Aces High Bulletin Board
General Forums => Wishlist => Topic started by: moot on February 23, 2008, 06:07:59 AM
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At the moment, any new skin triggers a cache generation at the game startup. A work-around would be to have a separate directory with only the files required for the skin viewer so that the cache generation doesn't trigger.
But considering we can have 100 skins or more (e.g. La7_0 thru La7_99), could we possibly have the game ignore skins with a _## suffix higher than (e.g.) 50 or 75 or 80?
Thanks for considering it.
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AFAIK a new skin does not trigger a new cache generation.
A new model could conceivably do it though...
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It does... See for yourself: Try making a new skin using the same directory as the game.
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Ahhh I see what you are getting at now.
My apologies :aok
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Are you talking about just using skins in the skin viewer? Or when viewing custom skins offline too?