Aces High Bulletin Board
General Forums => Wishlist => Topic started by: ColTibbets on March 08, 2008, 07:37:39 AM
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I am begining to plan missions. Although I realize there was a degree of innacuracy in wartime intel I have found that the map given in Aces High are randomly accurate. I had assumed that the maps provided were all "North Up" however that is not the case. The actual fields seem to be placed randomly and not even in relation to the icon. Simple or not I think time should be taken when placing the icons on the map. Understandably they should not be palced all "North Up" however the the Icon of a vehical base should correspond to the top of the map give and then the left and right could be interpretred by the tanks direction. Same holds true for the small airbase, this is easly identified as an icon that bears a close relation to the map. WWII intel was accurate a portion of the time and we should have the same advantage.
On an urealted note, the facet of rescue has been left out of the game. Currently we have the opportunity to join another aircraft or vehicle as a "rider" or even a gunner in Bombers. Ground vehicals also have the "programed ability" to pick up "dropped supplies". The M3, Jeep and LTV's have the ability to deliver troops. I would think all the code is written and it could be a cut and paste in order to give us the ability to pick up "Dropped Pilots" from the land with a jeep or M3 and from the water with an LTV. Once we pick the pilot up we would drive him back to a friendly paved area open the doors and drop him using the secondary weapon key and both of us should get perk points for a successful rescue!
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Search.
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the top of the map is always north and if you print field maps the top is north
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I'm with you on pilot rescues, it would be fun.
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I'm pretty sure there's no intelligence in this forum.... :noid
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if you print field maps the top is north
Ehhmmm.. No.
At least not generally. While on most maps it is indeed north, there is no rule that fields have to be aligned all the same way. For example on Compello, there are quite a lot of airfields that have been rotated by the map designer.
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The base icons have nothing to do with the base's orientation. While all bases have the same layout, they can be rotated based on the mapmaker's whim. It just so happened that on many of the small maps we got used to seeing over and over again, the mapmaker did not bother to rotate the bases, and thus they were all oriented according to the icon. This was never the intention of the icon itself.
If you want the kind of intel you are asking for, the obvious answer is to send in a scout beforehand to tell you the orientation, i.e. work for it.
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dude, that would be awesome! it could be one of the events in SEA!
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I'm pretty sure there's no intelligence in this forum.... :noid
So true :rofl
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The tIME you would take to sescue a downed pilot, would also put you at risk of getting shot dwn then you have two downed pilots in the water.now you would have to worry about if some whats to take the time to rescue your downed bellybutton as well. think about it would really be waste of time.especialy when there is heavy dog fighting going on or there is a mission going.we have a hard enough time trying to get troops in without getting shot down. :salute
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I'm pretty sure there's no intelligence in this forum.... :noid
So true :rofl
yup, now that your here
just had to...
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My original post was and idea for the programmers that would improve the game and make the experiance more true to life without much effort in re-writting code and re-formating etc. Everything I suggested is already in the game it just need to be reorganized. It is not unrealistic to expect to know ahead of time the orientation of a particular base. Yes, during the war we had ground troops and spys, we had piper cub recon plains, we dont have that in this game nor do most of us have the time to fly recon come back then fly the mission over again. It is easy enough for the programmers to take care when placing the icons on the fields to give us some sence of the orientatiton of the base, they would not even have to publish a note or anything, just start doing it and maintain the same approach every month and we could figure it out. Secondly Your absolutly right that it takes time to rescue a downed pilot. You are absoultly right you put youself at risk doing so. What is you point? If you dont want to do a rescue, then dont!
This forum is a "Wish List" of things to make the game better. If the community dosent feel that these ideas make for a more realistic experiance I'd love to hear why?
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Rescues have been raised before. I think they're a good idea - it'd be useful to include Grasshoppers, Storch and that British high-wing STOL plane - I forget what it's called now.
Also, in previous threads we've had the idea of a truck or C47 being able to drop an 'Airfield Engineers' package which creates a very small airfield, able to handle fighters only. These need regular re-supply to stay active. They don't have radar and they don't appear on the map unless a recce plane (Mossy, F4, Ar-234 etc.) takes a picture of them and then a 'marker' appears on the map for about 20/30 mins.
This recce idea also works with CVs, where the recce plane 'photographs' the enemy fleet and the marker appears on the map but is stationery, and lasts only 5 mins. This might be a justification for some maritime planes; PBY, Condor, Short Sunderland etc.
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SAR was implemented in a scenario before, I believe it was one about the 1948 Isreali war for independence. I'm not sure how it worked out, though.
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...It is easy enough for the programmers to take care when placing the icons on the fields to give us some sence of the orientatiton of the base...
HTC staff does not place the icons, the game engine does.
And I do believe this is a bad idea. Here we have a post for "less realism". If this wish were to come to fruition chances are we would start getting threads asking, "Can we get rid of the icons which are PERFECTLY aligned with the fields? In real life they didn’t find a field on a map, see how it's aligned with the terrain, and within a few minutes plot an approach that would inflict the most damage with the least amount of time spent above the airfield."