Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Mister Fork on February 22, 2008, 01:22:40 PM
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We love the new ships you guys have added. :aok
Are you going to allow players to take control of an individual destroyer or will the current control mechanism remain?
It would revolutionize gameplay by adding controllable destroyers similar to a tank and fire control like a bomber. :D
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it would be interesting to command a destroyer independently from a task group. A mannable submarine would have value under such conditions....
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It's not a car/tank/truck, like the GVs in this game. It's never going to act like them.
Might as well ask to be able to fold corsair wings whilst in flight to pull off bizarre in-flight manuvers and dives.
Silly request.
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Are you going to allow players to take control of an individual destroyer...?
I don't think it was silly. I could see this in the future. Maybe not this update, but I could see players having some DD's to control that are separate from the large task groups.
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It's not a car/tank/truck, like the GVs in this game. It's never going to act like them.
Never say never. ;)
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Wish we were getting a Japanese fleet as well. Would add spectacularly to the immersion of PTO events.
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An interesting request. Destroyers right now are just flak batteries and shields. They could be a lot of fun for use in close shore bombardments.
Their use against NME CV groups is also non-existent.
Looking at the pictures:
(http://www1.hitechcreations.com/news/images/ships/flet1.jpg)
There are some obvious offensive weapons that could be used against CV/CAs just like with PT boats.
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Originally posted by kamilyun
An interesting request. Destroyers right now are just flak batteries and shields. They could be a lot of fun for use in close shore bombardments.
Their use against NME CV groups is also non-existent.
Looking at the pictures:
(http://www1.hitechcreations.com/news/images/ships/flet1.jpg)
There are some obvious offensive weapons that could be used against CV/CAs just like with PT boats.
It would fun to be able to man the destroyer's torpedo tubes... That would add a new dimension to fleet fights.
Having one 5" gun available to be manned would be nice. More than that would make it suicide to get too close... But, that might be what it takes to keep the dive bombing Lancasters at bay.
My regards,
Widewing
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I recall we asked Dale this question at the last con two years ago and i think a few of us have asked for this over two years ago. I dont recall his answer but I think it was favorable and something that could be done.
My original request was to just be able to spawn a destroyer from a port and operate it similar to a PT boat. Maybe use bomber perk points and charge 100 or more. Another idea would to be allow each of the destroyers to be "captained" like the CV group.
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Somebody asked about steering the CV manually (kinda like what you asked here) at the big con. The podcast had somebody explaining it's just not possible. The fleet is programmed a certain way. It's not separate vehicles, and you can't just steer it like you want.
So unless there's a HUGE recode (not too likely considering they've got CT to do) that starts over from scratch, including redoing the water system, I just don't see it happening in AH.
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I can see it now, the whole of the LTAR army patrolling up and down the enemy coasts, armed with 5" :aok
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They should make the CV harder to kill 8000lbs is not enough. especially now with the Essex class Carrier on the way.
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Originally posted by VansCrew1
They should make the CV harder to kill 8000lbs is not enough. especially now with the Essex class Carrier on the way.
We always had an Essex class CV.... This one is just nicer to look at.
My regards,
Widewing
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Originally posted by VansCrew1
They should make the CV harder to kill 8000lbs is not enough. especially now with the Essex class Carrier on the way.
We already have an Essex class CV. They are just updating the graphics.
Edit: Widewing beat me to it!
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hell krusty, just copy the PT code and put the destroyer paint on top then modify the PT code for a bigger boat. How impossible would that be?
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Originally posted by Yeager
hell krusty, just copy the PT code and put the destroyer paint on top then modify the PT code for a bigger boat. How impossible would that be?
I think he's talking about the second part of my suggestion,
Another idea would to be allow each of the destroyers to be "captained" like the CV group.
That is probably difficult. but as you said, Having a destroyer that you could spawn would be similar to the PT boat, just larger and a little slower...
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How could each destroyer be captained? Maybe if they put that in game, there would be a limit on how far each destroyer could go, say it could detach from the CV group but not go more than 2-3 miles away from it...so noobs wouldn't drive it thinking their ship pwned all...
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Originally posted by SpikesX
How could each destroyer be captained? Maybe if they put that in game, there would be a limit on how far each destroyer could go, say it could detach from the CV group but not go more than 2-3 miles away from it...so noobs wouldn't drive it thinking their ship pwned all...
that did come to mind when I thought about that, so probably utimately that may not be a good idea, or may not even be workable.. then you end up with all the destroyers all over the place
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Originally posted by Widewing
We always had an Essex class CV.... This one is just nicer to look at.
My regards,
Widewing
i never knew that. But still 8000lbs is to easy to sink a CV.
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HiTech's response was that the fleet is basically a moving airfield object, hence the inability to steer it on a deeper level than fleet-wide waypoints. What he was in favor of was a randomization of some sort to make evasive turns less predictable.
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Originally posted by Yeager
A mannable submarine would have value under such conditions....
What value? Sitting waiting in a sub for a TF to pass by? Could be a very long wait. And with the current ocean graphics would make for a very ugly sub environment to operate in.
The AH Sub thread has been beaten to death in the past like B29 and nukes, time to move on.
...-Gixer
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But at least HT has expressed a desire to add a submarine element to the game. He has maintained a solid position that the B29 will not be added.
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There was also a mention of sub-pens in the combat tour forums.
Plus animated water was disabled quite a while ago, so maybe they're working on a revamped and prettier version?
Either way, i have a feeling that this next update, or version, is gonna bring alot more to the table than what's on the home page.
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I think the answer to the fleet problem is zigzag. Should be an option on the task group window to turn off or on zigzag. Ideally we'd also have a # % deflection from base course. 10 degrees for a little random course. 30 degrees for high risk areas. Then simply draw your waypoint, but the task group does a certain amount of zigzag as its traveling.
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Good idea. Maybe just a simple "Evasive Action" button, from the cv menu, with a corresponding sound on the flight deck to give anyone trying to take off a warning.
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A few years back I recall Hitech responding favorably, though with no committal, about the possibility of submarines. Now there's a few bottles of Single Malt waiting in the wings. :aok
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Subs is prolly the only thing i dont want in the game apart from a noook, but destroyers would be fun and useful.
Adding subs would prolly require redoing the entire game code if its not to be too arcade but destroyers that are separate from the cv group but outherwise would work in the same way should be fairly easy.