Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Saxman on March 22, 2008, 11:21:52 PM
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Has anyone else been experiencing heavy drops in frame rate drop since the update?
Ever since the new version, my Short, Medium and Long Views are more or less ok as they were before, but the moment I switch the Ground View my FR plummets SIGNIFICANTLY. I'm also seeing substantial FR loss in the film viewer as well.
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http://bbs.hitechcreations.com/smf/index.php/topic,230535.0.html
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I'm have a huge FR drop when firing in whirle, it goes from 60 to 16 fps. No problem with ground here.
Time of this report: 3/23/2008, 14:18:35
Machine name: XPOWA
Operating System: Windows Vista™ Édition Intégrale (6.0, Build 6001) Service Pack 1 (6001.longhorn_rtm.080118-1840)
Language: French (Regional Setting: French)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 03/14/06 12:46:04 Ver: 08.00.10
Processor: AMD Athlon(tm) 64 Processor 4000+, ~2.4GHz
Memory: 2046MB RAM
Page File: 1165MB used, 5521MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
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i also have huge probs firing wobblie
FR drops from 60s to 10s
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OK now I think we've found the problem.
I have a feeling the people who are suffering the biggest performance hits are using very large resolutions (possibly widescreen resolutions) such as 1600X1024.
Now, being that most of the performance problems are when flying close to the ground, I have a feeling the biggest difference in this game causing this problem might be the same fix that repaired the "GVs shooting through trees bug".. maybe the engine is rendering more trees than before.
Perhaps it's possible to recode the game to eliminate this one specific change when in an airplane? <Shrug>
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I'm using 1024x768. It was definetly the trees with the new ground vis range in effect. By reducing that slider (or being in the air so the "bubble" of drawn objects shrank) my frame rate pounced. Canging my FSAA settings from 4x to 2xQ showed no change (I can't stand the raggedness of 0x).
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I get FR drops but they are static...once in a while my comp will lag out completely, going to 27 frames, 14, 7, 5, and the screen freezes a bunch along the way, but 10 seconds later I'm back at 70...
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my FR is overall lower (but thats more to do with my res change to 1680x1050 :D) but for the 2 days i still had my old monitor i did notice that Hit Sprites caused massive pauses errrr a few micro seconds i suppose, but enough to throw of my aim....
Something aint right there.
Rebuilt cache
Defragged HDD
lowered settings alittle (FSAAx4 down to FSAAx2 due to res change)
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I'm using 1024x768. It was definetly the trees with the new ground vis range in effect. By reducing that slider (or being in the air so the "bubble" of drawn objects shrank) my frame rate pounced. Canging my FSAA settings from 4x to 2xQ showed no change (I can't stand the raggedness of 0x).
Same exact thing for me. However for me, despite drawing those sliders all the way back, I have the bubble or no trees still.
I have to constantly change from Ground Vis to High Vis anytime GVs are near.
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i also have huge probs firing wobblie
FR drops from 60s to 10s
same. only in whirblewind, from 60fps, to 10-20.. Was thinkin maybe it's the massive amount of bullets flying, but then a P47, B25H, etc. doesn't do it..