Aces High Bulletin Board

General Forums => Wishlist => Topic started by: LedClctr on March 02, 2008, 05:53:46 PM

Title: Planes and ideas
Post by: LedClctr on March 02, 2008, 05:53:46 PM
New planes to consider adding:

P61
P80..yes some say they never saw combat, but they were deployed in Italy.  Otherwise the Gloster Meteor...at least we'd have 2 jets to choose from.
SB2C Helldiver

Other ideas:

-Make B25 capable of taking off from a carrier..still need to land on land, but we all know they can take off from a CV.
-Add "Aircraft factories" to each country.  If the factory is destroyed, it limits planes available to older models.  This would have a more significant affect on a country than the ammo or troop bases.
-Put an idicator on the gunner screen of tanks telling you what type of shell is loaded.
-Finally add the B29!!!!
-More realistically model the GForce effect on the body
Title: Planes and ideas
Post by: John Hynds on March 02, 2008, 06:12:36 PM
The tanks sights tell ya what round is loaded. AP armor piercing. HE high explosive. It is at the top of the reticle. It also has a round count there.
Ya like the idea of aircraft factories as it would lead to a rethink as to how people handle strategic bombing. Bomb a country into using nothing but Stukas and P-40s.
Title: Planes and ideas
Post by: Karnak on March 02, 2008, 09:13:30 PM
Quote
Originally posted by LedClctr
New planes to consider adding:

P61

There is no night in the game and other nightfighters were far, far, far more important.
Quote
P80..yes some say they never saw combat, but they were deployed in Italy.  Otherwise the Gloster Meteor...at least we'd have 2 jets to choose from.[/B]

Not only did the P-80 never see combat, it wasn't deployed anywhere in WWII.  Two prototypes were sent to Europe so our pilots seeing combat could give feedback.  That's it, two prototypes.  Not even regular production.  The only Allied jet that might have a place in the game is the Meteor Mk III.  The Meteor Mk III was in service at squadron strength on production aircraft and saw some limited, light combat.
Quote
SB2C Helldiver[/B]


We need later Japanese strike aircraft, not American ones.

And to summerize your three requests, look at the US planeset, then look at the Russian, Japanese and Italian sets.  Just maybe we should get some non-US toys?  Hmmm?

Quote
-Make B25 capable of taking off from a carrier..still need to land on land, but we all know they can take off from a CV.[/B]

It was done once on specially modified B-25s.  You want to fly B-25s with broom handles for guns, no armor and reduced bombload?  No, this is not a good idea.
Quote
-Add "Aircraft factories" to each country.  If the factory is destroyed, it limits planes available to older models.  This would have a more significant affect on a country than the ammo or troop bases.[/B]

This would only make it even harder on the underdog country.  Not only are they outnumbered, but they can't even use the P-51D, Spitfire Mk XVI, La-7 or N1K2-J that the ENY limitations are supposed to give them and not the horde of enemies to help balance it.  Bad idea, or rather an idea you didn't think through.
Quote
-Put an idicator on the gunner screen of tanks telling you what type of shell is loaded.[/B]

This is already in the game.
Quote
-Finally add the B29!!!![/B]

Eventially it would be nice to see it (no nukes ever!), but it would take more effort on the part of the artists than doing four or five wholly new fighters and we are well stacked on potent Allied bombers.
Quote
-More realistically model the GForce effect on the body [/B]

What exactly do you mean?  This is very vague.
Title: Re: Planes and ideas
Post by: Widewing on March 02, 2008, 10:48:55 PM
Quote
Originally posted by LedClctr
New planes to consider adding:

P61
P80..yes some say they never saw combat, but they were deployed in Italy.  Otherwise the Gloster Meteor...at least we'd have 2 jets to choose from.
SB2C Helldiver

Other ideas:

-Make B25 capable of taking off from a carrier..still need to land on land, but we all know they can take off from a CV.
-Add "Aircraft factories" to each country.  If the factory is destroyed, it limits planes available to older models.  This would have a more significant affect on a country than the ammo or troop bases.
-Put an idicator on the gunner screen of tanks telling you what type of shell is loaded.
-Finally add the B29!!!!
-More realistically model the GForce effect on the body


1) If we had night time, we would have night fighters. We don't.

2) Karnak covered the P-80 issue. Those were YP-80s and were a long way from service ready.

3) The SB2C was a slug, utterly despised in the fleet. If we had it, it would be used for its cannons more than anything else. I can think of 20 aircraft we should have before the "beast".

4) This has already been dismissed by HTC. You want to take off from a CV in a B-25, then land aboard first.

5) If they incorporated this, the first thing that would happen on any map is massive air attacks on the aircraft factories. That means, no one would be able to fly late war fighters. There are places for that now, the early and mid war arenas.

6) There is an indicator telling what is loaded.... Just above the sight reticle.

7) B-29 will not be added, at least in the foreseeable future, per HiTech.

8) How do you model g force better? I know, get a fat girl to sit on your lap when you pull g...

My regards,

Widewing
Title: Re: Re: Planes and ideas
Post by: evenhaim on March 02, 2008, 10:51:07 PM
Quote
Originally posted by Widewing

8) How do you model g force better? I know, get a fat girl to sit on your lap when you pull g...

My regards,

Widewing
:rofl
Title: Re: Planes and ideas
Post by: evenhaim on March 02, 2008, 10:54:00 PM
Quote
Originally posted by LedClctr


-Make B25 capable of taking off from a carrier..still need to land on land, but we all know they can take off from a CV.


No we all dont, the b25s that participated in the doolittle raid where heavily modified in terms of wieght(ie defensive armorment, and reduced carrying capacity.) Neither the c nor the H model we have in game could possible take of a cv in thier factory state.

Cheers,
Freez
Title: Re: Planes and ideas
Post by: The Fugitive on March 03, 2008, 08:10:28 AM
Quote
Originally posted by LedClctr

-More realistically model the GForce effect on the body



I volunteer to stand behind this clown and choke him into black-out to simulate the black effect on the body better  :t
Title: Planes and ideas
Post by: bergy on March 03, 2008, 09:36:28 AM
8) How do you model g force better? I know, get a fat girl to sit on your lap when you pull g...




I already have this set-up..it's over rated:D
Title: Planes and ideas
Post by: Iron_Cross on March 03, 2008, 12:09:49 PM
Quote
Originally posted by bergy
8) How do you model g force better? I know, get a fat girl to sit on your lap when you pull g...




I already have this set-up..it's over rated:D


You must not have it set up right then.  I find the setup I have really pulls the blood from my brain quite well.:p I find it a joy to fly every chance I get.:D
Title: Planes and ideas
Post by: LedClctr on March 03, 2008, 09:33:54 PM
okay,

I see your point on the plane selections...just ideas guys, keep your panites on.
I apologize, I hadn't seen the round indicator in the tanks..  my bad
As far a the G effect...I've had blackouts that seem like naps they're so long, I think the recovery time would be shorter.  that's all.
As far as the B29, that's been mentioned since I started on here..everything from 'it's in the works' to 'you need a million perk points (or some other magical number), so it's not a new idea.
It was a wishlist fellas, that's all
Title: Planes and ideas
Post by: BaDkaRmA158Th on March 03, 2008, 10:08:53 PM
Look up the Vultee P-66 Vanguard.


Interesting read for a plane no one hardly talks about.
Title: Re: Planes and ideas
Post by: VooWho on March 03, 2008, 10:42:23 PM
Quote
Originally posted by LedClctr

-Make B25 capable of taking off from a carrier..still need to land on land, but we all know they can take off from a CV.
-Finally add the B29!!!!
 


Is it me or do I smell a troll?


:noid










lol j/k I had bad BO. :noid
Title: Planes and ideas
Post by: Ghosth on March 04, 2008, 07:45:31 AM
On Gee forces, in real life if you pulled too long too hard you would pass out.

Losing control of the plane, losing cognitive functions.

AH models this, pull too many gee's for too long and you lose control. You black out and stay blacked out. The plane stops responding, even autopilot won't help you.

Learn to pull into the "tunnel" then EASE the stick to hold it there.
Title: Planes and ideas
Post by: Larry on March 04, 2008, 07:54:20 AM
Quote
Originally posted by LedClctr
As far a the G effect...I've had blackouts that seem like naps they're so long, I think the recovery time would be shorter.




Read a book some time.
Title: Re: Re: Planes and ideas
Post by: Yossarian on March 04, 2008, 03:38:05 PM
Quote
Originally posted by evenhaim
No we all dont, the b25s that participated in the doolittle raid where heavily modified in terms of wieght(ie defensive armorment, and reduced carrying capacity.) Neither the c nor the H model we have in game could possible take of a cv in thier factory state.

Cheers,
Freez


Actually, I have spawned a loaded B-25 (probably both versions) at a CV in the offline mode, and successfully taken off/landed on the CV.  However, I don't think these 'special' B-25s would be a remotely worthwhile addition to the game.

LedClctr, the aircraft factory idea is good, but as Karnak said, it would make it even harder for a losing team.

However, I would LOVE to see the P-61, P-80 and most of all, the Gloster Meteor in the game.



Yossarian