Aces High Bulletin Board

General Forums => Wishlist => Topic started by: moot on February 23, 2008, 06:07:59 AM

Title: No cache re-generation for WIP/experimental skins
Post by: moot on February 23, 2008, 06:07:59 AM
At the moment, any new skin triggers a cache generation at the game startup.  A work-around would be to have a separate directory with only the files required for the skin viewer so that the cache generation doesn't trigger.  
But considering we can have 100 skins or more (e.g. La7_0 thru La7_99), could we possibly have the game ignore skins with a _## suffix higher than (e.g.) 50 or 75 or 80?

Thanks for considering it.
Title: No cache re-generation for WIP/experimental skins
Post by: SD67 on February 23, 2008, 06:54:19 AM
AFAIK a new skin does not trigger a new cache generation.
A new model could conceivably do it though...
Title: No cache re-generation for WIP/experimental skins
Post by: moot on February 23, 2008, 07:35:55 AM
It does... See for yourself:  Try making a new skin using the same directory as the game.
Title: No cache re-generation for WIP/experimental skins
Post by: SD67 on February 23, 2008, 05:57:12 PM
Ahhh I see what you are getting at now.
My apologies :aok
Title: No cache re-generation for WIP/experimental skins
Post by: Motherland on February 23, 2008, 07:15:26 PM
Are you talking about just using skins in the skin viewer? Or when viewing custom skins offline too?