Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: NUTTZ on March 04, 2008, 10:52:43 PM
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this is a screen shot from 2001
http://Http://mysite.verizon.net/scruu/graphixone/AH/ahss8.bmp
NUTTZ
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(http://Http://mysite.verizon.net/scruu/graphixone/AH/ahss8.bmp)
You were missing a / after http:
Looks good BTW
Terrain Tile Texture Tutorial coming soon :aok
Did a search for the old one and none of the images worked.
<-- Visual learner
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what am i doing wrong???
i can see the pic in your post not mine.
NOT bad for 7 years ago in AH
AHHHHhhh.... i get it now......
found this on an old cd it's post marked sept 2001
NUTTZ
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Nice textures, but please, no BMPs. An even slightly compressed JPG would be only 1/10th of the file size=load time ;)
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i haven't posted a pic in this BBS in 7 years. I just noticed the size 3 megs????? Yea i bet you want to skin me alive. No problem i have alot of learning curves to contend with. Attaching photo's was the first test, compression,clarity,and speed will be the next hurdle. Completely understood., TY
NUTTZ
Originally posted by BlauK
Nice textures, but please, no BMPs. An even slightly compressed JPG would be only 1/10th of the file size=load time ;)
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Geeezzz NUTTZ... get your Sheet together, Man!!!!!!
(http://mysite.verizon.net/scruu/graphixone/AH/NA.jpg)
Another 2001 Test
NUTTZ
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Skuzzy and HiTech are probably rolling their eyes, saying Ahhhh... Mr. Problem child is Baaaaackkkkkkkkkkkkkk!!!
Yup, I am.
Still waiting for my bottle of Hellfire from Natedog.
HellFire ,,,HMMMMMMMMMMMMMMmmmmmmmmmmmmmmmmm Yea BABY!!!!
Heard it has a kick,, wish i could Know first hand;)
NUTTZ
Just dusting off the cobwebs
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You will probably be happy to hear that textures now are generally 512x512. You could probably get away with 1024x1024 as well.
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Nuttz, I hope you're still thinking outside of the box. ;)
If you stay within certain boudaries, you'll find you can do a ton of things with the terrain textures without creating objects. Even then the boundaries were able to be stretched the last time I played with textures. But there's been a few revisions since then so some of what I tried may no longer work.