Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: flakbait on March 21, 2008, 10:45:20 PM

Title: 2.12 P2 bugs
Post by: flakbait on March 21, 2008, 10:45:20 PM
Ostwind fires two rounds at a time instead of one.

Wirblewind doesn't have a muzzle flash on all four guns. Only the upper right and lower left have it (viewed head-on).

Wirblewind tracers don't originate from all four guns. The upper right gun has a proper tracer origination point, but the lower left gun's tracers seem to come from the hull gun mount. The other two 20mm guns have no tracers.

Ta-152H stick pivot point is too high; it looks like someone ran a bolt through the stick a third of the way up. In addition, the rudder pedals go right through the firewall when actuated.

Ta-152H shadow shows the gear to be down regardless of the actual gear position.

Il-2's tail decal is still visible when the tail gets shot off.

La-5FN's tail decals (writing and star) overlap; no additional skins installed for any A/C.

Offline practice mission can't be run a second time if you prematurely exit it using "End Sortie" or ".ef" commands. It also can't be run again if you take a straight-in approach to land and don't follow the radio buffer messages.

Offline missions also have one minor hiccup: the East - West or West - East missions start regardless of who owns a particular field. Thus permitting the player, a Bish, to spawn on a Rook field. Should missions ever progress to the point where the player is over-head while enemy aircraft are spawning, the Ack Weenies might end up with all the kills. The mission should have an alternate field selection list, and check it against current airfield ownership, in case the enemy owns the default start location.

CV groups are coming to a near stop when executing sharp turns. I've seen this twice, once after trying to land while it was turning. I tore the wings and gear off, and sat perfectly still in the water as it pivoted neatly in place. It was a fairly rude shock to attempt a takeoff later on and suddenly find the Baltimore's masts sticking up from the flight deck. Apparently it had circled around while the CV pivoted, and drove right through the carrier. I've also seen DEs driving through the hangar deck on a regular basis. Perhaps a proximity check to prevent ship collision is in order?




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Flakbait [Delta6]
Title: Re: 2.12 P2 bugs
Post by: hubsonfire on March 21, 2008, 11:47:12 PM
Wirblewind doesn't have a muzzle flash on all four guns. Only the upper right and lower left have it (viewed head-on).

Wirblewind tracers don't originate from all four guns. The upper right gun has a proper tracer origination point, but the lower left gun's tracers seem to come from the hull gun mount. The other two 20mm guns have no tracers.


F fires only 2 of the guns, B fires the other 2, and N fires all 4 simultaneously. I think that's actually how it's supposed to work.

Ostwind fires 2 rounds the first time every sortie offline, fires normally afterwards. Rather strange.
Title: Re: 2.12 P2 bugs
Post by: flakbait on March 22, 2008, 03:44:36 AM
Just noticed that with the WW, hubs. Weird way to operate the guns, but if that's how its supposed to be...

The Osty I rarely touch, but seeing it fire double-taps instead of single rounds was a red flag. Like the Yak-9T/Hurri-2D bug that lasted forever, it needs to be fixed.

As for the CVs, I just watched the ships of TG20 in NdIsles literally turn in circles for ten minutes. The CV pivoted around as if on a turn table while the other ships drove in circles around (and through) it. It couldn't negotiate the right turn of around 80º and simply spun in place to the left. Changing the waypoints got it moving again.


And another one for the list....

SBD-5 tail decals (stars-n-bars, tailhook port) are still visible after the tail is shot off.



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Flakbait [Delta6]
Title: Re: 2.12 P2 bugs
Post by: BMathis on March 22, 2008, 10:54:08 AM
I thought the same about the offline missions... However, if you up and don't see the LEAD tell you where to go, follow the Red Line path, and Climb out. The AI Still appears where it always did, and usually with more alt you... 

<S>

Mathis
Title: Re: 2.12 P2 bugs
Post by: Yossarian on March 22, 2008, 11:16:33 AM
Yea, I've definitely noticed that bug with not being able to rerun my offline missions.

<S>

Yossarian
Title: Re: 2.12 P2 bugs
Post by: AKDogg on March 23, 2008, 01:28:52 AM
Wurbelwind icon should show as a wurbelwind, not a flak.  At least do something like a typhie/tempest.