Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: apcampbell on March 11, 2008, 12:01:17 PM

Title: Rearview mirror
Post by: apcampbell on March 11, 2008, 12:01:17 PM
I seem to recall several WW2 aircraft had mirrors installed in or above the cockpit to aid a pilot's rearward visibility, However, I've not seen this modeled into the game. Is this something that was left out due to performance issues, or just an oversight in the game?
Title: Re: Rearview mirror
Post by: Wingnutt on March 11, 2008, 12:05:26 PM
I seem to recall several WW2 aircraft had mirrors installed in or above the cockpit to aid a pilot's rearward visibility, However, I've not seen this modeled into the game. Is this something that was left out due to performance issues, or just an oversight in the game?

apparently, yes there is a issue with performance of sorts.. something to the effect of if they added mirrors they would have to render everything twice..
Title: Re: Rearview mirror
Post by: apcampbell on March 11, 2008, 12:13:42 PM
Kind of figured that. Although it would be nice to have these in my pony....

(http://maxair2air.com/WEB%20MEDIA/gunfighter/mirror-mirror.jpg)
Title: Re: Rearview mirror
Post by: Puck on March 11, 2008, 12:28:18 PM
Kind of figured that. Although it would be nice to have these in my pony....

Heh...you might see something in your mirror, and it might be a pony, and it might be red, but as for the rest...
Title: Re: Rearview mirror
Post by: LEDPIG on March 11, 2008, 03:04:17 PM
Heh...you might see something in your mirror, and it might be a pony, and it might be red, but as for the rest...

I've flown alot of other sims with rearview mirrors and they help. They don't make up for a good scan pattern but. When your looking at something up front those little flickers you see in your mirror help a tremendous amount with warning you.
Title: Re: Rearview mirror
Post by: JagdTankker on March 11, 2008, 03:12:46 PM
I seem to recall several WW2 aircraft had mirrors installed in or above the cockpit to aid a pilot's rearward visibility, However, I've not seen this modeled into the game. Is this something that was left out due to performance issues, or just an oversight in the game?

this game would have to be way bigger than 150 megs in size to have something like that.
Title: Re: Rearview mirror
Post by: The Fugitive on March 11, 2008, 03:18:03 PM
don't need them as long as you go by the old saying,,,,,

"The only time you look forward, is when you pull the trigger!"   :rock
Title: Re: Rearview mirror
Post by: BaDkaRmA158Th on March 11, 2008, 04:10:53 PM
I think HTC simply doesnt know how.

Title: Re: Rearview mirror
Post by: Puck on March 11, 2008, 04:23:08 PM
HTC simply doesn't want to reduce your frame rate to fractions of a single digit.  This is an old idea, well hashed, and pretty well explained.  Rear view mirrors would generate an unacceptable performance hit on the engine.  On of AHs founding principles is letting people play with low-end equipment. This principle has precedence over mirrors.
Title: Re: Rearview mirror
Post by: Motherland on March 11, 2008, 04:27:50 PM
Gunther Rall  on rear view mirrors:

'The vibration of the plane made them almost useless-if the enemy got close enough to see them in your mirror, it was already to late'

Or something like that. I don't remember his exact words, as it was an interview and I dont have the transcript.
Title: Re: Rearview mirror
Post by: BaDkaRmA158Th on March 11, 2008, 07:05:25 PM
Understandable puck.

Someone please tell to me how systems in games for the past 9+ years runing on 486's in dos have no problem with it.
Anyhow, im just butting heads with the idea that it would have a major impact on our frames per second, and like most things would probably have options for them.

Even the older games has the ability to show max distance, detail at distance, skin resolutions so on and so forth.
But yeah..lets just say we dont need them, partly because older games have mirrors to help with the lack* of good head views.

Mirrors are a moot point for aces high, if any of you have used Irtracking, you know what i speak of.
I can flick my head in a direction and get tons more info in a single milisecond than some mirrors would give me.

And hitech that "i dont think he knows how" was just a stick in the side, nothing more.  :salute


:Edit: VERY true motherland very very true, perhaps with the smother jet engines, and poorer rear views, is why we see so many jets from the 50's to the 80's using them.
I wounder if modern day jets still use them at all. (i'm sure)

Title: Re: Rearview mirror
Post by: snowey on March 11, 2008, 08:06:15 PM
the last time this was brought up was when i was splitatom on the fourms and asked about them letting us use the periscople in the jet bomber
Title: Re: Rearview mirror
Post by: Larry on March 12, 2008, 12:58:52 AM
Understandable puck.

Someone please tell to me how systems in games for the past 9+ years runing on 486's in dos have no problem with it.
Anyhow, im just butting heads with the idea that it would have a major impact on our frames per second, and like most things would probably have options for them.

Even the older games has the ability to show max distance, detail at distance, skin resolutions so on and so forth.
But yeah..lets just say we dont need them, partly because older games have mirrors to help with the lack* of good head views.

Mirrors are a moot point for aces high, if any of you have used Irtracking, you know what i speak of.
I can flick my head in a direction and get tons more info in a single milisecond than some mirrors would give me.

And hitech that "i dont think he knows how" was just a stick in the side, nothing more.  :salute


:Edit: VERY true motherland very very true, perhaps with the smother jet engines, and poorer rear views, is why we see so many jets from the 50's to the 80's using them.
I wounder if modern day jets still use them at all. (i'm sure)



Iv seen a few posts where you say stuff about other games have this and that. This isnt any other game, its aces high. I have found no other games with the number we have in one arena, and thats one of the main reasons we cant have some stuff.  HT has already said why so just let it go.
Title: Re: Rearview mirror
Post by: BaDkaRmA158Th on March 12, 2008, 05:57:17 AM
Whatever you think larry.
If my 486 could compute some 30+ nascars behind me, i see no reason it couldnt handle a few fighters behind it.

But hey, no use beating a dead horse.
Title: Re: Rearview mirror
Post by: Rino on March 12, 2008, 07:10:30 AM
     Hasn't stopped you so far  :rolleyes:
Title: Re: Rearview mirror
Post by: Larry on March 12, 2008, 09:06:02 AM
Whatever you think larry.
If my 486 could compute some 30+ nascars behind me, i see no reason it couldnt handle a few fighters behind it.

But hey, no use beating a dead horse.

Where you playing in an arena with 600+ more people? Call HTC and ask them because they have already said why. So yes you could see the reason you just dont want to.
Title: Re: Rearview mirror
Post by: Puck on March 12, 2008, 09:28:17 AM
Whatever you think larry.
If my 486 could compute some 30+ nascars behind me, i see no reason it couldnt handle a few fighters behind it.

But hey, no use beating a dead horse.

Generally when you're the only one who doesn't see the reason there are two possibilities:

1. You're very much smarter than anyone else who's looked at the problem.  This is quite likely, and with some effort you could capitalize on it...true vision is rare and you probably won't have any trouble hiring the coders to make it a reality.  My advice is to build a business plan and go for it.  Most businesses fail from lack of starting, so don't be shy and never give up. 

2. You're missing something; possibly something basic.  This is also not uncommon, particularly when you aren't intimately familiar with the system in question.  However, that does not rule out the possibility that the system couldn't be improved and the original design assumptions can't be changed.  Often when you want a given result the solution is a fresh outlook on where you are and where you want to go.  Dale might be so fixated on his current implementation he has failed to see an elegant change will take it to the next visual level.

Everyone else's opinion is irrelevant; what is important here is what you think and what you want to do about it.  This might be your path to a new and profitable career in the gaming industry.
Title: Re: Rearview mirror
Post by: Puck on March 12, 2008, 09:30:30 AM

I wounder if modern day jets still use them at all. (i'm sure)


F-14s had mirrors so the Guy In Front could see if the RIO was puking.  If not it was time to pull the pole harder.  Rivets popping was generally easier to detect and did not require visual aids.
Title: Re: Rearview mirror
Post by: BnZ on March 12, 2008, 11:29:54 AM
We already have something about as good as a rearview mirror, a direct six view with head positions that can be adjusted VERY generously for max visibility.

IL2 has rearview mirrors. They are too small in normal views to tell you much beyond "There is a con back there somewhere" and DO slow the game down somewhat, at least on my low-end system.

Further, I consider surprise bounces a valid part of simulated air combat, one that is already harder than in reality because of the icons. (Not that I would favor getting rid of icons) If anything, I'd rather they did something to get rid of that "turning your plane engine sounds way down to hear the other guy coming" gamey-dweebery than add mirrors.
Title: Re: Rearview mirror
Post by: Shamus on March 13, 2008, 11:49:54 AM
Whatever you think larry.
If my 486 could compute some 30+ nascars behind me, i see no reason it couldnt handle a few fighters behind it.

But hey, no use beating a dead horse.

Kinda like comparing geometry with trigonometry, put that third dimension in there and things get a little more interesting.

shamus 
Title: Re: Rearview mirror
Post by: BaDkaRmA158Th on March 13, 2008, 12:46:44 PM
Okay BnZ said it best.