Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: MOIL on April 04, 2008, 02:47:15 AM
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We've been working on a more comprehensive patch for version 2.12. We expected to have it out this week but it's taken longer than expected and we now plan to release it early next week. Here's the list of changes and fixes so far.
Changed auto-takeoff to not over-control on planes with nose wheel steering.
Fixed a weapon select bug that required multiple presses of the backspace key to cycle though some weapon loadouts.
Increased tracer ratio on fleet 40mm and 20mm positions.
Ostwind, Wirblewind, and LVTA4 turrets now display their rotation correctly to other players.
Ostwind hangar label now only shows 1 37mm cannon.
Fixed a F4U-1C damage bug that caused fuel leaks out of a bogus fuel tank.
Fixed a damage bug in the Ju 88 that wasn’t removing bombs or oil leaks when the wing was ripped off.
Ta 152 E6B engine settings now reads in the correct units.
Adjusted lift and drag attributes of the P-39 flaps.
Decreased lethality of auto flak bursts.
Increased lethality on the P-39's 37mm cannon.
Fixed a number instrument issues with the La-5FN and La-7.
P-39Q gunsight is now properly aligned.
When viewing another player’s SdKfz 251, it no longer floats slightly off the ground.
Fixed a Ta 152 gunsight sorting issue.
P-39Q fuel leaks were reversed.
You can now see the projectile fired from the destroyer's 5" guns.
Ta 152 gear no longer show up in the shadow when retracted.
Ostwind gunner head position can now be raised.
Ta 152 center rack is displayed when external fuel is loaded.
Default head positions for the guns on the SdKfz 251 now look through the sights.
P-39 total fuel gauge is now properly aligned with the instrument face.
Ostwind and Wirbelwind now display different identifying icons at close range.
Changed the shape of the Ta 152 air intake.
Fixed a bug in the P-39s that caused a frame rate hit when you’re inside the cockpit.
AI planes with fixed gear are now properly displayed in offline missions.
Fixed display bugs in the B5N and C-47’s tailwheel shadows.
FM2 had some remnant polygons when the wings were destroyed.
B-24 texture is now displayed correctly at the lowest level of detail.
Fixed an invisible polygon in the LVT-A4.
Fixed a bug that caused M8 wheels to sometimes be seen from the inside of the vehicle.
Fixed some issues with the movement of the Ta 152’s rudder pedals and control stick.
Optimized how hit sprites are loaded and changed the texture size of the sprites.
Bases no longer continue to flash when an attacking player is disconnected.
Thank You <S>
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I hope I hope I hope
:aok
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Sounds good :rock
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Yes! I must admit that I miss using her to destroy stuff. When when when?
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When when when?
Now that the when question has been asked we will not recieve the patch next week :frown:
JK! :cool: :salute
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Fixed a damage bug in the Ju 88 that wasn’t removing bombs or oil leaks when the wing was ripped off.
Wow! After having your wing ripped off, one would think still seeing your bombs and oil leaking would be the least of your worries! :O
HTC, :salute for your attention to detail!
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actually I like this one the most..
"Decreased lethality of auto flak bursts."
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Decreased lethality of auto flak bursts.
Thank God
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Thank God
You can say that again!
Striper
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I hope it is! I haven't used a ostwind since the latest version update.
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Kind of ironic, they make more guns in a cv fleet, but make them weaker.
So..when more guns get taken out, you have even less ability to defend your already wounded carrier.
"shrugs"
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Kind of ironic, they make more guns in a cv fleet, but make them weaker.
So..when more guns get taken out, you have even less ability to defend your already wounded carrier.
"shrugs"
You can't please everyone.
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Kind of ironic, they make more guns in a cv fleet, but make them weaker.
So..when more guns get taken out, you have even less ability to defend your already wounded carrier.
"shrugs"
It said "Decreased lethality of auto flak bursts". I take this to mean Auto ack, not manned. There are still more manned ack than before.
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Will this help make my minifreezes go away?
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Kind of ironic, they make more guns in a cv fleet, but make them weaker.
So..when more guns get taken out, you have even less ability to defend your already wounded carrier.
"shrugs"
they were possibly made more lethal before to make up for the lack of guns.
now that there are more guns. . They dont need to be as lethal.
Im just guessing here but Im thinking the CV guns overall are every bit as deadly as before.
And all it takes is one single round of any calibe in the noggen to make you have a really bad day
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Will this help make my minifreezes go away?
Best way to rid yourself of the minifreezes is
Delete the cashe file in your HTC folder and to make sure the master volume control in windows is set at no more then 3/4.
If that fails. Manually delete the entire HTC folder, download the entire new patched version then reinstall the game and again. make sure you matser volume control in windows is set at no more then 3/4
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I didn't see this one:
Decreased intensity of wife-ack.
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I didn't see this one:
Decreased intensity of wife-ack.
Found the fix myself.
Buy a 50 inch plasma and tell your wife that both American Idol and Big brother can be seen in Hi Def
Get showtime so she can watch big brother after dark and you will rarely have to worry about wife ack again.
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Found the fix myself.
Buy a 50 inch plasma and tell your wife that both American Idol and Big brother can be seen in Hi Def
Get showtime so she can watch big brother after dark and you will rarely have to worry about wife ack again.
Now that's good :D
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This is the first time i've ever heard of a moil putting things back like they were. :O
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Drediock, why is it so important the master sound be under 3/4th?
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Drediock, why is it so important the master sound be under 3/4th?
I think he really meant that the sound hardware acceleration should be 3/4. You can click your sound icon and select adjust audio properties/speaker settings/select the advanced tab and you will see speakers/performance. Select performance and you will see a hardware acceleration slider bar and set it to 3/4 acceleration.
Hope this helps...
Jay
awDoc1
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Drediock, why is it so important the master sound be under 3/4th?
If 'clipping' causes a FR hit then reducing the computer's volume output volume would eliminate the clipping. Simply turning your speakers up would regain any volume lost and thus you would notice no difference.
That's iff said clipping of the soundcard causes a FR hit.
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I think he really meant that the sound hardware acceleration should be 3/4. You can click your sound icon and select adjust audio properties/speaker settings/select the advanced tab and you will see speakers/performance. Select performance and you will see a hardware acceleration slider bar and set it to 3/4 acceleration.
Hope this helps...
Jay
awDoc1
My bad.
thats exactly what I meant.
Why?
As Oddball said.
"Hey man. I just drive em. I dont know what makes them work." ;)
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You can say that again!
Striper
Thank God
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Ostwind gunner head position can now be raised.
Excellent!
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We've been working on a more comprehensive patch for version 2.12. We expected to have it out this week but it's taken longer than expected and we now plan to release it early next week. Here's the list of changes and fixes so far.
Changed auto-takeoff to not over-control on planes with nose wheel steering.
Fixed a weapon select bug that required multiple presses of the backspace key to cycle though some weapon loadouts.
Increased tracer ratio on fleet 40mm and 20mm positions.
Ostwind, Wirblewind, and LVTA4 turrets now display their rotation correctly to other players.
Ostwind hangar label now only shows 1 37mm cannon.
Fixed a F4U-1C damage bug that caused fuel leaks out of a bogus fuel tank.
Fixed a damage bug in the Ju 88 that wasn’t removing bombs or oil leaks when the wing was ripped off.
Ta 152 E6B engine settings now reads in the correct units.
Adjusted lift and drag attributes of the P-39 flaps.
Decreased lethality of auto flak bursts.
Increased lethality on the P-39's 37mm cannon.
Fixed a number instrument issues with the La-5FN and La-7.
P-39Q gunsight is now properly aligned.
When viewing another player’s SdKfz 251, it no longer floats slightly off the ground.
Fixed a Ta 152 gunsight sorting issue.
P-39Q fuel leaks were reversed.
You can now see the projectile fired from the destroyer's 5" guns.
Ta 152 gear no longer show up in the shadow when retracted.
Ostwind gunner head position can now be raised.
Ta 152 center rack is displayed when external fuel is loaded.
Default head positions for the guns on the SdKfz 251 now look through the sights.
P-39 total fuel gauge is now properly aligned with the instrument face.
Ostwind and Wirbelwind now display different identifying icons at close range.
Changed the shape of the Ta 152 air intake.
Fixed a bug in the P-39s that caused a frame rate hit when you’re inside the cockpit.
AI planes with fixed gear are now properly displayed in offline missions.
Fixed display bugs in the B5N and C-47’s tailwheel shadows.
FM2 had some remnant polygons when the wings were destroyed.
B-24 texture is now displayed correctly at the lowest level of detail.
Fixed an invisible polygon in the LVT-A4.
Fixed a bug that caused M8 wheels to sometimes be seen from the inside of the vehicle.
Fixed some issues with the movement of the Ta 152’s rudder pedals and control stick.
Optimized how hit sprites are loaded and changed the texture size of the sprites.
Bases no longer continue to flash when an attacking player is disconnected.
Thank You <S>
Thos look great but I was wondering about the T-34 gun sight alignment.
DCCBOSS