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General Forums => Aces High General Discussion => Topic started by: Rich46yo on February 14, 2008, 04:54:25 PM

Title: The perfect mission
Post by: Rich46yo on February 14, 2008, 04:54:25 PM
OK say the target is a medium sized airbase 2 sectors away and you have 20 guys for the mission to take it.

1, Using any non-perked aircraft/vehicles how would you construct the mission? IE: What kind of airplanes/vehicles, how many would you assign to each, and what loadouts?

2, Same as above only this time there is a minor eny restriction. Say no airplanes with enys under 9.

3, What would your attack plan be? In detail if you please. This is the actual strategy of the base attack.
Title: Re: The perfect mission
Post by: WMLute on February 14, 2008, 05:13:29 PM
Quote
Originally posted by Rich46yo
OK say the target is a medium sized airbase 2 sectors away and you have 20 guys for the mission to take it.

1, Using any non-perked aircraft/vehicles how would you construct the mission? IE: What kind of airplanes/vehicles, how many would you assign to each, and what loadouts?

2, Same as above only this time there is a minor eny restriction. Say no airplanes with enys under 9.

3, What would your attack plan be? In detail if you please. This is the actual strategy of the base attack.


8 - 110g2's for Town.  2 500kgs 4 210mm rockets 50% and d/t. (can substitute mossies w/ 4 500lbs eggs)

10 - Typhoons (w/ 2k) or P38L/J (Rockets and 2k) or N1k (75% fuel, d/t and 2x250kgs)

2 - C47's or m3's.


If mission is noe, keep everybody throttled back and together untill the radar is broken and base flashes.

Assign two tiffies, p38's or THREE n1k's to kill the Vehicle hanger.  Have two hold their eggs for any nme gv's that might have goten out, and the rest drop on town.  They now have field ack/field cap duty.  Have them either kill the field ack, or patroll between the field and town and keep all badguys down.

All the 110/Mossies drop their Ord on town and gun what remains down.  After the tiffies/p38's/nikis have already dropped, much of the town should be down.  110's excell in "clean up duty" and will have the town flat quick.

IF done right the town will be flat right around the time the c47's get there.
Title: The perfect mission
Post by: Krusty on February 14, 2008, 05:17:55 PM
The perfect 20-player mission?


I'd have to say...




the one that spawns on the runway just as I pickle a 1000lb bomb on the end of it.
Title: The perfect mission
Post by: Spikes on February 14, 2008, 05:18:59 PM
10x 110G2 = 50%, 2x 500kg bombs, 4x 50kg bombs, guns'a'blazin package

7-8x N1K2J = 2 bombs, DT and 50% fuel, big gun pack

2-3 goons (depending on how many niks you have)


110's on town, Nik's on base to kill ack/vulch/VH, goons, well...you know what they do.
Title: The perfect mission
Post by: trax1 on February 14, 2008, 05:21:34 PM
You can take a base very fast if you have even just 6-8 110-G2's & atleast 2 Goons, you head there NOE, with the Goons about 2-3 mins behind you, the 110's can rip that town down in a matter of minutes, then right as the town goes flat the goons arrive and drop troops, you'll have it captured before the other team even realizes somethings happened.
Title: The perfect mission
Post by: The Fugitive on February 14, 2008, 06:20:39 PM
I look toward a more historic mission, after all this game is for the fun of flying and fighting..... taking the base is secondary.

3 Groups of B17, or 24's 250 or 500 lbs option, launch Time -20 mins climb out to a waypoint 45 degrees off a compass point(NW, NE, SE, SW of target) Level at 14 k and make run on town wing tip to wing tip, carpet bombing the town at a 45 degree run (corner to corner)

4 P51 or P47s fuel only , launch Time -10 mins meet bobmers at waypoint for cover.

6 hvy fighters for VH, and cleanup, Launch Time 0 climb to 10k

5 light fighters to cover hvy fighters, Launch Time 0 climb to 10k

2 goons or M3 launch time 0 spread out 8K and follow fighters in

Way points time out so fighters arrive at almost the same time as buffs, goons are 7-10 mins behind. VH dropped first, other hvys stay high till VH down and kill GVs if any make it out. After fighters drop, start deack.  The 4 fighters for buff coverage range out in pairs to cover most likely attack routes for defenders for nearby bases.
Title: The perfect mission
Post by: Stang on February 14, 2008, 06:28:57 PM
If you have 20 planes and you can't take it with zekes and vals you suck.  20 people should be able to take anything.
Title: The perfect mission
Post by: Gabriel on February 14, 2008, 06:52:40 PM
Concur with the Bf 110 to get stuff blowed up and the N1K to cover.
Title: The perfect mission
Post by: Barnes828 on February 14, 2008, 06:59:11 PM
110s, spits, and goons
Title: Re: The perfect mission
Post by: ColSuave on February 14, 2008, 07:08:08 PM
Quote
Originally posted by Rich46yo
OK say the target is a medium sized airbase 2 sectors away and you have 20 guys for the mission to take it.

1, Using any non-perked aircraft/vehicles how would you construct the mission? IE: What kind of airplanes/vehicles, how many would you assign to each, and what loadouts?

2, Same as above only this time there is a minor eny restriction. Say no airplanes with enys under 9.

3, What would your attack plan be? In detail if you please. This is the actual strategy of the base attack.


I refuse to give any information about this to you, because I feel like I may be screwing myself over.
Title: Re: Re: The perfect mission
Post by: Rich46yo on February 14, 2008, 09:24:11 PM
Quote
Originally posted by ColSuave
I refuse to give any information about this to you, because I feel like I may be screwing myself over.


                      Please tell me your joking?

                      Thanks for the input guys. We seem to have a little bit of variance. Myself personally I like surprise. I dont even like popping dar until after the first pass thru a town. Its going to be interesting to see how well the new war wagons take down a town with quad 20mms. I wonder how fast they are going to roll? Same as an Osti?

                    I bet 4 groups of 17s can really level a town. Now that Ive never done yet.
Title: The perfect mission
Post by: thndregg on February 14, 2008, 09:31:14 PM
Jugs. Overkill. Done.
Title: The perfect mission
Post by: falcon23 on February 14, 2008, 10:10:17 PM
Well you take 4 sets of Lancasters noe along with.......................Oh nevermind,you have probably already seen it,heard it,or experienced it..:aok
                                     Falcon23
Title: The perfect mission
Post by: DoNKeY on February 15, 2008, 12:08:44 AM
Quote
Originally posted by falcon23
Well you take 4 sets of Lancasters noe along with.......................Oh nevermind,you have probably already seen it,heard it,or experienced it..:aok
                                     Falcon23


262's??:aok

Jk, 38's for the win.  Some heavy for town, the rest for CAP.  Done.

donkey
Title: The perfect mission
Post by: LYNX on February 15, 2008, 03:13:55 AM
The perfect mission is where 1/3 don't lawn dart in or blow themselves up with their bombs.  Where guys don't try and vulch in the ack.  Where the fighter cap doesn't all chase 1 Lgay leaving the field open. Where the field isn't totally porked of ords or troops.  Where the c47 pilot doesn't drop over the runway or drop to low over the town.  

In short where everyone shows some semblance of competence.  Alas very rarely seen being as most missions are contaminated err I mean populated with many newbies.:rolleyes:

Assuming you have 20 capable guys 10 x F6f 6x rockets 2x1k'ers 75% fuel.  First 5 in to de-ack field with rockets 1 pass. Next 5 to take out bomber hangers & VH.  Then establish a cap.  F6's still with bombs to take out any GV's & cap.

8x p47D40's 10x rockets 2x 500's with the lower 8 gun pack + 75% fuel.  To arrive within a minute of the F6's & blow town and re-enforce cap.  

2xC47 to arrive in dar circle noe same time as main force clearly separated.  1 goon to air drop just outside of town as it's being hit. 1 to land putting 20 troops out and running.  Gives time for last check of buildings.
Title: The perfect mission
Post by: ColKLink on February 15, 2008, 07:21:09 AM
3 -110's and a goon,....all ya need,....maybe a little luck, tossed in.:D
Title: The perfect mission
Post by: Delirium on February 15, 2008, 07:24:12 AM
Missions are like foreplay; boring and does nothing for me.

Frankly, nothing I enjoy more than joining a mission group that has been steamrolling bases and flattening them before capture to slow their advance.

Tempers go even faster than the La7s.  :)
Title: The perfect mission
Post by: RTHolmes on February 15, 2008, 07:57:54 AM
im with fugitive on the historical mission - seeing 110s, 51Ds and Spits in one mission just doesnt feel right to me. Mossie/Spit, 110/109, A20/P47 etc is more of a challenge to get right, and just looks better in the film viewer later :)

havent tried this one yet - keep an eye out this weekend ;)

NOE: 4x B25H, 2xC47, 4xP47 (light)
15K: 3xP51D (2000lb)

Stagger takeoffs (depends on distance). Ponies grab to 10k+ then dive to kill VH and radar, grab alt again for high cap. Jugs and 25s pop as soon as dar is down, deack town, jugs low cap and 25s take town down. goons in, base taken.

timing is critical for all missions, more if further away. town must go down asap, goons should arrive as the last building goes down.

20 is too many imo, unless your going to announce it on 200 or there will already be defenders up. its no fun if theres no chance of failure ;)
Title: The perfect mission
Post by: KayBayRay on February 15, 2008, 04:25:30 PM
3 Lancs

3 cannon fighters

and 2 goons in a pear tree.


Man you can take ANY base in this game with that package.
Title: The perfect mission
Post by: Rich46yo on February 15, 2008, 04:27:00 PM
Regarding 110s Im still not sure which is best. To stay low and starfe the town on the first pass, and then drop ords on guns. Or to pop before the town, climb a couple 1,000, drop guns and then strafe the town down.

                  Whats the opinions on which is best?
Title: The perfect mission
Post by: Solar10 on February 15, 2008, 05:21:51 PM
Quote
Originally posted by Rich46yo
Regarding 110s Im still not sure which is best. To stay low and starfe the town on the first pass, and then drop ords on guns. Or to pop before the town, climb a couple 1,000, drop guns and then strafe the town down.

                  Whats the opinions on which is best?


Guns kill... Buildings don't (well not always)

First pass should be on guns.
Title: The perfect mission
Post by: Spikes on February 15, 2008, 05:39:19 PM
Quote
Originally posted by Rich46yo
Regarding 110s Im still not sure which is best. To stay low and starfe the town on the first pass, and then drop ords on guns. Or to pop before the town, climb a couple 1,000, drop guns and then strafe the town down.

                  Whats the opinions on which is best?


People do it different. Some have their 110's pop and grab 2K alt, others have the 110's do a low alt pass on ack, then immelman over and drop ord. I prefer a low pass on town with guns, then the immelman, if you pop then the enemy has lots of time to react (seeing as it will take a bit longer once you pop because you lost valuable "E".
Title: The perfect mission
Post by: thndregg on February 15, 2008, 11:46:47 PM
I never put bombs on my 110 missions. Heavy guns have proven to be sufficient.
Title: The perfect mission
Post by: sunfan1121 on February 16, 2008, 12:37:54 AM
Quote
Originally posted by thndregg
Jugs. Overkill. Done.


My favorite mission of all time was one of thnderegg's missions with 40+ Jugs
Title: The perfect mission
Post by: Rich46yo on February 16, 2008, 06:16:41 AM
Im starting to lean towards taking guns out first. As long, that is, as you have fighters along and they are far enough ahead to keep the airbase capped when you pop the 110s.

                             Last night we had some 110 sticks that really knew what they were doing. One pass downed the guns and then short work was done on the towns. One mission we had like 30+ guys in it. Best of all we had no infernal babbling on the comms and instead everyone acted professional.

                           Very difficult to stop a crew like that going on a rampage.
Title: The perfect mission
Post by: Stang on February 16, 2008, 11:25:27 AM
Quote
Originally posted by Rich46yo
Im starting to lean towards taking guns out first. As long, that is, as you have fighters along and they are far enough ahead to keep the airbase capped when you pop the 110s.

                             Last night we had some 110 sticks that really knew what they were doing. One pass downed the guns and then short work was done on the towns. One mission we had like 30+ guys in it. Best of all we had no infernal babbling on the comms and instead everyone acted professional.

                           Very difficult to stop a crew like that going on a rampage.
:lol

I'm sure this "rampage" of 110 sticks that "really knew what they were doing" was all NOE hordes aimed at bases where the enemy wasn't.  Good job though.  Need Ack-Ack to post that rainbow award picture for you all...

:aok
Title: The perfect mission
Post by: thndregg on February 16, 2008, 11:38:53 AM
On missions that purely knock the town down first. I always have the goons launch early. When the mission rolls, we catch up with the goons, pace the goons, and throttle up once we get close. We do our bit on town, hang a loose cap between town & base (or we move on deacking/capping base, situation depending).

To me, holding a cap/supressing enemy cons is more important than the question, "Is the town down?" It doesn't do a lot of good to know if town is down as long as you still have enemy cons hunting the goons trying to get in.
Title: The perfect mission
Post by: thndregg on February 16, 2008, 11:42:12 AM
Quote
Originally posted by Stang
:lol

I'm sure this "rampage" of 110 sticks that "really knew what they were doing" was all NOE hordes aimed at bases where the enemy wasn't.  Good job though.  Need Ack-Ack to post that rainbow award picture for you all...

:aok


Presenting the pivotal point at which this thread will now turn ugly.
Title: The perfect mission
Post by: Rich46yo on February 16, 2008, 03:55:13 PM
Quote
Originally posted by thndregg
Presenting the pivotal point at which this thread will now turn ugly.


                     Naw it aint going to turn ugly. There are just a lot of youngsters in computer gaming who haven't been around long enough to have been socialized properly.

                    The rest of us can probably work around them and keep up a gentlemanly conversation.
Title: The perfect mission
Post by: wreckedem on February 16, 2008, 06:30:30 PM
right on the mark r46yo

I have helped take a base with just a few 110s and a goon, with a couple of fighters to cap.  You have to get a bit lucky, and hope that there are few that up to defend, or that the ones that do are too stupid to realize that a goon is on the way to the town while they chase 110s away from the town!

Better yet is when one of the more lively 200 channel characters mocks you after his LA kills your 51B - after you have intentionally put him on your six and ran him 10+ miles away from town while your goon drops troops. Made me giggle lol
Title: The perfect mission
Post by: A8TOOL on February 16, 2008, 08:01:07 PM
Quote
Originally posted by LYNX
The perfect mission is where 1/3 don't lawn dart in or blow themselves up with their bombs.  Where guys don't try and vulch in the ack.  Where the fighter cap doesn't all chase 1 Lgay leaving the field open. Where the field isn't totally porked of ords or troops.  Where the c47 pilot doesn't drop over the runway or drop to low over the town.  

In short where everyone shows some semblance of competence.  Alas very rarely seen being as most missions are contaminated err I mean populated with many newbies.:rolleyes:

2xC47 to arrive in dar circle noe same time as main force clearly separated.  1 goon to air drop just outside of town as it's being hit. 1 to land putting 20 troops out and running.  Gives time for last check of buildings.


Coming from a squad that enjoys taking bases daily, I have to say LYNX plan of attack is closest to best.

110's are nice to have but to many can impede it.  Trial and error.

With 20 guys you should be able to take 2 bases LOL

12 guys is sufficient for a sneak or lightly defended base but don't plan it it being that way for long. You need to be quick and precise.

 4 hvy 110's, 6 of your favorite hvy fighters (two types) loaded with rocks/bombs or both, and a couple goons. Got more men, add another goon and fighters. If your good enough to finish the job there take the rest to a Vbase
Title: The perfect mission
Post by: Urchin on February 16, 2008, 10:20:18 PM
What kind of sissy launches a horde mission with only 20 players?  

Come ON.  What if someone ups?  

Need at least 40, just to make sure you can strafe down all the ack on the field and still have 25 or 30 guys left.