Aces High Bulletin Board
General Forums => Wishlist => Topic started by: DaftDog on February 25, 2008, 05:10:40 PM
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Expandable fleet
The TG commander could buy stuff.
Destroyer: 15 perks.
Light Cruiser: 25 perks.
Heavy Cruiser: 40 perks.
Battleship: 100 perks (has 4 40mm batteries, x9 15in. main guns, and 6 5inch AA guns)
CV: 150 Perks.
You can tell me whst you think about the cost. :aok
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Only if he could enable/disable flight from it, so some idiot doesnt roll from it before its in position.
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Originally posted by DaftDog
Expandable fleet
The TG commander could buy stuff.
Destroyer: 15 perks.
Light Cruiser: 25 perks.
Heavy Cruiser: 40 perks.
Battleship: 100 perks (has 4 40mm batteries, x9 15in. main guns, and 6 5inch AA guns)
CV: 150 Perks.
You can tell me whst you think about the cost. :aok
you convince hitech to program a battleship and another cruiser, you get my vote
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ty. ill see what i can do.
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Sounds interesting but then we would have to have a whole new perk catagory for Ships, and how exactly would we get perks for that catagory?
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Ship Racing! first one around the island with your fleet 2x wins 500 perks :lol
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Originally posted by Latrobe
Sounds interesting but then we would have to have a whole new perk catagory for Ships, and how exactly would we get perks for that catagory?
When you roll a plane/GV off a CV you can choose if it will go into the ship perkies.
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Bomber perks, they virtually useless now.
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It would have to cost a lot more than that.
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And what class of battleship would it be that you described? Looks wholly fictional to me.
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I'm good as long as it carries some...
Seafire LIII's.
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Originally posted by Latrobe
Sounds interesting but then we would have to have a whole new perk catagory for Ships, and how exactly would we get perks for that catagory?
Not sure, maybe vehicle. But thats why I want you guys to help come up with the idea :)
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hes describing a POW. or a king george.
gun package is a bit off but the spirit is there.
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Originally posted by Latrobe
Sounds interesting but then we would have to have a whole new perk catagory for Ships, and how exactly would we get perks for that catagory?
Just use your Vehicle perkies, actually bomber perks since they arent even worth anything. Only time they are usefull is early war for using lancs.
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Being big into Naval action....
Would be cool to see 30+ ships going at it as squads duel, or see 15 destroyers off shore shelling a town or field as LVTs do a beach assualt. Hell i really like the sound of this... we could do so many things...
doing "reenactments" of some of the PTO landings, as well as some of the ETO landings, doing battleship vs battleship fights, would really make the CVs that much more important!!
Would open up a whole new world in the Aces High community!!
Im for it 110%!!
Good ideas Daftdog, but would people be able to use those ships and disengage from the main fleet?? Kind of like LVTs or PTs spawning??
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Well, it could use up those worthless bomber perkies that everyone has like 10,000,000 of.
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I'm all for this idea...
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Originally posted by Latrobe
Sounds interesting but then we would have to have a whole new perk catagory for Ships, and how exactly would we get perks for that catagory?
how about all the damage you get from using the ships guns will go to it
this would include all mannable guns ^_^
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I can't wait till someone uses all their perks to build a fleet so I can come along and take command away from them :t
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The way I understood it is that the player who buys the ship(s) automatically receives control of it / them.
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yeah thats the way i understood it as well....
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I like the idea, but I think the perk prices would have to be much higher (unless there was a different formula(?) used for ship points, making it harder to get them).
However, what would happen if the commander had to go, or got discoed? Would he be able to appoint someone else to command the ships instead (perhaps that could be done when he bought them, just in case of a disco).
Yossarian
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Perhaps when a player buys a ship they appear in a sub-category of the "Task Group" menu named "Ships". Inside this category all players who currently control / own a ship on your team will be listed. If they dock their ship and have to leave they can perhaps press a button in the "Ships" sub-category that alerts anyone watching that category that the ship is up for grabs and that they better go get it if they want to sail before the player that bought it leaves the arena.
Once a player grabs control they can spawn from the port (Or Task Group) and start sailing.
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Denholm, mightn't that lead to problems with 'newbies' snatching ships, getting them sunk, and thus leading to others wasting loads of perk points, all with the result that many people get very agitated?
Yossarian
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Not if you let the ship's owner decide who gets the ship and allow only a maximum of one ownership transfer per fleet vessel (To prevent a stack-up of bought ships.)
Implementing this has its up and downs, since I'm not an MA player I can't decipher between them.
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Id take a cv group for 500 perks.
You would take said carrier from a port of your choosing and you would retain sole command.
You should be able to say when (but not who) people can liftoff for those sneak attacks.
All other cv rules/time/etc apply.
Strip(er)
P.S. After using the Terrian Editor and knowing how AH2 classifies carrier groups this would take a major recode.
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I don't see what's so wrong with treating a destroyer/light cruiser...hell, *any* naval vessel short of a Carrier as nothing more then a super-sized PT boat.
Can PT Boats have gunners? I thought so, so have a friend help ya out!
when you get into big ol' capital ships, however...that's where it gets dicey- a HELL of a lot of vehicle points to raise the Arizona, as it were ;)
I can see a destroyer being spawned at the carrier group, but a cruiser or anything heavier should probably be limited to the ports.
Imagine the terror the other side would feel when you roll around an island with a full fledged Iowa, all 9 16 inchers aimed ominously at the airfield :t
*edit*One thing to keep in mind- the Carrier fleets are actually just moving airfields- that's how you get the multiple gunner positions, etc. The above suggestion/wish would simply be for a vehicle type interface, with a group of positions (1 being the flybridge/pilothouse, 2 being the big guns, 3 being AA Battery 1, port side, etc.)
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Back in the day...AH 1
I have a few backgrounds on my site from the Okinawa scenario where the fleets are huge... it is doable.
(http://www.kkenshome.com/backgrounds/okinawa1.JPG)
(http://www.kkenshome.com/backgrounds/okinawa2.JPG)
K-KEN
http://www.cutthroats.com
High Flight (http://www.kkenshome.com/media/highflight.wmv) | Tequila Benefits (http://www.kkenshome.com/media/Alcohol_Warning.mp3)
http://www.look-at-ewe.com
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Would be great to see the perk system be more functional. Lets be obvious and say on the MA maps its just not a historical setup. Wasn't supposed to be. As far as ownership... the player spending the perks retains control whenever they are logged on. Log off and its up for grabs, log back on and you have the "rank" to seize control back.
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Ship perks could come from CV battles. I.E. TG sinking other ships or TGs.
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Originally posted by AGM65
Ship perks could come from CV battles. I.E. TG sinking other ships or TGs.
A whole new category? not really necessary when you could just make it ship/bomber. Overall a great idea as I know we have plenty of closet rear admirals here.;)
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Originally posted by rabbidrabbit
Overall a great idea as I know we have plenty of closet rear admirals here.;)
:rofl :rofl
K-KEN
http://www.cutthroats.com
High Flight (http://www.kkenshome.com/media/highflight.wmv) | Tequila Benefits (http://www.kkenshome.com/media/Alcohol_Warning.mp3)
http://www.look-at-ewe.com