Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: hodag on April 05, 2008, 10:21:29 PM

Title: Air Warrior
Post by: hodag on April 05, 2008, 10:21:29 PM
I just got my new computer (its been a few years since i even had one) and the first thing I wanted to do was play the new AW...Aces High. I was hoping someone could give me a brief contrast between the two. I downloaded the game and it just doesn't seem as easy as I remember AW being. If I remember correctly AW had both FR (full realism) and PR (partial realism). The main reason I ask is that I dont have rudder pedals. I don't have tons of time (maybe 4-5 hours a week) to play so I am hoping I missed somehting and there is a PR setting. I just don't want to go out and get destroyed too quickly. Thanks
Title: Re: Air Warrior
Post by: The Fugitive on April 05, 2008, 10:28:02 PM
Air warrior is dead. EA bought it out and then killed it.

Aces High is a totally different game. Alot of the names you knew from AW are here. Aces High doesn't have a relaxed arena like AW did. The arenas are split into 3 major arenas, Early war, Mid war, and late war. They do have a  training arena, a dueling arena, and a special events arena.

Aces High also has a pretty well established ground game with a number of tanks and vehicles to use.

Spend some time learning the game off line, download some of the new "off line" missions to practice with, then give your two week free trail a go. Its a great game even if you only have a few hours a week to put into it like me   :D
Title: Re: Air Warrior
Post by: Stogie on April 05, 2008, 10:30:41 PM
Aces High is not Air Warrior.  The planes in AH are much more realistic.  AW had both RR and FR arena's where the flights were much easier in RR.. AH uses the same flight characteristics in all arenas.

The learning curve in AH is VERY steep.  I suggest that you start by reading some of the info on the web site and the Trainers site.  Print out the quick reference, it will show you some of the keys you will use most in game.

Please visit the training arena, a few hours in there will help you greatly.  Hopping right into the main arena's will only frustrate you and will take you much longer to learn things.

Oh and Welcome :)
Title: Re: Air Warrior
Post by: oboe on April 06, 2008, 07:08:42 AM
Aces High is not Air Warrior.  The planes in AH are much more realistic.  AW had both RR and FR arena's where the flights were much easier in RR.. AH uses the same flight characteristics in all arenas.

The learning curve in AH is VERY steep.  I suggest that you start by reading some of the info on the web site and the Trainers site.  Print out the quick reference, it will show you some of the keys you will use most in game.

Please visit the training arena, a few hours in there will help you greatly.  Hopping right into the main arena's will only frustrate you and will take you much longer to learn things.

Oh and Welcome :)

Stogey may be a Zinc member, but his was a Golden response.    Welcome aboard, Hodag!
Title: Re: Air Warrior
Post by: ViperDriver on April 06, 2008, 12:42:16 PM
The main reason I ask is that I dont have rudder pedals. I don't have tons of time (maybe 4-5 hours a week) to play so I am hoping I missed somehting and there is a PR setting. I just don't want to go out and get destroyed too quickly. Thanks

I spent about 3 weeks playing offline to get used to flying this sim (I used to fly an F-16 sim).  I don't have rudder peds either, although I'm planning to buy the full CH setup (stick, throt, peds) soon.  I'm currently using an old Logitech Wingman Interceptor joystick. I'm using the z-axis throttle as my rudder and the little left-right button switch under the main trigger as my throttle.  It works really well for me now that I'm used to it, but I can't wait for the full HOTAS setup.

Welcome aboard...and have fun. I get killed a lot, but still have a blast!  :rock
Title: Re: Air Warrior
Post by: Ack-Ack on April 06, 2008, 03:47:05 PM
I just got my new computer (its been a few years since i even had one) and the first thing I wanted to do was play the new AW...Aces High. I was hoping someone could give me a brief contrast between the two. I downloaded the game and it just doesn't seem as easy as I remember AW being. If I remember correctly AW had both FR (full realism) and PR (partial realism). The main reason I ask is that I dont have rudder pedals. I don't have tons of time (maybe 4-5 hours a week) to play so I am hoping I missed somehting and there is a PR setting. I just don't want to go out and get destroyed too quickly. Thanks


What was your CPID in AW? 



ack-ack
Title: Re: Air Warrior
Post by: Gooss on April 06, 2008, 04:35:44 PM
Once I got into AH, I knew I was home.  This is the Air Warrior we wanted AW to become.  And now it's six years better than when I started.

Like AW a twisty stick will work fine.  The best pilots suggest using pedals.  But with a stick in one hand, throttle in another, and both feet on pedals, how do you hold your beer?

All the comraderie, excitement, whining, squeaking, and fun of AW is here in a much better package. 

Welcome back.

HONK!
Gooss
Title: Re: Air Warrior
Post by: DustyR on April 06, 2008, 05:38:02 PM
Welcome aboard,  I also work a lot of hours & I'm only on a short time on the weekends.  I spend a lot of time going down in flames.  Compared to the other SIMS I have ACES HIGH is the best thing available.  I use a Siatek X52 stick, pedals would be nice =========but not a necessity.  Down load the 2 week free trial, spend some time in the TA training arena.  Ask for help - there is always somebody there to assist you. :noid :salute
Title: Re: Air Warrior
Post by: hodag on April 07, 2008, 12:40:15 AM
Wow. This is starting just as good as AW. Thanks to everyone for the advice. I have been practicing offline and so far I pretty much have it down (as much as can be expected anyway). Couple things I cant figure out though.  I cannot for the life of me land a corsair. Right after landing it turns hard right and boom, my wing hits the ground.I have tried diff braking and rudder control to no avail. Not too big of a deal as I think the corsair may be a more difficult plane than I want to start out on, but still humbling. I have my RW private pilot with a tailwheel endorsement but can't land a computer sim. I am still trying to figure out which one I want to "get to know". The other thing is my clipboard has a page that goes around like a damn helicopter. I'm not sure but I don't think it's supposed to do that. Any ideas on what it might be? In AW my ID was CHBandit. I was in the mud movers squad. had a blast, of course I was much younger then and had more time to play. It's nice to see I'm not the only one with limited time that finds this worth the time.

Thanks Again,

Hodag
Title: Re: Air Warrior
Post by: Rolex on April 07, 2008, 12:55:47 AM
First, go to this (http://bbs.hitechcreations.com/smf/index.php/topic,199451.0.html) thread to see about the patch to fix the spinning clipboard. It is an issue with AMD dual core processors.

Next, holding the stick back locks the tailwheel in the game. See the trim tab indicators in the cockpit? Combat Trim (a rough, automatic trim setting) is setting aileron and rudder trim to the right. All speeds in the game are mph, not knots. Try holding the F4U a few feet off the deck after the flair and let her stall onto the runway in a 3-point landing.

Check out the trainers site in my signature, and welcome!
Title: Re: Air Warrior
Post by: ViperDriver on April 07, 2008, 08:55:32 AM
I cannot for the life of me land a corsair. Right after landing it turns hard right and boom, my wing hits the ground.

Same happened to me when I first started flying and chose the Corsair as my ride (they're a sweet-looking bird, eh?). I think you're too fast at touchdown. I've been flying the HurrIIc lately, but remember landing the Hog at around 150 or so. Combat trim off, 1 or 2 notches of flaps, let it settle onto the main gear. Steer with rudder until tail drops and pull stick back about 3/4 to lock the tailwheel and then apply your brakes.
Title: Re: Air Warrior
Post by: mtnman on April 07, 2008, 09:10:05 AM
I generally land the corsair with full flaps, and touch down in 3-point fashion just as she stalls (78ish mph).  The stick is already back for the flare, just keep it there for the roll-out and your tailwheel will stay locked.  Add some diff. breaking if needed, but you won't need much if you are slow enough.

MtnMan
Title: Re: Air Warrior
Post by: Vipper65 on April 07, 2008, 10:16:46 AM
But with a stick in one hand, throttle in another, and both feet on pedals, how do you hold your beer?

Dude you gotta get one of those beer hats that holds a can on each side with a straw comming down from each.  :noid
Title: Re: Air Warrior
Post by: Simaril on April 07, 2008, 10:51:55 AM
Absolutely agree -- the key to corsair landing is the tail wheel lock. As soon as you can, pull back on the stick to lock it and the annoying swing/pivot will be gone.

The posters above describe a nicely historic approach to landing. The bird has so much lift with lots of flaps that its easy to shoot long on approach. One other trick to put her down is to pull a notch or two of flaps back up when you want her to drop.  That way you can get her down faster with the nose still up, and the tailwheel lockable.
Title: Re: Air Warrior
Post by: Krusty on April 07, 2008, 11:12:45 AM
Welcome!

There's always somebody willing to help if you ask! Just, er... be sure to ignore the usual "alt-f4" answers  :noid

F4us can be tricky. You really have to stay on the ball when landing them, if you land 2 wheels first, or you have to land 3-point and lock your tail wheel.

Pulling the stick back 25%-50% (I don't remember which) locks the tailwheel.

I wouldn't suggest flying the F4u first. Even if you flew it in other sims.

I also fell to the alure of the F4u WAAAAAAY back when I was still learning. Hah! I couldn't even take off in the thing ;)

Try something else until you're used to the game physics, and then move up to the f4u.
Title: Re: Air Warrior
Post by: Bodhi on April 07, 2008, 11:30:10 AM
Corsair is fairly docile in here until you get it slow.  Then it can snap roll on you if you get it into uncoordinated flight.

As for landings, come in on final with full flaps and about 80 kts.  Touch down with a three point landing, your stick will be mostly back, and your tail wheel will stay locked.  Use <C> and <V> for differential steering like MtnMn said and you will be all set.

It really is a fun aircraft to fly.  Flaps make a huge issue in turns, and the gear can be dropped at any speed up to about 450 - 500 (can not remember) as speed brakes.  Just always remember that the Corsair's below the -4 do not accelerate very well.  So, if you get low and slow with high nme's, you'll have your work cut out for you.

Welcome, and have fun.
Title: Re: Air Warrior
Post by: Deth7 on April 11, 2008, 09:44:10 AM
I center the rudder on approach and it eliminates the ground loop with the Corsairs.