Aces High Bulletin Board
General Forums => Staged Mission Editor => Topic started by: Wingnutt on March 20, 2008, 07:41:13 PM
-
will we be able to?
I notice you can open the .MIS files with notepad.
-
It is possible to copy the file and create additional missions,
But I would leave it alone, hopefully at somepoint they might give us a tool to create them...
(http://i56.photobucket.com/albums/g185/s0da72/missions.jpg)
-
Hmmm...think I'm going to tinker with it some tonight.
ack-ack
-
It is possible to copy the file and create additional missions,
But I would leave it alone, hopefully at somepoint they might give us a tool to create them...
(http://i56.photobucket.com/albums/g185/s0da72/missions.jpg)
How did you do that? I did the P-51 mission like 10 times and it was really easy. I want to try other planes.
-
did you change the ACTUAL aircraft you fly?
I tried changing the names in the file, but still ended up in the 51D
-
Yeah I'd like to know too how you did that, if you were able to just change the name, or if you actually were able to put the A.I in another aircraft.
-
Yes, we're getting the mission editor readied up for public release.
-
HTC never fails to impress
-
Yes, we're getting the mission editor readied up for public release.
You guys is teh r0xxor. ( for the l337 impaired, you guys rock. ) Tears of joy are streaming down my face. :cry
Since it is a file, can they be shared by users/submitted to HTC?
-
Yes, we're getting the mission editor readied up for public release.
Awesome, Pyro!!! Thanks for all the work you guys are doing! I think I'm going to cry :cry :cry :cry
:aok
-
Yeah I'd like to know too how you did that, if you were able to just change the name, or if you actually were able to put the A.I in another aircraft.
Yes. You can change the aircraft, number of aircraft flying, and a number of other things. I don't know (yet) if you can tweak the relative skill of the enemy (probably). Given I'd rather not annoy Pyro I don't plan to post instructions...but I've always preferred editing files to using GUIs.
-
Since it is a file, can they be shared by users/submitted to HTC?
Yep, that's the whole point.
-
You guys is teh r0xxor. ( for the l337 impaired, you guys rock. ) Tears of joy are streaming down my face. :cry
Since it is a file, can they be shared by users/submitted to HTC?
Awesome, Pyro!!! Thanks for all the work you guys are doing! I think I'm going to cry :cry :cry :cry
:aok
Does this imply that less shiney metals are emotionally unstable? :uhoh
;) (just kidding around, of course)
-
Yep, that's the whole point.
So...can I upload my F4U mishuns? :)
-
That's fine. We'll open up a new forum for that before long.
-
Thanks HTC, you guys ROCK!! All of your work is very much appreciated, and goes a long way in making this THE BEST sim/game on the market!
donkey
-
This is the version from my notebook, and not heavily tested. I used this to start identifying aircraft numbers (then discovered that is easier to do with Arena Settings...anyway...)
All I've really done is change your P51 into an F4U-1. Other changes may have gotten included accidentally. Use the (Test) mission to fly the F4U, and use diff ti figure out where the change was made. Very near to there you can set up how many friends you want flying alongside... :)
http://www.ahevents.com/oneonone.mis
<edit>
Ending up with a PT on the runway was a highlight of testing. Findoug out I could put a B17/24/take your pick up against the P51 was an eye opener...great way to test your buff gunning. There are some bugs, but this is going to be an awesome addition.
</edit>
-
OK, puck, since you're letting the cat out of the bag* -- which entries in that file control the planes selected, the number of planes, and so forth?
-
SHWEEEEEEEEEEEET :rock
-
Most excellent. Can the AI man bomber guns?
-
OK, puck, since you're letting the cat out of the bag* -- which entries in that file control the planes selected, the number of planes, and so forth?
I've still got some work to do, but I'll try to post a primer tonight when I get home from work, SWMBO ack permitting.
<edit>
What I REALLY want to do is find out where skill factors are coded. That's going to be the hard part, mostly because I don't know if they're even there. I have most of the easy stuff figured out. Pyro, wanna throw some hints at me? :D
</edit>
-
AI skill factors are not there.
It contains load out, number of planes, formation types, and routes. What to do on route.
-
AI skill factors are not there.
It contains load out, number of planes, formation types, and routes. What to do on route.
Thanks...you just saved me several hours of trial and error. May have to take this afternoon off to nail down the rest of it (96 airframes to catalog...)
-
Seeing two AI planes fighting each other was quite interesting. Actually I saw a better fight than most of the time in the MA's ;)
It ended up low and slow on the deck. Green AI was steadily gaining, but did't shoot until only 20 (!) yards away. Then it flew right through the enemy plane without any sign of collision damage. After a few more maneuvres my artificial teammate hit the water and I got a proxy kill on hit :lol
-
<snip>
my artificial teammate hit the water and I got a proxy kill on hit :lol
Reputation is DOWN, kill ratio is UP!
-
I think this is going to be one of the best additions to the game, it's gonna give you all the practice you want in learning a new plane, other then going into the MA or TA and doing it there. I think alot of people are going to use it to improve there bomber gunner skills as well.
Plus this will give the new people starting out a chance to get use to flying the planes before they head out to the MA.
One other thing, will there be the ability to use the A.I for GV vs GV fighting, or even GV vs aircraft, like using the Flak against aircraft?
-
just finished listing all the different planes....I'll post it if I ever work out how...
-
Hey HiTech...hope the new rollout included some nice raises for the staff...
From what I see....they deserve it :salute
I can't wait to see the new offline editor!!
WTG guys!
ROX
-
Hey HiTech...hope the new rollout included some nice raises for the staff...
From what I see....they deserve it :salute
I can't wait to see the new offline editor!!
WTG guys!
ROX
Galley slaves don't get raises.
:D
-
just finished listing all the different planes....I'll post it if I ever work out how...
Text works.
Gosh, with all this being done I should just write a bash script to create mission files.
-
Here it is:
1. p51-d
2. bf109-k4
3. spitfire mark ix
4. b-17g
5. c-47a
6. la-5fn
7. ----
8. n1k2-j
9. ----
10. fw 190a-8
11. c.205
12. f4u-1d
13. b26-b
14. bf 109-f4
15. bf 109-g2
16. bf 109-g6
17. f4u-1c
18. spitfire mark v
19. p-38l
20. c.202
21. m-16 mgmc
22. typhoon
23. panzer iv h
24. fw 190a-5
25. yak-9u
26. a6m5b
27. m-3
28. p-47d-40
29. p-47d-25
30. ostwind
31. ju 88a-4
32. Lancaster iii
33. ----
34. f6f-5
35. tbm-3
36. pt boat
37. gun ship or field
38. seafire mark iic
39. tempest
40. ar 234
41. ta 152h-1
42. fw 190f-8
43. la-7
44. yak-9t
45. fw 190d-9
46. p-51b
47. p-47d-11
48. ki-61-I-tei
49. lvta4
50. lvta2
51. il-2 type 3
52. me 262a-1
53. m-8
54. f4u-1
55. f4u-4
56. hurricane mark iic
57. hurricane mark iid
58. mosquito mark vi
59. ki-67
60. bf 110c-4b
61. spitfire mark I
62. bf 109e-4
63. hurricane mark I
64. bf 110g-2
65. spitfire mark xiv
66. boston iii
67. f4f-4
68. fm2
69. a-20g
70. d3a1
71. sbd-5
72. a6m2
73. p-40e
74. p-40b
75. me 163b
76. tiger I
77. ju 87d-3
78. b5n2
79. ki-84-ia
80. b-24j
81. t-34
82. p-38g
83. p-38j
84. p-47n
85. bf 109g-14
86. spitfire mark viii
87. spitfire mark xvi
88. jeep
89. rv-8
90. f4u-1a
91. Sherman vc firefly
92. b-25c
93. b-25h
94. p-39d
95. p-39q
96. wirbelwind
97. sdkfz 251
Still not having any luck on changing the planes.
<S>
Yossarian
-
Puck, where do I go to input that info you posted in that link on your other post? Maybe you can post some instructions on how to use it if thats not to difficult.
-
You're off by 1 somewhere. 53 is the F4U-1 (7 is the Nikki, 6 is the pilot according to my list)
-
I assume the list might start from 0.
Subtrackt 1 from all numbers?
-
zero is p51
-
Us screwy programmers, always counting from Zero.
-
Us screwy programmers, always counting from Zero.
:D
-
Tried to modify text and nothing changed. Those of you who've successfully made changes -- what entries in the mis file make the plane types change?
-
Us screwy programmers, always counting from Zero.
100 buckets of bits on the bus...
100 buckets of bits
Take one down
Short it to ground
FF buckets of bits on the bus...
-
Tried to modify text and nothing changed. Those of you who've successfully made changes -- what entries in the mis file make the plane types change?
196608,10,1,0,53,0.000000,0.000000,0.000000,78774.522643,0.000000,-68214.061304,3,0.000000
If you change the 53 to something else you get a different aircraft. Fiddle at will :)
-
Just flew a mission with 109G2, but my wingman had P51. The two enemies were also P51:s and for some reason they flew extremely tight formation (almost touching) until I smoked one of them. Was fun though.
-
Ok, now I'm completely confused :D
I just checked my list, and when I type in ".plane 54" I get the F4U-1, and when I do the 53, I get the M-8
I'll try editing the files now :D
<S>
Yossarian
-
This should prove amusing.
Wingman count and type. Woo!
Pony HOed two of the down in the first merge. Sweet. :lol
Wait, no, they all killshoot on each other. :confused:
-
The number you type in the hanger to bring up a plane is shifted 1 digit down in the mission file. For example if you type "/.plane 1" in the hanger buffer you'll see the P-51D but, if you change the 53 that puck showed in his example below to a 1 will get you a 109.
As HT just said it starts from zero in the mission file so just subtract 1 from the number you have listed in your previous post and you'll be good.
:aok
-
:confused: Guess I'll just have to wait for the "Missions for Dummies" book to come out.
-
Ahh...I get it now... :D
Thanks Baumer :aok
<S>
Yossarian
-
OK, got the plane *I* fly to change...which digits make the number of enemies and the planes they fly change?
Obviously some of you guys figured this out right away, but (as usual) I'm dragging in late and a dollar short....
-
Dunno yet. Don't even know if that can be changed yet...need to get home and continue fiddling with the files. The IMPORTANT question is how far the mission editor is from release, so I can decide if it'd be worth creating a web app to write mission files for people.
There is a certain amount of asymmetry in the file, so I'm not convinced there is an option for changing the enemy fighter. Time will tell.
-
Puck, probably be next week sometime depending on how things goes.
-
Puck, probably be next week sometime depending on how things goes.
Pyro, better be safe and say two weeks :)
-
196608,10,4,94,93,0.000000,0.000000,0.000000,78774.522643,0.000000,-68214.061304,53,0.000000
Number of wingmen
Wingman Plane #
Your Plane #
No clue as to the others yet, but apparently formation and some other stuff is in there. Careful with those wingmen- they'll killshoot each other at the first opportunity. :noid
-
Ok, here's what I have so far:
For the "East to West" bit, here are the lines (in order) I've been editing:
196608,10,1don't know what this does, when I changed it to a 0, the game crashed after lingering in the briefing room for a bit,1000 when I changed this to 100, my game crashed,86 This edits YOUR plane - 86 represents a Spitfire XVI,0.000000,0.000000,0.000000,78774.522643,0.000000,-68214.061304,0,0.000000
[WEAPONSETS]
0 For a Spit XVI, this changes your centre point load out
0 For a Spit XVI, this changes your guns (anything other than 0 means you have no guns...)
0 For a Spit XVI, this changes your wing points load out
2 For a Spit XVI (and every other plane I've tried, this is for FUEL - 0=25%, 1=50%, 2=75% 3=100% (I think)
I'll try and add more to this later.
<S>
Yossarian
-
Haven't quite figure out what I've done yet, but when I load my edited West/East
mission, I'm flying a p51 against a C2. And the pile it of that C2 is wicked :O
-
I was in a 234 against a C205 earlier.... :D :D
Still need to remember how I got that other plane, but gotta study for GCSEs now... :)
<S>
Yossarian
-
Puck, probably be next week sometime depending on how things goes.
You guys are all right. I owe you another pizza day.
I'll wait for the editor.
-
In the West to East section changed this:
West To East
196608,10,1,1000,0,
To this:
West To East
196608,10,2,10,10,
Upped a 205 with my wingie and was faced with 4 LA7's that split off into winged pairs to attack us.
This is OUTSTANDING!!!!!! :rock
-
The a Reno air-race with AI... Hmmm
-
I screwed something up...does anyone have a default copy of the oneonone.mis?
-
It is probably a bit late, but here's a tip for those who don't normally tinker with mods or game files-
Make a copy, then change that one. Don't screw with the original until you know how it works. :)
-
You got that right hub. I changed one of the 0s near the top and couldnt get off runway due to friendly ack killing me. Couldnt remember which one i changed either, lol.
Where is the number for number of enemies? I cant get it to change for the life of me. I did figure out that if you copy where it says "west to east" and the numbers under it, you can make multiple flights of friendlies but only a few will actually engage. The others just fly by.
By the way, man that CTAI0000 guy can fly a b17, you ought to see a b17 dogfight an A.I. P51. Too bad it doesnt shoot :lol
Thanks,
CJ3
-
It is probably a bit late, but here's a tip for those who don't normally tinker with mods or game files-
Make a copy, then change that one. Don't screw with the original until you know how it works. :)
Yeah just a wee bit late...LOL
Nothing real major, but when I click Practice Missions, nothing shows up...
-
Yeah just a wee bit late...LOL
Nothing real major, but when I click Practice Missions, nothing shows up...
Here is the original one..
http://www.esnips.com/doc/015e3325-25ad-4910-aa65-4c07fc361d47/oneonone
Here is a p39 one I did...
http://www.esnips.com/doc/8f943b2b-59f3-4051-96ea-4c8a0c9e21df/oneononea
You can copy both files in the offmiss folder, then just modify the oneononea.mis file as you want..
-
Soda could you tell me where the variable for the enemy plane is?
-
Haven't tried any of this yet, but seriously looking forward to it. Going to be a great training tool it sounds. :aok
-
Soda could you tell me where the variable for the enemy plane is?
In the mission file, it defines two missions, the enemy depends on what mission you select while using it offline.
If you select the East to West, then West to East is the enemy... if you select West to East then East to west is the enemy. In each mission you can also define multiple [flights]. In the example they have one flight per mission. Look back at Hub's post and that will show u what to edit. Then look at the plane list provided by Yossarian to determine what numbers to use for planes. Just remember the list needs to be zero based.. so subtract one from the list he provides....
-
Thanks, didn't put together the fact the other flight must be the enemy!
-
LOL...I just edited one...10 Me-262's vs. 12 Hurri Mk1's
-
I don't get which digit changes the number of enemy planes. Can I have a look at that mission file SpikesX?
-
Encountering some severe frame rate hits when the clones all try to fly in the same airspace. Literally, going from 75 to 9 fps, possibly from the little puffs of smoke from the collision detection. As it really slows down, I hear damage hit sounds, and see tracers from the clones. This was reported a while back in some entirely unrelated discussion (the mystery traces and hits), but it appears that things go haywire at low fps.
Anyone sort out how to alter the distance of the clones? It seems to occur with both enemy and friendly. They'll scatter at takeoff, but once we do the wormhole jump, they're all in precisely the same position.
-
I don't get which digit changes the number of enemy planes. Can I have a look at that mission file SpikesX?
Toward the bottom of the mission file. This particular setup is 8 39Qs. <edit had 8,94,94, which should be 8,94,0 -there is no player controlled plane in the enemy flight>
[ENDSEGMENTS]
[ENDWAYPOINTS]
[FLIGHTS]
West To East
196608,10,8,94,0,0.000000,0.000000,0.000000,-83370.343819,0.000000,-30572.162808,0,0.000000
[WEAPONSETS]
0
0
0
1
[ENDWEAPONSETS]
[ENDFLIGHTS]
[ENDROUTES]
[GROUPNAME]
oneonone
0x0
[ENDGROUPNAME]
[ENDMISSION]
-
I see, thanks.
-
I have been working on a multi-flight mission. My goal is to have a flight of 4 109-G14s and a flight of 4 190-D9s engage escorted B17s. I have the axis flights working, however both flights on the allies side show up with P51s.
I have this for the Axis:
[FLIGHTS]
109G14
196608,10,4,84,84,0.000000,0.000000,0.000000,78774.522643,0.000000,-68214.061304,0,0.000000
[WEAPONSETS]
0
0
0
1
[ENDWEAPONSETS]
[ENDFLIGHTS]
[FLIGHTS]
Dora 9
196608,10,4,44,44,0.000000,0.000000,0.000000,78774.522643,0.000000,-68214.061304,0,0.000000
[WEAPONSETS]
0
0
0
1
[ENDWEAPONSETS]
[ENDFLIGHTS]
and this for the Allies
[FLIGHTS]
P51D
196608,10,4,1000,0,0.000000,0.000000,0.000000,-83370.343819,0.000000,-30572.162808,0,0.000000
[WEAPONSETS]
0
0
0
1
[ENDWEAPONSETS]
[ENDFLIGHTS]
[FLIGHTS]
B17
196608,10,4,1000,3,0.000000,0.000000,0.000000,-83370.343819,0.000000,-30572.162808,0,0.000000
[WEAPONSETS]
0
0
0
1
[ENDWEAPONSETS]
[ENDFLIGHTS]
Can anyone point out where I went wrong in the Allies?
-
B17
196608,10,4,1000,3
Try 4,3,0. Unless you've figured out the waypoint assignments, I think they're going to attempt to dogfight. Might be good entertainment.
-
Thanks Hubs, that worked. And the B17s do dogfight :lol. I died when one of them collided with me in a nose low rolling scissors :furious. Was a great show though.
-
Hey Hub and the rest,
I had been working on getting more separation from the enemy flight during the opening formation,i.e. I hate that they fly on top of each other. So, I copy-and-pasted an entire [MISSION]...[ENDMISSION] set and pasted it at the bottom.
then I changed the coordinates for the third group
West To East
196608,10,1,14,0,-40.000000,-40.000000,-40.000000,-83370.343819,0.000000,-30572.162808,0,0.000000
This offset them a bit so they weren't right on top of each other at the merge,although they still responded in unison during the first few turns then they started to split up.
-
Does anyone know why the planes seem to sometimes blow up/disappear as they're on the "take off" run?
<S>
Yossarian
-
I noticed some of them will dip the right wheel and wingtip below the runway, and takeoff in a right hand turn like they're on a rail. Others ran over my stationary plane on the runway like monster trucks. I'm going to guess the single plane practice mission we're messing with isn't optimized to deal with numerous clones and takeoff/landing patterns for them. Yesterday the survivors of my flight flew directly into the tower, where they all promptly disappeared. :noid
-
By the way, man that CTAI0000 guy can fly a b17, you ought to see a b17 dogfight an A.I. P51. Too bad it doesnt shoot :lol
CJ3
I was going to ask if the AI Bombers would fly like a fighter or in a strait line.
..was thinking about making a film of a big bomber raid being attacked by 109s and 190's. Oh well.
-
I have a stupid question;
If I change the AI to a plane that is more manuverable (ie zeke) or faster but more fragile (like the 262) will it fly within the limits of the aircraft? Or would the AI fly the zeke in larger circles as if it was still in a 51?
-
The B17s are dogfighting, apparently. HT has had his hands in this code, probably for a long while, so it's probable we'll have flags for that in later editors.
-
Del --
The performance will be different, and appropriate for the airframe. Don't know if the tactics are different (ie if there's different AI game plans for Zeke vs Pony), but the flight model behaves itself even for OTTO.
-
Just made a moderately big Axis vs Allies (biased plane set, I know) mission.
All the details, mission file, films etc can be found in this post:
http://bbs.hitechcreations.com/smf/index.php/topic,230421.msg2803780.html#msg2803780 (http://bbs.hitechcreations.com/smf/index.php/topic,230421.msg2803780.html#msg2803780)
<S>
Yossarian
-
The B17s are dogfighting, apparently. HT has had his hands in this code, probably for a long while, so it's probable we'll have flags for that in later editors.
I'm sure he has..I'm sure the AI B-17s don't do that in CT.
-
could someone make a Hurri MK2c mission for me? I tried doing what you guys posted but i keep ending up with CTD's
Thanks
-
stickpig, what enemies would you like? Also, how many of each plane?
<S>
Yossarian
-
Ok....it's too weird to explain...I'd made a Battle of Britain offline mission...made 3 missions instead of usual two... was in one plane but my controls affected another aircraft....anyway, here are all the links:
For the film:
http://www.esnips.com/doc/b7723c9a-b06f-4e9e-84ee-38efd0ffc9f3/film104 (http://www.esnips.com/doc/b7723c9a-b06f-4e9e-84ee-38efd0ffc9f3/film104)
For the mission file:
http://www.esnips.com/doc/8639fc14-5efb-4a14-9840-e1696a8cdf2e/Battle-of-Britain (http://www.esnips.com/doc/8639fc14-5efb-4a14-9840-e1696a8cdf2e/Battle-of-Britain)
(http://www.esnips.com/nsdoc/5fe9301e-3d1c-4830-aa67-9b7776488893)
(http://www.esnips.com/nsdoc/0292850c-8c76-4e90-965e-8466f0a1f1b6)
Please help...
<S>
Yossarian
-
How did you do that? I did the P-51 mission like 10 times and it was really easy. I want to try other planes.
You must be really good! :rolleyes:
-
Just made a battle of britain mission, it's a bit buggy but still works.
http://www.esnips.com/doc/41f4b6a9-2808-4a71-b212-732d909a34ed/Copy-of-Copy-of-Battle-of-Britain (http://www.esnips.com/doc/41f4b6a9-2808-4a71-b212-732d909a34ed/Copy-of-Copy-of-Battle-of-Britain)
<S>
Yossarian
-
Does anyone know the limit of friendly and/or nme airplanes???
-
Where do I paste the Mission Text you posted? Or Do I do this from offline mode? Im really confused. Please help, step by step directions would be appreciated :o
Thanks a bunch!!!
Mathis
-
After you've downloaded the file, open up your main Aces High folder. There's another file inside of it called "offmis". Go into this, and save the file there.
If you want to paste the text itself, just make a new notepad document, paste the text into it, and then click save. Where it says "save as type:", instead of "text documents ...", select "All Files". Then, just go into the "offmis" folder I mentioned above, type in whatever filename you want (BUT ADD ".MIS" to the end of it) and save it there.
When you want to play, open up AH, go to offline mode, and select "Offline Missions" (I think that's it). Then just select the "battle of britain" (or similar) one, and fly what you want. It is a bit glitchy, but you'll get the hang of it.
Hope this helps,
<S>
Yossarian
-
stickpig, what enemies would you like? Also, how many of each plane?
<S>
Yossarian
2 Hurri's
Thanks :aok
-
:rofl :rofl :rofl
*THIS* is why all flat config files should be, at a minimum, AES256 encrypted :D
-
Ok, Ive tried creating my own mission, but Ive run into one or two problems. 1. No matter what I change, the enemy is still the 51. 2. I seem to only have a limited number of times flying the mission before the airwarp stops working. I tried one based on Yossarians mission. That still works but the airwarp in my mission has ceased functioning. Any ideas?
-
:rofl :rofl :rofl
*THIS* is why all flat config files should be, at a minimum, AES256 encrypted :D
Unless, of course...
*This* is what HT had in mind all along!
-
Only if they never intended to make a mishun editor. 98% GIU code, 1% logic, 1% formatting...call it 4 hours out of Sudz's day to write and another couple hours to test. Push it out the door and let the community beat it up. They probably didn't even get started on it before the update, so the release date depends on how much time they need to write patches. Call it Thursday if everything goes well.
I do wonder if they expected everyone to dive into the config file with this much enthusiasm, though.
-
It's not so much that (or whatever 'that' is), but that it gives me something else to do when I should be revising for my GCSEs :O :noid
-
Thanks Yoss! I'll give it a try and let you know how it works out... Much appreciated!
:salute
Mathis
-
Hey Yoss, :aok I see that you may have fixed the multiple flights problem with your BOB mission by not only adding the flights within the mission but also fixing this line with the airplanes listed in the flights.
[MISSION]
3Battle of Britain West Hurricanes Spitfires
1
1
62:60:62:60:0.00:0.00:0.00:0.00:0.00
0,0
0,0
0
Do you know what exactly this line does?
Also I adjusted some of the coordinates for the individual flights to give more realistic separation during the opening merge.
East To West 109s
196608,10,6,61,61,0.000000,3000.000000,0.000000,78774.522643,0.000000,-68214.061304,0,0.000000
[WEAPONSETS]
0
0
0
1
[ENDWEAPONSETS]
I believe they are in 1 foot increments.
196608,10,2,14,14,0.000000,0.000000,0.000000,-83370.343819,0.000000,-30572.162808,0,0.000000
^ ^ ^ ^ ^ ^
| | | | | |
number of | | | | |
planes | | | | lateral
| | | |
wingman plane | | |
| | |
| | |
your plane | vertical
| (+)up/(-)down
coordinate----> |
|
(+)forward/(-)backward
Here it is with my edits. Thanks again :D
http://www.esnips.com/doc/3c9c39c2-aa76-46a5-a16f-cc92697b0bd8/Battle-of-Britain-by-Yossarian (http://www.esnips.com/doc/3c9c39c2-aa76-46a5-a16f-cc92697b0bd8/Battle-of-Britain-by-Yossarian)
-
I'll give that one a try...
The Hurricane and Spit missions are screwed. My hurri wouldn't take off. Missin a rudder, and the right aileron is all messed too. Lol, it was funny lookin.
The 109 mission was sweet!!!!!! Got some footage of it, may make a movie outta that.
:salute
Mathis
-
For clarification please, where do you input the enemy fight information?
-
I think hub explained it best on page 4 of this topic, but basically, if you want to fly "East to West", but your plane info etc in the "east to west" section, and your enemies' in the "west to east" section, and vice versa if you want to fly the "West to East"
kotrenin, I was just messing around with that bit, but haven't really worked anything out. Have you noticed it making any difference? I was wondering if those bits were for each flight, but I still don't know what any of the details in that area are for.
<S>
Yossarian
-
OK, here's another one, spit 9's, hurri 2-c's vs 109-g2's and 110-g2's. I'm having a problem with it now, it worked fine at first from all flights. Now when I chose any of the spit flights I lose the needles in my gauges and I'm sitting in a spitfire but controlling a hurricane and when I chose any of the hurricane flights I'm in a spitfire controlling a hurricane. I have the spit missions separate from the hurricane missions and each individual plane has its own flight (same for the 109's and 110's.) I don't have any problem with the German missions. :(
http://www.esnips.com/doc/4edfe659-8aa7-47f0-8152-eefeaeeae8ed/oneononed1 (http://www.esnips.com/doc/4edfe659-8aa7-47f0-8152-eefeaeeae8ed/oneononed1)
-
i cant change it to have more enemys... i currently flying two K4s vs 1 p51... a bit unfair lol
-
How do you make RV-8 missions. I already tried entering their numbers, but that crashes the game. All my other missions that I have made work fine.
-
stickpig, what enemies would you like? Also, how many of each plane?
<S>
Yossarian
If you could make it so My hurri fights 2 enemy Hurris MK2's.
I really appreciate what youve done I tried editing the offmis file but i keep getting P51's or CTD's
I printed the original offmis and an edited one to compare, but i still keep making a mistake somewhere LOL
Aagin thanks for your hard work
-
stickpig, I just PMed the link of the 2vs1 Hurricane IIc mission to you, and it's a bit buggy, but here it is for anyone else who wants to try:
http://www.esnips.com/doc/dec164f0-4277-4143-92cf-7dc4de8c9682/1hurricane--vs-2hurricanes (http://www.esnips.com/doc/dec164f0-4277-4143-92cf-7dc4de8c9682/1hurricane--vs-2hurricanes)
kotrenin, I just tried out the spitfires on your mission, and had the same problem you described.
Tempest, I did an RV-8 versus a C-47A mission, and there were no 'warps' but otherwise it worked well until the AI C-47 flew into the ground and vanished (no kill message :cry ). It shouldn't be any different to make from any other mission, so you might have changed something else that causes the game to crash, or you're putting the numbers in the wrong place. You should try starting again from another copy of the original mission.
Here's a link to the RV-8 and C-47A mission I did:
http://www.esnips.com/doc/6f9bab1d-a378-4732-8ff2-6a1d696cba02/RV8-vs-C-47 (http://www.esnips.com/doc/6f9bab1d-a378-4732-8ff2-6a1d696cba02/RV8-vs-C-47)
Have fun :D
Yossarian
-
Hub, Puck, Yossarian, Kotrenin, <<S>> gents!
Thank you for your inputs! Now I can have all the DACT I want! :D
I summarized all the most important info in 1 txt file for anyone who doesn't want to jump back and forth across the pages of this thread:
http://files.filefront.com/Offline+missions+editingtxt/;9886809;/fileinfo.html (http://files.filefront.com/Offline+missions+editingtxt/;9886809;/fileinfo.html)
Something's missing, I just put in it the basics, if someone wants to edit it and make it a real tutorial, feel free to do so.
-
Ok, here's how to change the country variable:
Where it says:
oneonone
0x0
ndisles
(default)
0
[MISSION]
4Battle of Britain East 109s
0
0
0:0:0:0:0.00:0.00:0.00:0.00:0.00
0,0
0,0
0
[MFLAGS]
The stuff in red changes that part's colour. I think 2=Rooks, 1=Knights, and 0=Bishops (not sure though). I don't know why there's two numbers (I just changed both of them, and got blown up by ack on runway, :rofl :furious
Here's the links to that stuff. For a quick death, fly a spitfire :D
Mission file:
http://www.esnips.com/doc/c047ae9a-9122-417d-9e08-05996e05b237/Copy-(2)-of-Copy-of-Battle-of-Britain (http://www.esnips.com/doc/c047ae9a-9122-417d-9e08-05996e05b237/Copy-(2)-of-Copy-of-Battle-of-Britain)
Film:
http://www.esnips.com/doc/c402b74b-3cc4-4d64-a352-48330d083f4b/oops..changed-country-offmis-variable-wrong-way (http://www.esnips.com/doc/c402b74b-3cc4-4d64-a352-48330d083f4b/oops..changed-country-offmis-variable-wrong-way)
I've only tried flying spitfires in this version of the mission.
Also, I'm quite sure that this ack-death on runway will be solved by changing the starting point/waypoints.
<S>
Yossarian
EDIT: Does anyone know what the
oneonone
0x0
bit does?
-
I found that the weapon sets correspond to the sets for each plane in the hanger. "0" is the first row "1" the second and so forth. Some planes like the 110-G2 have multiple primary guns to chose from.
WEAPONSETS
centre point load out gun wing points load out
0. p51-d 0=empty 0=4x50cal 270rpg 0=empty
1=2x100lb 2x50cal 400rpg 1=6xHVAR 5" rockets
2=2x250lb 1=2x50cal 500
3=2x500lb 2x50cal 400rpg
4=2x1000lb
5=2x75 gallon drop tanks
30. ju 88a-4 0=empty 0=5X7.9mm MG81 0=empty
1=20X50KG 1=2x250kg
2=10X50KG 2=2x500kg
3=2x250kg/2x500kg
4=4x250kg
5=4x500kg
6=2xF5B Torpedos
63. bf 110g-2 0=empty 0=1x7.9mm 750rpg 0=empty
1=4x50kg bombs 2x30mm 120-135rpg 1=4x50kg bombs
2=4x210mm rkts 2x20mm 350-400rpg 2=4x210mm rockets
3=2x210mm rkts 1=1x7.9mm 750rpg 3=2x210mm rockets
2x30mm 120-135rpg
2x20mm 350-400rpg
2x20mm 200rpg
2=1x7.9mm 750rpg
2x30mm 120-135rpg
2x20mm 350-400rpg
2x250kg bombs
3=1x7.9mm 750rpg
2x30mm 120-135rpg
2x20mm 350-400rpg
2x500kg bombs
-
Kotrenin, I thought about that, but it didn't work with the Ki84, don't know why...
have someone tried to change the map?
-
You would need to reset all the coordinates to go with a new map. They would need to correspond to a starting/ending airfield.
I did however try to change some coordinates in the plane set line.
196608,10,2,14,14,0.000000,0.000000,0.000000,-83370.343819,0.000000,-30572.162808,0,0.000000
I increased their values by +100 and the corresponding planes started to the left of the original start point, on an angle, then after starting their engines they taxied to the runway (I presume there is a waypoint there) and continued on their original flight path.
-
Kotrenin, I thought about that, but it didn't work with the Ki84, don't know why...
In Ki84, the pylon loadout is set with the number in the first row... oddly enough. Maybe the various row refers to the position of the loadouts in hangar? Apart from guns, positions are not the same for each plane.
-
I checked the KI-84 and it only has center point loadout options, 0=empty, 1=bombs, 2=drop tanks.
Remember even though the KI-84 actually carries its load on their wings the loadouts are still listed in the center loadout list.
EDIT: Yes it should all correspond to what you see in the hanger. i.e. first row across is "0", second row is "1" and so on.
-
Yes it should all correspond to what you see in the hanger. i.e. first row across is "0", second row is "1" and so on.
Not what I meant, Kotrenin. The weapons setting works this way:
[WEAPONSETS]
0 <----- this row controls the loadout that you see in the middle when in hangar (wing points for Ki, center for other planes)
0 <----- this row controls the guns loadout
0 <----- this row controls the loadout you see on the left in hangar (nothing for Ki, wings or center for other planes)
1 <----- this row controls the fuel loadout
[ENDWEAPONSETS]
Try it on various planes, it should be right.
EDIT: Ok, I'm positive it works as I wrote. I'm editing my .txt file.
-
I'm going to try and work out the coordinates/waypoints now. I'll look at the position of the airfields, and see how/if it corresponds to any waypoints.
<S>
Yossarian
-
New link for my short summary:
http://files.filefront.com/Offline+missions+editingtxt/;9887731;/fileinfo.html (http://files.filefront.com/Offline+missions+editingtxt/;9887731;/fileinfo.html)
-
:huh I Hope That Avatar's bellybutton Being Shoved In My Face Is Attached To A Girl, Gianlupo!
-
I couldn't get the F6F (#33) to load..Kept crashing the game???
-
So can we look forward to a one vs. two (AI)?
Also, will there be a skill level option ie. easy to ace?
-
WWM, you probably changed something else by accident...I've had the same thing once or twice before.
Rattfink, I've gotten as some points 3/4 wingmen and 8 enemies...a bit glitchy, but completely playable :). If you look earlier in this thread, I think I've posted some links to those missions. Or you could just wait for the Mission editor that Pyro promised earlier in this thread (but this is a good time filler).
<S>
Yossarian
-
I had a 16 vs 16 fight, and that's where I figured out the collision issue/crashed the game a few times. Without sufficient spread of the AI clones, some bad things can happen. At the very best, I had single digit framerates, errant killed by SERVER messages, taking hits without an enemy anywhere near me, and half the clones killshot each other. At the very best, I had all of the above, except only 4 clones killshot each other, and the rest scattered as the AI flight (half of whom also killshot each other) closed in, after which everything worked well.
-
How did you get 16 vs 16? Whenever I do that something bad invariably happens like one flight of planes never appears, or blows up half way down the runway etc?
Also, you should try the things kotrenin worked out about coordinates, he posted those earlier in the thread.
<S>
Yossarian
-
:huh I Hope That Avatar's bellybutton Being Shoved In My Face Is Attached To A Girl, Gianlupo!
No, it's Hub.
-
Just changed the wingman/AI numbers in the flight lines. Things get a little ugly during takeoff (when the collision detection creates the streams of smoke), but once they scatter and get in the air, everything is fine until the jump point, after which all AI planes are in the same position, creating all of the other problems.
Did a little more tinkering, and got some "invalid" messages, returned things to more manageable numbers, and then quit messing with it, and probably won't do any more tinkering until we get the editor.
-
Just out of curiousity - has anybody tried slide a GV number into the system? I expect the mission would crash, but if it didnt and you could have the sucker's waypoints get you away from the ack, would be really cool to practice gunning while enemies tried to strafe you!
-
Well...I sat on the runway in an osti, but I think warping had borken(sic) by then. I REALLY wanted to get a pilot warped into the fight, but never got around to that either.
All in all, a pair of osties dropping from the sky in exactly the way Vogon Constructor Fleets don't would be a riot.
-
Yea...I think it should work...I think hub mentioned earlier he accidentally spawned a PT boat onto a runway lol.
Also, copying the entire waypoints thing from lets say "East to West" into "West to East", that should work, but then there'd be your own ack to deal with, unless you took that down before hand.
<S>
Yossarian
-
Copy East to west then change all way points to original. on second east to west do same then change country numbers, and adjust vehicle line coordinates to offset enemy by several thousand feet. Also remember to erase west to east.
-
Sweet! I'll try that now!
<S>
Yossarian
-
Never mind, that didn't work. Kept crashing.
I do believe HTC has separate AI for bombers and GV's, they would behave differently from the fighters, with different goals.
-
Oh. maybe I won't. :cry
<S>
Yossarian
-
i made a mission with 8 B26s to practice my buff hunting..
instead of acting bomberish, they tried to dogfight.
-
I tried a 262 mission with 25 B17s on my side and 10 nme 262s. The bombers and I waited, but the 262s never showed up. I shot my b17s in anger and ended sortie :)
-
I went back and used the original and it still crashes the game. When I select it and click OK the screen goes blank and then goes white. Then the game sits there a minute and finally pops up a windows "Don't Send" message. None of my other missions do this. The B17 versus 3 109Fs is fun. :)
-
No, it's Hub.
This is the second time i've unknowingly checked a guy.
The first is during The feels just Like It should video by Jamiroquai
Check it on youtube, that One in the red dress is a guy!
Next time I'm Loading the pistol
-
Yossarian
Thank you Sir :aok
I appreciate it
-
This is the second time i've unknowingly checked a guy.
The first is during The feels just Like It should video by Jamiroquai
Check it on youtube, that One in the red dress is a guy!
Next time I'm Loading the pistol
:lol
I was joking.... Hub's way uglier than that! :D