Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Obear on February 27, 2001, 10:08:00 AM
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Hey all ive been with AH now not to long but i find it fun enough, still use WBH's as well waiting for WB3 to come out (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) see if its going to be any good.
Anyways, AH is fine and has some great additions over WB's but one thing its begining to anoy me. TRACER!!
At first i thought it was a really cool little addition, but after shooting down a few cons im rather fed up with it, why well..
As soon as you send a burst of fire you whole sighting area is com[plaetly obscuerd by tracer. This is anoying because i keep mising the delights of seeing the con break up and die in all its glory.
Couldnt they make the tracer less dence and more translucent? it is a bit on the thick side (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Flame away (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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It would be nice if on every 6th (or whatever round) round was a tracer. Or have it set so that the user can set the frequency of tracers in the ammo belt.
Right now, every round acts as a tracer. That is not accurate.
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We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother
Sisu
-Karnak
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turn them off, it's a setup option
Eagler
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Every round is a tracer? You sure? I've had mine off since the option to do so came out, It's mo' better! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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Its an option hu?? ok cool ill check it out :0)
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Setup>Flight>No Tracers on the clipboard (I think)
Karnak right now every 5th is a tracer. I would be nice to be able to set the ratio, like everyone 10th round is a tracer etc etc. And make it show only on your FE the ratio you set. Everyone else sees the standard 1 in 5 if you have tracers turned on. That way you could have every round as a tracer if ya wanted (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Every round is not a tracer. Do a quick burst on the ground, and you can easily see that they all aren't tracers.
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"Holy Underwear!"
John "SUPERFLY" Guytan - Art Director
HiTech Creations
-=HELLFIRE=- SQUAD
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Every round IS NOT a tracer, but there are way too many IMO, I have posted about this before, why not make it where you can choose how frequent tracer rounds are (like in real life) i.e
.tracer 6 (tracer every 6th round)
.tracer 15 (tracer every 15th round)
and so on.
it would be a nice addition i think.
Right now the only other option is to turn tracers COMPLETELY off which makes A2A much more difficult becasue there is NO indication as to where the rounds are going.
So as it is not yer only option is a screen full of tracers or none at all.
My perferred setup (p-51 with 6x50's) would be only having the inner 2 guns firing tracers, and have it 1 tracer for every 8 rounds.
Make the tracers more configureable PLEASE!! (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif) (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
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No smoke trails! Mo' betta.
After all, not all incendiary compounds smoked up half the sky with the spiraling smoke coming through their vortex (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
[This message has been edited by Jigster (edited 02-27-2001).]
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Dunno, seen plenty of US and LW gun cam footage. Plenty of smoke.
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Funked is right..
Plenty of smoke from tracers in real footage.
I had a thread going long time ago about tracers, Pyro said that every 5th round is a tracer. As it was in real life.
Dog out..........
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I find I have to turn tracers off in any AC with 6 or more guns, since I can't see my target at all with them. 4 or less guns is workable.
There are advantages to turning them off...You actually can spray around some while you lock in(In ac with large ammo loads) on an unsuspecting con before they break.
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Originally posted by Karnak:
Right now, every round acts as a tracer.
Oops! Everyone else beat me to correcting this misconception...
[This message has been edited by Leopard (edited 02-27-2001).]
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I agree that theres too many tracers..
tracer is thick enough to block visibility to the target sometimes.
I would like to be able to choose ammunition type as well...
AP/HE etc.
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phosphor does give smoke sorry (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
these tracers are the coolest ive seen in a sim btw.
still i turned them off (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)
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Ok i just turned off the tracer and great my target is not obscured anymore but i thought you woudl still be able to see the trajectory of the ammo shells (ok so you not going to in real life) but with nothing to judge your shell trajectory you cant compensate very well for motion, so you either can havetracer on and see nothing of your target once you start to fire or turn it off and have to guss where to fire.
I think i stand by my origional comments, tracer is cool but far far to dence, could really do with thining out and being a hell of a lot more translucent.
(http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Oh yeh and PS
Because the tracer is only 1 in 5 shots fired even with the tracer on it still dosent give you an acurate diplay of were you are fireing i.e
If you are in a tight bank trying to judge the distance ahead of the con every time you fire only 1 in 5 shots you can actually see, as opposed to every shot you can see, therefore its easer to over compensate and have to re aligne, this is why also sometimes your fire seems to be irratic and all over the place. Kinda like seeing a strip of animation but only seeing every 5th frame
CANT PLEASE ME CAN YA LOL
want tracer for judgement, dont want it cos its obscures your vision (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
There has got to be a happy medium, thos crappy red and yellow lines in WB's may be primative and not very life like but they work well. (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Flame away
[This message has been edited by Obear (edited 02-28-2001).]
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I want to fly that fighter with more than 6 guns Torgo was talking about, what ride is it!
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Maybe its 'scale effect' or something, but the historical 1 in 5 mix of tracer in AH does appear a little 'overdone'.
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Originally posted by 2Late4U:
I want to fly that fighter with more than 6 guns Torgo was talking about, what ride is it!
P47 has 8 50cal
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like I sadi make the tracer count adjustable, let the person choose the tracer/round ratio. I.e. every 15th round tracer, every 20th round...etc.
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i have no problem with tracers, but then i don't hold down the trigger an spray lead all over the sky hopeing to hit something.
i fire a automatic weapon with short bursts
, just like i was taught in the marines.
44MAG
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trying to figure out how it got read in they didn't smoke? The thickness and consistency are just a tad off given the rest of the game...
er anyway the proportions of the smoke just aren't up to the rest of the art. The one pixel line doesn't fade off, and stays the same thickness throughout round flight even when the "streak" is a speck in the distance.
I'm sure you also noted in most gun cames you can clearly see the tracer streak at several hundred yards, but the smoke becomes so translucent through distance and shell flight that it is nearly invisible past 400 yards. Also, the ignition barrier between the white phosphorus and the propellant charge caused the most smoke initially, as it burnt off and ignited the phosphorus.
I personally would like the option to turn the stuff as it looks so much better from the CV's and fields without the pixel line.