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Help and Support Forums => Aces High Bug Reports => Topic started by: Easyscor on March 19, 2008, 04:48:25 PM

Title: Wirbelwind Ammo counter 32000->16000 out of ammo
Post by: Easyscor on March 19, 2008, 04:48:25 PM
Yep, when it spawns On-line or in Lan mode with 32000 round in the main guns (20mm?) but runs out of ammo at 16000.


Windows XP
Title: Re: Wirbelwind Ammo counter 32000->16000 out of ammo
Post by: Krusty on March 19, 2008, 04:50:48 PM
What, 16,000 rounds isn't enough?  :O



P.S. That's a joke --^
Title: Re: Wirbelwind Ammo counter 32000->16000 out of ammo
Post by: Lusche on March 19, 2008, 05:14:54 PM
I just did some LAN testing. Host rolled a Panzer, Client a Wirbelwind.

After firing 1600 I couldn't shoot anymore. But most interesting, when I continued to push the firebutton neverthenless, the host could still see fire and tracers coming from the Wirbelwind! Even with proper hit graphics when the imaginary shells hit the ground.
On the client (Wirbelwind) side there was no indication that anything was happening at all.

If required I could film it from both ends.

Update:

This isn't restricted to the Wirbelwind. While a M16 has correct ammo loadout it's the same effect when ammo is gone: Nothing happens on client's side when I pull trigger, but the host still sees the M16 "fire".  :noid
Title: Re: Wirbelwind Ammo counter 32000->16000 out of ammo
Post by: Krusty on March 19, 2008, 09:51:53 PM
Hit secondary fire!

I was WONDERING why I as only seeing 2 hit sprites!

Secondary+Primary fires all 4 guns! SWEET option for this killing machine!
Title: Re: Wirbelwind Ammo counter 32000->16000 out of ammo
Post by: Lusche on March 19, 2008, 10:09:24 PM
oooops... don't tell anybody about it  :noid