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Special Events Forums => Friday Squad Operations => Topic started by: ghostdancer on March 15, 2008, 01:33:52 AM

Title: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: ghostdancer on March 15, 2008, 01:33:52 AM
Some quick initial stats. We had 414 pilots in this event, I expected in the mid 300s. You guys suprised me.

Now the allies max numbers allowed (not counting the +2 over that every squad gets) was 208. The allies had 212 pilots in this frame. Or a 102% turnout.

The Japanese max numbers allowed (not counting the +2 over that every squad gets) was 240. The Japanese had 202 pilots. Or a 84% turnout. Plus, one Japanese squad (new squad ...  ~~ AArch AAngelZ Div187 ~~ ) was a no show.

So while the Japanese didn't have a strong turn out numbers were basically even, although the allies had a +10 pilot advantage.. Which is why I assignd more squads toward the Japanese (historically in past FSOs they have always had a lower turnout).


Japanese - Bombing
===============
P29 - 52% destroyed / 47 pts
A38 - 47% destroyed / 90 pts
A44 - 50% destroyed / 96 pts
A52 - 100% destroyed / 250 points (Japanese actually killed 10 hangars they just need 9).

Total = 483


Japanese - Air to Air
===============
180 = 12 B-25C
040 = 8 F4F-4
245 = 49 P-40B

-15 = 3 A6M2

Total = 450


American - Bombing
===============
3 CVs = 240
3 CAs = 60

Total = 300

American - Air to Air
===============
440 = 88 A6M2
180 = 18 B5N2
060 = 6 D3A1

-45 = 3 B-25C
-10 = 2 P-40B
-10 = 2 F4F-4

Total = 615




American = 915 (bombing and air to air scores)
Japanese = 933 (bombing and air to air scores)

Basically a tie with the Japanese 18 points up.
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: Imoutfishing on March 15, 2008, 02:07:17 AM
Well done GD!

There are some great stats and a lesson to be learned through them.

On top of that my Gramp's came over to watch me fly this frame & ( he had been there through out the war)  I was so excited to have him there I managed to launch my squad in a hanger instead of a runway while trying to sort out some signing issue's for the 79th guy's.... 10 minutes into the flight he rapped me on the shoulder (during a mass WTF about the fog by our squad and the take off conditions) and said " and now they know".  I have a picture of him with leaning into the wind at about a 45 degree angle on some ice some time during what this FSO set is trying to recreate.  So I suggest the weather was mild in that respect. 

He only lasted about 45 minutes before he was done for the night but the old guy tried :)

I think above any complaint's about game play we managed to achive a new level of reality only matched by the big bomber raids we run from time to time on the bob terain.

Well Done CM's

MGD 
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: Sled on March 15, 2008, 02:29:37 AM
Plus, one Japanese squad (new squad ...  ~~ AArch AAngelZ Div187 ~~ ) was a no show.


I will handle that situation.


Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: Viper61 on March 15, 2008, 07:45:22 AM
SLED:

  Great format for the scores and how each side got there points.

Viper 61
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: daddog on March 15, 2008, 08:17:51 AM
Ya that is a tie. Great frame.  :aok
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: Hamltnblue on March 15, 2008, 10:30:51 AM
What is the link to get squad logs?
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: ghostdancer on March 15, 2008, 10:37:14 AM
Gentlemen,

Just to let you know the points might shift a bit here and there. I have to dig into the logs now and check for violations and the such.

Also just came across in the logs that while the Allies did not sink the CV of TF76 they did put 3 x 1000 lb bombs on her. So that would be 30 points putting the allies at 945 to the IJN 933 a 12 point difference .. but still a tie.

I don't expect any flying violations to be major but they could shift the score as I find them. Overall I think it will still turnout to be a tie .. with one side or the other having from 10 - 40 points over the other in this frame.

Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: A8Hunter on March 15, 2008, 11:13:18 AM
Boredome, boredome, adreneline, boredom, boredom, adreneline, adreneline.

Now we know a taste of what they felt.

Great work, Cudos!
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: REP0MAN on March 15, 2008, 11:58:57 AM
What is the link to get squad logs?

http://ahevents.org/eventlogs.html

Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: A8balls on March 15, 2008, 01:05:08 PM
Great play by everyone! I'm hooked.  :aok
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: Hamltnblue on March 15, 2008, 01:16:47 PM
Thanks
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: Sled on March 15, 2008, 02:55:21 PM
SLED:

  Great format for the scores and how each side got there points.

Viper 61

Actually that would be Ghostdancer.


but thanks

:)
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: Krusty on March 15, 2008, 05:54:05 PM
Regarding points shifts....


I pinged 1 wingman 1x with a 7mm, and an hour later when he discoed I got a kill. We were 5 sectors out of the action, no enemy got a shot on him, but does that count as a loss?

A dozen of us were trying to land at c76 at the end. The CM comes on and says "Guys it's about to move out of sector I have to move it" -- okay so he moves it. THEN... THEN

For SOME damned reason somebody kept RESETTING the waypoints every 20 seconds. One second it's heading SE, okay, so we line up, now it turns before it's even done straightening out, GRRR.. we swear, reposition, it's about done with its turn, NOW it turns again! Check the map, and now it's got a East-ward wedge-shape 3-way cirlce patter. GDAMMIT! Try again, NOW IT'S GOING NORTH!! WTF?!?! For 10 minutes straight a dozen of us tried to land, and it was reset 6+ times. We lost a LOT of planes to crashes.

Are these going to count against us?

No, I didn't catch who as doing it, I kept checking the fleet list, but always too late to see who was responsible.

Also, how do you rank it if a squaddie lands, and on the CV deck is breakdancing on his prop (got this on film!) and KSes himself with 20mm into the deck (not thinking)? Before he did this I pinged his tail with 7mm. I got a kill but obviously he made it back (mostly) safe and sound.

(http://www.nakatomitower.com/71sqn/cbizkit1.jpg)

I know we took a heft points penalty for some of the things that happened in the last 10 minutes.
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: WxMan on March 17, 2008, 09:02:40 AM
Gentlemen,

Just to let you know the points might shift a bit here and there. I have to dig into the logs now and check for violations and the such.

Also just came across in the logs that while the Allies did not sink the CV of TF76 they did put 3 x 1000 lb bombs on her. So that would be 30 points putting the allies at 945 to the IJN 933 a 12 point difference .. but still a tie.

GD, according to the write up for the event the scoring does not allow points for just bomb damage on shipping. Points are suppose to be awarded only if the ship is sunk. 

To my knowledge this is the way it has always been.
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: ghostdancer on March 17, 2008, 09:28:45 AM
I  know, it was an oversight on my part. I have actually done partial damage in my previous FSOs. Of course that was over half a year ago since I have done one. I link my points to bomb damage. And yes, I know next question would why not partial damage to hangars.

Basically I have a gradation system when it comes to ships. A hangar takes 2781 lbs of ordinance to kill. A CV takes 8000 lbs to kill. So for DD and CAs you either kill it or you don't since they take 2000 lbs to kill. With a CV you get points per every 1/3rd of damage (2667 lbs).

But you are right that I was lazy and gave them the 30 pts .. by my own previous way of handling it I should give them 27 pts not 30 pts. Will adjust.




I will be posting several rules clarifications shortly and sending them to C.O.s and X.O.s.
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: Bino on March 17, 2008, 01:45:54 PM

...just came across in the logs that while the Allies did not sink the CV of TF76 they did put 3 x 1000 lb bombs on her...

I had the honor to serve as the skipper of IJN CV76 during Frame One, and the grand old ship did indeed shrug off those hits.  Damage was minor: the 40mm flak on the aft end of the island was knocked out, as well as the single 5" gun near the stern. Our Damage Control teams were able to keep those hits from starting any fires, the radar continued to function, and Engineering was able to maintain full power.  The defensive CAP, the 11th Kokutai (JG11), valiantly sacrificed themselves - to a man! - defeating the low-level attacks of the Mitchell bombers.
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: Bino on March 17, 2008, 01:53:33 PM
Umm... someone killed twelve of his fellow A6M2s on the deck of CV76 in the first minute or so of Frame One... must've fired his guns or something... sure wish that I'd recorded the conversation on squad channel right after *that* happened!   :rofl

What're the score implications of such a... erm... mishap?    :eek:

Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: forHIM on March 17, 2008, 01:57:01 PM
Normally friendly fire / ditches etc in the first moments after roll are not counted in scoring a frame.  This is due to large frame rate hits when 30 to 60 planes take off from the same base or in your case a person "accidentally" kills his squad with cannon fire and/or rockets.
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: ghostdancer on March 17, 2008, 02:20:05 PM
None. Basically as stated within the first 15 minutes death by friendly fire or crashes or ditches don't count. However, I still go over the logs and double check those just in case the deaths were not the result of enemy action. I know in this FSO there is no way opposing forces can engage in 15 minutes but in the past there were FSO where it was possible. So we always try to double check and make sure it is more a case of .. something let loose with their cannon, they dropped bombs on take off and killed people, or they tried to take off a carrier heavily loaded (I have a heck of time doing it myself in an F4U) and ditched in the sea.

After 15 minutes all deaths count.

Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: WOLF359 on March 17, 2008, 04:01:07 PM
JV44 also helped defend this CV and I was amazed how she pulled through after having only one or twe defenders left over.  :aok
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: Krusty on March 17, 2008, 04:10:14 PM
I had the honor to serve as the skipper of IJN CV76 during Frame One, and the grand old ship did indeed shrug off those hits.  Damage was minor: the 40mm flak on the aft end of the island was knocked out, as well as the single 5" gun near the stern. Our Damage Control teams were able to keep those hits from starting any fires, the radar continued to function, and Engineering was able to maintain full power.  The defensive CAP, the 11th Kokutai (JG11), valiantly sacrificed themselves - to a man! - defeating the low-level attacks of the Mitchell bombers.


Was it a bombs attack or was this damage done strafing with the 8x 50cal nose guns?

I'm wondering if all the 50cal hits added up some sort of false damage or not?  :noid
Title: Re: FSO: 1000 Miles (Aleutians) - Frame 1 Score
Post by: ghostdancer on March 17, 2008, 04:55:04 PM
The ship did take 3 x 1000 lbs bombs according to the logs. The points were based on that.

The B25C Mitchels were the glass no variants (Allied CiC put all B25C in the glass nose so 4 .50 cals at most I believe).