Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: beau32 on March 27, 2008, 08:11:48 PM
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Hey guys, just sitting here reading some info on the B-25 and I had a Idea that probably hasent come up yet in the forums about it. In WW2 when they used the 25 to strafe targets, they would sometimes lock the top turret in the forward position to bring a extra pair of guns into the field of fire. What do you think of adding that to the game. Could you make it a extra gun package? So you can have that instead of being able to defend yourself with the top turret. Or use it to defend against attacking planes, but not be able to lock it forward. It wouldnt be a big thing in the game cause you wouldnt need to really change any flight model. Nothing would really get changed as a matter of fact. It could just mean the difference in getting that last building down or something. Just curious as to what yall thought about it. Here is a quote from a website, as well as the link to it. :rock
General George Kenney called the North American B-25 Mitchell a "War Dog". He should know; he helped write the book on the B-25. General Kenney was commander of the Fifth Air Force in the South Pacific during WWII. Trying to fight off the Japanese in a "secondary combat theater" (as the Pacific war was regarded) meant "making do, with what you had". Prosecuting the war against Japan called for a lot of ingenuity. Kenney was forced to use what he could scrape together and make effective. He came up with the ideas and "Pappy" Gunn put the ideas to work. One of the first ideas was the installation of a machine gun "pack". The bombardiers compartment was removed and replaced with four .50 cal (12.7 mm) machine guns in the nose of the Mitchell and four more in blisters on the sides of the craft. The B-25 became an awesome strafing machine with eight forward firing guns. Later, they rigged a lock for the top turret making a total of ten .50 cal (12.7 mm) machine guns, all lit off simultaneously by one finger of the pilot!
Then came the installation of the 75 mm cannon. It required a crewman to load, fire and extract the casing. And when it fired it felt like the aircraft had "hit a brick wall", but with its 2.95 inch (75 mm) projectile, it could turn a tank into scrap metal and punch very large holes in Japanese destroyers and barges at a range of nearly 2 miles. The Japanese paid dearly for the ideas of Kenney and the ingenuity of Gunn.
http://www.aviation-history.com/north-american/b25.html
my $.02
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i wouldnt use it but sure :aok
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As if it didn't have enough guns already :rolleyes:
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As if it didn't have enough guns already :rolleyes:
Sure, But you can never have enough guns!
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Correct me if I'm wrong, but if you're pressing the "fire all guns" key (wherever you mapped it), then if the gun position is in enfilade to the one you're targeting it will also fire, right? If your angle of attack is sufficient for a ground target in the B25 Hotel, won't the top gun fire already?
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no
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Correct me if I'm wrong, but if you're pressing the "fire all guns" key (wherever you mapped it), then if the gun position is in enfilade to the one you're targeting it will also fire, right? If your angle of attack is sufficient for a ground target in the B25 Hotel, won't the top gun fire already?
nope. the only way to make turrets fire is to be in a turret. You cannot fire any turret guns from the pilots seat, unless you include the rear-facing 20mm's on the AR-234.
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That's right, thank you. I should have remembered that from flying the B-26.
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Seems like a fine idea to me - can't think of any reason why not to use it.
<S>
Yossarian
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Yep, they used it in WW2 and will add no real advantage to anything in the game, other than 2 more guns to fire forward.
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Yep, they used it in WW2 and will add no real advantage to anything in the game, other than 2 more guns to fire forward.
And having two additional guns isn't a worthwhile advantage? Seems like increased firepower to me is always a good thing *shrug*
ack-ack
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"Every gun counts" <--- I'm sure someone said this...don't know who though :D
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I'd say go for it. The turrets really aren't much use for defense as it is, so it would be an EXCELLENT option to have.
And then, if we ever get a B-25J strafer that would make for a total of 14 forward .50cal :aok
*waits for Krusty to show up and wet himself with glee over that thought* ;)
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Take a gunner, but yeah, I'd like to see this possible.
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Whenever the perk ordnance system is added, I think being able to lock the top turret in the forward position should be one of the perkable options along with parafrags, rockets and torpedos.
ack-ack
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I'd say go for it. The turrets really aren't much use for defense as it is, so it would be an EXCELLENT option to have.
And then, if we ever get a B-25J strafer that would make for a total of 14 forward .50cal :aok
*waits for Krusty to show up and wet himself with glee over that thought* ;)
I can't wait to HO some people in that!
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Not gonna work on anything but relatively far and/or big targets.
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What i ment by no real advantage is that its not going to change the game in a huge way, if really at all. Only usefull for gunning down the buildings, and the ocasional HO. Seeing it perked would be a good way of doing it.
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One of the other failed online WWII air combat simulations had this option.
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Ooh ooh i want. that way i can waste even more bullets on people that underestimate my B-25 flying :D. and the idiots that think they can out HO me can eat even more bullets :eek: (even had a 262 try and out HO me)...the most un-lucky one that attempted a HO was N1k that poor fella HOed than dove down and took a 75mm to the cockpit.
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never underestimate a hoing nik
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1701E, I would like to respectfully point out that you are the one who appears to be underestimating your opponent, underestimating your opponent's head-on, and overestimating your own head-on.
Therefore, I would like to make two points:
a) it only takes one bullet, of any caliber, to hit your pilot in the head, and send you straight back to the tower. A .303 round will be just as, if not more effective, than a 75mm HE artillery shell - the machine gun will have a much greater rate of fire, therefore more chance of a hit, and will probably be easier to aim. However, your 10 or more .50 calibers will usually do the trick :D .
b) don't forget that if you miss, and your opponent gets on your 6, you may be in some serious trouble.
<S>
Yossarian
P.S. Nice shot with that field gun!! I would love to see a screenshot of that!
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1701E, I would like to respectfully point out that you are the one who appears to be underestimating your opponent, underestimating your opponent's head-on, and overestimating your own head-on.
Therefore, I would like to make two points:
a) it only takes one bullet, of any caliber, to hit your pilot in the head, and send you straight back to the tower. A .303 round will be just as, if not more effective, than a 75mm HE artillery shell - the machine gun will have a much greater rate of fire, therefore more chance of a hit, and will probably be easier to aim. However, your 10 or more .50 calibers will usually do the trick :D .
b) don't forget that if you miss, and your opponent gets on your 6, you may be in some serious trouble.
<S>
Yossarian
P.S. Nice shot with that field gun!! I would love to see a screenshot of that!
It's less of me underestimating them and me overestimating. I know all too well about pilot wound, because i get em from panzer pintle guns all the time. It's more of they come head on fire a short burst, i take this to mean they want to ho so i unload on them. After they die i almost always get a pm saying "theres no way you lived through those 20mms and killed me with .50 cals" (i got that one a few days ago). But if people would start to understand that .50 cals don't do to much in very little amounts but 10 guns and a fast rate of first does. But yes sometimes i underestimate them and they can aim reeaally well (or luck who knows).