game) that's made me wonder is M16s' tracers out way further than 1.5K. How far would those 50cals travel before they lost the ability to make any significant damage?
-
Originally posted by moot
No.. One hit with an ostie is a kill. A hit with the WW will be damaging but not lethal. The Ostie can land hits out to 3K, and even with little kinetic energy as it usualy has out that far, the explosive energy is still enough to toast anything smaller than a TBM pretty much everytime.
It's also more than slightly slower than the M16. It won't be that good at killing tanks either. One 75-88mm shot in the right spot will kill it easily before it gets in range to return fire effectively.
One thing I have seen in Il2 (the game) that's made me wonder is M16s' tracers out way further than 1.5K. How far would those 50cals travel before they lost the ability to make any significant damage?
the osti round goes out to 3K yea, but hits at that range are rare at best
yes, 1 ping with an osti is lethal, but 1 ping from the WW can just as easy end your flight.. perhaps not with an instant trip to the tower, but a slightly longer one to the ground..
i have to argue that it wont be good at killing tanks, tanks get killed by Ostis all the time.. inside 2.0 the WW will probably be much more lethal than the osti.. can get the range quicker, and do the damage just as fast...
-
No, not "just as easily". You're still guessing at all this. The facts required to guarantee that a single WW hit out at 1.5K will just as easily send down a fighter size target to the ground as a single Ostwind hit just aren't available yet. The WW in game i mean.
It's not uncommon at all to take a 23mm hit from an Il2 and fly off.
Osties kill tanks all the times, but so would jeeps if we counted the drive-thru exploits.. It's not a meaningful measure of lethality.
You don't let something like an Ostie or WW within 2K (nevermind 1.5-1K) of your tank anymore than a full blown battlecruiser would let zodiacs with gattling guns mounted on them close enough to suffer damage from them.
And now that I think about it, I haven't seen an ostie kill a tank (aside from kill credit by accumulating shallow damage) since the old days when 50cals popped panzers.
Taking a WW into a vbase and tearing down everything is just not likely. AAA, man acks, tanks ranging you from 4K all the way to point blank... And no more armor than a regular panzer, even less on the turret?
-
See Rule #8
-
There is the fact that the WW's 20mm can't be much more powerful than the Il2 23mm. The il2 23mm can be taken in by fighters without dying or often without even losing parts.
The WW's range will probably be 1.5K, after which the bullets just disappear, just like every other round smaller than 40mm.
If you can get within 2K of a tank and not die shortly after, you're either very lucky and in the far end of the bell curve, or you've got a clueless player in the tank.
The only tank I see the WW being trouble for is the M4. Oops, the M4 has the flatest ballistic and one of (if not the) the punchiest rounds... No joy with that one either, unless the pilot is deaf and blind. Maybe a kill on the pintle gun.
The fact is that (unless I'm mistaken) the WW will have the same sort of turret protection as the ostie. You don't just waltz into a vbase on your own with those. You do lose your turret very easily... it just takes a few 50cals or well placed 303s, or even a single round from an M8 in the right spot.
The only unknown is the 20mm ballistics and lethality, which is part of what you're basing yourself on to say that it can walk into a vbase and tear it all down unharmed and needs to be perked.
-
I don't think a Wirblewind will be killing tanks. 20mm rounds from planes don't kill tanks so why should the 20mm rounds from the Wirblewind be killing tanks? The WW won't be getting AP rounds, it will get HE rounds. We'll probably see WW's disabling tanks by tracking them though.
One round from a WW won't be likely to kill a plane unless you hit the pilot or engine. It takes a small burst of 20mm to kill planes so I suspect the same will be true for the WW as well.
The last time I remember one of my tanks being killed by an Ostwind was when the Ostwind still had AP rounds instead of the HE rounds they have now.
-
The WW 20mm will be punchier than A2A 20mm's.. It's not restricted in weight or recoil as the latter are.
-
This is great!
Can't wait to take up my A20 and bomb these suckers.
I see how guys without a decent shot in the osty will like this but for me if it can't shoot over 1k its pretty much useless. It will come in handy when a base is being mass vulched for sure.
How will the damage model work? will all 4 x turrets be killed in one pass or are they indivadually modelled?
Bruv
~S~
-
Originally posted by moot
The WW 20mm will be punchier than A2A 20mm's.. It's not restricted in weight or recoil as the latter are.
Do we know which 20MM cannon the German's used in the WW? If so, was it different than the MG151's that were used in 109's and 190's?
I'm looking now online to see which cannons it had but not having much luck yet.
-
Actually, I think I found it.
http://en.wikipedia.org/wiki/2_cm_FlaK_30
I'm not sure how the ballistics compare to the MG/151.
-
FlaK38: 2x13.8 centimeter shell, 900M/S
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=226723
http://www.tarrif.net/cgi/production/all_vehicles_adv.php?op=getvehicles&vehiclesX=25
If the WW's 20mm is reduced by the same factor as the range (as reported on that page) is for the Ostie, it should reach a little more than 2,250yards. It'll probably disappear at the same standard range as the M16's 50cal, etc do.
-
Originally posted by moot
FlaK38: 2x13.8 centimeter shell, 900M/S
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=226723
http://www.tarrif.net/cgi/production/all_vehicles_adv.php?op=getvehicles&vehiclesX=25
Schweet! Thanks! :D
-
yes Wingnutt people can actually hit planes from 3.0k out. does not happen every day but it happens more so at 2.5.
the WW will never get a kill that far out. it will make short work of towns and vulchers. to be effective on a tank kill with a WW you going to need to be at lest 1.5 i would say more like 1.0k at that you will prolly only track him from there.
-
You cant help but wonder with recent events that we'll eventually get the 88mm flak, possibly as a perk flak. The 88mm was such a mass produced and successful system it really belongs here.
Im really looking forward to putting the new 20mm thru its paces. It should be a useful weapon. I know one of the more impressive aspects of game play is when about 1/2 dozen guys who know what they are doing jump into Ostis and M16s to defend an airfield against a IB mission. Im not saying the GVs can do it alone but they can have a pretty big impact.
-
Bah!
Another anti aircraft gun I wont hardly be able to hit jack with.
In GVs I kill more planes with the main gun on my tank then I ever did in an AA gun LOL
-
Looking foward to these :aok
-
Hmm will be a nice addition.. Not sure if it will really need to be perked though.
Might finally teach guys trying to take a base to make sure the VH is dead lol.
From the WW side of things trying to get to an NME field maybe people will actually take the ord down so the cons will have to attempt straifing incoming WW's..
Really there are ways around the WW if people are smart enough to use them. I think that they will force cap a lil higher off the field temporarilly untill VH is dead and a few bombs are droped on em then it will be back to the same old vulch untill peolpe arn't paying attention to the VH and it pops :rofl I can see the scramble to kill it as 20 WW pop out blazing away at the 10 low vulchers lol.
-
Here's a visual comparison of the different shells. The Ostwind's 37mm is on the far left and the Wirbelwind's 20mm is just to the right of that. The other shells for reference are for the Hispano, MG 151/20, and .50 BMG respectively.
(http://www.hitechcreations.com/pyro/wwshells.jpg)
-
Originally posted by Pyro
Here's a visual comparison of the different shells. The Ostwind's 37mm is on the far left and the Wirbelwind's 20mm is just to the right of that. The other shells for reference are for the Hispano, MG 151/20, and .50 BMG respectively.
(http://www.hitechcreations.com/pyro/wwshells.jpg)
And the shell on the right is fired by the B25. See the picture behind for reference. See how it bursts into a large spray on contact with the ship.
This is a great picture. The shell size difference is amazing... Hopefully the rate of fire makes up for this.
-
Thanks for the shell pic Pyro. I never knew just how darn big that 37mm was. No wonder planes go poof when you hit em!:t
-
Originally posted by Pyro
Here's a visual comparison of the different shells. The Ostwind's 37mm is on the far left and the Wirbelwind's 20mm is just to the right of that. The other shells for reference are for the Hispano, MG 151/20, and .50 BMG respectively.
(http://www.hitechcreations.com/pyro/wwshells.jpg)
Nice visual, Pyro. And nice old time Pepsi can...
Just have to ask -- is that in your office? And if so, do you build models in your (cue Alf voice "HA!") spare time?
-
lots of posts today from the AH staff today.:) Not much work to do? patch nearing completion perhaps?:D
-
Thanks for the wirbelwind !!! Me and my squadies are already making plans for it's use.
:aok
-
(http://i10.photobucket.com/albums/a146/johny35/vulch.jpg)
Remeber the LTARs in ostwinds antivulcher firing squad formation ??!! imagine them in Wilberwind, nice to have them on bish side:D
-
Nice Ghi. To bad most of the LTAR's left or went somewhere else.
-
The picture's from our office lobby. The model is a diecast one. Putting the little action figures in place is about the limit of my model building skills.
-
Pyro any chance we can get a little clip of the wirbelwind like we got with the B25H?
-
Thanks Pyro,
That photo answered a question I've had for a long time. I've got a Hispano shell and casing at home that my father brought home from his service in WWII. Looks exactly like the one in the picture. I never knew what it was.
[EDIT] He was an AA gunner in the Merchant Marines after a stint in the Army Infantry. He told me it was an AA shell, but I never knew what kind.
-
You can positively ID it with a ruler and a quick examination. It is most likely from an Oerlikon.
http://ww2db.com/weapon.php?q=188
P.S. Make sure it has been made inert. Otherwise that could be hazardous and illegal to boot.
-
OMG, when we fly over a base now for the next couple of weeks it will look like a waffle iron spitting fireworks.
Nice work Fester and Waffle on the art!
-
Originally posted by Lusche
Wirbelwind... I have to switch back to bombs again, seems by strafing-down-GV days are over.
what bout the B25H? i've heard of guys hitting from over 1.5K in that......i'd think a shallow approach and nail em wiht that cannon should hurt a bit:D
-
Originally posted by Pyro
You can positively ID it with a ruler and a quick examination. It is most likely from an Oerlikon.
http://ww2db.com/weapon.php?q=188
P.S. Make sure it has been made inert. Otherwise that could be hazardous and illegal to boot.
Hey, thanks again. Cool web-site.
Yes, it is inert.
-
Originally posted by CAP1
what bout the B25H? i've heard of guys hitting from over 1.5K in that......i'd think a shallow approach and nail em wiht that cannon should hurt a bit:D
I can kill M3s and M16s with it from 4k+ and pop ostwinds turrets from about 2k. Just another reason why it shouldnt be perked.
-
You don't get GV icons past 3k
-
I think its 1.5. I can still see them from that far and watched the film of me doing it.:D
-
Originally posted by Krusty
You don't get GV icons past 3k
Don't need it. I can vouch for TK. Did it earlier, had my gunsite above the GV, out of icon range, and popped his turret. Think i filmed it....
-
Had whos gunsite?:p
-
Whenever I see the Wirbelwind, I always think of the Zsu23/4... they look so damn familiar.
Either one really tears **** up.
-
Originally posted by MjTalon
Don't need it. I can vouch for TK. Did it earlier, had my gunsite above the GV, out of icon range, and popped his turret. Think i filmed it....
I'd like to see this, please!
I have trouble lining up on the target at 1k, let alone 1.5+!
-
Originally posted by Krusty
I'd like to see this, please!
I have trouble lining up on the target at 1k, let alone 1.5+!
I'd like to see TKs gunsite.:noid
-
Dangit, where's that other thread that has the B-25H gunsight with 2 dots (one center, one near the bottom)?
I can't find it. I wanted to DL it and try it out.
-
My gunsite isnt made for long range shots. Its made for 400-1000 shots on GVs then 1k and 1.5k shots for bombers.
You get used to long shots and can kill them real easy with practice.
-
for the ostwind i dont use a gunsite. I page up and save head poss. I use the tracers to help me aim.