Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Xjazz on April 04, 2008, 02:40:20 PM

Title: Blender: updated script tool set for AH
Post by: Xjazz on April 04, 2008, 02:40:20 PM
Hi

I updated a script tool set for AH2 a bit
http://www.warezhouze.1g.fi/Here/Blender3d/AH_scripts/Blender_tools_4_AH2.zip

AH2_Batch_export_22.py:
- The MinMaxDist slang changed. Now '-100' means 'MaxDist=100' and '50-100' means 'MinDist=50 (enter) MaxDist=100'
- Added the the default material (ahm19) function for the error cases.

AH2_ac3d_import_v22.py:
- Now multiple imports per one Blender session is possible I.E. No more a Blender restarts between imports.

AH2_List_Objs2txt10.py:
- Creates a [name].ac text object with selected mesh-object names one it.

AH2_Alpha_img10.py:
- Same as before. Creates a alpha channel image for selected object IF UV-texture is present.

AH2_Tiler_e12.py:
- Same as before. Export the .til tile files.

AH2_RestOnGround.py:
- Same as before. Arise a selected object/s to the ground level.  Just renamed to stand out from Help-menu. Coded by Ryz (blenderartist.org).

acRmv12.py:
- Same as before but a bit cleaned now. A needed .ac file reader module for the 'AH2_ac3d_import_v22.py' script.

If you have a problems and/or questions about the scripts, just let me know.


Title: Re: Blender: updated script tool set for AH
Post by: Denholm on April 07, 2008, 11:55:33 AM
Thank you very much. :)