Aces High Bulletin Board
General Forums => Axis vs Allies => Topic started by: storch on March 27, 2008, 08:03:01 AM
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since we get so many visitors from the MA into the arena and they often run into other MA visitors doing the exact same thing they do in the MA I think it is a good idea to periodically post what the differences between the MAs and the current AvA are.
there are some distinct differences between the MAs and the AvA and they are noteworthy.
starting tonight after midnight eastern US time making it tomorrow march 28, 2008 the AvA will begin it's third period of the war.
there are two teams, the allied team and the axis team.
each team has aircraft and vehicles that correspond to the particular combatants representing the time period featured. each frame remains for a period of seven days and there is a five week long war to determine which side is the winner.
march 28, 2008 is the commencement of the third five week war in this series with the battle of britain as the scenario. the aircraft will be early war british and german combatants. the staff selects the planes and vehicles to be involved in the scenario.
each team elects a CO and the staff sets objectives for victory. each team has a forum that only team members may subscribe to.
at the end of the week the winner is determined by tallying up the scores and the CO for each team will select which aircraft or vehicles will be in play for the following week.
the winning side selects four aircraft and the losing side selects three. this provides incentive for the teams to compete well and to win.
the AvA has some very interesting maps that you will never see in the MAs the AvA staff are all volunteers and players themselves. these staff members run the arena and it must be a taxing, often thankless job. the result is that you have an arena designed for the player by other players who have a finger on the pulse of the place.
there is no other arena which offers any of this type of play 24/7 discounting common aircraft and vehicles, their respective modelling and human nature there are absolutely no other similarties with the MA whatsoever.
lastly in my opinion the greatest difference is that in this environment you will find a much better average player base than you will in the MA. if you are a player that is interested in playing aces high well you will find no better training ground than here.
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This should be stickied!
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Good post. :aok
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great post storch!! :aok that covers it all in a nutshell. just hope people read it!!! :)
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bump
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If zee forum kommendants vwould sticky zis, it vould be verry goot, ja.
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Ja!!
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Good Post Storch. The other day there where 5 rook, 2 bish and 4 kinghts. prehaps we should have kights country remove so there will only be two country.
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That can't be done.
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Das ist very goot!! STICKY!!! :rock
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"Das ist very goot!! STICKY!!!" You want a be german.
Das variieren ist gut!!
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at the end of the week the winner is determined by tallying up the scores and the CO for each team will select which aircraft or vehicles will be in play for the following week.
the winning side selects four aircraft and the losing side selects three. this provides incentive for the teams to compete well and to win.
Can someone explain this a little more? Or give an example of how this works?
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It should be posted in the Arena message that you cant fly Knight.
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good post storch :aok
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"Das ist very goot!! STICKY!!!" You want a be german.
Das variieren ist gut!!
本とですね!あなとわにほんじんだいすきです。
ばきゃめろよ!
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Spot on post Storch - having only flown in the AvA once (and gotten my backside handed to me severely) - the standards of pilots in there is much higher than the MA's.
That said - which side needs me to handicap them?
Wurzel
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Can someone explain this a little more? Or give an example of how this works?
Pretty please? :pray
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Impossible to tell what ya need clarification with GMan.
Lets say the War is five weeks long. At the beginning of first week, planes are assigned by staff, and objectives given to the sides. At the end of the week, the side achieving all of their and/or more objectives than the other is declared a winner. Air to Air and other types of "Combat scores", mean nothing.
Now there is a Master Plane set given by the Staff before the War, which encompasses the entire set available throughout the five weeks, including transport, AAA and other vehicles as well. In order, Early to Late war production.
The side that wins week #1 gets to pick (4) new "rides" GV's included, to go into the next week (historical rough equivalent of a year or so) with. The losing side of week #1 only gets to pick (3) new rides to go into week # 2 with, simulating the fortunes of war, on production, economic base and man power etc...
This continues for five weeks, regardless if one side sweeps in three. Best out of five "Wins the War".
Dat help?
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Yes, that helps. I think what confused me was trying to figure out how this would work for the current BoB setup.
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I thought that might be the case.
It was Herr Storch's objective to give visitors a general State of the Arena message here, rather than the details of the current War. This BoB War is unique, in that it can end in a single week if and when one side takes and holds 20 enemy fields through the Thursday eve, of the week.