Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Wingnutt on February 28, 2008, 05:51:54 PM

Title: Wind
Post by: Wingnutt on February 28, 2008, 05:51:54 PM
not alot..  nothing crazy..

perhaps 5mph at sea level gradually increasing to 20mph at 10,000 and constant above that.. granted thats not realistic, but neither is 0 wind like we have now.

would add to the immersion IMO..  

would take every bit of a few minutes to add considering the game already fully supports multiple wind layers.
Title: Wind
Post by: ridley1 on February 28, 2008, 06:38:42 PM
wholeheartily agree.

E6B will give us the wind data we need for landing/takeoff.
Title: Wind
Post by: uberslet on February 28, 2008, 07:02:39 PM
Quote
Originally posted by ridley1
wholeheartily agree.

E6B will give us the wind data we need for landing/takeoff.
how would it affect landing/takeoff? i r the uber noob at physics
Title: Wind
Post by: Motherland on February 28, 2008, 07:07:02 PM
Quote
Originally posted by uberslet
how would it affect landing/takeoff? i r the uber noob at physics

Theres wind blowing across your aircraft... how would it not affect takeoff?
Title: Wind
Post by: AirFlyer on February 28, 2008, 07:18:11 PM
I agree, but only if we can get a way to see the E6B wind data before take off so we can pick the proper runway or line up a carrier against the wind.
Title: Wind
Post by: Spikes on February 28, 2008, 07:24:43 PM
My aim sucks already...


:D
Title: Wind
Post by: Bronk on February 28, 2008, 07:33:53 PM
Would give an advantage to one side or the other.
Title: Wind
Post by: ridley1 on February 28, 2008, 07:38:57 PM
Wind effects.....
When you're aloft and in a fight...nothings going to change....everything is being blown by the wind...all trajectories are affected *relative to the ground*

In flight, a tail wind will increase your ground speed, a headwind will diminish it.
Crosswinds will blow you off course.

Takeoff and landing...these are supposed to be INTO the wind.  So...say that a plane needs an air speed of 100 mph to take off.

In no wind, that means a ground speed of 100.

30 mph wind, means a 70 mph ground speed to get off. Less time on runway....Up faster.

So, a better chance of bombers getting up over those damn hills at the end of the base.
Title: Wind
Post by: Bronk on February 28, 2008, 07:46:22 PM
Quote
Originally posted by ridley1


So, a better chance of bombers getting up over those damn hills at the end of the base.

Now think about a flying into a 30 mph head wind to target.
While your enemy has a 30 mph tail wind.
Title: Wind
Post by: Motherland on February 28, 2008, 07:46:36 PM
Quote
Originally posted by Bronk
Would give an advantage to one side or the other.

One side would be traveling faster and the other getting off the ground more easily.
Title: Wind
Post by: Bronk on February 28, 2008, 07:48:09 PM
Quote
Originally posted by Motherland
One side would be traveling faster and the other getting off the ground more easily.

While the 3rd side fights a crosswind.

Big no to wind.
Title: Wind
Post by: Ack-Ack on February 28, 2008, 08:14:18 PM
AH1 usd to model wind, it really didn't change anything other than having to compensate when dropping bombs from altitude.


ack-ack
Title: Wind
Post by: BaDkaRmA158Th on February 28, 2008, 08:14:24 PM
Quote
Originally posted by Bronk
Would give an advantage to one side or the other.



Hmph, in that case remove the sun.
being a knight we fly into it almost constantly.


Maby every side gets a chance to be blinded at some time in the day, make the wind shift in a clockwise or counter clockwise rotation.

That way someone always has the wind in there face, to there back, or pushing them to the side, depending*.


Might even be fun, i miss Ah1's wind, nothing like fighting to keep your plane on course because the winds blowing you around, makes things feal much more realistic.
Title: Wind
Post by: Masherbrum on February 28, 2008, 08:47:53 PM
Quote
Originally posted by Ack-Ack
AH1 usd to model wind, it really didn't change anything other than having to compensate when dropping bombs from altitude.


ack-ack
I see you never dropped troops, only to watch them land a ways from the town.  :)
Title: Wind
Post by: Wingnutt on February 28, 2008, 09:06:25 PM
It would add to the immersion of the game IMO..  

and its a big pill to swallow that it would in any way upset the "balance"

I mean.. look at the big picture..

at virtually any given moment during the game..

all countries have different amounts of pilots, of different skill levels, different amounts of bases, with 3 countries who is fighting who is jumbled all up.. rooks and bish may be ganging knights, or vice versa or any combination of the 3.

plus a myriad of other variables..

after all that.. you think a little breeze is gonna change anything?
Title: Wind
Post by: Strip on February 28, 2008, 11:59:06 PM
With a 10 mph wind hitting hangers with a buff will be come VERY difficult above 10k. It will take a group of buffs to hit a pinpoint target instead of the gps bombs we have now. I can still take a medium field out with a set of lancs in 1 pass! Wind.....pain in the butt but realistic.

Make the wind strong enough to disrupt bombing a little and give us some cross wind landings!

Strip(er)
Title: Wind
Post by: Larry on February 29, 2008, 12:17:03 AM
Quote
Originally posted by Strip
I can still take a medium field out with a set of lancs in 1 pass!
Strip(er)



No you cant.


 

Wind in the MAs would only make more people use lancstuka since it would just make thier bombs miss when droped from alt.
Title: Wind
Post by: Strip on February 29, 2008, 12:27:42 AM
I beg to differ............you have to use ALL of the ord but you CAN.

Strip(er)
Title: Wind
Post by: Strip on February 29, 2008, 12:49:35 AM
Just ran it again offline(for time sake only) just to be sure it hasnt changed since HTC seperated the small pad hangars. (I havent played in a year or so ......new dad) Results are the same 4 hangars down....3k big pad 11k small pad with min delay. Ask around.....some of the good buff pilots Im sure have done it.


Strip(er)


Edit* Just move left and right before bomb drop to disperse the pattern drop the 11k right between the small pad hangers. This only works when attacking from the NNE direction. Anyway
Title: Wind
Post by: Larry on February 29, 2008, 01:08:27 AM
You said shut down a meduim field. Just killing the fighter hangers isnt shutting it down.
Title: Wind
Post by: Strip on February 29, 2008, 01:13:51 AM
Haha......yea but your talking to a fighter jock.

No fhs=Shut down

The way you took it you are correct.......you cant destroy everything and even before htc changed the hangar spacing you couldnt have. I assumed you would have taken the above logic for that reason alone.

Strip(er)
Title: Wind
Post by: ridley1 on February 29, 2008, 05:35:31 AM
That's right, I guess It'll make calibrating your bombsite that much more difficult.

What is is now? u then y for a minimum of 2 sec?
Title: Wind
Post by: Wingnutt on February 29, 2008, 06:07:04 PM
when I  suggested wind I never even thought about the impact on level bombing..

guess it would hinder the 30K snipers a little wouldn't it.

you would have to check the wind and adjust your aim point accordingly..

and if you wanted to pinpoint fighter hangars you may have to get out of low earth orbit to do so.
Title: Wind
Post by: Ack-Ack on February 29, 2008, 06:41:03 PM
Quote
Originally posted by Masherbrum
I see you never dropped troops, only to watch them land a ways from the town.  :)



Aren't troops just little bombs with feet attached to parachutes?



ack-ack
Title: Wind
Post by: uberslet on February 29, 2008, 06:59:32 PM
Quote
Originally posted by BaDkaRmA158Th
Make the wind shift in a clockwise or counter clockwise rotation.
 
well, in the realworld, if the US is getting wind Europe may be getting wind also, no? so in saying that if we get wind and it rotated, counter clockwise or not, it owuldnt be that realistic. If we got wind all sides would have to be affected to some degree all the time. am i right or wrong?