Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: SPIKER on March 23, 2008, 10:28:28 AM
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Letting someone have their fun is what it is all about, besides it is their money and they should be able to play the way they want to.
Most of us agree to that up to a point, it is when the way they play interferes with the way we play is when it becomes a problem.
Carrier operations
If you’re on the 5” guns and you see a flight of Lancaster’s coming straight at the bow, what should you do?
1. Fire off a couple of rounds to see if you could hit them.
2. Ask someone to turn the ship
3. Turn the task group yourself.
If you find that someone has taken command of the task group, what should you do?
1. Blast away with your 5” guns and anticipate the task group commander turning the ships.
2. Advise the commander that we are under attack.
If the commander still does not turn the ship, what should you do?
1. Try to take command and turn the ships.
2. Type that the task group is about to be bombed.
If the Carrier is sunk, what should you do?
1. Say oh well and find something else to get into.
2. Fuss at the commander for letting that happen.
3. Go to the Roster and find the commander and go to where he is at.
I’ve done the later several times to find the commander on the other side of the map in a furball over the base.
I have great respect for the people who are commanding and never criticize the actions they take.
I lose respect if a commander puts a task group up next to an enemy base without planning for battle like taking the ordinance out and then going to some other part of the map to play. Effecting a battle and possibly the outcome of the war.
Again I’m not pounding on the pilots that have done this, but I think it is an issue that needs to be addressed.
If you put your name down as the commander of a task group it should be handled just like a mission. If you leave the the bridge or the sector of the task group your command should be relinquished.
I’m sure there are people that can do two things at once, but your not being fair to your fellow pilots if while your in command, you are not in the battle with them.
<S>
Spiker
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I think if you are in command of a fleet that is the only base you sould be able to take off from. Or even make it so you cant go to another base. You are only able to man guns fly form that CV or sit in its tower. That would keep people from sailing a TG into a PT spawn and flying somewhere else.
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couple years ago I was in a situation where someone of higher rank was moving a CV away from a friendly base that was about to come under attack.
Not a port mind you. An Air base.
After pleading with teh Cv commander to turn the Cv around for 5 min to no avail and upon seeing that if we didnt have the Cv back there soon we were going ot loose the base.
I did the logical thing. I found the highest ranking Knight in the arena and asked him to take over the Cv and turn it around.
He gladly did and not only did we not loose the base (saved literally in the nick of time) but sent us on a spree where we ended up using it to take 4 more bases.
All in the opposite direction from where the CV was originally headed.
Having problems with a higher ranking CV commander doing mindless things?
Find the highest ranking member on your side to help correct the situation.
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I think if you are in command of a fleet that is the only base you sould be able to take off from. Or even make it so you cant go to another base. You are only able to man guns fly form that CV or sit in its tower. That would keep people from sailing a TG into a PT spawn and flying somewhere else.
good idea there....commander must somehow be attached to the fleet while in command....maybe bridge only?
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See my post in the Wishlist forum section on "command and control of CV" i brought this up over a week ago.
AKsleepy
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Rank Doesn't = IQ :rock :rock :noid :noid
Crims
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<S> Dred
That a good idea about getting a higher ranking officer to take control.
Thanks
Spiker
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<S>wrongwayric
That is some good 1's from your post "Command and Control"
I put this on our squad site and got some pretty good feedback and input. Make the cv command just like a gv, you use your rank to take command but in order to stay in command you must be on the cv. Just like in a tank you would have the tower and any gun postion you wanted to use. I also thought about making it cost perks to take command but there were some good reasons not to do that, however 1 good reason to do it would be for all the guys that deliberately take them and get them sunk. I sure wouldn't want to deliberately lose say 15/20 perks. Also whoever takes command of the cv controls the flight deck! In other words nothing can launch till you open the flight deck! Anyone would be able to jump on and gun while it was closed, but no flights/lvts/pts ect could up.
Thanks
Spiker
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I think if you are in command of a fleet that is the only base you sould be able to take off from. Or even make it so you cant go to another base. You are only able to man guns fly form that CV or sit in its tower. That would keep people from sailing a TG into a PT spawn and flying somewhere else.
This is the best idea I have ever heard. simple and effective, :salute fantastic idea.
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Probably the best thing about being in a squad of low ranked people, when someone has the CV with a lower rank than me, I ask one of my squadies to take it over. :D
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Greetings,
Love the idea that you can't leave the sector or must lift from the CV. Perhaps the rank structure could be set up so that the 'TF cdr' gains a rank penalty if the CV / Cruiser is sunk while under his 'command'.
Regards,
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couple years ago...
Quite instructive story, but TrueKill still have a point.
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Greetings,
Love the idea that you can't leave the sector or must lift from the CV. Perhaps the rank structure could be set up so that the 'TF cdr' gains a rank penalty if the CV / Cruiser is sunk while under his 'command'.
Regards,
MWL, THAT is a brilliant idea. You should post that in the wishlist thread.
<S>
Yossarian
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Not a lot of people do this, but I tend to set the CV up, so that we can take a few bases wile its moving in the same spot. I usually take command, move it, and give up command, just so I can help out.
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To me, it's like Admiral Nimitz left to drop a deuce in a navy bucket during the heat of battle at Midway.
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Carrier operations
If you’re on the 5” guns and you see a flight of Lancaster’s coming straight at the bow, what should you do?
1. Fire off a couple of rounds to see if you could hit them.
2. Ask someone to turn the ship
3. Turn the task group yourself.
1. Bend over.
2. Firmly grasp your ankles.
3. Kiss your butt goodbye.
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Some kind of action ought to be taken. Not that it really blows' my skirt up, but one of the problems' we encounter are those concerning people jumping sides' to find CV's, and take control of them to set them up for sinking. I've seen task force commanders' That will keep the CV long enough to either get it where it won't be of any use for hours, or steam it right into something like a PT spawn, or within range of a field with ords. At that point, They log from one country, and go to the other. It tends' to be those that are trying to boost their bomber scores, IMHO, rather than the hell-bent win the war types...Although, that has been the case too.
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While not a huge problem, I agree. I am no skipper, and I do not take charge of task forces for that reason. I like to jump in a 5" gun though and nothing gets my goat more than those who do not understand how to use a ship. Everytime I get a target lined up it seems the carrier will be turned 180 degrees away. The concept of broadside is completely lost in here I think. If the enemy fleet is near it seems the group is turned facing away instead of crossing the T. CV's have two unused 5" guns because no one will turn them (the fleet) to face the enemy. I think there should be something done, maybe one of you ex-naval officers could offer up some basic tactical training or something. Manuevering the fleet in combat should be the task force CO's primary concern, not flying missions. If you want to fly, do it, just leave the ships to someone else.
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"I'm in command of this ship!!!!" - Gene Hackman
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I have been guilty of forgetting I had control of a CV. It would be nice if it automatically relinquished command if you left the area. :aok
I have been asked many times to take command away from someone who was abusing it or just simply stupid.
Once I saw a guy steering one right thru some enemy PT spawns, asked him several times to move it, when I got no response I took it away from him and turned it away. About a minute later he comes on ranting and raving like a loon about it. Well to make a long story short, he switches sides and ups from the next base flys all the way back to the base we have clobbered and goes straight for the goon (ME). Told his CO what a little raving loon I thought he was, he agreed and canned his butt. :lol
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The main thing that makes me mad, is when somone commands a boat, and is like 500 miles away not even payin attention 2 it
- BigBOBCH
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Around 7am EST, one player took command of 3 CV's.. What's up with that???
I agree.. Too many people steer the CV right into the PT spawns.. When I see the nme do that, I up a PT, or man the shore battery. It's become my new "fun to do" pass time....
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What irks me the most about CVs isn't about who is in Command, but rather, who isn't in Command. When individuals drive a CV into an Airfield without first taking out the Airfield's Ordnance, or the Surrounding Airfield's Ordnance, it is simply a receipe for disaster, in my opinion.
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I generally just fish off the stern till we start retrieval.
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"I'm in command of this ship!!!!" - Gene Hackman
Oh no your not! Chief of the Boat remove the captain from the Con.