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General Forums => Wishlist => Topic started by: GGhost on March 02, 2008, 10:19:39 AM

Title: Landing Craft from CV = Invasion Force
Post by: GGhost on March 02, 2008, 10:19:39 AM
Maybe HTC could include some landing craft that could be launched from the CV for an invasion force. This would let you land troops, tanks and other GV's on the shores. Like a real invasion. This would also make people take a look around there islands for an invasion. Could add some good GV fire fights. Make the landing craft hold one tank or other GV's at a time. Hold 10 troops for invasion force and could travel at a quick speed of 15 to 18 knots.

HTC may also want to include engineers from the CV. That could be dropped off from a M3 with this landing craft. So they could be dropped off and setup a small base on an island outpost. Remember D-Day invasion force - Normandy, Omaha & Utah beaches. Maybe a big scenerio based off of this thought.

Or how about small invasion scenerios also for FSO - America & Japanese forces did small invasion on Midway, Wake & Solomon Islands for short.

Just food for thought & extra dynamics to the game - GGhost

Here are some pictures of the small Landing craft and large ship for multiple tanks & equipment landing craft.

(http://79thfg.low-ping.com/user/59132/Landing Craft image/gglc1.jpg)

(http://79thfg.low-ping.com/user/59132/Landing Craft image/gglc2.jpg)
(http://79thfg.low-ping.com/user/59132/Landing Craft image/gglc3.jpg)
(http://79thfg.low-ping.com/user/59132/Landing Craft image/gglc4.jpg)
(http://79thfg.low-ping.com/user/59132/Landing Craft image/gglc6.jpg)
(http://79thfg.low-ping.com/user/59132/Landing Craft image/gglc9.jpg)

< S > GGhost
Title: Re: Landing Craft from CV = Invasion Force
Post by: opposum on March 02, 2008, 10:32:26 AM
Quote
Originally posted by GGhost
Maybe HTC could include some landing craft that could be launched from the CV for an invasion force. This would let you land troops, tanks and other GV's on the shores. Like a real invasion. This would also make people take a look around there islands for an invasion. Could add some good GV fire fights. Make the landing craft hold one tank or other GV's at a time. Hold 10 troops for invasion force and could travel at a quick speed of 15 to 18 knots.

HTC may as want to include engineers from the CV. That could be dropped off from a M3 with this landing craft. So they could be dropped off and setup a small base on an island outpost. Remember D-Day invasion force - Normandy, Omaha & Utah beaches. Maybe a big scenerio based off of this thought.

Or how about small invasion scenerios also for FSO - America & Japanese forces did small invasion on Midway, Wake & Solomon Islands for short.

Just food for thought & extra dynamics to the game - GGhost

Here are some pictures of the small Landing craft and large ship for multiple tanks & equipment landing craft.

(http://79thfg.low-ping.com/user/59132/Landing Craft image/gglc1.jpg)

(http://79thfg.low-ping.com/user/59132/Landing Craft image/gglc2.jpg)
(http://79thfg.low-ping.com/user/59132/Landing Craft image/gglc3.jpg)
(http://79thfg.low-ping.com/user/59132/Landing Craft image/gglc4.jpg)
(http://79thfg.low-ping.com/user/59132/Landing Craft image/gglc6.jpg)
(http://79thfg.low-ping.com/user/59132/Landing Craft image/gglc9.jpg)

< S > GGhost




i totaly agree with you,
from my point of view, this is one of the best ideas i have ever seen,

opposum  :aok :aok
Title: Landing Craft from CV = Invasion Force
Post by: ridley1 on March 02, 2008, 12:02:00 PM
Nice idea......

But...one guy can't control the whole force.......

CV based missions, incorporating a DD sherman?  Vehicles on landing craft would be similar to gunners on buffs?

Interesting concept worthy of thoughtful discussion.
Title: Landing Craft from CV = Invasion Force
Post by: USRanger on March 02, 2008, 12:13:11 PM
It would open up so many more possibilities, even if we only had one type of landing craft that could only carry one GV.  The way I picture it is you select the landing craft in Hanger, then, instead of choosing a weapons loadout like other vehicles/planes, you choose which type of GV to transport.  Once underway, someone must join you to take possession on the GV.  If no one joins, well, your stuck with an empty GV.  Would be too gamey to allow the LC driver to switch and take control of the GV once ashore.  People may say "Who'd want to transport someone else to shore and be stuck in an LC?"  Well, I would.
Title: Landing Craft from CV = Invasion Force
Post by: GGhost on March 02, 2008, 12:21:16 PM
Or maybe once you land, then switch between the LC and tank. Then drive the tank off. And the LC would in turn return to the CV automatic. But the LC could also be shot down by the enemy and score as a assit or some low perk points. I know it sounds gamey, but it's just a thought. I do like the 2 player option also. I would drive the LC if someone needed help.

- GGhost  :cool:
Title: Landing Craft from CV = Invasion Force
Post by: Yossarian on March 02, 2008, 12:23:14 PM
Great idea!!  :aok

I've been wondering about carrying GVs around for a while, but it looks like you've found a solution.

A few questions:
  • How thick is the armour on these landing craft?
  • I assume they can't travel on land, so in real life, did they carry vehicles like the M3 or LVT (as otherwise the troops would be useless as they can't travel too far)?
  • How much could they carry (perhaps relative to the weight of a tank)?


Anyway, I hope HTC listen to this and with any luck, introduce it into the game.

WTG

Yossarian
Title: Landing Craft from CV = Invasion Force
Post by: smokey23 on March 02, 2008, 12:23:17 PM
I would welcome this isdea to i would haul a squaddie to shore let them take it from there landing craft can provide some machinegun fire to help keep GV from getting strafed at least till the LC gets nailed.:aok
Title: Landing Craft from CV = Invasion Force
Post by: rabbidrabbit on March 02, 2008, 06:07:47 PM
This, the bomber perks to build a base and adding to fleet are all great ideas since they add gameplay and build teamwork.
Title: Landing Craft from CV = Invasion Force
Post by: bergy on March 03, 2008, 09:44:43 AM
A wonderfull idea Gghost! Could the LC be controlled from the GV being hauled? So, for clairification, you launch an M3 w/ 10 troops from a carrier, it puts you in the water with the M3 in the LC, which you now control from the M3, once your LC hits land the door auto-opens and you are off and running. Just an idea that may simplify our game play, as for HTC........uh.. I don't know.
Title: Landing Craft from CV = Invasion Force
Post by: BlauK on March 03, 2008, 11:40:21 AM
Howabout taking it a bit further...

Maybe the landing craft could be like a moving V-hangar spawned from a CV. Only one or two per TG would be available. When this craft gets beached and opens its doors it would become a V-hangar at that spot and it could spawn GVs until it was destroyed. At the moment of destruction (or after some down time) it could be respawned from the TG.
Maybe the craft being taken / being in use could be shown like the mannable acks show in the hangar as being reserved or destroyed.
Title: Landing Craft from CV = Invasion Force
Post by: waystin2 on March 03, 2008, 12:00:46 PM
However this idea finally fleshes out, I definitely like it!  :aok
Something more to be blown up in, or if I am lucky... to blow up!
Title: Landing Craft from CV = Invasion Force
Post by: Krusty on March 03, 2008, 12:19:43 PM
This game doesn't work like that.

You're simulating a real aspect of warfare in a game that doesn't simulate real warfare. Our bases are 5 minutes from each othey by air, our land grab mechanism is simply shoot down a small 1-mile square town and drop 10 armed troops into an arbitrary point, and you gain ownership of a base.

None of this is in any way reflective of real warfare, so coming up with a way to include beach landings for large forces to create beachheads on enemy held continents....


Well I guess anything's possible, but none of it would add to the gameplay system currently in-place.
Title: Landing Craft from CV = Invasion Force
Post by: RATTFINK on March 03, 2008, 12:40:35 PM
WOW,

That is a great idea.  It would look awfully sweet w/ the new carrier.


Good wish GGhost

<>
Title: Landing Craft from CV = Invasion Force
Post by: rabbidrabbit on March 03, 2008, 12:45:45 PM
What the idea "simulates" is a believable mechanism to bring land based vehicles into play in an amphibious attack.

We all know the MA's don't attempt to simulate the real world so why not implement some more game play like building dynamic bases and this?
Title: Landing Craft from CV = Invasion Force
Post by: Krusty on March 03, 2008, 01:05:36 PM
Because if you can build a base wherever you want, there's no point in taking existing bases that are already too close to each other.
Title: Landing Craft from CV = Invasion Force
Post by: mipoikel on March 03, 2008, 01:07:51 PM
Krusty.

(http://images.despair.com/banners/mugs/pessimistsbanner.jpg)

:aok
Title: Landing Craft from CV = Invasion Force
Post by: rabbidrabbit on March 03, 2008, 01:21:51 PM
Quote
Originally posted by Krusty
Because if you can build a base wherever you want, there's no point in taking existing bases that are already too close to each other.



Obviously the system would only work with some logical restrictions such as already exist.  How about opening your mind a shade and ask yourself how it could work?  BTW, this conversation belongs in my thread...>
Title: Landing Craft from CV = Invasion Force
Post by: Krusty on March 03, 2008, 01:29:24 PM
Either you make it so it's an automatic self-building process, you deploy it, it builds a strip, or you make it so that individual players have to go in and create the base.


If the former, it's just a new version of the old "We want to create dirt strips in the middle of a map with dropped supplies!" request.

If it's the latter, it's taking the focus away from combat, and this game isn't supposed to be simulating what the CBs did in WW2.

Keeping the focus on combat alone, if you had a new base, where would you be allowed to put it? How many miles from an enemy base? How many miles off the corner of "no" and "where" could you place it? How many? What if some fool abuses it and places it 50 sectors inland, thus keeping folks from using it where it can be (akin to "spies" occupying CVs so their squaddies can sink 'em).

If you DO come up with rules that minimize the abuse of these "instant bases" how would they change gameplay? A massive horde of GVs (or planes, depending on which request we consider) capable of being spawned instantly anywhere near an enemy HQ or port or airfield, and what if there were 2 or 3 of them all in the same location?

I can see the appeal of including something "cool" but in this case I don't think it adds anything positive to the gameplay mechanics. It might add to the "that's cool to see!" part of the game, but how the strat/capture works now, this would be a negative thing IMO.
Title: Landing Craft from CV = Invasion Force
Post by: Yossarian on March 03, 2008, 01:52:24 PM
Krusty, you've certainly made some excellent points, but I think the simple solution would either be to severely limit what can be spawned out of such bases, or to limit who can spawn there, or how often players can spawn there (as in maybe 1 player a minute), or a combination/variation of all three.

Anyhow, there is always the option to introduce the landing craft, but only allow it to carry GVs.

Another alternative would be to allow engineers to spawn from this landing craft, but only allow them to build an airstrip, with no spawning capability (or maybe just a limited GV spawning ability).

To prevent mass spawning of troop carriers, how about preventing M3s and LVTs from spawning out of these things?



Yossarian
Title: Landing Craft from CV = Invasion Force
Post by: GGhost on March 03, 2008, 06:59:39 PM
Let's get back to the post. How about Landing Craft? I am posting this thought for a invasion route like D-Day or the small island setup like America did in the Pacific. Bringing tanks & GV's ashore like in WW2.
Not just base buliding only. Base building might have to go to Rabbidrabbit post.

< S > - GGhost
Title: Landing Craft from CV = Invasion Force
Post by: rabbidrabbit on March 03, 2008, 07:08:54 PM
agreed.... thats why I copied  Krusty's response into my thread.  Sry for the hijack.
Title: Landing Craft from CV = Invasion Force
Post by: EskimoJoe on March 03, 2008, 07:40:59 PM
*Coughsearchbuttoncough*

But it sounds like a good idea. I wouldn't mind dive-bombing some of those things :p

...Not to mention some other...Stuff...That's "cool" about them...*Cough*
Title: Landing Craft from CV = Invasion Force
Post by: Serenity on March 04, 2008, 01:05:55 AM
I like the idea. Spawn an LC. Drive it to shore. Once on shore, it can either spawn a limited number of GVs at a time, or some other restriction. Kill it, spawn goes bye bye. So basically, its like a CV.
Title: Landing Craft from CV = Invasion Force
Post by: BlauK on March 04, 2008, 06:01:57 AM
Or basically it is a destroyable spawn point which can be driven to shore :)
Title: Landing Craft from CV = Invasion Force
Post by: thndregg on March 04, 2008, 07:43:55 AM
Quote
Originally posted by Krusty
This game doesn't work like that.


Presently, no. In the future, perhaps. Anything is possible. I like the overall concept. Very immersive.
Title: Landing Craft from CV = Invasion Force
Post by: thndregg on March 04, 2008, 07:43:56 AM
Quote
Originally posted by Krusty
This game doesn't work like that.


Presently, no. In the future, perhaps. Anything is possible. I like the overall concept. Very immersive.
Title: Landing Craft from CV = Invasion Force
Post by: opposum on March 04, 2008, 08:21:57 AM
Quote
Originally posted by Krusty
Because if you can build a base wherever you want, there's no point in taking existing bases that are already too close to each other.


true, very true,


i was thinking of if they put lc's in the game a squad could join up 1 person for command of the lc and other squaddies could be driving the vehicles on the lc, if there isnt room for everyone, they could bring another lc with the same loadout, and so on, a whole squad could be a little invasion force by its self, they could speed across the waterway and land on the opposing front drop everyone off and the gv'ers could go reak havoc on some base without it knowing it. how about this?
:)
Title: Landing Craft from CV = Invasion Force
Post by: Flayed1 on March 04, 2008, 09:01:14 AM
Quote
Originally posted by BlauK
Or basically it is a destroyable spawn point which can be driven to shore :)


  I think that would be a bit too gamy... (the spawn point thing not the landing craft)

  I do like the idea of driving the landing craft for a country mate in a tank to get to shore. :)   Would be much fun trying to get GV foce on shore :D

  Problem I see is I bet we would get a lot of people that don't care if they just ditch the thing when done with it even if they give someone a kill and just up another in quick succession...  Kinda like bomb and bail buffs.

  Might have to give it a perk cost or something to help prevent abuse, run out of perks and your back to uping LVT's only..

Oh and more perks than the laughable amount shermans cost. :rolleyes:
Title: Landing Craft from CV = Invasion Force
Post by: BaldEagl on March 04, 2008, 11:43:48 AM
I like it.  Here's how I might see it working (some of this has already been discussed):

*Select the landing craft in the hanger.
*Select a GV or troops as a loadout.
*Spawn (controlling the landing craft).
*Enroute, have the option of manning either the landing craft guns or those of the vehicle being transported (great for flaks and M-16's).
*Once beached, take control of the vehicle.
*The landing craft remains where it is, but will auto-destroy after 15 minutes.

*Allow the option of a two-man landing craft.  One mans the landing craft, the other mans the vehicle (the same as allowing a gunner to join).
*Guns on both the LC and the vehicle are enabled.
*The LC does not self-destruct, and may remain as AA cover or return to the TG.

*Killing a two-man (landing craft and vehicle) full landing craft scores 2x normal vehicle kill points and 2 kills.
*Killing a self-manned full landing craft scores 1 1/2 times normal vehicle kill points and one kill.
*Killing an empty landing craft scores 1/2 normal vehicle kill points, but does not score a kill.

The only downside I see in this is that the LVT's will see a lot less use.
Title: Landing Craft from CV = Invasion Force
Post by: EagleEyes on March 04, 2008, 04:00:25 PM
They may see less use, or they may see more.  Never know till you try!
Title: Landing Craft from CV = Invasion Force
Post by: RoGenT on March 04, 2008, 04:25:03 PM
IN :aok
Title: Landing Craft from CV = Invasion Force
Post by: GGhost on March 04, 2008, 07:44:00 PM
Make the LC spawn from CV group only. And the player could pick the LC load out from the CV - hanger. A quantity could be supplied to the CV. By letting the CV hold & launch 15 LC from the CV. If all 15 are killed or used up. Then there is a 10 to 15 min down time. Then the clock starts for 10 or 15 mins of down time ( like a ack gun on the base). Once the down time is done. Then the cycle resets again. 15 more LC could spawn from the CV once more. So when the LC is down LVT's would come back into play. Or come in as a mixture group of LC's & LVT's. With the minimum amount of LC's available at 15. Then you sure would not want to waste the LC on M3's hauling troops for your invasion.
I see a good mixture coming to play. Tanks and Ostwinds supporting LVT's in the invasion force.
LC with a whirlbirel / Quad Ostwind = a good LVT protection platform on invasion. Along with tanks on the ground. Now your LC could be used for other GV hauling. Then just the M3 with troops. And LVT is still in the troop hauling role.

 - < S > GGhost :cool:
Title: Landing Craft from CV = Invasion Force
Post by: K-KEN on March 04, 2008, 08:36:13 PM
Quote
Originally posted by Krusty
This game doesn't work like that.

You're simulating a real aspect of warfare in a game that doesn't simulate real warfare. Our bases are 5 minutes from each othey by air, our land grab mechanism is simply shoot down a small 1-mile square town and drop 10 armed troops into an arbitrary point, and you gain ownership of a base.

None of this is in any way reflective of real warfare, so coming up with a way to include beach landings for large forces to create beachheads on enemy held continents....


Well I guess anything's possible, but none of it would add to the gameplay system currently in-place.


Always the negative stuff.....shame .. shame.:cry
Title: Landing Craft from CV = Invasion Force
Post by: GGhost on March 04, 2008, 11:06:04 PM
What else is new with Krusty.  
Remember Krusty is not Pyro.
So move on with the post. What about the Landing Craft HTC. Need the LC model posted in the pictures? - GGhost
Title: Re: Landing Craft from CV = Invasion Force
Post by: Lukanian-7 on March 08, 2008, 01:51:41 PM
I Would Like To See That In The Game, Too... That Be Nice To Drop 100's Of Troops, And Get Puffied While You See A Nice Higgins Platoon Under Us W-

I'm Getting Ahead Of My Self, Shutting Up.  :confused:
Title: Re: Landing Craft from CV = Invasion Force
Post by: mike254 on March 08, 2008, 09:02:13 PM
This, the bomber perks to build a base and adding to fleet are all great ideas since they add gameplay and build teamwork.

I completely agree. I love this idea and i hope that someday we would get something like this.
Title: Re: Landing Craft from CV = Invasion Force
Post by: DaddyAck on March 08, 2008, 11:27:34 PM
Good Idea, have them as a manned vehicle until it beaches itself and opens the door.  Then it becomes a VH in some capacity either timed or quantity limited.  This is a great idea.  :aok
Title: Re: Landing Craft from CV = Invasion Force
Post by: ECHO44 on March 09, 2008, 04:28:38 PM
great idea :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :aok :rock :rock :rock :rock :rock :rock
Title: Re: Landing Craft from CV = Invasion Force
Post by: FrodeMk3 on March 09, 2008, 07:43:44 PM
You know, it's a great idea that would add a ton of immersion!!!!!!!!!!!!!!!!!!! :rock

Except that Krusty was right, to the letter.

It would be a humongous gameplay problem, especially once it's exploited.

The only way something like this could be implemented, would be to completely change the Strat/capture system. And since this is not likely to happen, The LC concept will probably never see the light of day, except here-the wishlist.

As an experiment, you could re-start this thread in General Discussion...And see what happens. My guess is that you would actually get flamed quite a bit. Too many people would rather have you up in the air furballing with them, than trying to build a V-base.

To put it bluntly, it would be too "toolshedder" oriented. They wouldn't stand for it.

Title: Re: Landing Craft from CV = Invasion Force
Post by: GGhost on March 09, 2008, 09:27:58 PM
I was thinking the LC as a invasion force tactic. Not a base building.
Title: Re: Landing Craft from CV = Invasion Force
Post by: DaddyAck on March 09, 2008, 11:33:13 PM
I got what you were saying I think...
You wee asking for the ability to control the LC to the shore and open the door, then have it act as a limited VH on either a quantity of GVs launced or timed or untill blown up means of expiration.  :aok
Title: Re: Landing Craft from CV = Invasion Force
Post by: GGhost on March 10, 2008, 06:34:20 PM
Roger  :aok
Title: Re: Landing Craft from CV = Invasion Force
Post by: GreenEagle43 on March 10, 2008, 09:37:32 PM
Great idea on the lc.but why haul m-3 on them.we already have the lvt troop transport.i think the LC WOULD BE BETTER UTILIZED transporting tanks,oswinds,m-16s,worbilwind,m-3 supplys only,exct.but i do love this concept.we could set up a mission off the cv with these L/C. :salute
Title: Re: Landing Craft from CV = Invasion Force
Post by: GGhost on March 10, 2008, 11:08:09 PM
I do agree. I would use them together for an invasion force. - GGhost