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General Forums => Aces High General Discussion => Topic started by: flatiron1 on February 25, 2008, 07:09:32 PM

Title: troop effect
Post by: flatiron1 on February 25, 2008, 07:09:32 PM
What effect does it have to release your own troops on your own base or town?
Title: troop effect
Post by: KONG1 on February 25, 2008, 07:23:49 PM
When you release them in the town they get drunk, start fights, and wind up with the clap.
Title: troop effect
Post by: Grits on February 25, 2008, 07:24:52 PM
They usually get all the sheep pregnant too.
Title: troop effect
Post by: Leslie on February 25, 2008, 07:29:26 PM
I have heard releasing your own troops into the maproom negates any enemy troops which have gotten in before.  For example if 9 enemy troops have already gotten in the maproom, they would need one more to capture.  You release 10 friendly troops and they go in the maproom.  Now the enemy needs 10 more for a capture instead of one more.  That is the way I have always understood it.



Les
Title: troop effect
Post by: texasmom on February 25, 2008, 07:33:55 PM
Quote
Originally posted by Leslie
I have heard releasing your own troops into the maproom negates any enemy troops which have gotten in before.  For example if 9 enemy troops have already gotten in the maproom, they would need one more to capture.  You release 10 friendly troops and they go in the maproom.  Now the enemy needs 10 more for a capture instead of one more.  That is the way I have always understood it.
Les

me too.
Title: troop effect
Post by: Lusche on February 25, 2008, 07:37:55 PM
Myth.
Title: troop effect
Post by: Meatwad on February 25, 2008, 07:42:03 PM
Looks like we need the MYTHBUSTERS  :D :rofl

seriously I dont have the foggiest
Title: troop effect
Post by: Latrobe on February 25, 2008, 07:42:56 PM
There's usually a bar fight or two when you drop them into a maproom where enemy troops are.
Title: troop effect
Post by: texasmom on February 25, 2008, 08:07:18 PM
Quote
Originally posted by Lusche
Myth.

You mean it doesn't reset the troops?
Title: troop effect
Post by: Lusche on February 25, 2008, 08:13:54 PM
Quote
Originally posted by texasmom
You mean it doesn't reset the troops?


I do not think so. I don't see any reason it should.
The whole thing started not that long ago, suddenly the word was out that it would work that way. Unfortunately everybody has just "heard" it.

Nobody that I know of has thoroughly tested & proven it. Oh, some guys claimed the "had seen" it to work in MA, but this is hardly a proof - every now and then players claim with same vigor that hangars stay down less than 15mins or can be resupplied ;)

If anybody would like to test it, I'd be happy to help.
Title: troop effect
Post by: trax1 on February 25, 2008, 08:23:27 PM
Quote
Originally posted by Lusche
every now and then players claim with same vigor that hangars stay down less than 15mins or can be resupplied ;)
Yeah I've heard that one several times and the people who say it are throughly convinced resupplying will make them pop faster, which it doesn't.
Title: troop effect
Post by: Lusche on February 25, 2008, 08:27:31 PM
Quote
Originally posted by trax1
Yeah I've heard that one several times and the people who say it are throughly convinced resupplying will make them pop faster, which it doesn't.


Because they drop supplies and *POOF* - the hangars are up! It's like magic... :D
Title: troop effect
Post by: texasmom on February 25, 2008, 08:35:32 PM
I am indeed interested in testing that. I'll have one of my kids log onto txdad's account sometime & switch sides & test it. :)
Title: troop effect
Post by: soda72 on February 25, 2008, 08:50:25 PM
This question has been coming up in the  AvA recently, since we are using a map that has small airfields without towns, and it is easy for someone to up a goon and release friendly troops.  I can say with 100% certainty that this does not work.   Anyone doing this is wasting their time.   Now for airfields with towns I do not know, but I doubt it's any different...
Title: troop effect
Post by: 1Boner on February 25, 2008, 09:28:10 PM
How would you get your own troops to go into your own maproom?

Gunpoint?






Just Sayin,

Boner
Title: troop effect
Post by: Ghastly on February 25, 2008, 09:33:57 PM
I'd *thought* I'd read in one of the old patch release notes that at one point they'd fixed it so that dropping your own troops no longer had the effect of resetting the number of troops required to capture - but of course cannot find it now.

Title: troop effect
Post by: trax1 on February 25, 2008, 09:44:28 PM
Quote
Originally posted by Ghastly
I'd *thought* I'd read in one of the old patch release notes that at one point they'd fixed it so that dropping your own troops no longer had the effect of resetting the number of troops required to capture - but of course cannot find it now.

I just checked every patch & update release notes since the release of AH2 and there was nothing about it.
Title: troop effect
Post by: Donzo on February 25, 2008, 09:54:59 PM
Quote
Originally posted by 1Boner
How would you get your own troops to go into your own maproom?

Gunpoint?






Just Sayin,

Boner


Good point Boner.

Do the troops run anywhere when dropped on a friendly town?  I don't think so.
Title: troop effect
Post by: Rolex on February 25, 2008, 10:40:49 PM
Could be one of the top myths of Aces High.

Myth 1. Radar height is 200' AGL. It is 500' AGL for both bar and dot. It is also horizontal distance from a mountain.

Myth 2. You must be on concrete to drop supplies. Anywhere within field boundary is fine.

Myth 3. You must tower out on concrete in a gv at a vehicle base to get a successful landing. You can tower out anywhere if no enemy is near.

Myth 4. Friendly troops negate enemy troops.

Myth 5. You must be under 200' and 200 MPH to drop torpedoes. In a TBM, you can drop up to 960' AGL @ 200 MPH and up to 250 MPH @ 200' AGL. Axis torpedoes can be dropped up to 460' AGL @ 175 MPH and below 200 MPH @ 200' AGL.

Myth 6. Players must say everything twice on vox. This is a myth. You do not have to say everything twice. We heard you the first time. We heard you the first time. :D
Title: troop effect
Post by: Lusche on February 25, 2008, 10:44:56 PM
Quote
Originally posted by Rolex
Could be one of the top myths of Aces High.

Myth 1. Radar height is 200' AGL. It is 500' AGL for both bar and dot. It is also horizontal distance from a mountain.

Myth 2. You must be on concrete to drop supplies. Anywhere within field boundary is fine.

Myth 3. You must tower out on concrete in a gv at a vehicle base to get a successful landing. You can tower out anywhere if no enemy is near.

Myth 4. Friendly troops negate enemy troops.

Myth 5. You must be under 200' and 200 MPH to drop torpedoes. In a TBM, you can drop up to 960' AGL @ 200 MPH and up to 250 MPH @ 200' AGL. Axis torpedoes can be dropped up to 460' AGL @ 175 MPH and below 200 MPH @ 200' AGL.

Myth 6. Players must say everything twice on vox. This is a myth. You do not have to say everything twice. We heard you the first time. We heard you the first time. :D


Add Myth 7 (one of the most persistant ones): Purple text is range channel
Title: troop effect
Post by: Rolex on February 25, 2008, 11:10:52 PM
You're right. Good myth... ;)

Room text is not range text.

If you are in a tower, room text (purple) can only be seen by players in the same tower. No one outside the tower can see it.

No one outside the tower can hear you on range vox, either.

After you take off or deploy in a gv, room text can only be seen by people who took off (or deployed) from the same field.
Title: troop effect
Post by: kvuo75 on February 25, 2008, 11:13:45 PM
with the friendly troop thing.. which I halfway believed, I always figured, you'd need to AT LEAST bring 'em from another base -- just like field supplies from a field cant resupply the same field.  Even so, I'd tried it before, and it didnt _seem_ to work with 8 enemy troops in, but it kinda seemed plausible so I wasn't sure if they just got another m3 in, or someone just topped it off with a jeep..

Rolex's top myths are spot on --- especially the "drop supplies on concrete" one, which is demonstrably false (been testing it myself recently).  So I now accept that friendly troops dont do jack, even tho they appear to go in the maproom and you hope they are throwing grenades and bayoneting the 6 enemy troops in there..  :) :)

on related note though.. how long do enemy troops in the maproom count? 30 minutes? an hour? ahh wait.. :)  I guess probably until a town building pops or in the case of a port or vbase, an ack pops -- thats the only way to "reset" the enemy troops. yeah?
Title: troop effect
Post by: Hazard69 on February 25, 2008, 11:23:06 PM
Quote
Originally posted by Lusche:
Add Myth 7 (one of the most persistant ones): Purple text is range channel
Originally posted by Rolex:
Room text is not range text.



I do kinda wish it was:( ....I mean it'd be much handier to speak to whom so ever's at the scene.....especially when vox dies:p

HIJACK?:lol
Title: troop effect
Post by: LYNX on February 26, 2008, 02:59:17 AM
Quote
on related note though.. how long do enemy troops in the maproom count?


just 10 min.  So if 1 trooper is shot or goes "splat" you have 10 min to add the remainder.  After 10 min u need another 10.
Title: troop effect
Post by: soupcan on February 26, 2008, 03:31:29 AM
Quote
Originally posted by KONG1
When you release them in the town they get drunk, start fights, and wind up with the clap.


A+ for comedy sir :rofl :rofl



still :rofl
Title: troop effect
Post by: RTGorkle on February 26, 2008, 03:43:57 AM
Quote
Originally posted by Rolex
After you take off or deploy in a gv, room text can only be seen by people who took off (or deployed) from the same field.


Wow. I had no idea about that one. Fanks Rolex.
Title: troop effect
Post by: ColKLink on February 26, 2008, 07:03:14 AM
It really hinges on weather its a payday  weekend. :D
Title: troop effect
Post by: 1701E on February 26, 2008, 07:16:09 AM
I don't know if other things may have played in, but i have been defending a V-base they got about 8 troops in, so i let friendly troops from that base out, they tried the troops again and it took all 10 to get the base.  Also the ack never popped.
Title: troop effect
Post by: Hazard69 on February 26, 2008, 08:03:33 AM
Quote
Originally posted by 1701E:
I don't know if other things may have played in, but i have been defending a V-base they got about 8 troops in, so i let friendly troops from that base out, they tried the troops again and it took all 10 to get the base. Also the ack never popped.


Quote
Originally posted by LYNX:
just 10 min. So if 1 trooper is shot or goes "splat" you have 10 min to add the remainder. After 10 min u need another 10.


Dude, you need more reading exercises.:aok
Sometimes they just won't let go of that hook!:lol
on that info LYNX. Wasn't aware of that.
Title: troop effect
Post by: Denholm on February 26, 2008, 09:29:47 AM
This will not be credible, it's just information:

My terrains in H2H (Old Free 8-Player) had this feature work. If someone dropped a few troops and they ran into the map room you could re-supply your own field with troops who ran into the map room and re-supplied the map room. I know this for a fact because less than one minute later I dropped the troops over the map room and it took all ten before the field was captured. Also in some instances when the troops ran into the map room they re-captured the friendly airfield. This was always quite annoying, because the guns popped up again meaning another de-ack run.

However, this was an H2H terrain, and a while ago. No idea if it works in the MA or with current versions of AH. Simply wanted to share.:)
Title: troop effect
Post by: beau32 on February 26, 2008, 09:31:55 AM
Quote
Originally posted by Grits
They usually get all the sheep pregnant too.


better leave vanscrews sheep alone
Title: troop effect
Post by: FireDrgn on February 26, 2008, 10:07:01 AM
Let me just say friendly troops will not run into maproom if "clear"

they will run into map room if any number of enm tropps have entered

so it is posssible pm me if u want help testing
Title: troop effect
Post by: Tilt on February 26, 2008, 10:37:23 AM
Quote
Originally posted by texasmom
You mean it doesn't reset the troops?


No it does not.

The maproom is an object which incurrs damage but only "troops" can inflict this damage and they can only inflict such damage when all the fields "town" objects are destroyed.

The damage is reset after #minutes and (AFAIK) this is the only way it can be reset.
Title: troop effect
Post by: BaldEagl on February 26, 2008, 11:04:41 AM
Quote
Originally posted by Rolex
You're right. Good myth... ;)

Room text is not range text.

If you are in a tower, room text (purple) can only be seen by players in the same tower. No one outside the tower can see it.

No one outside the tower can hear you on range vox, either.

After you take off or deploy in a gv, room text can only be seen by people who took off (or deployed) from the same field.


Not entirely true.  Everyone who takes off from the same field can see the purple text, whether thay are in the tower or in flight, but only those who took off from the same field can see it.
Title: troop effect
Post by: Lusche on February 26, 2008, 11:15:53 AM
Quote
Originally posted by BaldEagl
Not entirely true.  Everyone who takes off from the same field can see the purple text, whether thay are in the tower or in flight


No. People in flight can't read what people in tower write, even if they took off from that very field.
Title: troop effect
Post by: BaldEagl on February 26, 2008, 11:17:29 AM
Then how is it I'm always reading purple text in-flight.
Title: troop effect
Post by: Lusche on February 26, 2008, 11:18:18 AM
Quote
Originally posted by BaldEagl
Then how is it I'm always reading purple text in-flight.


If you read purple text in flight, it has been written by other pilots also in flight. (Remember manning a field gun is "in flight" too)

Example: Each KotH we all take off from same field.
As long as I am still airborne, I can't see all that purple room text chatter of those pilots already down & in tower - and there is a lot room chatter going on in tower ;)
Title: troop effect
Post by: smokey23 on February 26, 2008, 11:59:12 AM
Ive watched it when a base is taken by our country say by an M-3 and the backup m-3 comes in right after the base has been taken then drops his troops, all they do is stand there for a few seconds then vanish. However ive witnessed 3 to 9 enemy troops getting into the maproom then someone will drop friendly troops in town they run to the maproom. Why would these friendly's run to the maproom if the base is already ours why wouldnt they just stand there .??  sounds to me like their's some effect:confused:
Title: troop effect
Post by: Denholm on February 26, 2008, 12:05:53 PM
All ack and the town buildings have to be down before you can re-capture a field. If you wait for your opponents to capture it and then drop your troops, they will not be able to capture the field.
Title: troop effect
Post by: hitech on February 26, 2008, 12:15:34 PM
Purple is room channel.

4 rooms, tower , hangar, Officer Club and In Flight at each field.

So only people in the same room hear you.

HiTech
Title: troop effect
Post by: pope14 on February 26, 2008, 03:10:40 PM
Time is the only way to rest a map room. I dropped 6 troops at a V base and a squadie dropped all 10 enemy then I dropped my last 4 troops and we took the base. Then i dropped 5 troops and my squadie shot at the map room then I dropped my last 5 and we took the base.We did this in the DA so i dont know about them MA but i bet they are the same.Oh i am sorry about V37 and V38 at the tank city in the DA
Title: troop effect
Post by: BaldEagl on February 26, 2008, 03:44:16 PM
Quote
Originally posted by hitech
Purple is room channel.

4 rooms, tower , hangar, Officer Club and In Flight at each field.

So only people in the same room hear you.

HiTech


I stand corrected.
Title: troop effect
Post by: Shuffler on February 26, 2008, 03:57:28 PM
Quote
Originally posted by BaldEagl
I stand corrected.


ahhh what does HT know :p
Title: troop effect
Post by: Fulmar on February 26, 2008, 06:00:39 PM
Quote
Originally posted by Grits
They usually get all the sheep pregnant too.


So the sheep have clap then?
Title: troop effect
Post by: Denholm on February 26, 2008, 07:09:22 PM
Due to you knights vulching them something has to be done to keep up the population.:aok
Title: Re: troop effect
Post by: Dragon on February 27, 2008, 09:53:57 AM
Quote
Originally posted by flatiron1
What effect does it have to release your own troops on your own base or town?


It depends on if the conveyor is moving toward or away from the map room.
Title: troop effect
Post by: bergy on February 27, 2008, 10:01:55 AM
A question to clear up another myth: If troops have been porked at our base, will dropping friendly troops on our base shorten the re-up time of troops at that base, or re-supply troops?
Title: troop effect
Post by: Lusche on February 27, 2008, 10:06:03 AM
Quote
Originally posted by bergy
A question to clear up another myth: If troops have been porked at our base, will dropping friendly troops on our base shorten the re-up time of troops at that base, or re-supply troops?


No. Only field supplys do supply...ehh... fields :)
Title: troop effect
Post by: bergy on February 27, 2008, 11:19:18 AM
Thank you for the reply, but I need clarification on this quote from the training site.

Troop Availability at the Field
Troops must be available for loading on troop transports such as the C-47, M-3 and LVT-2.  The rebuild time of damaged bunker objects is determined by whether a resupply of personnel from the training barracks of that country has arrived at the field

I read that as a troop re-supply and not field supplies.
Title: troop effect
Post by: Hazard69 on February 27, 2008, 11:28:06 AM
......resupply of personnel from the training barracks of that country has arrived at the field.......

Thats a strat target. Commonly referred to ingame as "Grunt Training".
Part of the supply convoys supply comes from this strat and thats what that statement refers to.
Title: troop effect
Post by: bergy on February 27, 2008, 11:34:51 AM
So what they are saying is, the troops can only be re-supplied by convoy and not through a re-supply mission?
Title: troop effect
Post by: Lusche on February 27, 2008, 11:37:53 AM
Quote
Originally posted by bergy
So what they are saying is, the troops can only be re-supplied by convoy and not through a re-supply mission?


Barracks, ( just like radar, field guns, ammo bunkers) are routinely resupplied by convoys. But of course you can speed that up by delivering airfield supplies yourself.
Title: troop effect
Post by: bergy on February 27, 2008, 11:41:49 AM
Thank you.
Title: troop effect
Post by: SEraider on February 27, 2008, 01:10:25 PM
I believe i witnessed 2x at a V-base troop resets by friendlies.  It seems to have worked if memory serves me correctly.

HiTech, can you please clarify this with the community?
Title: troop effect
Post by: Donzo on February 27, 2008, 04:48:03 PM
Quote
Originally posted by SEraider
HiTech, can you please clarify this with the community?


Yes, pretty please with Cragenmore on top?
Title: troop effect
Post by: Tigger29 on February 27, 2008, 05:06:33 PM
Troops, Ammo, Fuel, AND ACK can be resupplied with field supplies at any base and city.

Hangars (Vehicle, Fighter, and Bomber) CANNOT.

I've also heard that dropping field supplies in a town can restore the town ACK, but I haven't tested it personally.
Title: troop effect
Post by: The Fugitive on February 27, 2008, 05:12:13 PM
Quote
Originally posted by SEraider
I believe i witnessed 2x at a V-base troop resets by friendlies.  It seems to have worked if memory serves me correctly.

HiTech, can you please clarify this with the community?



 I don't know, but I think the 10 minute time limit is what saving the base. I the heat of battle that 10 minutes can go by real quick.
Title: troop effect
Post by: Marshal on February 27, 2008, 05:53:32 PM
Here is another Myth that maybe we can get cleared up. If you fly your
C-47 in and drop troops, then 1 of the poor guys chutes does not open and he died. Can you eject from your C-47 float down to the map room and walk in to be the 10th troop in and capture the base? I have not tested this so I have no idea if it works, but my guess would be that it does not.
Title: troop effect
Post by: Lusche on February 27, 2008, 06:02:24 PM
Quote
Originally posted by Marshal
Here is another Myth that maybe we can get cleared up. If you fly your
C-47 in and drop troops, then 1 of the poor guys chutes does not open and he died. Can you eject from your C-47 float down to the map room and walk in to be the 10th troop in and capture the base?  


No.