Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: Condor on March 22, 2008, 05:07:21 PM
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I've had significant issues with decreased frame rates over the last few days. I suspect it's my computer but a couple of squadmates have had the same experience. One says it's the new version of the game. Has anyone else had this problem?
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Haven't noticed any difference.
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I had some FR issues and lots of mini freezes, then Lusche suggested that I defrag my hard drive, so I did....problems solved.
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Deleting the cache and letting it rebuild may help as well.
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Deleting the cache and letting it rebuild may help as well.
In that I case I also would suggest a defrag run afterwards, as your files may be cluttered over the disk.
Sadly, my own mini-freeze issues couldn't been resolved that way this time...
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I had recently upped my settings to 1280 x 1024 (GeForce 6200 mind you)
When I tried GV'ing in the new toys, my FPS went down to 14fps anytime I aimed near smoke. Punched the settings down to 1024 again and its back in the 30s. Didnt know if it was patch related or not.
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I have FR issues any time I switch to Ground View.
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in late orange every time i fly toward gv isle my fps gets to like 3 or 4 ever since patches and updates. and iv defraged and evry thin but idk :huh
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As I just posted in the other FR issue thread I found that my particular problem was that I was running a real high resolution on my wide screen LCD monitor and now that some graphical issues have been fixed it caused me to be seeing more than I used to with the old virsion... I turned down the resolution just a bit and my FR jumped right back to where they were befor the patch. Though now AH looks a little stretched with my current resolution.
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Defrag fixed that for me
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I'd really need to see a DXDIAG output along with the game video settings you are using and any specific video card features you may have forced on (AA, AF...) befreo being able to give a satisfactory answer to this.
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Skuzzy,
I believe it is apparent that there has been an effect to Frame Rate since the latest update/patch. So could you please talk to us about what has changed in this game between before/after this update?
For one, I am curious did the install of the update change any settings as a result of the install? Just for one thing I would like to know. I have been through many patches and updates with AHII and never had any real degradation of Frame Rate prior to this.
Hoping we can figure out why so many of us are having this issue.
Thanks for all your help. :cool:
Later,
KayBay
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We never rule out the possibility an update has an issue. That is why I need the DXDIAG outputs and all the configuration information I can get. There could be a pattern in that information that would help find out what is going on.
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Waffle and I did some tests. We found some interesting things. My computer has a 7600GT NVidia card in it. My computer has 1GB of RAM and a 3.2Ghz Core 2 Duo CPU. I run the game at 1280x1024 with the high resolution texture pack installed and "Maximum Texture Size" set to 1024. I only enable anti-aliasing if I am taking screenshots as it hurts performance too much with a lot is going on.
Keep in mind the following are static tests. Anything involving a bunch of other players around will magnify the results.
1) If you have an NVidia video card, do not set the "Transparency Anti-Aliasing" to Supersample! It will kill your frame rate. Multisample is about half as bad. None is actually preferred, and you would be hard pressed to see any difference in the game if you run at 1280x1024, or higher, resolutions.
2) I can run up to 4X anti-aliasing before my frame rate starts to drop below 75FPS (monitor v-sync) with the high resolution texture pack installed.
Again, static. The test we used was to go offline and use NDisles. Move to field 12, take a Sherman to the SE spawn. Go to the gun view and rotate to the left until you see the first mountain peak. Line it up with the cross hair, then zoom out all the way.
Here are my results. No AA | 74FPS |
2X AA | 74FPS |
2xQ AA | 74FPS |
4X AA | 74FPS |
8xS AA | 62FPS |
That was with the distance and detail sliders at maximum in the Options->Graphic Detail.
What's the point? Just needed a baseline to compare with. If you do this, I need the following information
CPU and speed
Amount of RAM in the computer
Video card make, model and amount of RAM
Game resolution
Maximum Texture Size
Anti-alias setting
I would prefer if everyone used the same graphic detail settings in the Options->Graphic Detail. Press the "Default" button then slam the distance to maximum and the detail to highest. Also turn off/disable anisotropic filtering.
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Skuzzy,
I ran the test on my system (WinXP - killed unnessecary processes):
CPU and speed : AMD Athlon64 X2 4200+ (2,21GHz)
Amount of RAM in the computer : 2GB
Video card make, model and amount of RAM : Geforce 8800 GT, 512MB
Game resolution : 1280 x 1024
Maximum Texture Size : 1024 (Hires-pack)
No AA 60FPS (V-sync locked)
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16xQ AA 60FPS (V-sync locked)
I don't experience changed fps in new version - except for the lock-up the very first time I see hit-sprites.
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By "zoom all the way out" do you mean minimum magnification or maximum magnification?
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By "zoom all the way out" do you mean minimum magnification or maximum magnification?
I think its all way out, but I stayed at 60FPS (V-sync locked) both in MIN and MAX zoom.
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Yeah- max magnification only shows a distant mountain top and is at max v-sync rate. Here's my numbers for min mag:
no AA 30 fps
2X AA 30 fps
4X AA 30 fps
8Xs AA 29 fps
Northwood 2.8GHz P4
1.5GB RAM
7600GT 256MB AGP 8X, drivers 169.21
1280x1024
512 textures
Win XP Pro SP2
(Obviously my CPU is the limiter, not my graphics card.)