Aces High Bulletin Board
General Forums => Axis vs Allies => Topic started by: Mister Fork on February 15, 2008, 10:23:21 AM
-
I want to congratulate both sides on a very hard fought war. We are still waiting for the Allied forces to post their points before we can determine a winner.
Either way, this has been a fun 5 weeks with long hard fought battles on both sides. I want to personally thank Commanders Chapel and Truekil for their hard work in coordinating both sides in their successful campaigns.
So, what's next? We'll post a 'breather' setup for you guys this week but we wish to continue this style of gameplay after receiving feedback.
We are looking for:
a) What went right?
b) What could of been better?
c) What do you think we could of done that would of improved the war?
Keep your ideas within the context of the existing game. New functionality ideas are great, but post those in the Wish forum.
We'll announce all awards and medals shortly as soon as we have had time to breath, and the winner of the war once all the stats are in.
Cheers!
-
i personally thought it was great. there was some fun stuff and some not so fun stuff.
1. releasing planes at certain time-- awesome. gives you something to look forward to. also forces you to work with what you have and make it work to your advantage. even when out numbered.
2. distances between bases could be a bit shorter only refering to this last map. also i think its tough on guys with lessor computers to work with the big maps. we had one guy that kept getting booted and i think map size had something to do with it.
3. i think it was fun to have to go after specific goals rather then just taking bases. going after goals made it that much more interesting.
4. i think alot of people have trouble with the bombing and think that the bombsite should be set to easy for those of us(myself included) that don't have a good handle on that type of bombing. i had to resort to strafe bombing because of my inability to set up the bombsite.
please bear in mind that i am new at this game and enjoy it thoroughly. although i die at a ridiculous rate, i have a great time playing.
my thanks to those people responsible for making this a fun scenario and the technology behind it.
id also like to thank the veteran players for trying to help me become a better pilot!! I'm getting there but slowly. thanks for the fun
HTC, keep up the good work.
-
a) What went right?
Objectives, something to get the squads together to accomplish. High troop numbers to capture, keeps milkers away and forces even more teamwork.
b) What could of been better?
At first the Italy and larger maps were a boon, but in retrospect I believe smaller maps would be more appropriate. We had better fights and more coordination with the smaller map. The initial map with the 35+ troops to capture might be perfect.
GV battles were essentially meaningless this round. Perhaps a GV only day or two? We used to do this in the past in the AvA. I'm not sure how to get more GV action, but it would be interesting at least now and then.
c) What do you think we could of done that would of improved the war?
More squad participation. Individuals are great, but it's squad vs squad that really makes the game intense. Maybe once we sport our medals other squads will join in.
Also, maybe if we could keep the negativity down in the forums other squads might be more interested. I understand everyone gets frustrated but if we could all agree to not post in the heat of the moment...it would be better. (I'm guilty of this as well.) The AvA hasn't been near as bad as the forum would suggest.
I believe Jaeger's propaganda posts are some of what we need. We need a little roleplay. Less smack, more 'in character' talk. Maybe along with commander we have a Propaganda Chief or something. Someone designated for each side that could spin the evenings events on the forum in a lighthearted way...much like Jaeger did.
I believe the spirit of the AvA is about 'reliving history' as compared to the MA's spirit of competition above all else. A little roleplay similar to Luttrel's weekly squad reporting in to TK may do us some good. Corny, maybe...but really sort of builds the spirit of what the AvA is all about.
Just my thoughts. :)
-
+1 The war scenario has clearly worked out for the AvA. wtg
+1 The old calibration method is a welcome staple of the AvA. Keep it up.
-1 The lack of side switching has increased the animosity between some of the players. In the old AvA culture, you would find your opposition flying as your wingman as often as not.
I've flown more hours in the AvA these last 5 weeks then in the entire last year in the MAs. Well done AvA staff this was fun.
-
good set up but I hope to never see it again however if you do decide to reprise this set up then I strongly urge for the need to keep the milkers from soiling the spirit of the game.
the first two frames were allied victories obtained by purely milking attacks and often with 4 to 1 or better odds in their favor. that should not be allowed. I would propose that scoring potential be limited to a six hour time period to coincide with the times that most players frequent the arena. I propose that confirmation for the victory be veryified and authenticated by the opposing team captain.
the respective team captains must be willing to be in the arena regularly. the axis commander is a great example of a team leader should perform his responsibilty (<<>> truekill). there should be a chain of command with subordinate officers per side who are trustworthy and may speak for the team in an official capacity.
there should be no side switching allowed. if a person switches countries he should not be allowed to make another switch for the maximum allowable time.
what went right? the overall idea went very right if the only criteria is to get bodies into the arena. by the fifth week you basically the regulars on anyway. some of the visitors expressed that they did not participate once the jets arrived. while one person stated this openly the sentiment was clearly held by many as evidenced by the sharp drop in allied participants in the last week and especially during the last two days of the event.
what could have been better? certain aspects of the execution especially with regard to the posting of assets. on the last map those airstarts complete blew the set up in my opinion. there should be no airstarts at all. what struck me as hilarious is that when certain abusers of the airstarts are called on being 30k above their ack the tell you that 30k was a historic altitude for combat.
the biggest problem/inhibitor to a good set up is people running to and hiding in ack. I don't know of any way to prevent it.
-
Nice post republic.
It makes me suggest that the AvA staff should remove the more inflammatory posts/thread as soon as they see them. Particularly over the next few months until things become more stable. IMO the multiple threads about the Allied squad logging after their squad night should have been removed and replaced with an AvA staff ruling thread (temporary sticky?) along with a notice that all threads on the subject would be locked or removed.
-
Our Squad has had more fun in the last 5 weeks than we have had in the last year of flying. We loved just about every aspect of the War and can't thank the AvA Staff enough for their hard work.
The only thing I would complain about if I had to choose anything would be the bomb site calibration. I would choose the newer calibration style over the old style anyday. It just seems to take up so much effort to use the thing that most will just rather jabo a target and be done with it. I also feel we'd have more bomber missions if the newer site calibration was used. Just my two cents, us Avengers will adapt to which ever way we have to do it.
A big also goes out to all that participated in this event; the numbers were impressive on our squad nights and it really gave us a challenge. We can't wait for the next round of war in the AvA.
-
Originally posted by Easyscor
Nice post republic.
It makes me suggest that the AvA staff should remove the more inflammatory posts/thread as soon as they see them. Particularly over the next few months until things become more stable. IMO the multiple threads about the Allied squad logging after their squad night should have been removed and replaced with an AvA staff ruling thread (temporary sticky?) along with a notice that all threads on the subject would be locked or removed.
great idea!!! just what we need censorship instead of dialog. those threads point out how well concerns can be addressed by the participants with the free flow of information and perceptions.
this BBS already suffers from acute moderation let's go ahead and up the draconia.
-
Originally posted by heythere
great idea!!! just what we need censorship instead of dialog. those threads point out how well concerns can be addressed by the participants with the free flow of information and perceptions.
this BBS already suffers from acute moderation let's go ahead and up the draconia.
Or worse get PNG'd from the board after making comments and have to come back as a shades account... not that anyone would do that though...
:D
-
Originally posted by Easyscor
It makes me suggest that the AvA staff should remove the more inflammatory posts/thread as soon as they see them. Particularly over the next few months until things become more stable. IMO the multiple threads about the Allied squad logging after their squad night should have been removed and replaced with an AvA staff ruling thread (temporary sticky?) along with a notice that all threads on the subject would be locked or removed.
I think we have the ability to do that in the dedicated Axis and Allied forums, but not here.
And, my sense is that it would be just another source of frustration and outrage, with people (and large monkeys) implying favoritism, hypocracy, inconsistency and that sort of thing.
- oldman
-
Originally posted by soda72
Or worse get PNG'd from the board after making comments and have to come back as a shades account... not that anyone would do that though...
:D
what ever do you mean?
-
Originally posted by heythere
there should be a chain of command with subordinate officers per side who are trustworthy and may speak for the team in an official capacity.
there should be no side switching allowed. if a person switches countries he should not be allowed to make another switch for the maximum allowable time.
I second both of these.
Both sides need at the very least a CO and a 2nd in command. I remember at one point new craft could not be added because a CO couldn't be contacted to declare a choice. Unfortunately I believe at some point that could be used as a way to maintain an advantage, keeping the other side from obtaining more capable units.
I believe that most of the axis would agree, offsides isn't really a problem. Base capture requires screen shots with equal sides so there can always be great furballs until the sides get closer. We were outnumbered more often than not, and seemed to have faired alright.
-
Originally posted by Oldman731
I think we have the ability to do that in the dedicated Axis and Allied forums, but not here.
And, my sense is that it would be just another source of frustration and outrage, with people (and large monkeys) implying favoritism, hypocracy, inconsistency and that sort of thing.
- oldman
riddle me this. where do people who associate with large gorillas and the large gorilla get to sit down? with regard to your miscategorization, the line from the cult film "trading places" immediately comes to mind (monkey? monkey? I'm a gorilla you clown)
-
My point has been proved, concerning inflammatory or disruptive posts.
-
I would love to see our old "DA" AvA back for a while. I miss coming in with less then ten people on and having great fights. I remember when vulching, HOing, ganging, and picking were frowned upon. Now you cant even find a 1v1 wothout the other guy running to his ack or five of his buddies waiting for the no skill pick. The last five weeks have been just a mini MA with less planes to pick from.
I started playing the CT becuase it was nothing like the MA. Some may see the numbers that we had in the last five weeks and think the war was a good thing. But I for one would like better fighter then more people.
-
Hope you never do it again. I've had 2 dog fights in 5 weeks of flying the AvA and they were during the first week with the early planes. What little ability I had to fight has deteriorated.
Used to get 7 or so fights per hour some nights in the AvA. With the goals the way they are now there is no reason to engage, no reason to land, no reason to stay out of someone else's fight, and actively encourages vulching, porking, ganging, milking, and assorted forms of dweebery.
You have increased the population by about 15 to 20 during Us prime time but the caliber and character of these players is such that quality of the arena has actually decreased.
-
I for one really enjoyed it no matter what side i was on , Mostly for the historical aspect of it ,which is what the AvA is supposed to be .I am sure the next one can only get better .
thanks for a great time staff
GV battles were essentially meaningless this round. Perhaps a GV only day or two? We used to do this in the past in the AvA. I'm not sure how to get more GV action, but it would be interesting at least now and then.
in a Pacific campaign GV would be essential for amphibious operations
More squad participation. Individuals are great, but it's squad vs squad that really makes the game intense
i agree
-
Originally posted by Easyscor
My point has been proved, concerning inflammatory or disruptive posts.
I'm going to guess you were addressing me. point out what you consider inflammatory and disruptive.
I disagree with your view and I expressed that sentiment. you can (and have) disagree with me and you will find that I'm neither incensed by or even concerned with your perspective beyond acknowledging that we don't share the same opinion. I don't feel dimished in any way by your disagreement. your opinion is valid but so is everyone else's. my point is that if you keep this type of post from the BBS because it offends someone's sensibilities you stifle an important element of the game itself, namely communication between the active participants. dialog is necessary and where there is dialog people will have differences in opinions, likes and so forth.
-
This was an excellent experiment. Many more GOOD things were learned about the AH community than bad.
1. My admiration goes to TrueKill for his leadership and the loyalty he personaly receives from those who follow him. This was one of the primary reasons the axis won this war. His leadership and game play was so obviously superior even I wanted to change sides. If you have another war, please make being there a few hours every night contigent on being the allied or axis commander. Our commander had valid personal issues that caused him to lead us by proxy. Things kinda dried up for the allies when Jolly and VanScrew were unable to attend the war. They have similare qualities as TrueKill.
2. During week one or "AH Relaxed Realism" week we learned that you can get hoards of inexperienced players to try out new things. They feel more confident that they can land a few in easy mode rides. After all, you don't fall in love with full contact Karate if they call you "cannon fodder". For the rest of the weeks we learned that a hand full of well trained dedicated pilots in high performance fighters can keep mostly average pilots running in circles while taking their candy from them. Team work was the gold standard for winning the war.
3. We learned why HiTech introduced a new bomb site into the MA. My hat's off to those who still gave strategic bombing a go in the face of it.
4. We learned that "air starts" might be more apropriate to moderated special events rather then left up to personal interpritation.
5. This thread in itself has made it obvious that you need to change the name of the arena from AvA to:
By Invitation ONLY from JG54!!!
-
what makes you feel that way bustr?
-
Originally posted by Easyscor
My point has been proved, concerning inflammatory or disruptive posts.
Hey Easy, your post could be considered inflammatory.
It never ceases to amaze me how many feel that their preferences define the universal truth of what is good and bad.
I understand that in the primitive brain when someone says something you agree with it is a good thing and when someone says something you disagree with it is a bad or disruptive or inflammatory thing. Amazing how the intellectually challenged among us consistently believe that anyone that doesn't agree with them is stupid and wrong. If you can't grasp the irony of that you may be one of them.
-
Originally posted by bustr
5. This thread in itself has made it obvious that you need to change the name of the arena from AvA to:
By Invitation ONLY from JG54!!!
You do know that JG54 is one of the oldest and at most times, and has been one of the most dedicated supporters of the AvA?
You can imagine when people invest so much time in keeping something alive that they could have somewhat intense emotions about it being fiddled with.
Players and squads have come and gone while JG54 has stayed.
It's almost a fashionable trend to hate JG54 these days. That's ok, hop in your spitfires and come and get us!
-
I thought that JG54 were a good group of players. Their was only a couple of axis players that made me angry. (1 rhymes w/ torch) 2 were in JG54 but the rest of them I had no problem with and seemed like a nice bunch of players.
-
Originally posted by heythere
what makes you feel that way bustr?
That's just a continuation of a straw man argument Burster submitted in a post yesterday. It's the deal where you put words into somebody's mouth then criticize them for things they've never said.
-
Originally posted by Easyscor
Nice post republic.
It makes me suggest that the AvA staff should remove the more inflammatory posts/thread as soon as they see them. Particularly over the next few months until things become more stable. IMO the multiple threads about the Allied squad logging after their squad night should have been removed and replaced with an AvA staff ruling thread (temporary sticky?) along with a notice that all threads on the subject would be locked or removed.
Quite frankly, there is a word for the arbitrary squelching of opinions. ....
Censorship.
Would it not be counterproductive to ask for opinions, or observations only to cull the ones that are "inflammatory"? inflammatory to whom, and by which standards shall they jugded?
I think the CM's have done a fine job, so far.
Last I checked, the Skuzzenfuhrer has always been , and still is, very fair and unbiased with the PWN button.
-
Originally posted by Larry
I would love to see our old "DA" AvA back for a while. I miss coming in with less then ten people on and having great fights. I remember when vulching, HOing, ganging, and picking were frowned upon. Now you cant even find a 1v1 wothout the other guy running to his ack or five of his buddies waiting for the no skill pick. The last five weeks have been just a mini MA with less planes to pick from.
I started playing the CT becuase it was nothing like the MA. Some may see the numbers that we had in the last five weeks and think the war was a good thing. But I for one would like better fighter then more people.
heythere,
Because another quality I respect about TrueKill is his candor. JG54 is an excellent candidate to be given a 32 player HtoH arena of their own to serve a more elite clientel of Kong's caliber. During the CT/AvA days TrueKill is wishing for the arena never really got more than about 32 players unless a squad popped in or there was an event. But, it was like going to the DA with the Muppets..... That in itself probably thinned the herds and gave TrueKill and company the kind of arena they wanted for their vision of Aces High.
-
Originally posted by soda72
Or worse get PNG'd from the board after making comments and have to come back as a shades account... not that anyone would do that though...
:D
:noid
I would like to see dancing girls next time.
-
It was awesome, flown there more hours than i flown in the MA. Great realism, LOVED the low vis range, that is what made it so intense.
Couple things that could be changed? Add some GV action into the mix, the winter rhine map had no gv spawn points so the tigers were practically useless and hanger queens for the whole tour.
What can we do to improve the war? Made it Themed please, yes it was axis vs allies, But i'd rather have USAF vs Luftwaffe, or Russian vs LW, etc. Was still great overall war though!
Also, we should invite as many squads as possible, as stated above, individual players are nice, but squad vs squad takes it too the max, since squads will use team tactics, communication, etc.
-
Soooo.....Back on to topic.....
First off a big to the AvA custodians and thier hard work. Lots of good things, and I for one enjoyed myself immensely.
Secondly, about commanding in a tour such as this:
It's completely valid for anyone on the allied side or axis side to critique the job I did as allied commander, and I accept all opinions. In retrospect, it was a very enjoyable task and I'd do it again.
As for putting in 3-4 hours a night for 5 weeks, it ain't happening. Life comes before gaming and that's not a priority i'm willing to change. I don't appologize for the job I did, and hopefully it didn't ruin anyone elses fun in the process. I felt the time I invested was completely adequate and if someone else felt they could do better, they could have signed up to be a battle captain, XO or CO in the first place.
It was a pleasure serving as Allied CO this tour of duty, and I'll definately be back to the AvA if this setup continues!
Things I enjoyed:
1. Rolling plane set with choices as to next rounds. This was cool, put some choice into the commanders hands, and gave advantages/disadvantages in some respects that needed to be overcome.
2. Objectives: Having secret objectives was cool, and was fun.
3. Airstarts - I know a lot of people didn't like this, but for bomber groups I thought it made the bombsite a lot less of an issue. It wasn't terribly high, but it allowed pilots to take up bombers without spending 1hr getting to a safer altitude. I think a lot of Bomb n' Bailing occured because no one wanted to spend an hour getting to 15-20K in a Lanc/B-17. People just don't have 2 hrs to devote to 1 bombing sortie, only to be discouraged by low accuracy.
They also inserted themselves as "objectives" as to render the otherside crippled by not having one close by. 1 or 2 per side is more than adequate
4. High damage for hangers (5K) and 35 troops for capture. This took out the whining (well at least for some) of the "milkrun". War is war, and it doesn't run on a clock. People can only play certain hours sometimes and shouldn't be penalized and not be able to take part because of it. I think this helped out immensely.
5. Deployment - I thought this worked great for A/C, but not so well for GV's. Definately made bases valuable for defensive purposes. Pretty cool to NEED CAP to defend a valuable base.
6. Capture of a "Sector" - needing to take 3 bases next to each other made it tough, and worthwhile to defend an area. With Increased target toughness I think this pretty much eliminates milkrunning. Though some will likely still complain about it. Tough eh?
Things for Improvement:
1. Frame Loss - Not sure exactly how this could be achieved, but perhaps if you lose so many of your primier aircraft, they're removed and you only get the secondary aircraft to fly. Or perhaps once a certain number or percent of your high end A/C are shot down/lost, then they're only available from rear fields etc.
2. Map Size - While I don't feel its terribly an issue, perhaps organizing "objectives" so that it focus's the fight in a general area would be best. On the last map, the south had some fights, but wasn't really needed. I liked the italy fight, Finrus seemed to be all over, and the last map was concentrated mostly in the north. I thought it worked well being concentrated more.
3. Lack of GV's - One of the reasons we didn't take them in the middle phase, was because of limited useability. If I placed em at 1 VH, then that'd limit them to 1 fight or so. We chose the sherman in the 4th round, and deployed it in 1 spot, and it wasn't used. I mostly chose it so that in round 5 we'd have access. Unfortunately there weren't any spawn points without driving for an hour. If I'd have known, that I wouldn't have taken it at all. Perhaps instead of only deploying em for each point, allow GV's only to be deployed at all V bases for 1 point, and all small fields 1 point, all medium fields for 1 point, so on so forth.
Probably more to come when I think of it....
-
please note, there is now a 500 sheep bounty on bustr for being a "not so nice" person.
please inform the troops. he is to be beaten on sight with wet noodles. 500 sheep goes to the first one to spot him!!!
that is all!!................
-
I re-subbed to try the "new" AvA and it has been worth it! Way more fun than the MAs or old AvA.
I'm more of a casual player so I can't speak to the more detailed rules and objectives but one thing I would put forward would be to reduce the dotdar to the MA range (make folks look for the bandits), but turn on the bardar for opponents.
Too often, if the front line radars have been taken down, it looks like there is nothing going on in the arena except some friendlies flying around. So guys spawn in, look around and then spawn out because they can't see where the action is.
Edit: Loved the low vis range too!
-
Originally posted by MjTalon
What can we do to improve the war? Made it Themed please, yes it was axis vs allies, But i'd rather have USAF vs Luftwaffe, or Russian vs LW, etc. Was still great overall war though!
Yes, I'd like to see that too, but unfortunately the Pacific war still is missing some of the important planes (Japanese planes), as is the Soviet vs Luftwaffe (Soviet planes). The current planeset only allows us "a war" in the Western European theatre.
I'd like to see some bipes for Mediterranean action. Oh, and the Spanish Civil War - where's Arlo when you need him? :)
-
Originally posted by Trukk
but turn on the bardar for opponents.
Okay, that's a good idea, maybe delay it a bit but at least it lets the opponents know where there is action. Might make it a bit easier for a new guy to hop in.
-
One more thing, the more complex bombsite is great! Much more fun than the point-n-drop site.
-
Originally posted by Panzzer
Okay, that's a good idea, maybe delay it a bit but at least it lets the opponents know where there is action. Might make it a bit easier for a new guy to hop in.
That would be fine.
-
Good evening, gentlemen!
First of all, my to AvA Staff for the excellent work! Congratulations! You've made it! You managed to bring AvA back to life and keep his basic principles! Jolly good show! Thank you!
Secondly, my to the Axis combatants and to their leader, Generalleutnant Truekill! Excellent job, excellent organization and good performance! Congratulations all!
In third place, let me finally Truekill, Storch, Jaeger and those that I shot down and shot me down in these last five weeks, including all I forget to mention. After my outburst with Ontos - wich I will not forget - I detuned Ch200 so, no brain picking but no salutes back either...
And last, but not the least, I wish to and congratulate our CO, Chapel, on his leadership, calm and responsible, that gave us Allies 2 victories in very complicated situations, extending my to Vanscrew, Jolly and all Allied participants in what I consider to have been the best AvA initiative in the last couple of years. Thank you all.
Now, replying to Fork's post and feedback request:
I second entirely Chape's opinions and, if I may, I would like to add some of my own:
a) What went right?
Generally speaking, everything. Strat importance, secret objectives, displacement points, low tonnage resistent hangars, large troop numbers for capture, the planeset evolution and map rotation, kept things allways interesting. It was a pleasure to complete these 5 weeks and a torture too, for flying so little, It never left my mind for a single day...
b) What could of been better?
The anti-milkrunning measures are a bit too complex, I sincerely believe that they are quite crippling and annoying. The mixed bag of German/Japanese/Italian and British/American/Russian planes should have been avoided...GV war could have been improved a bit...more spawn points but not so close to bases as they usually are. Dar bar was missed.
c) What do you think we could of done that would of improved the war?
Accept milkrunning as a fact of life; stop the photografic proof of capture, but keep the point counting, just like the sector points, aswell;
Keep hangars soft and increase buildings and technical equipment (not ack) downtimes to somewhere between 6 and 12 hours, more with factories damaged;
Increase Factory/Strat Target downtimes to somewhere between 12 and 18 hours;
Increase the number of troops required to take a base by 50% across the board but keep the minimum numbers required different for a Vehicle Base, a Small Airfield, a Medium Airfield and a Large Airfield;
Introduce a variable in the general scoring to simulate attrition and promote the landing of the flights: a factor found by the subtraction of the kills one side got minus the killed that side suffered multiplied by the ratio between total sorties made divided by total sorties landed. The formula looks like this, forgive me all mathematicians:
Total Allied Kills - Total Allied Deaths * (Total Allied Sorties Made / Total Allied Sorties Landed = Allied Atrittion Factor
Give a value to sector captures (10 points), another to field captures (3 points), another to strat % destruction or damage (10 points for 100% to 75%, 5 points to 74% to 50%, 3 points for 49% to 25%, 1 point for 24% to 5%, 0 points to 4% or less), find a total score and apply the Side Attrition Factor.
Try to roll the maps as close as possible of the developments of WW2, using the large maps, even if necessary to disable large areas on those maps;
Increase airstart points, limited to heavy bombers only and available only from rear Large Airfields; set them 20,000 feet high;
Limit side switching for, at least 12 hours.
Do not mix aircraft's country of origin: no more British, American and Russian planes available at the same bases;
Do not allow availability of medium and heavy bombers in small bases, only medium and large airfields;
Restrict CV aircraft compliment to naval aircraft and amphibious assault equipment;
Enhance fuel burn to realistic rates;
Include more clouds and simple weather effects for more atmosphere;
That's all for now.
Once more,
Thank You All!
P.S.: where's my medal?
-
Originally posted by captain1ma
please note, there is now a 500 sheep bounty on bustr for being a "not so nice" person.
please inform the troops. he is to be beaten on sight with wet noodles. 500 sheep goes to the first one to spot him!!!
that is all!!................
Dern, I'll have to go back to SkyRock for a refresher course on NOT NICE.....he will be dissapointed in how lame my bounty is....:D
-
Things to keep:
1.AvA bombsite. If you have ever looked thru the original Norden bombsite, it is much more complicated than the MA point and click.
2. Airstarts: Do away with them. As a diehard/historical buff driver, we, (484thBGH) fly for the hour or so it takes us to climb to historical altitudes (22-25K). Most buff groups will fly the historical altitude given the right setup.
We dont like to be flying clay pigeons, but with fighter groups like Trukk's 78th and the 4th FG flying high cover, we will take our chances.
rossco302
XO 484th BGH
15thAF
-
still no word from the allieds?
-
Originally posted by heythere
still no word from the allieds?
We've no more points to claim. I think Fork and Soda are just compiling information for medals and such.
-
Well what went well was rolling plane set with some added from points which at first i thought our CO AKA TK had lost his mind but after actually flying some of these planes began to see his way of think still not good in the Axis planes yet but im getting there. Another thing i liked was the objectives that each side had to accomplish to win not just massive numbers to over run the enemy. Liked the stats being bonus if we took em down made resupply and rebuild times more realistic with out supplies or factories hard to rebuild a base. Didn't like the dar bars but i like the dar range. Thought both sides fought realy well and both sides tried their best to accomplish their objects want both for a great war last 5 weeks.
-
Ignore the nay-sayers. Bring on another War!
Best time we've had for ages! Well done all the planners and organizers.
-
I would really like to see an Eastern Front War when the new update comes out.
-
Originally posted by Larry
I would really like to see an Eastern Front War when the new update comes out.
I agree!
-
As someone else said already the airstarts need to go. I know they are built into the map but easy way to get rid of them is disable all planes/GV from them. If someone wants to take the time to capture it let them. It will count for no points and they cant use it.
-
Originally posted by Larry
As someone else said already the airstarts need to go.
Which raises a question I had: Why didn't the Axis use its own air start base(s)? It would seem an ideal way to get a high-alt fight going quickly, or to intercept a high-alt Allied raid, and for most of the time the winter Rhine map was up, the Axis had an air start base that was reasonably close to the Allied air start base.
- oldman
-
Though our airstart was close, the allied airstart was literally on top of us. I used the airstart a few times with Ju-88's but for the most part the allies simply used airstarts to pop their planes into the air and dive down at 500+mph for instant E. There were very little high alt fights...they were just abused for instant E down low.
I'm all for no airstarts at all, or (if we have to have them) limit the airstarts to backfield bases for bombers only, like we did on the first map.
-
Originally posted by Oldman731
Which raises a question I had: Why didn't the Axis use its own air start base(s)? It would seem an ideal way to get a high-alt fight going quickly, or to intercept a high-alt Allied raid, and for most of the time the winter Rhine map was up, the Axis had an air start base that was reasonably close to the Allied air start base.
- oldman
Thing is that it was so far away that it took just as much time to roll from the front line base and climb to 20k. Problem is that A72/73 I think they are the front line bases. You would get someone down on the deck in a turn fight and kill him, and the next thing you know hes diving in on you going mach 1 and kills you because you have no E. Iv always liked the idea of airstart for bombers but not right on the front line and not at 20k. Main thing I seen with the 20k airstarts was that those people that like to pork would get thier jabo plane airstart it and dive to the base they want to pork. Radar for the northern axis were dead 95% of that week. Thats the only thing I hate about that rhine make other then that its perfect.
-
i think you have a valid point there ,can the air-start for fighters be disabled thereby making them clime and rendezvous with the heavy's?
-
Fighters should be disabled from the airspawn. Only bombers and drop the spawn down to 12k.
-
First of all, To all the AvA staff,
for trying something different-that may have been the best change of all.
Now...I don't really believe that one setup will satisfy everyone, after reading all of the posts' in this thread. It was fun, and novel. However, Like everything in Aces High, it is dependent on a certain standard of gameplay.
What is that standard? Is it team based capture-the-flag? Is it the open arena Free-for-all? We have had people on both sides' of the coin in here. In retrospect, It was a mini-MA. But it was not made that way by the people who set this scenario up. It was made that way by the player-base.
The In-fighting of the player base.The gameplay issues. The whining, milkrunning, hording, chest-thumping, exploiting...everything that everyone's complained about in this thread, were brought to the surface by their own actions. Ty to the AvA staff for giving us something different. Hopefully everyone behaves' themselves better in the next AvA war.
-
In all honesty, the airspawn really does start you around 13-14K. You start at 20K with engines off, and by the time you get powerd up and level you get around 13-14K.
-
Bombsite revisited.
fyi. The current MA bombsite will not calibrate for wind so with wind you need to eyeball a little adjustment accordingly. It might be fixed in the next patch, but it doesn't allow for it at the moment.